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cbuffer params : register(b0)
{
float4x4 projection;
};
struct Input
{
float3 position : POSITION;
float3 normal : NORMAL;
};
struct Output
{
float4 position : SV_POSITION;
float3 normal : NORMAL;
};
Output meshVS( Input input, uint instance : SV_InstanceID )
{
Output output;
output.position = mul(float4(input.position,1.f),projection);
output.normal = input.normal;
//output.position.z *= -1.f;
//output.position.z += 0.5f;
//output.position.y -= 1.f * float(instance) + 0.1f;
return output;
}
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