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00011 #pragma once
00012
00013 #include "NvFlowContext.h"
00014
00016 struct NvFlowContext;
00017
00018 struct NvFlowConstantBuffer;
00019 struct NvFlowVertexBuffer;
00020 struct NvFlowIndexBuffer;
00021 struct NvFlowResource;
00022 struct NvFlowResourceRW;
00023 struct NvFlowBuffer;
00024 struct NvFlowTexture1D;
00025 struct NvFlowTexture2D;
00026 struct NvFlowTexture3D;
00027
00029 struct NvFlowContextObject;
00030
00031 NV_FLOW_API NvFlowUint NvFlowContextObjectAddRef(NvFlowContextObject* object);
00032
00033 NV_FLOW_API NvFlowUint NvFlowContextObjectRelease(NvFlowContextObject* object);
00034
00035 NV_FLOW_API NvFlowUint64 NvFlowContextObjectGetGPUBytesUsed(NvFlowContextObject* object);
00036
00038 struct NvFlowMappedData
00039 {
00040 void* data;
00041 NvFlowUint rowPitch;
00042 NvFlowUint depthPitch;
00043 };
00044
00046 struct NvFlowConstantBuffer;
00047
00048 struct NvFlowConstantBufferDesc
00049 {
00050 NvFlowUint sizeInBytes;
00051 bool uploadAccess;
00052 };
00053
00054 NV_FLOW_API void NvFlowConstantBufferGetDesc(NvFlowConstantBuffer* buffer, NvFlowConstantBufferDesc* desc);
00055
00056 NV_FLOW_API NvFlowConstantBuffer* NvFlowCreateConstantBuffer(NvFlowContext* context, const NvFlowConstantBufferDesc* desc);
00057
00058 NV_FLOW_API void NvFlowReleaseConstantBuffer(NvFlowConstantBuffer* buffer);
00059
00060 NV_FLOW_API NvFlowContextObject* NvFlowConstantBufferGetContextObject(NvFlowConstantBuffer* buffer);
00061
00062 NV_FLOW_API void* NvFlowConstantBufferMap(NvFlowContext* context, NvFlowConstantBuffer* constantBuffer);
00063
00064 NV_FLOW_API void NvFlowConstantBufferUnmap(NvFlowContext* context, NvFlowConstantBuffer* constantBuffer);
00065
00067 struct NvFlowVertexBuffer;
00068
00069 struct NvFlowVertexBufferDesc
00070 {
00071 const void* data;
00072 NvFlowUint sizeInBytes;
00073 };
00074
00075 NV_FLOW_API void NvFlowVertexBufferGetDesc(NvFlowVertexBuffer* buffer, NvFlowVertexBufferDesc* desc);
00076
00077 NV_FLOW_API NvFlowVertexBuffer* NvFlowCreateVertexBuffer(NvFlowContext* context, const NvFlowVertexBufferDesc* desc);
00078
00079 NV_FLOW_API void NvFlowReleaseVertexBuffer(NvFlowVertexBuffer* vertexBuffer);
00080
00081 NV_FLOW_API NvFlowContextObject* NvFlowVertexBufferGetContextObject(NvFlowVertexBuffer* buffer);
00082
00083 NV_FLOW_API void* NvFlowVertexBufferMap(NvFlowContext* context, NvFlowVertexBuffer* vertexBuffer);
00084
00085 NV_FLOW_API void NvFlowVertexBufferUnmap(NvFlowContext* context, NvFlowVertexBuffer* vertexBuffer);
00086
00088 struct NvFlowIndexBuffer;
00089
00090 struct NvFlowIndexBufferDesc
00091 {
00092 const void* data;
00093 NvFlowUint sizeInBytes;
00094 NvFlowFormat format;
00095 };
00096
00097 NV_FLOW_API void NvFlowIndexBufferGetDesc(NvFlowIndexBuffer* index, NvFlowIndexBufferDesc* desc);
00098
00099 NV_FLOW_API NvFlowIndexBuffer* NvFlowCreateIndexBuffer(NvFlowContext* context, const NvFlowIndexBufferDesc* desc);
00100
00101 NV_FLOW_API void NvFlowReleaseIndexBuffer(NvFlowIndexBuffer* buffer);
00102
00103 NV_FLOW_API NvFlowContextObject* NvFlowIndexBufferGetContextObject(NvFlowIndexBuffer* buffer);
00104
00105 NV_FLOW_API void* NvFlowIndexBufferMap(NvFlowContext* context, NvFlowIndexBuffer* indexBuffer);
00106
00107 NV_FLOW_API void NvFlowIndexBufferUnmap(NvFlowContext* context, NvFlowIndexBuffer* indexBuffer);
00108
00110 struct NvFlowResource;
00111
00112 NV_FLOW_API NvFlowContextObject* NvFlowResourceGetContextObject(NvFlowResource* resource);
00113
00115 struct NvFlowResourceRW;
00116
00117 NV_FLOW_API NvFlowContextObject* NvFlowResourceRWGetContextObject(NvFlowResourceRW* resourceRW);
00118
00119 NV_FLOW_API NvFlowResource* NvFlowResourceRWGetResource(NvFlowResourceRW* resourceRW);
00120
00122 struct NvFlowRenderTarget;
00123
00125 struct NvFlowViewport
00126 {
00127 float topLeftX;
00128 float topLeftY;
00129 float width;
00130 float height;
00131 float minDepth;
00132 float maxDepth;
00133 };
00134
00135 struct NvFlowRenderTargetDesc
00136 {
00137 NvFlowViewport viewport;
00138 NvFlowFormat rt_format;
00139 };
00140
00141 NV_FLOW_API void NvFlowRenderTargetGetDesc(NvFlowRenderTarget* rt, NvFlowRenderTargetDesc* desc);
00142
00143 NV_FLOW_API void NvFlowRenderTargetSetViewport(NvFlowRenderTarget* rt, const NvFlowViewport* viewport);
00144
00146 struct NvFlowDepthStencil;
00147
00148 struct NvFlowDepthStencilDesc
00149 {
00150 NvFlowFormat ds_format;
00151 NvFlowViewport viewport;
00152 NvFlowUint width;
00153 NvFlowUint height;
00154 };
00155
00156 NV_FLOW_API void NvFlowDepthStencilGetDesc(NvFlowDepthStencil* ds, NvFlowDepthStencilDesc* desc);
00157
00158 NV_FLOW_API void NvFlowDepthStencilSetViewport(NvFlowDepthStencil* ds, const NvFlowViewport* viewport);
00159
00161 struct NvFlowBuffer;
00162
00163 struct NvFlowBufferDesc
00164 {
00165 NvFlowFormat format;
00166 NvFlowUint dim;
00167 bool uploadAccess;
00168 bool downloadAccess;
00169 };
00170
00171 struct NvFlowBufferViewDesc
00172 {
00173 NvFlowFormat format;
00174 };
00175
00176 NV_FLOW_API void NvFlowBufferGetDesc(NvFlowBuffer* buffer, NvFlowBufferDesc* desc);
00177
00178 NV_FLOW_API NvFlowBuffer* NvFlowCreateBuffer(NvFlowContext* context, const NvFlowBufferDesc* desc);
00179
00180 NV_FLOW_API NvFlowBuffer* NvFlowCreateBufferView(NvFlowContext* context, NvFlowBuffer* buffer, const NvFlowBufferViewDesc* desc);
00181
00182 NV_FLOW_API void NvFlowReleaseBuffer(NvFlowBuffer* buffer);
00183
00184 NV_FLOW_API NvFlowContextObject* NvFlowBufferGetContextObject(NvFlowBuffer* buffer);
00185
00186 NV_FLOW_API NvFlowResource* NvFlowBufferGetResource(NvFlowBuffer* buffer);
00187
00188 NV_FLOW_API NvFlowResourceRW* NvFlowBufferGetResourceRW(NvFlowBuffer* buffer);
00189
00190 NV_FLOW_API void* NvFlowBufferMap(NvFlowContext* context, NvFlowBuffer* buffer);
00191
00192 NV_FLOW_API void NvFlowBufferUnmap(NvFlowContext* context, NvFlowBuffer* buffer);
00193
00194 NV_FLOW_API void NvFlowBufferUnmapRange(NvFlowContext* context, NvFlowBuffer* buffer, NvFlowUint offset, NvFlowUint numBytes);
00195
00196 NV_FLOW_API void NvFlowBufferDownload(NvFlowContext* context, NvFlowBuffer* buffer);
00197
00198 NV_FLOW_API void NvFlowBufferDownloadRange(NvFlowContext* context, NvFlowBuffer* buffer, NvFlowUint offset, NvFlowUint numBytes);
00199
00200 NV_FLOW_API void* NvFlowBufferMapDownload(NvFlowContext* context, NvFlowBuffer* buffer);
00201
00202 NV_FLOW_API void NvFlowBufferUnmapDownload(NvFlowContext* context, NvFlowBuffer* buffer);
00203
00205 struct NvFlowTexture1D;
00206
00207 struct NvFlowTexture1DDesc
00208 {
00209 NvFlowFormat format;
00210 NvFlowUint dim;
00211 bool uploadAccess;
00212 };
00213
00214 NV_FLOW_API void NvFlowTexture1DGetDesc(NvFlowTexture1D* tex, NvFlowTexture1DDesc* desc);
00215
00216 NV_FLOW_API NvFlowTexture1D* NvFlowCreateTexture1D(NvFlowContext* context, const NvFlowTexture1DDesc* desc);
00217
00218 NV_FLOW_API void NvFlowReleaseTexture1D(NvFlowTexture1D* tex);
00219
00220 NV_FLOW_API NvFlowContextObject* NvFlowTexture1DGetContextObject(NvFlowTexture1D* tex);
00221
00222 NV_FLOW_API NvFlowResource* NvFlowTexture1DGetResource(NvFlowTexture1D* tex);
00223
00224 NV_FLOW_API NvFlowResourceRW* NvFlowTexture1DGetResourceRW(NvFlowTexture1D* tex);
00225
00226 NV_FLOW_API void* NvFlowTexture1DMap(NvFlowContext* context, NvFlowTexture1D* tex);
00227
00228 NV_FLOW_API void NvFlowTexture1DUnmap(NvFlowContext* context, NvFlowTexture1D* tex);
00229
00231 struct NvFlowTexture2D;
00232
00233 struct NvFlowTexture2DDesc
00234 {
00235 NvFlowFormat format;
00236 NvFlowUint width;
00237 NvFlowUint height;
00238 };
00239
00240 NV_FLOW_API void NvFlowTexture2DGetDesc(NvFlowTexture2D* tex, NvFlowTexture2DDesc* desc);
00241
00242 NV_FLOW_API NvFlowTexture2D* NvFlowCreateTexture2D(NvFlowContext* context, const NvFlowTexture2DDesc* desc);
00243
00244 NV_FLOW_API NvFlowTexture2D* NvFlowShareTexture2D(NvFlowContext* context, NvFlowTexture2D* sharedTexture);
00245
00246 NV_FLOW_API NvFlowTexture2D* NvFlowCreateTexture2DCrossAPI(NvFlowContext* context, const NvFlowTexture2DDesc* desc);
00247
00248 NV_FLOW_API NvFlowTexture2D* NvFlowShareTexture2DCrossAPI(NvFlowContext* context, NvFlowTexture2D* sharedTexture);
00249
00250 NV_FLOW_API void NvFlowReleaseTexture2D(NvFlowTexture2D* tex);
00251
00252 NV_FLOW_API NvFlowContextObject* NvFlowTexture2DGetContextObject(NvFlowTexture2D* tex);
00253
00254 NV_FLOW_API NvFlowResource* NvFlowTexture2DGetResource(NvFlowTexture2D* tex);
00255
00256 NV_FLOW_API NvFlowResourceRW* NvFlowTexture2DGetResourceRW(NvFlowTexture2D* tex);
00257
00259 struct NvFlowTexture3D;
00260
00261 struct NvFlowTexture3DDesc
00262 {
00263 NvFlowFormat format;
00264 NvFlowDim dim;
00265 bool uploadAccess;
00266 bool downloadAccess;
00267 };
00268
00269 NV_FLOW_API void NvFlowTexture3DGetDesc(NvFlowTexture3D* tex, NvFlowTexture3DDesc* desc);
00270
00271 NV_FLOW_API NvFlowTexture3D* NvFlowCreateTexture3D(NvFlowContext* context, const NvFlowTexture3DDesc* desc);
00272
00273 NV_FLOW_API void NvFlowReleaseTexture3D(NvFlowTexture3D* tex);
00274
00275 NV_FLOW_API NvFlowContextObject* NvFlowTexture3DGetContextObject(NvFlowTexture3D* tex);
00276
00277 NV_FLOW_API NvFlowResource* NvFlowTexture3DGetResource(NvFlowTexture3D* tex);
00278
00279 NV_FLOW_API NvFlowResourceRW* NvFlowTexture3DGetResourceRW(NvFlowTexture3D* tex);
00280
00281 NV_FLOW_API NvFlowMappedData NvFlowTexture3DMap(NvFlowContext* context, NvFlowTexture3D* tex);
00282
00283 NV_FLOW_API void NvFlowTexture3DUnmap(NvFlowContext* context, NvFlowTexture3D* tex);
00284
00285 NV_FLOW_API void NvFlowTexture3DDownload(NvFlowContext* context, NvFlowTexture3D* tex);
00286
00287 NV_FLOW_API NvFlowMappedData NvFlowTexture3DMapDownload(NvFlowContext* context, NvFlowTexture3D* tex);
00288
00289 NV_FLOW_API void NvFlowTexture3DUnmapDownload(NvFlowContext* context, NvFlowTexture3D* tex);
00290
00292 struct NvFlowHeapSparse;
00293
00294 struct NvFlowHeapSparseDesc
00295 {
00296 NvFlowUint sizeInBytes;
00297 };
00298
00299 NV_FLOW_API void NvFlowHeapSparseGetDesc(NvFlowHeapSparse* heap, NvFlowHeapSparseDesc* desc);
00300
00301 NV_FLOW_API NvFlowHeapSparse* NvFlowCreateHeapSparse(NvFlowContext* context, const NvFlowHeapSparseDesc* desc);
00302
00303 NV_FLOW_API void NvFlowReleaseHeapSparse(NvFlowHeapSparse* heap);
00304
00305 NV_FLOW_API NvFlowContextObject* NvFlowHeapSparseGetContextObject(NvFlowHeapSparse* heap);
00306
00308 struct NvFlowTexture3DSparse;
00309
00310 struct NvFlowTexture3DSparseDesc
00311 {
00312 NvFlowFormat format;
00313 NvFlowDim dim;
00314 };
00315
00316 NV_FLOW_API void NvFlowTexture3DSparseGetDesc(NvFlowTexture3DSparse* tex, NvFlowTexture3DSparseDesc* desc);
00317
00318 NV_FLOW_API NvFlowTexture3DSparse* NvFlowCreateTexture3DSparse(NvFlowContext* context, const NvFlowTexture3DSparseDesc* desc);
00319
00320 NV_FLOW_API void NvFlowReleaseTexture3DSparse(NvFlowTexture3DSparse* tex);
00321
00322 NV_FLOW_API NvFlowContextObject* NvFlowTexture3DSparseGetContextObject(NvFlowTexture3DSparse* tex);
00323
00324 NV_FLOW_API NvFlowResource* NvFlowTexture3DSparseGetResource(NvFlowTexture3DSparse* tex);
00325
00326 NV_FLOW_API NvFlowResourceRW* NvFlowTexture3DSparseGetResourceRW(NvFlowTexture3DSparse* tex);
00327
00329 struct NvFlowColorBuffer;
00330
00331 struct NvFlowColorBufferDesc
00332 {
00333 NvFlowFormat format;
00334 NvFlowUint width;
00335 NvFlowUint height;
00336 };
00337
00338 NV_FLOW_API void NvFlowColorBufferGetDesc(NvFlowColorBuffer* tex, NvFlowColorBufferDesc* desc);
00339
00340 NV_FLOW_API NvFlowColorBuffer* NvFlowCreateColorBuffer(NvFlowContext* context, const NvFlowColorBufferDesc* desc);
00341
00342 NV_FLOW_API void NvFlowReleaseColorBuffer(NvFlowColorBuffer* tex);
00343
00344 NV_FLOW_API NvFlowContextObject* NvFlowColorBufferGetContextObject(NvFlowColorBuffer* tex);
00345
00346 NV_FLOW_API NvFlowResource* NvFlowColorBufferGetResource(NvFlowColorBuffer* tex);
00347
00348 NV_FLOW_API NvFlowResourceRW* NvFlowColorBufferGetResourceRW(NvFlowColorBuffer* tex);
00349
00350 NV_FLOW_API NvFlowRenderTarget* NvFlowColorBufferGetRenderTarget(NvFlowColorBuffer* tex);
00351
00353 struct NvFlowDepthBuffer;
00354
00355 struct NvFlowDepthBufferDesc
00356 {
00357 NvFlowFormat format_resource;
00358 NvFlowFormat format_dsv;
00359 NvFlowFormat format_srv;
00360 NvFlowUint width;
00361 NvFlowUint height;
00362 };
00363
00364 NV_FLOW_API void NvFlowDepthBufferGetDesc(NvFlowDepthBuffer* depthBuffer, NvFlowDepthBufferDesc* desc);
00365
00366 NV_FLOW_API NvFlowDepthBuffer* NvFlowCreateDepthBuffer(NvFlowContext* context, const NvFlowDepthBufferDesc* desc);
00367
00368 NV_FLOW_API void NvFlowReleaseDepthBuffer(NvFlowDepthBuffer* depthBuffer);
00369
00370 NV_FLOW_API NvFlowContextObject* NvFlowDepthBufferGetContextObject(NvFlowDepthBuffer* depthBuffer);
00371
00372 NV_FLOW_API NvFlowResource* NvFlowDepthBufferGetResource(NvFlowDepthBuffer* depthBuffer);
00373
00374 NV_FLOW_API NvFlowDepthStencil* NvFlowDepthBufferGetDepthStencil(NvFlowDepthBuffer* depthBuffer);
00375
00377 struct NvFlowDepthStencilView;
00378
00379 NV_FLOW_API NvFlowResource* NvFlowDepthStencilViewGetResource(NvFlowDepthStencilView* dsv);
00380
00381 NV_FLOW_API NvFlowDepthStencil* NvFlowDepthStencilViewGetDepthStencil(NvFlowDepthStencilView* dsv);
00382
00383 NV_FLOW_API void NvFlowDepthStencilViewGetDepthBufferDesc(NvFlowDepthStencilView* dsv, NvFlowDepthBufferDesc* desc);
00384
00386 struct NvFlowRenderTargetView;
00387
00388 NV_FLOW_API NvFlowRenderTarget* NvFlowRenderTargetViewGetRenderTarget(NvFlowRenderTargetView* rtv);
00389
00391 #define NV_FLOW_DISPATCH_MAX_READ_TEXTURES ( 16u )
00392 #define NV_FLOW_DISPATCH_MAX_WRITE_TEXTURES ( 8u )
00393
00394 #define NV_FLOW_DRAW_MAX_READ_TEXTURES ( 16u )
00395 #define NV_FLOW_DRAW_MAX_WRITE_TEXTURES ( 1u )
00396 #define NV_FLOW_MAX_RENDER_TARGETS ( 8u )
00397
00399 struct NvFlowComputeShader;
00400
00401 struct NvFlowComputeShaderDesc
00402 {
00403 const void* cs;
00404 NvFlowUint64 cs_length;
00405 const wchar_t* label;
00406 };
00407
00408 struct NvFlowDispatchParams
00409 {
00410 NvFlowComputeShader* shader;
00411 NvFlowDim gridDim;
00412 NvFlowConstantBuffer* rootConstantBuffer;
00413 NvFlowConstantBuffer* secondConstantBuffer;
00414 NvFlowResource* readOnly[NV_FLOW_DISPATCH_MAX_READ_TEXTURES];
00415 NvFlowResourceRW* readWrite[NV_FLOW_DISPATCH_MAX_WRITE_TEXTURES];
00416 };
00417
00418 NV_FLOW_API NvFlowComputeShader* NvFlowCreateComputeShader(NvFlowContext* context, const NvFlowComputeShaderDesc* desc);
00419
00420 NV_FLOW_API void NvFlowReleaseComputeShader(NvFlowComputeShader* computeShader);
00421
00423 struct NvFlowGraphicsShader;
00424
00425 struct NvFlowInputElementDesc
00426 {
00427 const char* semanticName;
00428 NvFlowFormat format;
00429 };
00430
00431 enum NvFlowBlendEnum
00432 {
00433 eNvFlowBlend_Zero = 1,
00434 eNvFlowBlend_One = 2,
00435 eNvFlowBlend_SrcAlpha = 3,
00436 eNvFlowBlend_InvSrcAlpha = 4,
00437 eNvFlowBlend_DstAlpha = 5,
00438 eNvFlowBlend_InvDstAlpha = 6,
00439
00440 eNvFlowBlend_EnumCount = 7,
00441 };
00442
00443 enum NvFlowBlendOpEnum
00444 {
00445 eNvFlowBlendOp_Add = 1,
00446 eNvFlowBlendOp_Subtract = 2,
00447 eNvFlowBlendOp_RevSubtract = 3,
00448 eNvFlowBlendOp_Min = 4,
00449 eNvFlowBlendOp_Max = 5,
00450
00451 eNvFlowBlendOp_EnumCount = 6
00452 };
00453
00454 enum NvFlowComparisonEnum
00455 {
00456 eNvFlowComparison_Never = 1,
00457 eNvFlowComparison_Less = 2,
00458 eNvFlowComparison_Equal = 3,
00459 eNvFlowComparison_LessEqual = 4,
00460 eNvFlowComparison_Greater = 5,
00461 eNvFlowComparison_NotEqual = 6,
00462 eNvFlowComparison_GreaterEqual = 7,
00463 eNvFlowComparison_Always = 8,
00464
00465 eNvFlowComparison_EnumCount = 9
00466 };
00467
00468 struct NvFlowBlendStateDesc
00469 {
00470 bool enable;
00471 NvFlowBlendEnum srcBlendColor;
00472 NvFlowBlendEnum dstBlendColor;
00473 NvFlowBlendOpEnum blendOpColor;
00474 NvFlowBlendEnum srcBlendAlpha;
00475 NvFlowBlendEnum dstBlendAlpha;
00476 NvFlowBlendOpEnum blendOpAlpha;
00477 };
00478
00479 enum NvFlowDepthWriteMask
00480 {
00481 eNvFlowDepthWriteMask_Zero = 0,
00482 eNvFlowDepthWriteMask_All = 1
00483 };
00484
00485 struct NvFlowDepthStateDesc
00486 {
00487 bool depthEnable;
00488 NvFlowDepthWriteMask depthWriteMask;
00489 NvFlowComparisonEnum depthFunc;
00490 };
00491
00492 struct NvFlowGraphicsShaderDesc
00493 {
00494 const void* vs;
00495 NvFlowUint64 vs_length;
00496 const void* ps;
00497 NvFlowUint64 ps_length;
00498 const wchar_t* label;
00499
00500 NvFlowUint numInputElements;
00501 NvFlowInputElementDesc* inputElementDescs;
00502
00503 NvFlowBlendStateDesc blendState;
00504 NvFlowDepthStateDesc depthState;
00505 NvFlowUint numRenderTargets;
00506 NvFlowFormat renderTargetFormat[NV_FLOW_MAX_RENDER_TARGETS];
00507 NvFlowFormat depthStencilFormat;
00508
00509 bool uavTarget;
00510 bool depthClipEnable;
00511 bool lineList;
00512 };
00513
00514 NV_FLOW_API void NvFlowGraphicsShaderGetDesc(NvFlowGraphicsShader* shader, NvFlowGraphicsShaderDesc* desc);
00515
00516 struct NvFlowDrawParams
00517 {
00518 NvFlowGraphicsShader* shader;
00519 NvFlowConstantBuffer* rootConstantBuffer;
00520 NvFlowResource* vs_readOnly[NV_FLOW_DRAW_MAX_READ_TEXTURES];
00521 NvFlowResource* ps_readOnly[NV_FLOW_DRAW_MAX_READ_TEXTURES];
00522 NvFlowResourceRW* ps_readWrite[NV_FLOW_DRAW_MAX_WRITE_TEXTURES];
00523 bool frontCounterClockwise;
00524 };
00525
00526 NV_FLOW_API NvFlowGraphicsShader* NvFlowCreateGraphicsShader(NvFlowContext* context, const NvFlowGraphicsShaderDesc* desc);
00527
00528 NV_FLOW_API void NvFlowReleaseGraphicsShader(NvFlowGraphicsShader* shader);
00529
00530 NV_FLOW_API void NvFlowGraphicsShaderSetFormats(NvFlowContext* context, NvFlowGraphicsShader* shader, NvFlowFormat renderTargetFormat, NvFlowFormat depthStencilFormat);
00531
00533 struct NvFlowContextTimer;
00534
00535 NV_FLOW_API NvFlowContextTimer* NvFlowCreateContextTimer(NvFlowContext* context);
00536
00537 NV_FLOW_API void NvFlowReleaseContextTimer(NvFlowContextTimer* timer);
00538
00540 struct NvFlowContextEventQueue;
00541
00542 NV_FLOW_API NvFlowContextEventQueue* NvFlowCreateContextEventQueue(NvFlowContext* context);
00543
00544 NV_FLOW_API void NvFlowReleaseContextEventQueue(NvFlowContextEventQueue* eventQueue);
00545
00547 struct NvFlowContext;
00548
00549 NV_FLOW_API void NvFlowContextCopyConstantBuffer(NvFlowContext* context, NvFlowConstantBuffer* dst, NvFlowBuffer* src);
00550
00551 NV_FLOW_API void NvFlowContextCopyBuffer(NvFlowContext* context, NvFlowBuffer* dst, NvFlowBuffer* src, NvFlowUint offset, NvFlowUint numBytes);
00552
00553 NV_FLOW_API void NvFlowContextCopyTexture3D(NvFlowContext* context, NvFlowTexture3D* dst, NvFlowTexture3D* src);
00554
00555 NV_FLOW_API void NvFlowContextCopyResource(NvFlowContext* context, NvFlowResourceRW* resourceRW, NvFlowResource* resource);
00556
00557 NV_FLOW_API void NvFlowContextDispatch(NvFlowContext* context, const NvFlowDispatchParams* params);
00558
00559 NV_FLOW_API void NvFlowContextSetVertexBuffer(NvFlowContext* context, NvFlowVertexBuffer* vertexBuffer, NvFlowUint stride, NvFlowUint offset);
00560
00561 NV_FLOW_API void NvFlowContextSetIndexBuffer(NvFlowContext* context, NvFlowIndexBuffer* indexBuffer, NvFlowUint offset);
00562
00563 NV_FLOW_API void NvFlowContextDrawIndexedInstanced(NvFlowContext* context, NvFlowUint indicesPerInstance, NvFlowUint numInstances, const NvFlowDrawParams* params);
00564
00565 NV_FLOW_API void NvFlowContextSetRenderTarget(NvFlowContext* context, NvFlowRenderTarget* rt, NvFlowDepthStencil* ds);
00566
00567 NV_FLOW_API void NvFlowContextSetViewport(NvFlowContext* context, const NvFlowViewport* viewport);
00568
00569 NV_FLOW_API void NvFlowContextClearRenderTarget(NvFlowContext* context, NvFlowRenderTarget* rt, const NvFlowFloat4 color);
00570
00571 NV_FLOW_API void NvFlowContextClearDepthStencil(NvFlowContext* context, NvFlowDepthStencil* ds, const float depth);
00572
00573 NV_FLOW_API void NvFlowContextRestoreResourceState(NvFlowContext* context, NvFlowResource* resource);
00574
00575 NV_FLOW_API bool NvFlowContextIsSparseTextureSupported(NvFlowContext* context);
00576
00577 NV_FLOW_API void NvFlowContextUpdateSparseMapping(NvFlowContext* context, NvFlowTexture3DSparse* tex, NvFlowHeapSparse* heap, NvFlowUint* blockTableImage, NvFlowUint rowPitch, NvFlowUint depthPitch);
00578
00579 NV_FLOW_API void NvFlowContextTimerBegin(NvFlowContext* context, NvFlowContextTimer* timer);
00580
00581 NV_FLOW_API void NvFlowContextTimerEnd(NvFlowContext* context, NvFlowContextTimer* timer);
00582
00583 NV_FLOW_API void NvFlowContextTimerGetResult(NvFlowContext* context, NvFlowContextTimer* timer, float* timeGPU, float* timeCPU);
00584
00585 NV_FLOW_API void NvFlowContextEventQueuePush(NvFlowContext* context, NvFlowContextEventQueue* eventQueue, NvFlowUint64 uid);
00586
00587 NV_FLOW_API NvFlowResult NvFlowContextEventQueuePop(NvFlowContext* context, NvFlowContextEventQueue* eventQueue, NvFlowUint64* pUid);
00588
00589 NV_FLOW_API void NvFlowContextProfileGroupBegin(NvFlowContext* context, const wchar_t* label);
00590
00591 NV_FLOW_API void NvFlowContextProfileGroupEnd(NvFlowContext* context);
00592
00593 NV_FLOW_API void NvFlowContextProfileItemBegin(NvFlowContext* context, const wchar_t* label);
00594
00595 NV_FLOW_API void NvFlowContextProfileItemEnd(NvFlowContext* context);
00596
00598 struct NvFlowFence;
00599
00600 struct NvFlowFenceDesc
00601 {
00602 bool crossAdapterShared;
00603 };
00604
00605 NV_FLOW_API void NvFlowFenceGetDesc(NvFlowFence* fence, NvFlowFenceDesc* desc);
00606
00607 NV_FLOW_API NvFlowFence* NvFlowCreateFence(NvFlowContext* context, const NvFlowFenceDesc* desc);
00608
00609 NV_FLOW_API NvFlowFence* NvFlowShareFence(NvFlowContext* context, NvFlowFence* fence);
00610
00611 NV_FLOW_API void NvFlowReleaseFence(NvFlowFence* fence);
00612
00613 NV_FLOW_API void NvFlowContextWaitOnFence(NvFlowContext* context, NvFlowFence* fence, NvFlowUint64 fenceValue);
00614
00615 NV_FLOW_API void NvFlowContextSignalFence(NvFlowContext* context, NvFlowFence* fence, NvFlowUint64 fenceValue);
00616
00618 struct NvFlowTexture2DCrossAdapter;
00619
00620 NV_FLOW_API NvFlowTexture2DCrossAdapter* NvFlowCreateTexture2DCrossAdapter(NvFlowContext* context, const NvFlowTexture2DDesc* desc);
00621
00622 NV_FLOW_API NvFlowTexture2DCrossAdapter* NvFlowShareTexture2DCrossAdapter(NvFlowContext* context, NvFlowTexture2DCrossAdapter* sharedTexture);
00623
00624 NV_FLOW_API void NvFlowReleaseTexture2DCrossAdapter(NvFlowTexture2DCrossAdapter* tex);
00625
00626 NV_FLOW_API void NvFlowContextTransitionToCommonState(NvFlowContext* context, NvFlowResource* resource);
00627
00628 NV_FLOW_API void NvFlowContextCopyToTexture2DCrossAdapter(NvFlowContext* context, NvFlowTexture2DCrossAdapter* dst, NvFlowTexture2D* src, NvFlowUint height);
00629
00630 NV_FLOW_API void NvFlowContextCopyFromTexture2DCrossAdapter(NvFlowContext* context, NvFlowTexture2D* dst, NvFlowTexture2DCrossAdapter* src, NvFlowUint height);
00631
00633 struct NvFlowResourceReference;
00634
00635 NV_FLOW_API NvFlowResourceReference* NvFlowShareResourceReference(NvFlowContext* context, NvFlowResource* resource);
00636
00637 NV_FLOW_API void NvFlowReleaseResourceReference(NvFlowResourceReference* resource);