1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
typedef MeshContext* (*MeshContextCreate_ptr_t)(const MeshContextDesc* desc);
typedef void (*MeshContextUpdate_ptr_t)(MeshContext* context, const MeshContextDesc* desc);
typedef void (*MeshContextRelease_ptr_t)(MeshContext* context);
typedef MeshIndexBuffer* (*MeshIndexBufferCreate_ptr_t)(MeshContext* context, MeshUint* indices, MeshUint numIndices);
typedef void (*MeshIndexBufferRelease_ptr_t)(MeshIndexBuffer* buffer);
typedef MeshVertexBuffer* (*MeshVertexBufferCreate_ptr_t)(MeshContext* context, MeshVertex* vertices, MeshUint numVertices);
typedef void (*MeshVertexBufferRelease_ptr_t)(MeshVertexBuffer* buffer);
typedef void (*MeshContextDraw_ptr_t)(MeshContext* context, const MeshContextDrawParams* params);
typedef MeshContext* (*MeshInteropContextCreate_ptr_t)(AppGraphCtx* appctx);
typedef void (*MeshInteropContextUpdate_ptr_t)(MeshContext* context, AppGraphCtx* appctx);
struct MeshLoader
{
void* module = nullptr;
const char* suffix = "";
char buf[1024u];
MeshContextCreate_ptr_t MeshContextCreate_ptr;
MeshContextUpdate_ptr_t MeshContextUpdate_ptr;
MeshContextRelease_ptr_t MeshContextRelease_ptr;
MeshIndexBufferCreate_ptr_t MeshIndexBufferCreate_ptr;
MeshIndexBufferRelease_ptr_t MeshIndexBufferRelease_ptr;
MeshVertexBufferCreate_ptr_t MeshVertexBufferCreate_ptr;
MeshVertexBufferRelease_ptr_t MeshVertexBufferRelease_ptr;
MeshContextDraw_ptr_t MeshContextDraw_ptr;
MeshInteropContextCreate_ptr_t MeshInteropContextCreate_ptr;
MeshInteropContextUpdate_ptr_t MeshInteropContextUpdate_ptr;
}gMeshLoader;
MeshContext* MeshContextCreate(const MeshContextDesc* desc)
{
return gMeshLoader.MeshContextCreate_ptr(desc);
}
void MeshContextUpdate(MeshContext* context, const MeshContextDesc* desc)
{
return gMeshLoader.MeshContextUpdate_ptr(context, desc);
}
void MeshContextRelease(MeshContext* context)
{
return gMeshLoader.MeshContextRelease_ptr(context);
}
MeshIndexBuffer* MeshIndexBufferCreate(MeshContext* context, MeshUint* indices, MeshUint numIndices)
{
return gMeshLoader.MeshIndexBufferCreate_ptr(context, indices, numIndices);
}
void MeshIndexBufferRelease(MeshIndexBuffer* buffer)
{
return gMeshLoader.MeshIndexBufferRelease_ptr(buffer);
}
MeshVertexBuffer* MeshVertexBufferCreate(MeshContext* context, MeshVertex* vertices, MeshUint numVertices)
{
return gMeshLoader.MeshVertexBufferCreate_ptr(context, vertices, numVertices);
}
void MeshVertexBufferRelease(MeshVertexBuffer* buffer)
{
return gMeshLoader.MeshVertexBufferRelease_ptr(buffer);
}
void MeshContextDraw(MeshContext* context, const MeshContextDrawParams* params)
{
return gMeshLoader.MeshContextDraw_ptr(context, params);
}
MeshContext* MeshInteropContextCreate(AppGraphCtx* appctx)
{
return gMeshLoader.MeshInteropContextCreate_ptr(appctx);
}
void MeshInteropContextUpdate(MeshContext* context, AppGraphCtx* appctx)
{
return gMeshLoader.MeshInteropContextUpdate_ptr(context, appctx);
}
void* meshLoaderLoadFunction(MeshLoader* inst, const char* name)
{
snprintf(inst->buf, 1024u, "%s%s", name, inst->suffix);
return SDL_LoadFunction(inst->module, inst->buf);
}
void loadMesh(AppGraphCtxType type)
{
const char* moduleName = demoAppDLLName(type);
gMeshLoader.suffix = demoAppBackendSuffix(type);
gMeshLoader.module = SDL_LoadObject(moduleName);
gMeshLoader.MeshContextCreate_ptr = (MeshContextCreate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshContextCreate"));
gMeshLoader.MeshContextUpdate_ptr = (MeshContextUpdate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshContextUpdate"));
gMeshLoader.MeshContextRelease_ptr = (MeshContextRelease_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshContextRelease"));
gMeshLoader.MeshIndexBufferCreate_ptr = (MeshIndexBufferCreate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshIndexBufferCreate"));
gMeshLoader.MeshIndexBufferRelease_ptr = (MeshIndexBufferRelease_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshIndexBufferRelease"));
gMeshLoader.MeshVertexBufferCreate_ptr = (MeshVertexBufferCreate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshVertexBufferCreate"));
gMeshLoader.MeshVertexBufferRelease_ptr = (MeshVertexBufferRelease_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshVertexBufferRelease"));
gMeshLoader.MeshContextDraw_ptr = (MeshContextDraw_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshContextDraw"));
gMeshLoader.MeshInteropContextCreate_ptr = (MeshInteropContextCreate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshInteropContextCreate"));
gMeshLoader.MeshInteropContextUpdate_ptr = (MeshInteropContextUpdate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshInteropContextUpdate"));
}
void unloadMesh()
{
gMeshLoader.MeshContextCreate_ptr = nullptr;
gMeshLoader.MeshContextUpdate_ptr = nullptr;
gMeshLoader.MeshContextRelease_ptr = nullptr;
gMeshLoader.MeshIndexBufferCreate_ptr = nullptr;
gMeshLoader.MeshIndexBufferRelease_ptr = nullptr;
gMeshLoader.MeshVertexBufferCreate_ptr = nullptr;
gMeshLoader.MeshVertexBufferRelease_ptr = nullptr;
gMeshLoader.MeshContextDraw_ptr = nullptr;
gMeshLoader.MeshInteropContextCreate_ptr = nullptr;
gMeshLoader.MeshInteropContextUpdate_ptr = nullptr;
SDL_UnloadObject(gMeshLoader.module);
}
|