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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
typedef ComputeContext* (*ComputeContextCreate_ptr_t)(ComputeContextDesc* desc);
typedef void (*ComputeContextUpdate_ptr_t)(ComputeContext* context, ComputeContextDesc* desc);
typedef void (*ComputeContextRelease_ptr_t)(ComputeContext* context);
typedef ComputeShader* (*ComputeShaderCreate_ptr_t)(ComputeContext* context, const ComputeShaderDesc* desc);
typedef void (*ComputeShaderRelease_ptr_t)(ComputeShader* shader);
typedef ComputeConstantBuffer* (*ComputeConstantBufferCreate_ptr_t)(ComputeContext* context, const ComputeConstantBufferDesc* desc);
typedef void (*ComputeConstantBufferRelease_ptr_t)(ComputeConstantBuffer* constantBuffer);
typedef void* (*ComputeConstantBufferMap_ptr_t)(ComputeContext* context, ComputeConstantBuffer* constantBuffer);
typedef void (*ComputeConstantBufferUnmap_ptr_t)(ComputeContext* context, ComputeConstantBuffer* constantBuffer);
typedef ComputeResource* (*ComputeResourceCreate_ptr_t)(ComputeContext* context, const ComputeResourceDesc* desc);
typedef void (*ComputeResourceUpdate_ptr_t)(ComputeContext* context, ComputeResource* resource, const ComputeResourceDesc* desc);
typedef void (*ComputeResourceRelease_ptr_t)(ComputeResource* resource);
typedef ComputeResourceRW* (*ComputeResourceRWCreate_ptr_t)(ComputeContext* context, const ComputeResourceRWDesc* desc);
typedef void (*ComputeResourceRWUpdate_ptr_t)(ComputeContext* context, ComputeResourceRW* resourceRW, const ComputeResourceRWDesc* desc);
typedef void (*ComputeResourceRWRelease_ptr_t)(ComputeResourceRW* resourceRW);
typedef ComputeResource* (*ComputeResourceRWGetResource_ptr_t)(ComputeResourceRW* resourceRW);
typedef void (*ComputeContextDispatch_ptr_t)(ComputeContext* context, const ComputeDispatchParams* params);
typedef ComputeContext* (*ComputeContextNvFlowContextCreate_ptr_t)(NvFlowContext* flowContext);
typedef void (*ComputeContextNvFlowContextUpdate_ptr_t)(ComputeContext* computeContext, NvFlowContext* flowContext);
typedef ComputeResource* (*ComputeResourceNvFlowCreate_ptr_t)(ComputeContext* context, NvFlowContext* flowContext, NvFlowResource* flowResource);
typedef void (*ComputeResourceNvFlowUpdate_ptr_t)(ComputeContext* context, ComputeResource* resource, NvFlowContext* flowContext, NvFlowResource* flowResource);
typedef ComputeResourceRW* (*ComputeResourceRWNvFlowCreate_ptr_t)(ComputeContext* context, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW);
typedef void (*ComputeResourceRWNvFlowUpdate_ptr_t)(ComputeContext* context, ComputeResourceRW* resourceRW, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW);
struct ComputeContextLoader
{
void* module = nullptr;
const char* suffix = "";
char buf[1024u];
ComputeContextCreate_ptr_t ComputeContextCreate_ptr;
ComputeContextUpdate_ptr_t ComputeContextUpdate_ptr;
ComputeContextRelease_ptr_t ComputeContextRelease_ptr;
ComputeShaderCreate_ptr_t ComputeShaderCreate_ptr;
ComputeShaderRelease_ptr_t ComputeShaderRelease_ptr;
ComputeConstantBufferCreate_ptr_t ComputeConstantBufferCreate_ptr;
ComputeConstantBufferRelease_ptr_t ComputeConstantBufferRelease_ptr;
ComputeConstantBufferMap_ptr_t ComputeConstantBufferMap_ptr;
ComputeConstantBufferUnmap_ptr_t ComputeConstantBufferUnmap_ptr;
ComputeResourceCreate_ptr_t ComputeResourceCreate_ptr;
ComputeResourceUpdate_ptr_t ComputeResourceUpdate_ptr;
ComputeResourceRelease_ptr_t ComputeResourceRelease_ptr;
ComputeResourceRWCreate_ptr_t ComputeResourceRWCreate_ptr;
ComputeResourceRWUpdate_ptr_t ComputeResourceRWUpdate_ptr;
ComputeResourceRWRelease_ptr_t ComputeResourceRWRelease_ptr;
ComputeResourceRWGetResource_ptr_t ComputeResourceRWGetResource_ptr;
ComputeContextDispatch_ptr_t ComputeContextDispatch_ptr;
ComputeContextNvFlowContextCreate_ptr_t ComputeContextNvFlowContextCreate_ptr;
ComputeContextNvFlowContextUpdate_ptr_t ComputeContextNvFlowContextUpdate_ptr;
ComputeResourceNvFlowCreate_ptr_t ComputeResourceNvFlowCreate_ptr;
ComputeResourceNvFlowUpdate_ptr_t ComputeResourceNvFlowUpdate_ptr;
ComputeResourceRWNvFlowCreate_ptr_t ComputeResourceRWNvFlowCreate_ptr;
ComputeResourceRWNvFlowUpdate_ptr_t ComputeResourceRWNvFlowUpdate_ptr;
}gComputeContextLoader;
ComputeContext* ComputeContextCreate(ComputeContextDesc* desc)
{
return gComputeContextLoader.ComputeContextCreate_ptr(desc);
}
void ComputeContextUpdate(ComputeContext* context, ComputeContextDesc* desc)
{
return gComputeContextLoader.ComputeContextUpdate_ptr(context, desc);
}
void ComputeContextRelease(ComputeContext* context)
{
return gComputeContextLoader.ComputeContextRelease_ptr(context);
}
ComputeShader* ComputeShaderCreate(ComputeContext* context, const ComputeShaderDesc* desc)
{
return gComputeContextLoader.ComputeShaderCreate_ptr(context, desc);
}
void ComputeShaderRelease(ComputeShader* shader)
{
return gComputeContextLoader.ComputeShaderRelease_ptr(shader);
}
ComputeConstantBuffer* ComputeConstantBufferCreate(ComputeContext* context, const ComputeConstantBufferDesc* desc)
{
return gComputeContextLoader.ComputeConstantBufferCreate_ptr(context, desc);
}
void ComputeConstantBufferRelease(ComputeConstantBuffer* constantBuffer)
{
return gComputeContextLoader.ComputeConstantBufferRelease_ptr(constantBuffer);
}
void* ComputeConstantBufferMap(ComputeContext* context, ComputeConstantBuffer* constantBuffer)
{
return gComputeContextLoader.ComputeConstantBufferMap_ptr(context, constantBuffer);
}
void ComputeConstantBufferUnmap(ComputeContext* context, ComputeConstantBuffer* constantBuffer)
{
return gComputeContextLoader.ComputeConstantBufferUnmap_ptr(context, constantBuffer);
}
ComputeResource* ComputeResourceCreate(ComputeContext* context, const ComputeResourceDesc* desc)
{
return gComputeContextLoader.ComputeResourceCreate_ptr(context, desc);
}
void ComputeResourceUpdate(ComputeContext* context, ComputeResource* resource, const ComputeResourceDesc* desc)
{
return gComputeContextLoader.ComputeResourceUpdate_ptr(context, resource, desc);
}
void ComputeResourceRelease(ComputeResource* resource)
{
return gComputeContextLoader.ComputeResourceRelease_ptr(resource);
}
ComputeResourceRW* ComputeResourceRWCreate(ComputeContext* context, const ComputeResourceRWDesc* desc)
{
return gComputeContextLoader.ComputeResourceRWCreate_ptr(context, desc);
}
void ComputeResourceRWUpdate(ComputeContext* context, ComputeResourceRW* resourceRW, const ComputeResourceRWDesc* desc)
{
return gComputeContextLoader.ComputeResourceRWUpdate_ptr(context, resourceRW, desc);
}
void ComputeResourceRWRelease(ComputeResourceRW* resourceRW)
{
return gComputeContextLoader.ComputeResourceRWRelease_ptr(resourceRW);
}
ComputeResource* ComputeResourceRWGetResource(ComputeResourceRW* resourceRW)
{
return gComputeContextLoader.ComputeResourceRWGetResource_ptr(resourceRW);
}
void ComputeContextDispatch(ComputeContext* context, const ComputeDispatchParams* params)
{
return gComputeContextLoader.ComputeContextDispatch_ptr(context, params);
}
ComputeContext* ComputeContextNvFlowContextCreate(NvFlowContext* flowContext)
{
return gComputeContextLoader.ComputeContextNvFlowContextCreate_ptr(flowContext);
}
void ComputeContextNvFlowContextUpdate(ComputeContext* computeContext, NvFlowContext* flowContext)
{
return gComputeContextLoader.ComputeContextNvFlowContextUpdate_ptr(computeContext, flowContext);
}
ComputeResource* ComputeResourceNvFlowCreate(ComputeContext* context, NvFlowContext* flowContext, NvFlowResource* flowResource)
{
return gComputeContextLoader.ComputeResourceNvFlowCreate_ptr(context, flowContext, flowResource);
}
void ComputeResourceNvFlowUpdate(ComputeContext* context, ComputeResource* resource, NvFlowContext* flowContext, NvFlowResource* flowResource)
{
return gComputeContextLoader.ComputeResourceNvFlowUpdate_ptr(context, resource, flowContext, flowResource);
}
ComputeResourceRW* ComputeResourceRWNvFlowCreate(ComputeContext* context, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW)
{
return gComputeContextLoader.ComputeResourceRWNvFlowCreate_ptr(context, flowContext, flowResourceRW);
}
void ComputeResourceRWNvFlowUpdate(ComputeContext* context, ComputeResourceRW* resourceRW, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW)
{
return gComputeContextLoader.ComputeResourceRWNvFlowUpdate_ptr(context, resourceRW, flowContext, flowResourceRW);
}
void* computeContextLoaderLoadFunction(ComputeContextLoader* inst, const char* name)
{
snprintf(inst->buf, 1024u, "%s%s", name, inst->suffix);
return SDL_LoadFunction(inst->module, inst->buf);
}
void loadComputeContext(AppGraphCtxType type)
{
const char* moduleName = demoAppDLLName(type);
gComputeContextLoader.suffix = demoAppBackendSuffix(type);
gComputeContextLoader.module = SDL_LoadObject(moduleName);
gComputeContextLoader.ComputeContextCreate_ptr = (ComputeContextCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextCreate"));
gComputeContextLoader.ComputeContextUpdate_ptr = (ComputeContextUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextUpdate"));
gComputeContextLoader.ComputeContextRelease_ptr = (ComputeContextRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextRelease"));
gComputeContextLoader.ComputeShaderCreate_ptr = (ComputeShaderCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeShaderCreate"));
gComputeContextLoader.ComputeShaderRelease_ptr = (ComputeShaderRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeShaderRelease"));
gComputeContextLoader.ComputeConstantBufferCreate_ptr = (ComputeConstantBufferCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeConstantBufferCreate"));
gComputeContextLoader.ComputeConstantBufferRelease_ptr = (ComputeConstantBufferRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeConstantBufferRelease"));
gComputeContextLoader.ComputeConstantBufferMap_ptr = (ComputeConstantBufferMap_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeConstantBufferMap"));
gComputeContextLoader.ComputeConstantBufferUnmap_ptr = (ComputeConstantBufferUnmap_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeConstantBufferUnmap"));
gComputeContextLoader.ComputeResourceCreate_ptr = (ComputeResourceCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceCreate"));
gComputeContextLoader.ComputeResourceUpdate_ptr = (ComputeResourceUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceUpdate"));
gComputeContextLoader.ComputeResourceRelease_ptr = (ComputeResourceRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRelease"));
gComputeContextLoader.ComputeResourceRWCreate_ptr = (ComputeResourceRWCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWCreate"));
gComputeContextLoader.ComputeResourceRWUpdate_ptr = (ComputeResourceRWUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWUpdate"));
gComputeContextLoader.ComputeResourceRWRelease_ptr = (ComputeResourceRWRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWRelease"));
gComputeContextLoader.ComputeResourceRWGetResource_ptr = (ComputeResourceRWGetResource_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWGetResource"));
gComputeContextLoader.ComputeContextDispatch_ptr = (ComputeContextDispatch_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextDispatch"));
gComputeContextLoader.ComputeContextNvFlowContextCreate_ptr = (ComputeContextNvFlowContextCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextNvFlowContextCreate"));
gComputeContextLoader.ComputeContextNvFlowContextUpdate_ptr = (ComputeContextNvFlowContextUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextNvFlowContextUpdate"));
gComputeContextLoader.ComputeResourceNvFlowCreate_ptr = (ComputeResourceNvFlowCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceNvFlowCreate"));
gComputeContextLoader.ComputeResourceNvFlowUpdate_ptr = (ComputeResourceNvFlowUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceNvFlowUpdate"));
gComputeContextLoader.ComputeResourceRWNvFlowCreate_ptr = (ComputeResourceRWNvFlowCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWNvFlowCreate"));
gComputeContextLoader.ComputeResourceRWNvFlowUpdate_ptr = (ComputeResourceRWNvFlowUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWNvFlowUpdate"));
}
void unloadComputeContext()
{
gComputeContextLoader.ComputeContextCreate_ptr = nullptr;
gComputeContextLoader.ComputeContextUpdate_ptr = nullptr;
gComputeContextLoader.ComputeContextRelease_ptr = nullptr;
gComputeContextLoader.ComputeShaderCreate_ptr = nullptr;
gComputeContextLoader.ComputeShaderRelease_ptr = nullptr;
gComputeContextLoader.ComputeConstantBufferCreate_ptr = nullptr;
gComputeContextLoader.ComputeConstantBufferRelease_ptr = nullptr;
gComputeContextLoader.ComputeConstantBufferMap_ptr = nullptr;
gComputeContextLoader.ComputeConstantBufferUnmap_ptr = nullptr;
gComputeContextLoader.ComputeResourceCreate_ptr = nullptr;
gComputeContextLoader.ComputeResourceUpdate_ptr = nullptr;
gComputeContextLoader.ComputeResourceRelease_ptr = nullptr;
gComputeContextLoader.ComputeResourceRWCreate_ptr = nullptr;
gComputeContextLoader.ComputeResourceRWUpdate_ptr = nullptr;
gComputeContextLoader.ComputeResourceRWRelease_ptr = nullptr;
gComputeContextLoader.ComputeResourceRWGetResource_ptr = nullptr;
gComputeContextLoader.ComputeContextDispatch_ptr = nullptr;
gComputeContextLoader.ComputeContextNvFlowContextCreate_ptr = nullptr;
gComputeContextLoader.ComputeContextNvFlowContextUpdate_ptr = nullptr;
gComputeContextLoader.ComputeResourceNvFlowCreate_ptr = nullptr;
gComputeContextLoader.ComputeResourceNvFlowUpdate_ptr = nullptr;
gComputeContextLoader.ComputeResourceRWNvFlowCreate_ptr = nullptr;
gComputeContextLoader.ComputeResourceRWNvFlowUpdate_ptr = nullptr;
SDL_UnloadObject(gComputeContextLoader.module);
}
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