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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef IMGUI_GRAPH_D3D11_H
#define IMGUI_GRAPH_D3D11_H
#include <stdint.h>
#include "../DemoApp/imguiGraph.h"
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ImguiGraphDesc
{
ID3D11Device* device = nullptr;
ID3D11DeviceContext* deviceContext = nullptr;
int winW;
int winH;
uint32_t maxVertices = 64 * 4096u;
ImguiGraphDesc() {}
};
#endif
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