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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "imgui.h"
struct ImserNode;
/// ******************* imguiser public interface ********************
void imguiserInit();
void imguiserUpdate();
void imguiserDestroy();
void imguiserBeginFrame();
void imguiserEndFrame();
void imguiserBeginGroup(const char* name, int* numItems);
void imguiserEndGroup();
bool imguiserCheck(const char* text, bool checked, bool enabled = true);
bool imguiserSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled = true);
bool imguiserOffscreenUpdate();
void imguiserValue1f(const char* text, float* val);
void imguiserValueBool(const char* text, bool* val);
void imguiserSave(const char* filename);
void imguiserLoad(const char* filename);
void imguiserLoadC(const ImserNode* nodes, unsigned int sizeInBytes);
/// **************** imguiser serialization protocol *********************
enum ImserType
{
IMSER_TYPE_GROUP_BEGIN = 0,
IMSER_TYPE_GROUP_END = 1,
IMSER_TYPE_FLOAT = 2,
IMSER_TYPE_BOOL = 3,
};
struct ImserNode
{
const char* name;
ImserType typeID;
union
{
float valFloat;
bool valBool;
};
};
ImserNode imserNodeGroupBegin(const char* name);
ImserNode imserNodeGroupEnd();
ImserNode imserNodeValue1f(const char* name, float value);
ImserNode imserNodeValueBool(const char* name, bool value);
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