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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved.

struct Bitmap
{
	// Header Elements
	char headerField0, headerField1;
	unsigned int size;
	unsigned short reserved1;
	unsigned short reserved2;
	unsigned int offset;
	unsigned int headerSize;
	unsigned int width;
	unsigned int height;
	unsigned short colorPlanes;
	unsigned short bitsPerPixel;
	unsigned int compressionMethod;
	unsigned int imageSize;
	unsigned int hRes;
	unsigned int vRes;
	unsigned int numColors;
	unsigned int numImportantColors;
	// Internal
	unsigned char* data;

	Bitmap();
	~Bitmap();
	int create(int w, int h, int bpp);
	int write(FILE* stream);
	int read(FILE* stream);

};