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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved.
typedef MeshContext* (*MeshContextCreate_ptr_t)(const MeshContextDesc* desc);
typedef void (*MeshContextUpdate_ptr_t)(MeshContext* context, const MeshContextDesc* desc);
typedef void (*MeshContextRelease_ptr_t)(MeshContext* context);
typedef MeshIndexBuffer* (*MeshIndexBufferCreate_ptr_t)(MeshContext* context, MeshUint* indices, MeshUint numIndices);
typedef void (*MeshIndexBufferRelease_ptr_t)(MeshIndexBuffer* buffer);
typedef MeshVertexBuffer* (*MeshVertexBufferCreate_ptr_t)(MeshContext* context, MeshVertex* vertices, MeshUint numVertices);
typedef void (*MeshVertexBufferRelease_ptr_t)(MeshVertexBuffer* buffer);
typedef void (*MeshContextDraw_ptr_t)(MeshContext* context, const MeshContextDrawParams* params);
typedef MeshContext* (*MeshInteropContextCreate_ptr_t)(AppGraphCtx* appctx);
typedef void (*MeshInteropContextUpdate_ptr_t)(MeshContext* context, AppGraphCtx* appctx);
struct MeshLoader
{
void* module = nullptr;
const char* suffix = "";
char buf[1024u];
MeshContextCreate_ptr_t MeshContextCreate_ptr;
MeshContextUpdate_ptr_t MeshContextUpdate_ptr;
MeshContextRelease_ptr_t MeshContextRelease_ptr;
MeshIndexBufferCreate_ptr_t MeshIndexBufferCreate_ptr;
MeshIndexBufferRelease_ptr_t MeshIndexBufferRelease_ptr;
MeshVertexBufferCreate_ptr_t MeshVertexBufferCreate_ptr;
MeshVertexBufferRelease_ptr_t MeshVertexBufferRelease_ptr;
MeshContextDraw_ptr_t MeshContextDraw_ptr;
MeshInteropContextCreate_ptr_t MeshInteropContextCreate_ptr;
MeshInteropContextUpdate_ptr_t MeshInteropContextUpdate_ptr;
}gMeshLoader;
MeshContext* MeshContextCreate(const MeshContextDesc* desc)
{
return gMeshLoader.MeshContextCreate_ptr(desc);
}
void MeshContextUpdate(MeshContext* context, const MeshContextDesc* desc)
{
return gMeshLoader.MeshContextUpdate_ptr(context, desc);
}
void MeshContextRelease(MeshContext* context)
{
return gMeshLoader.MeshContextRelease_ptr(context);
}
MeshIndexBuffer* MeshIndexBufferCreate(MeshContext* context, MeshUint* indices, MeshUint numIndices)
{
return gMeshLoader.MeshIndexBufferCreate_ptr(context, indices, numIndices);
}
void MeshIndexBufferRelease(MeshIndexBuffer* buffer)
{
return gMeshLoader.MeshIndexBufferRelease_ptr(buffer);
}
MeshVertexBuffer* MeshVertexBufferCreate(MeshContext* context, MeshVertex* vertices, MeshUint numVertices)
{
return gMeshLoader.MeshVertexBufferCreate_ptr(context, vertices, numVertices);
}
void MeshVertexBufferRelease(MeshVertexBuffer* buffer)
{
return gMeshLoader.MeshVertexBufferRelease_ptr(buffer);
}
void MeshContextDraw(MeshContext* context, const MeshContextDrawParams* params)
{
return gMeshLoader.MeshContextDraw_ptr(context, params);
}
MeshContext* MeshInteropContextCreate(AppGraphCtx* appctx)
{
return gMeshLoader.MeshInteropContextCreate_ptr(appctx);
}
void MeshInteropContextUpdate(MeshContext* context, AppGraphCtx* appctx)
{
return gMeshLoader.MeshInteropContextUpdate_ptr(context, appctx);
}
void* meshLoaderLoadFunction(MeshLoader* inst, const char* name)
{
snprintf(inst->buf, 1024u, "%s%s", name, inst->suffix);
return SDL_LoadFunction(inst->module, inst->buf);
}
void loadMesh(AppGraphCtxType type)
{
const char* moduleName = demoAppDLLName(type);
gMeshLoader.suffix = demoAppBackendSuffix(type);
gMeshLoader.module = SDL_LoadObject(moduleName);
gMeshLoader.MeshContextCreate_ptr = (MeshContextCreate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshContextCreate"));
gMeshLoader.MeshContextUpdate_ptr = (MeshContextUpdate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshContextUpdate"));
gMeshLoader.MeshContextRelease_ptr = (MeshContextRelease_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshContextRelease"));
gMeshLoader.MeshIndexBufferCreate_ptr = (MeshIndexBufferCreate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshIndexBufferCreate"));
gMeshLoader.MeshIndexBufferRelease_ptr = (MeshIndexBufferRelease_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshIndexBufferRelease"));
gMeshLoader.MeshVertexBufferCreate_ptr = (MeshVertexBufferCreate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshVertexBufferCreate"));
gMeshLoader.MeshVertexBufferRelease_ptr = (MeshVertexBufferRelease_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshVertexBufferRelease"));
gMeshLoader.MeshContextDraw_ptr = (MeshContextDraw_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshContextDraw"));
gMeshLoader.MeshInteropContextCreate_ptr = (MeshInteropContextCreate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshInteropContextCreate"));
gMeshLoader.MeshInteropContextUpdate_ptr = (MeshInteropContextUpdate_ptr_t)(meshLoaderLoadFunction(&gMeshLoader, "MeshInteropContextUpdate"));
}
void unloadMesh()
{
gMeshLoader.MeshContextCreate_ptr = nullptr;
gMeshLoader.MeshContextUpdate_ptr = nullptr;
gMeshLoader.MeshContextRelease_ptr = nullptr;
gMeshLoader.MeshIndexBufferCreate_ptr = nullptr;
gMeshLoader.MeshIndexBufferRelease_ptr = nullptr;
gMeshLoader.MeshVertexBufferCreate_ptr = nullptr;
gMeshLoader.MeshVertexBufferRelease_ptr = nullptr;
gMeshLoader.MeshContextDraw_ptr = nullptr;
gMeshLoader.MeshInteropContextCreate_ptr = nullptr;
gMeshLoader.MeshInteropContextUpdate_ptr = nullptr;
SDL_UnloadObject(gMeshLoader.module);
}
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