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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include <stdio.h>
#include <string.h>
#include "loader.h"
#include "imgui.h"
#include "imguiser.h"
namespace PresetSmoke
{
#include "presetSmoke.h"
}
namespace PresetFireBall
{
#include "PresetFireBall.h"
}
#include "scene.h"
#include <SDL.h>
void SceneSimpleSmoke::initParams()
{
m_flowGridActor.initParams(AppGraphCtxDedicatedVideoMemory(m_appctx));
// set emitter defaults
NvFlowGridEmitParamsDefaults(&m_emitParams);
m_emitParams.bounds.x.x = 0.25f;
m_emitParams.bounds.y.y = 0.25f;
m_emitParams.bounds.z.z = 0.25f;
m_emitParams.velocityLinear.y = 8.f;
m_emitParams.fuel = 1.9f;
m_emitParams.smoke = 0.5f;
m_emitParams.allocationPredict = 0.3f;
// grid actor overrides
m_flowGridActor.m_renderParams.renderMode = eNvFlowVolumeRenderMode_colormap;
m_flowGridActor.m_renderMaterialDefaultParams.intensityCompMask = { 0.f, 0.f, 1.f, 0.f };
m_flowGridActor.m_renderMaterialDefaultParams.intensityBias = 0.f;
m_flowGridActor.m_gridParams.gravity = NvFlowFloat3{ 0.f, -1.f, 0.f };
m_flowGridActor.m_enableVolumeShadow = true;
m_shouldLoadPreset = true;
}
void SceneSimpleSmoke::init(AppGraphCtx* appctx, int winw, int winh)
{
m_appctx = appctx;
if (!m_shouldReset || m_isFirstRun)
{
initParams();
m_isFirstRun = false;
}
if (m_flowGridActor.m_enableVolumeShadow)
{
m_flowGridActor.m_renderMaterialDefaultParams.intensityCompMask = { 0.f, 0.f, 1.f, 0.f };
m_flowGridActor.m_renderMaterialDefaultParams.intensityBias = 0.f;
}
else
{
m_flowGridActor.m_renderMaterialDefaultParams.intensityCompMask = { 0.f, 0.f, 0.f, 0.f };
m_flowGridActor.m_renderMaterialDefaultParams.intensityBias = 1.f;
}
m_flowContext.init(appctx);
m_flowGridActor.init(&m_flowContext, appctx);
// create default color map
{
const int numPoints = 5;
const CurvePoint pts[numPoints] = {
{ 0.f, 0.f,0.f,0.f,0.f },
{ 0.05f, 0.f,0.f,0.f,0.5f },
{ 0.6f, 213.f / 255.f,100.f / 255.f,30.f / 255.f,0.8f },
{ 0.85f, 255.f / 255.f,240.f / 255.f,0.f,0.8f },
{ 1.f, 1.f,1.f,1.f,0.7f }
};
auto& colorMap = m_flowGridActor.m_colorMap;
colorMap.initColorMap(m_flowContext.m_renderContext, pts, numPoints, (colorMap.m_curvePointsDefault.size() == 0));
}
m_projectile.init(m_appctx, m_flowContext.m_gridContext);
resize(winw, winh);
}
NvFlowFloat3 SceneSimpleSmoke::positionFunc(float theta)
{
return NvFlowFloat3{
3.f * cosf(theta),
0.f,
3.f * sinf(theta)
};
}
NvFlowFloat3 SceneSimpleSmoke::velocityFunc(float theta, float rate)
{
return NvFlowFloat3{
-3.f * rate * sinf(theta),
0.f,
+3.f * rate * cosf(theta)
};
}
void SceneSimpleSmoke::doUpdate(float dt)
{
bool shouldUpdate = m_flowContext.updateBegin(dt);
if (shouldUpdate)
{
AppGraphCtxProfileBegin(m_appctx, "Simulate");
m_flowGridActor.updatePreEmit(&m_flowContext, dt);
NvFlowShapeDesc shapeDesc;
shapeDesc.sphere.radius = 0.8f;
if (m_animate)
{
const float pi2 = 2.f * 3.14159265f;
const float emitterScale = 1.f;
theta += pi2 * rate * dt;
if (theta > pi2) theta -= pi2;
// get position and velocity
NvFlowFloat3 position = positionFunc(theta);
NvFlowFloat3 velocity = velocityFunc(theta, pi2 * rate);
// update emitter bounds
m_emitParams.bounds.x.x = 0.25f * emitterScale;
m_emitParams.bounds.y.y = 0.25f * emitterScale;
m_emitParams.bounds.z.z = 0.25f * emitterScale;
// modulate couple rate as a function of velocity and emitter width
const float defaultCoupleRate = 0.5f;
float emitWidth = m_emitParams.bounds.x.x;
float velMagn = sqrtf(velocity.x*velocity.x + velocity.y*velocity.y + velocity.z*velocity.z);
float coupleRate = fmaxf(coupleRateScale * fabsf(velMagn) / emitWidth, defaultCoupleRate);
m_emitParams.smokeCoupleRate = coupleRate;
m_emitParams.temperatureCoupleRate = coupleRate;
m_emitParams.fuelCoupleRate = coupleRate;
m_emitParams.velocityCoupleRate = { coupleRate, coupleRate, coupleRate };
m_emitParams.bounds.w.x = position.x;
m_emitParams.bounds.w.y = position.y;
m_emitParams.bounds.w.z = position.z;
m_emitParams.velocityLinear.x = velocity.x;
//m_emitParams.velocityLinear.y = velocity.y;
m_emitParams.velocityLinear.z = velocity.z;
m_emitParams.predictVelocityWeight = 1.f;
m_emitParams.predictVelocity.x = velocity.x;
//m_emitParams.predictVelocity.y = velocity.y;
m_emitParams.predictVelocity.z = velocity.z;
}
else if (m_animate != m_animateOld)
{
float coupleRate = 0.5f;
m_emitParams.smokeCoupleRate = coupleRate;
m_emitParams.temperatureCoupleRate = coupleRate;
m_emitParams.fuelCoupleRate = coupleRate;
m_emitParams.velocityCoupleRate = { coupleRate, coupleRate, coupleRate };
m_emitParams.bounds.w.x = 0.f;
m_emitParams.velocityLinear.x = 0.f;
m_emitParams.predictVelocityWeight = 0.f;
m_emitParams.predictVelocity.x = 0.f;
m_emitParams.predictVelocity.y = 0.f;
m_emitParams.predictVelocity.z = 0.f;
}
m_animateOld = m_animate;
m_emitParams.localToWorld = m_emitParams.bounds;
m_emitParams.shapeType = eNvFlowShapeTypeSphere;
m_emitParams.deltaTime = dt;
NvFlowGridEmit(m_flowGridActor.m_grid, &shapeDesc, 1u, &m_emitParams, 1u);
m_projectile.update(m_flowContext.m_gridContext, m_flowGridActor.m_grid, dt);
m_flowGridActor.updatePostEmit(&m_flowContext, dt, shouldUpdate, m_shouldGridReset);
m_shouldGridReset = false;
AppGraphCtxProfileEnd(m_appctx, "Simulate");
}
m_flowContext.updateEnd();
}
void SceneSimpleSmoke::preDraw()
{
m_flowContext.preDrawBegin();
m_flowGridActor.preDraw(&m_flowContext);
m_flowContext.preDrawEnd();
}
void SceneSimpleSmoke::imguiFluidEmitterExtra()
{
if (imguiserCheck("Animate", m_animate, true))
{
m_animate = !m_animate;
}
}
void SceneSimpleSmoke::imguiFluidRenderExtra()
{
}
void SceneSimpleSmoke::draw(DirectX::CXMMATRIX projection, DirectX::CXMMATRIX view)
{
m_projectile.draw(projection, view);
m_flowContext.drawBegin();
m_flowGridActor.draw(&m_flowContext, projection, view);
m_flowContext.drawEnd();
}
void SceneSimpleSmoke::release()
{
m_projectile.release();
m_flowGridActor.release();
m_flowContext.release();
}
void SceneSimpleSmoke::imgui(int xIn, int yIn, int wIn, int hIn)
{
SceneFluid::imgui(xIn, yIn, wIn, hIn);
if (m_shouldLoadPreset)
{
imguiserLoadC(PresetSmoke::g_root, sizeof(PresetSmoke::g_root));
m_shouldLoadPreset = false;
}
}
// ******************************* SceneSimpleFlameBall *************************
void SceneSimpleFlameBall::initParams()
{
SceneSimpleFlame::initParams();
m_flowGridActor.m_gridDesc.lowLatencyMapping = true;
m_flowGridActor.m_memoryLimit = 4.f;
m_flowGridActor.m_materialParams.smoke.allocWeight = 1.f;
m_flowGridActor.m_materialParams.smoke.allocThreshold = 0.02f;
m_flowGridActor.m_gridParams.gravity = { 0.f, -0.5f, 0.f };
m_flowGridActor.m_gridParams.bigEffectMode = true;
m_flowGridActor.m_materialParams.smoke.damping = 0.3f;
m_flowGridActor.m_materialParams.smoke.fade = 0.65f;
m_flowGridActor.m_materialParams.vorticityStrength = 20.f;
m_emitParams.fuel = 2.0f;
m_emitParams.temperature = 3.f;
m_emitParams.smoke = 0.5f;
m_emitParams.bounds.x.x = m_radius;
m_emitParams.bounds.y.y = m_radius;
m_emitParams.bounds.z.z = m_radius;
m_emitParams.bounds.w.y = -2.f;
m_emitParams.allocationScale = { 1.f, 1.f, 1.f };
m_emitParams.allocationPredict = 0.05f;
// grid actor overrides
m_flowGridActor.m_renderParams.renderMode = eNvFlowVolumeRenderMode_colormap;
m_flowGridActor.m_renderMaterialDefaultParams.intensityCompMask = { 0.f, 0.f, 1.f, 0.f };
m_flowGridActor.m_renderMaterialDefaultParams.intensityBias = 0.f;
m_flowGridActor.m_shadowBlendCompMask = { -2.f, 0.f, 0.f, 0.f };
m_flowGridActor.m_shadowBlendBias = 1.f;
m_flowGridActor.m_enableVolumeShadow = true;
m_shouldLoadPreset = true;
}
void SceneSimpleFlameBall::init(AppGraphCtx* context, int winw, int winh)
{
SceneSimpleFlame::init(context, winw, winh);
if (m_flowGridActor.m_enableVolumeShadow)
{
m_flowGridActor.m_renderMaterialDefaultParams.intensityCompMask = { 0.f, 0.f, 1.f, 0.f };
m_flowGridActor.m_renderMaterialDefaultParams.intensityBias = 0.f;
}
else
{
m_flowGridActor.m_renderMaterialDefaultParams.intensityCompMask = { 0.f, 0.f, 0.f, 0.f };
m_flowGridActor.m_renderMaterialDefaultParams.intensityBias = 1.f;
}
}
void SceneSimpleFlameBall::doUpdate(float dt)
{
time += dt;
m_emitParams.bounds.x.x = m_radius;
m_emitParams.bounds.y.y = m_radius;
m_emitParams.bounds.z.z = m_radius;
if (time < 0.25f)
{
m_emitParams.fuelCoupleRate = 0.f;
m_emitParams.velocityCoupleRate = { 0.f, 0.f, 0.f };
m_emitParams.smokeCoupleRate = 0.f;
m_emitParams.temperatureCoupleRate = 0.f;
//m_emitParams.allocationScale = { 1.f, 1.f, 1.f };
}
else if (time < 0.75f)
{
const float coupleRate = 5.f;
m_emitParams.fuelCoupleRate = coupleRate;
m_emitParams.velocityCoupleRate = { coupleRate, coupleRate, coupleRate };
m_emitParams.smokeCoupleRate = coupleRate;
m_emitParams.temperatureCoupleRate = coupleRate;
//m_emitParams.allocationScale = { 1.f, 1.f, 1.f };
}
else if (time < 4.f)
{
m_emitParams.fuelCoupleRate = 0.f;
m_emitParams.velocityCoupleRate = { 0.f, 0.f, 0.f };
m_emitParams.smokeCoupleRate = 0.f;
m_emitParams.temperatureCoupleRate = 0.f;
//m_emitParams.allocationScale = { 0.f, 0.f, 0.f };
}
else
{
time = 0.f;
}
SceneSimpleFlame::doUpdate(dt);
}
void SceneSimpleFlameBall::draw(DirectX::CXMMATRIX projection, DirectX::CXMMATRIX view)
{
SceneSimpleFlame::draw(projection, view);
}
void SceneSimpleFlameBall::release()
{
SceneSimpleFlame::release();
}
void SceneSimpleFlameBall::imguiFluidEmitterExtra()
{
imguiserSlider("Radius", &m_radius, 0.1f, 2.f, 0.05f, true);
}
void SceneSimpleFlameBall::imguiFluidRenderExtra()
{
}
void SceneSimpleFlameBall::imguiFluidSimExtra()
{
}
void SceneSimpleFlameBall::imgui(int xIn, int yIn, int wIn, int hIn)
{
SceneFluid::imgui(xIn, yIn, wIn, hIn);
if (m_shouldLoadPreset)
{
imguiserLoadC(PresetFireBall::g_root, sizeof(PresetFireBall::g_root));
m_shouldLoadPreset = false;
}
}
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