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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
//direct3d headers
#include <d3d11.h>
// include the Direct3D Library file
#pragma comment (lib, "d3d11.lib")
#include "../DemoApp/meshInterop.h"
#include "appD3D11Ctx.h"
#include "meshD3D11.h"
MESH_API MeshContext* MeshInteropContextCreateD3D11(AppGraphCtx* appctx);
MESH_API void MeshInteropContextUpdateD3D11(MeshContext* context, AppGraphCtx* appctx);
MeshContext* MeshInteropContextCreateD3D11(AppGraphCtx* appctxIn)
{
auto appctx = cast_to_AppGraphCtxD3D11(appctxIn);
MeshContextDescD3D11 desc = {};
desc.device = appctx->m_device;
desc.context = appctx->m_deviceContext;
return MeshContextCreateD3D11(cast_from_MeshContextDescD3D11(&desc));
}
void MeshInteropContextUpdateD3D11(MeshContext* context, AppGraphCtx* appctxIn)
{
auto appctx = cast_to_AppGraphCtxD3D11(appctxIn);
MeshContextDescD3D11 desc = {};
desc.device = appctx->m_device;
desc.context = appctx->m_deviceContext;
return MeshContextUpdateD3D11(context, cast_from_MeshContextDescD3D11(&desc));
}
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