#include <NvFlow.h>
Data Fields | |
| float | additiveFactor |
| 1.0 makes material blend fully additive | |
| float | alphaBias |
| Offsets alpha before saturate(alpha). | |
| NvFlowFloat4 | alphaCompMask |
| Component mask to control which channel(s) modulation the alpha. | |
| float | alphaScale |
| Global alpha scale for adjust net opacity without color map changes, applied after saturate(alpha). | |
| NvFlowFloat4 | colorMapCompMask |
| Component mask for colormap, control what channel drives color map X axis;. | |
| float | colorMapMaxX |
| Maximum value on the x channel (typically temperature), maps to colorMap u = 1.0. | |
| float | colorMapMinX |
| Minimum value on the x channel (typically temperature), maps to colorMap u = 0.0. | |
| float | intensityBias |
| Offsets intensity before modulating color. | |
| NvFlowFloat4 | intensityCompMask |
| Component mask to control which channel(s) modulates the intensity. | |
| NvFlowGridMaterialHandle | material |
| Grid material to align these parameters with. | |
1.0 makes material blend fully additive
Offsets alpha before saturate(alpha).
Component mask to control which channel(s) modulation the alpha.
Global alpha scale for adjust net opacity without color map changes, applied after saturate(alpha).
Component mask for colormap, control what channel drives color map X axis;.
Maximum value on the x channel (typically temperature), maps to colorMap u = 1.0.
Minimum value on the x channel (typically temperature), maps to colorMap u = 0.0.
Offsets intensity before modulating color.
Component mask to control which channel(s) modulates the intensity.
Grid material to align these parameters with.