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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef IMGUI_GRAPH_D3D12_H
#define IMGUI_GRAPH_D3D12_H
#include <stdint.h>
#include "../DemoApp/imguiGraph.h"
struct ImguiDescriptorReserveHandleD3D12
{
ID3D12DescriptorHeap* heap;
UINT descriptorSize;
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle;
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
};
struct ImguiDynamicDescriptorHeapD3D12
{
void* userdata;
ImguiDescriptorReserveHandleD3D12(*reserveDescriptors)(void* userdata, UINT numDescriptors, UINT64 lastFenceCompleted, UINT64 nextFenceValue);
};
struct ImguiGraphDesc
{
ID3D12Device* device = nullptr;
ID3D12GraphicsCommandList* commandList = nullptr;
UINT64 lastFenceCompleted;
UINT64 nextFenceValue;
int winW;
int winH;
uint32_t maxVertices = 64 * 4096u;
ImguiDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav = {};
ImguiGraphDesc() {}
};
#endif
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