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<h1>NvFlowContextD3D12.h</h1><a href="_nv_flow_context_d3_d12_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> * Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment"> *</span>
<a name="l00004"></a>00004 <span class="comment"> * NVIDIA CORPORATION and its licensors retain all intellectual property</span>
<a name="l00005"></a>00005 <span class="comment"> * and proprietary rights in and to this software, related documentation</span>
<a name="l00006"></a>00006 <span class="comment"> * and any modifications thereto. Any use, reproduction, disclosure or</span>
<a name="l00007"></a>00007 <span class="comment"> * distribution of this software and related documentation without an express</span>
<a name="l00008"></a>00008 <span class="comment"> * license agreement from NVIDIA CORPORATION is strictly prohibited.</span>
<a name="l00009"></a>00009 <span class="comment"> */</span>
<a name="l00010"></a>00010
<a name="l00011"></a>00011 <span class="preprocessor">#pragma once</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="comment">// --------------------------- NvFlowContextD3D12 -------------------------------</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html">00017</a> <span class="keyword">struct </span><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html">NvFlowDepthStencilViewDescD3D12</a>
<a name="l00018"></a>00018 {
<a name="l00019"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#89d615c945e9c660ff02b05c919aaf08">00019</a> D3D12_CPU_DESCRIPTOR_HANDLE <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#89d615c945e9c660ff02b05c919aaf08">dsvHandle</a>;
<a name="l00020"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#6e2cbdc36a79f8c05c62418d9f8baf5c">00020</a> D3D12_DEPTH_STENCIL_VIEW_DESC <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#6e2cbdc36a79f8c05c62418d9f8baf5c">dsvDesc</a>;
<a name="l00021"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#578b823c2323554c8d9ec78566d4274b">00021</a> ID3D12Resource* <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#578b823c2323554c8d9ec78566d4274b">dsvResource</a>;
<a name="l00022"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#2f27bc74dddfbd7747a7941e7d15837d">00022</a> D3D12_RESOURCE_STATES <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#2f27bc74dddfbd7747a7941e7d15837d">dsvCurrentState</a>;
<a name="l00023"></a>00023
<a name="l00024"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#ce52e4daf5e3832eb71dd69783de9541">00024</a> D3D12_CPU_DESCRIPTOR_HANDLE <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#ce52e4daf5e3832eb71dd69783de9541">srvHandle</a>;
<a name="l00025"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#4fe4845abd62bb0668a33db103d54358">00025</a> D3D12_SHADER_RESOURCE_VIEW_DESC <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#4fe4845abd62bb0668a33db103d54358">srvDesc</a>;
<a name="l00026"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#d105f388030e9cc37e5d878e43eb3af7">00026</a> ID3D12Resource* <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#d105f388030e9cc37e5d878e43eb3af7">srvResource</a>;
<a name="l00027"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#0dd281f8eecd93f5ce1c0ebaf251810a">00027</a> D3D12_RESOURCE_STATES <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#0dd281f8eecd93f5ce1c0ebaf251810a">srvCurrentState</a>;
<a name="l00028"></a>00028
<a name="l00029"></a><a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#c0f0309497e9a6eb4fd742078b529a6c">00029</a> D3D12_VIEWPORT <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html#c0f0309497e9a6eb4fd742078b529a6c">viewport</a>;
<a name="l00030"></a>00030 };
<a name="l00031"></a>00031
<a name="l00032"></a><a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html">00032</a> <span class="keyword">struct </span><a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html">NvFlowRenderTargetViewDescD3D12</a>
<a name="l00033"></a>00033 {
<a name="l00034"></a><a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#cb04453ae87cf344a25f76dc2fec199f">00034</a> D3D12_CPU_DESCRIPTOR_HANDLE <a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#cb04453ae87cf344a25f76dc2fec199f">rtvHandle</a>;
<a name="l00035"></a><a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#7e1f00ff318d943d74591b5625f1eddc">00035</a> D3D12_RENDER_TARGET_VIEW_DESC <a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#7e1f00ff318d943d74591b5625f1eddc">rtvDesc</a>;
<a name="l00036"></a><a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#6052613483addc76aa4b5e9d60204b32">00036</a> ID3D12Resource* <a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#6052613483addc76aa4b5e9d60204b32">resource</a>;
<a name="l00037"></a><a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#88e20609a22b6a00d7069098d9301eaa">00037</a> D3D12_RESOURCE_STATES <a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#88e20609a22b6a00d7069098d9301eaa">currentState</a>;
<a name="l00038"></a><a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#ddb04537e53f566f818584c0c5d03d18">00038</a> D3D12_VIEWPORT <a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#ddb04537e53f566f818584c0c5d03d18">viewport</a>;
<a name="l00039"></a><a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#7b730eeb6e03e659f33dcc57a3476826">00039</a> D3D12_RECT <a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html#7b730eeb6e03e659f33dcc57a3476826">scissor</a>;
<a name="l00040"></a>00040 };
<a name="l00041"></a>00041
<a name="l00042"></a><a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html">00042</a> <span class="keyword">struct </span><a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html">NvFlowDescriptorReserveHandleD3D12</a>
<a name="l00043"></a>00043 {
<a name="l00044"></a><a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html#10837cc3d889f29bd60e8b69b06059b0">00044</a> ID3D12DescriptorHeap* <a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html#10837cc3d889f29bd60e8b69b06059b0">heap</a>;
<a name="l00045"></a><a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html#a76fab33762c4b726fb6a0dbfbaf1f7f">00045</a> <a class="code" href="_nv_flow_types_8h.html#3ecaefc2ddcf5a935631db32d05226b1">NvFlowUint</a> <a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html#a76fab33762c4b726fb6a0dbfbaf1f7f">descriptorSize</a>;
<a name="l00046"></a><a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html#ac4b3c103fa7568387dcf4f68571315b">00046</a> D3D12_CPU_DESCRIPTOR_HANDLE <a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html#ac4b3c103fa7568387dcf4f68571315b">cpuHandle</a>;
<a name="l00047"></a><a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html#85df0cc0a8c6260afc0bef8189ea228a">00047</a> D3D12_GPU_DESCRIPTOR_HANDLE <a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html#85df0cc0a8c6260afc0bef8189ea228a">gpuHandle</a>;
<a name="l00048"></a>00048 };
<a name="l00049"></a>00049
<a name="l00050"></a><a class="code" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html">00050</a> <span class="keyword">struct </span><a class="code" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html">NvFlowDynamicDescriptorHeapD3D12</a>
<a name="l00051"></a>00051 {
<a name="l00052"></a><a class="code" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html#f3f61dba38d443a217ca42cb66d6c1ad">00052</a> <span class="keywordtype">void</span>* <a class="code" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html#f3f61dba38d443a217ca42cb66d6c1ad">userdata</a>;
<a name="l00053"></a>00053 <a class="code" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html">NvFlowDescriptorReserveHandleD3D12</a> (*<a class="code" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html#1ee1418a665a7c6b664c8822e2c2dfe6">reserveDescriptors</a>)(<span class="keywordtype">void</span>* <a class="code" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html#f3f61dba38d443a217ca42cb66d6c1ad">userdata</a>, <a class="code" href="_nv_flow_types_8h.html#3ecaefc2ddcf5a935631db32d05226b1">NvFlowUint</a> numDescriptors, <a class="code" href="_nv_flow_types_8h.html#73bd0925c776bdb174042d94cb8b74e6">NvFlowUint64</a> lastFenceCompleted, <a class="code" href="_nv_flow_types_8h.html#73bd0925c776bdb174042d94cb8b74e6">NvFlowUint64</a> nextFenceValue);
<a name="l00054"></a>00054 };
<a name="l00055"></a>00055
<a name="l00056"></a><a class="code" href="struct_nv_flow_context_desc_d3_d12.html">00056</a> <span class="keyword">struct </span><a class="code" href="struct_nv_flow_context_desc_d3_d12.html">NvFlowContextDescD3D12</a>
<a name="l00057"></a>00057 {
<a name="l00058"></a><a class="code" href="struct_nv_flow_context_desc_d3_d12.html#ef1f37227f01b72fe90f8011b5c5af56">00058</a> ID3D12Device* <a class="code" href="struct_nv_flow_context_desc_d3_d12.html#ef1f37227f01b72fe90f8011b5c5af56" title="The desired d3d12 device to use.">device</a>;
<a name="l00059"></a><a class="code" href="struct_nv_flow_context_desc_d3_d12.html#5d4931e96835dddd817002b60d0be7c5">00059</a> ID3D12CommandQueue* <a class="code" href="struct_nv_flow_context_desc_d3_d12.html#5d4931e96835dddd817002b60d0be7c5" title="The commandQueue commandList will be submit on.">commandQueue</a>;
<a name="l00060"></a><a class="code" href="struct_nv_flow_context_desc_d3_d12.html#85e999a389753b672c29dbbdbdb38560">00060</a> ID3D12Fence* <a class="code" href="struct_nv_flow_context_desc_d3_d12.html#85e999a389753b672c29dbbdbdb38560" title="Fence marking events on this queue.">commandQueueFence</a>;
<a name="l00061"></a><a class="code" href="struct_nv_flow_context_desc_d3_d12.html#63e4af08fc0b54f5fe6a5053a0bd60d4">00061</a> ID3D12GraphicsCommandList* <a class="code" href="struct_nv_flow_context_desc_d3_d12.html#63e4af08fc0b54f5fe6a5053a0bd60d4" title="The commandlist for recording.">commandList</a>;
<a name="l00062"></a><a class="code" href="struct_nv_flow_context_desc_d3_d12.html#3ef1893c16faa8b03ef675245ca2fad3">00062</a> UINT64 <a class="code" href="struct_nv_flow_context_desc_d3_d12.html#3ef1893c16faa8b03ef675245ca2fad3" title="The last fence completed on commandQueue.">lastFenceCompleted</a>;
<a name="l00063"></a><a class="code" href="struct_nv_flow_context_desc_d3_d12.html#288deeb63807ef652bc606bdab344dcb">00063</a> UINT64 <a class="code" href="struct_nv_flow_context_desc_d3_d12.html#288deeb63807ef652bc606bdab344dcb" title="The fence value signaled after commandList is submitted.">nextFenceValue</a>;
<a name="l00064"></a>00064
<a name="l00065"></a><a class="code" href="struct_nv_flow_context_desc_d3_d12.html#4919443861c405b98aa8ecdd1444e2f6">00065</a> <a class="code" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html">NvFlowDynamicDescriptorHeapD3D12</a> <a class="code" href="struct_nv_flow_context_desc_d3_d12.html#4919443861c405b98aa8ecdd1444e2f6" title="Optional interface to share app descriptor heap with Flow.">dynamicHeapCbvSrvUav</a>;
<a name="l00066"></a>00066 };
<a name="l00067"></a>00067
<a name="l00068"></a><a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html">00068</a> <span class="keyword">struct </span><a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html">NvFlowResourceViewDescD3D12</a>
<a name="l00069"></a>00069 {
<a name="l00070"></a><a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html#2f8b7a5da4f326fede21adb503df4b13">00070</a> D3D12_CPU_DESCRIPTOR_HANDLE <a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html#2f8b7a5da4f326fede21adb503df4b13">srvHandle</a>;
<a name="l00071"></a><a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html#7e9dde80ea1a940faee3f68902de1123">00071</a> D3D12_SHADER_RESOURCE_VIEW_DESC <a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html#7e9dde80ea1a940faee3f68902de1123">srvDesc</a>;
<a name="l00072"></a><a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html#e3d2ac9a6338c9ff2d7730bed353dd46">00072</a> ID3D12Resource* <a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html#e3d2ac9a6338c9ff2d7730bed353dd46">resource</a>;
<a name="l00073"></a><a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html#ae7bc1cb6297c13284470b54f7fb3792">00073</a> D3D12_RESOURCE_STATES* <a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html#ae7bc1cb6297c13284470b54f7fb3792">currentState</a>;
<a name="l00074"></a>00074 };
<a name="l00075"></a>00075
<a name="l00076"></a><a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html">00076</a> <span class="keyword">struct </span><a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html">NvFlowResourceRWViewDescD3D12</a>
<a name="l00077"></a>00077 {
<a name="l00078"></a><a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html#c1999bd1280d53f31f25cf6dfabe7191">00078</a> <a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html">NvFlowResourceViewDescD3D12</a> <a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html#c1999bd1280d53f31f25cf6dfabe7191">resourceView</a>;
<a name="l00079"></a><a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html#9cfafa4bb842df65604ea230ac680bb0">00079</a> D3D12_CPU_DESCRIPTOR_HANDLE <a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html#9cfafa4bb842df65604ea230ac680bb0">uavHandle</a>;
<a name="l00080"></a><a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html#ecfe4397a64fcb08d12d5f5e1925af0f">00080</a> D3D12_UNORDERED_ACCESS_VIEW_DESC <a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html#ecfe4397a64fcb08d12d5f5e1925af0f">uavDesc</a>;
<a name="l00081"></a>00081 };
<a name="l00082"></a>00082
<a name="l00091"></a>00091 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> NvFlowContext* <a class="code" href="group___nv_flow_context_d3_d12.html#gdc273a5d7c9663861e73dd43f77adf1d">NvFlowCreateContextD3D12</a>(<a class="code" href="_nv_flow_types_8h.html#3ecaefc2ddcf5a935631db32d05226b1">NvFlowUint</a> version, <span class="keyword">const</span> <a class="code" href="struct_nv_flow_context_desc_d3_d12.html">NvFlowContextDescD3D12</a>* desc);
<a name="l00092"></a>00092
<a name="l00101"></a>00101 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> NvFlowDepthStencilView* <a class="code" href="group___nv_flow_context_d3_d12.html#g3261913e0df04914795ff462497b59eb">NvFlowCreateDepthStencilViewD3D12</a>(NvFlowContext* context, <span class="keyword">const</span> <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html">NvFlowDepthStencilViewDescD3D12</a>* desc);
<a name="l00102"></a>00102
<a name="l00111"></a>00111 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> NvFlowRenderTargetView* <a class="code" href="group___nv_flow_context_d3_d12.html#gbc9da1ac1744320ae3d04e65ebe08fb1">NvFlowCreateRenderTargetViewD3D12</a>(NvFlowContext* context, <span class="keyword">const</span> <a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html">NvFlowRenderTargetViewDescD3D12</a>* desc);
<a name="l00112"></a>00112
<a name="l00119"></a>00119 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> <span class="keywordtype">void</span> <a class="code" href="group___nv_flow_context_d3_d12.html#g64da2d8964e158385d5b99b0d5a550c5">NvFlowUpdateContextD3D12</a>(NvFlowContext* context, <span class="keyword">const</span> <a class="code" href="struct_nv_flow_context_desc_d3_d12.html">NvFlowContextDescD3D12</a>* desc);
<a name="l00120"></a>00120
<a name="l00127"></a>00127 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> <span class="keywordtype">void</span> <a class="code" href="group___nv_flow_context_d3_d12.html#g837b315f4f3fd386d7a6e1698e0a7b01">NvFlowUpdateContextDescD3D12</a>(NvFlowContext* context, <a class="code" href="struct_nv_flow_context_desc_d3_d12.html">NvFlowContextDescD3D12</a>* desc);
<a name="l00128"></a>00128
<a name="l00136"></a>00136 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> <span class="keywordtype">void</span> <a class="code" href="group___nv_flow_context_d3_d12.html#g5e5945b6106c57c67be4443c935cfedf">NvFlowUpdateDepthStencilViewD3D12</a>(NvFlowContext* context, NvFlowDepthStencilView* view, <span class="keyword">const</span> <a class="code" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html">NvFlowDepthStencilViewDescD3D12</a>* desc);
<a name="l00137"></a>00137
<a name="l00145"></a>00145 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> <span class="keywordtype">void</span> <a class="code" href="group___nv_flow_context_d3_d12.html#ge6b8d59f784576bfd45a1330182d94d2">NvFlowUpdateRenderTargetViewD3D12</a>(NvFlowContext* context, NvFlowRenderTargetView* view, <span class="keyword">const</span> <a class="code" href="struct_nv_flow_render_target_view_desc_d3_d12.html">NvFlowRenderTargetViewDescD3D12</a>* desc);
<a name="l00146"></a>00146
<a name="l00154"></a>00154 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> <span class="keywordtype">void</span> <a class="code" href="group___nv_flow_context_d3_d12.html#g791d4b99a40bb0e3eafa6cb78aad0d2b">NvFlowUpdateResourceViewDescD3D12</a>(NvFlowContext* context, NvFlowResource* resource, <a class="code" href="struct_nv_flow_resource_view_desc_d3_d12.html">NvFlowResourceViewDescD3D12</a>* desc);
<a name="l00155"></a>00155
<a name="l00163"></a>00163 <a class="code" href="_nv_flow_types_8h.html#81caf0f6935e75e693e8129e575611b4">NV_FLOW_API</a> <span class="keywordtype">void</span> <a class="code" href="group___nv_flow_context_d3_d12.html#g786a3c3a50ba647d05d5f3363260b52d">NvFlowUpdateResourceRWViewDescD3D12</a>(NvFlowContext* context, NvFlowResourceRW* resourceRW, <a class="code" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html">NvFlowResourceRWViewDescD3D12</a>* desc);
<a name="l00164"></a>00164
</pre></div></div>
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