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+/*
+ * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#pragma once
+
+// --------------------------- NvFlowContextD3D12 -------------------------------
+///@defgroup NvFlowContextD3D12
+///@{
+
+struct NvFlowDepthStencilViewDescD3D12
+{
+ D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle;
+ D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ D3D12_CPU_DESCRIPTOR_HANDLE srvHandle;
+ D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ ID3D12Resource* resource;
+ D3D12_RESOURCE_STATES currentState;
+ D3D12_VIEWPORT viewport;
+};
+
+struct NvFlowRenderTargetViewDescD3D12
+{
+ D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle;
+ D3D12_RENDER_TARGET_VIEW_DESC rtvDesc;
+ ID3D12Resource* resource;
+ D3D12_RESOURCE_STATES currentState;
+ D3D12_VIEWPORT viewport;
+ D3D12_RECT scissor;
+};
+
+struct NvFlowDescriptorReserveHandleD3D12
+{
+ ID3D12DescriptorHeap* heap;
+ NvFlowUint descriptorSize;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
+};
+
+struct NvFlowDynamicDescriptorHeapD3D12
+{
+ void* userdata;
+ NvFlowDescriptorReserveHandleD3D12 (*reserveDescriptors)(void* userdata, NvFlowUint numDescriptors, NvFlowUint64 lastFenceCompleted, NvFlowUint64 nextFenceValue);
+};
+
+struct NvFlowContextDescD3D12
+{
+ ID3D12Device* device; //!< The desired d3d12 device to use
+ ID3D12CommandQueue* commandQueue; //!< The commandQueue commandList will be submit on
+ ID3D12Fence* commandQueueFence; //!< Fence marking events on this queue
+ ID3D12GraphicsCommandList* commandList; //!< The commandlist for recording
+ UINT64 lastFenceCompleted; //!< The last fence completed on commandQueue
+ UINT64 nextFenceValue; //!< The fence value signaled after commandList is submitted
+
+ NvFlowDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav; //!< Optional interface to share app descriptor heap with Flow
+};
+
+struct NvFlowResourceViewDescD3D12
+{
+ D3D12_CPU_DESCRIPTOR_HANDLE srvHandle;
+ D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ ID3D12Resource* resource;
+ D3D12_RESOURCE_STATES* currentState;
+};
+
+struct NvFlowResourceRWViewDescD3D12
+{
+ NvFlowResourceViewDescD3D12 resourceView;
+ D3D12_CPU_DESCRIPTOR_HANDLE uavHandle;
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc;
+};
+
+/**
+ * Creates a graphics/compute context for Flow.
+ *
+ * @param[in] version Should be set by app to NV_FLOW_VERSION.
+ * @param[in] desc A graphics-API dependent structure containing data needed for a FlowContext to interoperate with the app.
+ *
+ * @return The created Flow context.
+ */
+NV_FLOW_API NvFlowContext* NvFlowCreateContextD3D12(NvFlowUint version, const NvFlowContextDescD3D12* desc);
+
+/**
+ * Creates a Flow depth stencil view based on information provided by the application.
+ *
+ * @param[in] context The Flow context to create and use the depth stencil view.
+ * @param[in] desc The graphics API dependent description.
+ *
+ * @return The created Flow depth stencil view.
+ */
+NV_FLOW_API NvFlowDepthStencilView* NvFlowCreateDepthStencilViewD3D12(NvFlowContext* context, const NvFlowDepthStencilViewDescD3D12* desc);
+
+/**
+ * Creates a Flow render target view based on information provided by the application.
+ *
+ * @param[in] context The Flow context to create and use the render target view.
+ * @param[in] desc The graphics API dependent description.
+ *
+ * @return The created Flow render target view.
+ */
+NV_FLOW_API NvFlowRenderTargetView* NvFlowCreateRenderTargetViewD3D12(NvFlowContext* context, const NvFlowRenderTargetViewDescD3D12* desc);
+
+/**
+ * Updates a Flow context with information provided by the application.
+ *
+ * @param[in] context The Flow context to update.
+ * @param[in] desc The graphics API dependent description.
+ */
+NV_FLOW_API void NvFlowUpdateContextD3D12(NvFlowContext* context, const NvFlowContextDescD3D12* desc);
+
+/**
+ * Gets a Flow context description from a Flow context.
+ *
+ * @param[in] context The Flow context.
+ * @param[out] desc The graphics API dependent description.
+ */
+NV_FLOW_API void NvFlowUpdateContextDescD3D12(NvFlowContext* context, NvFlowContextDescD3D12* desc);
+
+/**
+ * Updates a Flow depth stencil view with information provided by the application.
+ *
+ * @param[in] context The Flow context used to create the depth stencil view.
+ * @param[in] view The Flow depth stencil view to update.
+ * @param[in] desc The graphics API dependent description.
+ */
+NV_FLOW_API void NvFlowUpdateDepthStencilViewD3D12(NvFlowContext* context, NvFlowDepthStencilView* view, const NvFlowDepthStencilViewDescD3D12* desc);
+
+/**
+ * Updates a Flow render target view with information provided by the application.
+ *
+ * @param[in] context The Flow context used to create the render target view.
+ * @param[in] view The Flow render target view to update.
+ * @param[in] desc The graphics API dependent description.
+ */
+NV_FLOW_API void NvFlowUpdateRenderTargetViewD3D12(NvFlowContext* context, NvFlowRenderTargetView* view, const NvFlowRenderTargetViewDescD3D12* desc);
+
+/**
+ * Updates an application visible description with internal Flow resource information.
+ *
+ * @param[in] context The Flow context that created the resource.
+ * @param[in] resource The Flow resource to describe.
+ * @param[out] desc The graphics API dependent Flow resource description.
+ */
+NV_FLOW_API void NvFlowUpdateResourceViewDescD3D12(NvFlowContext* context, NvFlowResource* resource, NvFlowResourceViewDescD3D12* desc);
+
+/**
+ * Updates an application visible description with internal Flow resourceRW information.
+ *
+ * @param[in] context The Flow context that created the resourceRW.
+ * @param[in] buffer The Flow resourceRW to describe.
+ * @param[out] desc The graphics API dependent Flow resourceRW description.
+ */
+NV_FLOW_API void NvFlowUpdateResourceRWViewDescD3D12(NvFlowContext* context, NvFlowResourceRW* resourceRW, NvFlowResourceRWViewDescD3D12* desc);
+
+///@} \ No newline at end of file