blob: 0acb4891a9d353c36daf6cf74fd8901a642895ed (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "../DemoApp/computeContext.h"
struct ComputeDescriptorReserveHandleD3D12
{
ID3D12DescriptorHeap* heap;
UINT descriptorSize;
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle;
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
};
struct ComputeDynamicDescriptorHeapD3D12
{
void* userdata;
ComputeDescriptorReserveHandleD3D12(*reserveDescriptors)(void* userdata, UINT numDescriptors, UINT64 lastFenceCompleted, UINT64 nextFenceValue);
};
struct ComputeContextDesc
{
ID3D12Device* device;
ID3D12CommandQueue* commandQueue;
ID3D12Fence* commandQueueFence;
ID3D12GraphicsCommandList* commandList;
UINT64 lastFenceCompleted;
UINT64 nextFenceValue;
ComputeDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav;
};
struct ComputeResourceDesc
{
D3D12_CPU_DESCRIPTOR_HANDLE srv;
ID3D12Resource* resource;
D3D12_RESOURCE_STATES* currentState;
};
struct ComputeResourceRWDesc
{
ComputeResourceDesc resource;
D3D12_CPU_DESCRIPTOR_HANDLE uav;
};
|