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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include <d3d11.h>
#include "../DemoApp/NvFlowInterop.h"
#include "NvFlowContextD3D11.h"
#include "appD3D11Ctx.h"
NvFlowContext* NvFlowInteropCreateContext(AppGraphCtx* appctx)
{
NvFlowContextDescD3D11 desc = {};
desc.device = appctx->m_device;
desc.deviceContext = appctx->m_deviceContext;
return NvFlowCreateContextD3D11(NV_FLOW_VERSION, &desc);
}
NvFlowDepthStencilView* NvFlowInteropCreateDepthStencilView(AppGraphCtx* appctx, NvFlowContext* flowctx)
{
NvFlowDepthStencilViewDescD3D11 desc = {};
desc.dsv = appctx->m_dsv;
desc.srv = appctx->m_depthSRV;
desc.viewport = appctx->m_viewport;
return NvFlowCreateDepthStencilViewD3D11(flowctx, &desc);
}
NvFlowRenderTargetView* NvFlowInteropCreateRenderTargetView(AppGraphCtx* appctx, NvFlowContext* flowctx)
{
NvFlowRenderTargetViewDescD3D11 desc = {};
desc.rtv = appctx->m_rtv;
desc.viewport = appctx->m_viewport;
return NvFlowCreateRenderTargetViewD3D11(flowctx, &desc);
}
void NvFlowInteropUpdateContext(NvFlowContext* context, AppGraphCtx* appctx)
{
NvFlowContextDescD3D11 desc = {};
desc.device = appctx->m_device;
desc.deviceContext = appctx->m_deviceContext;
NvFlowUpdateContextD3D11(context, &desc);
}
void NvFlowInteropUpdateDepthStencilView(NvFlowDepthStencilView* view, AppGraphCtx* appctx, NvFlowContext* flowctx)
{
NvFlowDepthStencilViewDescD3D11 desc = {};
desc.dsv = appctx->m_dsv;
desc.srv = appctx->m_depthSRV;
desc.viewport = appctx->m_viewport;
NvFlowUpdateDepthStencilViewD3D11(flowctx, view, &desc);
}
void NvFlowInteropUpdateRenderTargetView(NvFlowRenderTargetView* view, AppGraphCtx* appctx, NvFlowContext* flowctx)
{
NvFlowRenderTargetViewDescD3D11 desc = {};
desc.rtv = appctx->m_rtv;
desc.viewport = appctx->m_viewport;
NvFlowUpdateRenderTargetViewD3D11(flowctx, view, &desc);
}
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