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diff --git a/docs/api/files/annotated.html b/docs/api/files/annotated.html new file mode 100644 index 0000000..b74bfd8 --- /dev/null +++ b/docs/api/files/annotated.html @@ -0,0 +1,115 @@ +<html> + <head> + <title>NVIDIA(R) Flow(R) 1.0.0 API Reference: Data Structures</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="nvflow_logo.png"> + <br> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="navigation" id="top"> + <div class="tabs"> + <ul> + <li><a href="main.html"><span>Main Page</span></a></li> + <li><a href="modules.html"><span>Modules</span></a></li> + <li><a href="files.html"><span>Files</span></a></li> + </ul> + </div> +</div> +<div class="contents"> +<h1>Data Structures</h1>Here are the data structures with brief descriptions:<table> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_color_map_data.html">NvFlowColorMapData</a></td><td class="indexvalue">Required information for writing to a CPU mapped color map </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_context_desc_d3_d11.html">NvFlowContextDescD3D11</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_context_desc_d3_d12.html">NvFlowContextDescD3D12</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_cross_section_desc.html">NvFlowCrossSectionDesc</a></td><td class="indexvalue">Description required to create cross section object </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_cross_section_params.html">NvFlowCrossSectionParams</a></td><td class="indexvalue">Parameters needed to render cross section </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_depth_stencil_view_desc_d3_d11.html">NvFlowDepthStencilViewDescD3D11</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html">NvFlowDepthStencilViewDescD3D12</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html">NvFlowDescriptorReserveHandleD3D12</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_device_desc.html">NvFlowDeviceDesc</a></td><td class="indexvalue">Description required for creating a Flow device </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_device_queue_desc.html">NvFlowDeviceQueueDesc</a></td><td class="indexvalue">Description required for creating a Flow device queue </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_device_queue_status.html">NvFlowDeviceQueueStatus</a></td><td class="indexvalue">Flow device queue status to allow app to throttle maximum queued work </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_dim.html">NvFlowDim</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html">NvFlowDynamicDescriptorHeapD3D12</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_float3.html">NvFlowFloat3</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_float4.html">NvFlowFloat4</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_float4x4.html">NvFlowFloat4x4</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_desc.html">NvFlowGridDesc</a></td><td class="indexvalue">Description required to create a grid </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_emit_custom_alloc_params.html">NvFlowGridEmitCustomAllocParams</a></td><td class="indexvalue">Necessary parameters/resources for custom grid block allocation </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_emit_custom_emit_layer_params.html">NvFlowGridEmitCustomEmitLayerParams</a></td><td class="indexvalue">Necessary parameters/resources for custom emit operations </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_emit_custom_emit_params.html">NvFlowGridEmitCustomEmitParams</a></td><td class="indexvalue">Handle for requesting per layer emitter data </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_emit_params.html">NvFlowGridEmitParams</a></td><td class="indexvalue">Parameters for both emission and collision </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_export_debug_vis_view.html">NvFlowGridExportDebugVisView</a></td><td class="indexvalue">Debug vis data </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_export_handle.html">NvFlowGridExportHandle</a></td><td class="indexvalue">Texture channel export handle </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_export_import_layered_mapping.html">NvFlowGridExportImportLayeredMapping</a></td><td class="indexvalue">Description applying to all exported layers </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_export_import_layer_mapping.html">NvFlowGridExportImportLayerMapping</a></td><td class="indexvalue">Description of a single exported layer </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_export_layered_view.html">NvFlowGridExportLayeredView</a></td><td class="indexvalue">Description applying to all exported layers </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_export_layer_view.html">NvFlowGridExportLayerView</a></td><td class="indexvalue">Description of a single exported layer </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_export_simple_shape.html">NvFlowGridExportSimpleShape</a></td><td class="indexvalue">Data to visualize simple shape </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_import_desc.html">NvFlowGridImportDesc</a></td><td class="indexvalue">Description required to create GridImport </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_import_handle.html">NvFlowGridImportHandle</a></td><td class="indexvalue">Texture channel handle </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_import_layered_view.html">NvFlowGridImportLayeredView</a></td><td class="indexvalue">Description applying to all imported layers </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_import_layer_view.html">NvFlowGridImportLayerView</a></td><td class="indexvalue">Description of a single imported layer </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_import_params.html">NvFlowGridImportParams</a></td><td class="indexvalue">Parameters for grabbing import view </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_import_state_c_p_u_params.html">NvFlowGridImportStateCPUParams</a></td><td class="indexvalue">Parameters for grabbing import view </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_material_handle.html">NvFlowGridMaterialHandle</a></td><td class="indexvalue">Handle provided by grid to reference materials </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_material_params.html">NvFlowGridMaterialParams</a></td><td class="indexvalue">Grid material parameters </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_material_per_component.html">NvFlowGridMaterialPerComponent</a></td><td class="indexvalue">Grid material per component parameters </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_params.html">NvFlowGridParams</a></td><td class="indexvalue">Parameters controlling grid behavior </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_proxy_desc.html">NvFlowGridProxyDesc</a></td><td class="indexvalue">Parameters need to create a grid proxy </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_proxy_flush_params.html">NvFlowGridProxyFlushParams</a></td><td class="indexvalue">Parameters need to create a multi-GPU proxy </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_reset_desc.html">NvFlowGridResetDesc</a></td><td class="indexvalue">Description required to reset a NvFlowGrid </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_particle_surface_data.html">NvFlowParticleSurfaceData</a></td><td class="indexvalue">Particle data </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_particle_surface_desc.html">NvFlowParticleSurfaceDesc</a></td><td class="indexvalue">Description for creation </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_particle_surface_emit_params.html">NvFlowParticleSurfaceEmitParams</a></td><td class="indexvalue">Parameter for surface emission </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_particle_surface_params.html">NvFlowParticleSurfaceParams</a></td><td class="indexvalue">Parameters for update </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_query_time.html">NvFlowQueryTime</a></td><td class="indexvalue">CPU/GPU timing info </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a></td><td class="indexvalue">A handle to a volume render material </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a></td><td class="indexvalue">Per material parameters for Flow grid rendering </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_material_pool_desc.html">NvFlowRenderMaterialPoolDesc</a></td><td class="indexvalue">Description necessary to create render material </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_target_view_desc_d3_d11.html">NvFlowRenderTargetViewDescD3D11</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_target_view_desc_d3_d12.html">NvFlowRenderTargetViewDescD3D12</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_resource_r_w_view_desc_d3_d11.html">NvFlowResourceRWViewDescD3D11</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_resource_r_w_view_desc_d3_d12.html">NvFlowResourceRWViewDescD3D12</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_resource_view_desc_d3_d11.html">NvFlowResourceViewDescD3D11</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_resource_view_desc_d3_d12.html">NvFlowResourceViewDescD3D12</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_s_d_f_gen_desc.html">NvFlowSDFGenDesc</a></td><td class="indexvalue">Description required for creating a signed distance field generator </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_s_d_f_gen_mesh_params.html">NvFlowSDFGenMeshParams</a></td><td class="indexvalue">Simple mesh description </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shader_linear_params.html">NvFlowShaderLinearParams</a></td><td class="indexvalue">Parameters for shaders using the linear format (linear interpolation) </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shader_point_params.html">NvFlowShaderPointParams</a></td><td class="indexvalue">Parameters for shaders using the point format (no linear interpolation) </td></tr> + <tr><td class="indexkey"><a class="el" href="union_nv_flow_shape_desc.html">NvFlowShapeDesc</a></td><td class="indexvalue">Shared type for shape descriptions </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_desc_box.html">NvFlowShapeDescBox</a></td><td class="indexvalue">Description of a box </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_desc_capsule.html">NvFlowShapeDescCapsule</a></td><td class="indexvalue">Description of a capsule </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_desc_plane.html">NvFlowShapeDescPlane</a></td><td class="indexvalue">Description of a plane </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_desc_s_d_f.html">NvFlowShapeDescSDF</a></td><td class="indexvalue">Description of a signed distance field shape </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_desc_sphere.html">NvFlowShapeDescSphere</a></td><td class="indexvalue">Desription of a sphere </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_s_d_f_data.html">NvFlowShapeSDFData</a></td><td class="indexvalue">Required information for writing to a CPU mapped signed distance field </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_s_d_f_desc.html">NvFlowShapeSDFDesc</a></td><td class="indexvalue">Description required to create a signed distance field object </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_support.html">NvFlowSupport</a></td><td class="indexvalue">Description of feature support on the queried Flow context GPU </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_uint2.html">NvFlowUint2</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_uint3.html">NvFlowUint3</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_uint4.html">NvFlowUint4</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_lighting_params.html">NvFlowVolumeLightingParams</a></td><td class="indexvalue">Parameters for Flow grid lighting </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_render_desc.html">NvFlowVolumeRenderDesc</a></td><td class="indexvalue">Description needed to a create a volume render object </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_render_l_m_s_params.html">NvFlowVolumeRenderLMSParams</a></td><td class="indexvalue">Parameters for VRWorks lens matched shading rendering </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_render_multi_res_params.html">NvFlowVolumeRenderMultiResParams</a></td><td class="indexvalue">Parameters for VRWorks multires rendering </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_render_params.html">NvFlowVolumeRenderParams</a></td><td class="indexvalue">Parameters for Flow grid rendering </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_render_viewport.html">NvFlowVolumeRenderViewport</a></td><td class="indexvalue">Rendering viewport </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_shadow_debug_render_params.html">NvFlowVolumeShadowDebugRenderParams</a></td><td class="indexvalue">Parameters required to visualize shadow block allocation </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_shadow_desc.html">NvFlowVolumeShadowDesc</a></td><td class="indexvalue">Description required to create volume shadow object </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_shadow_params.html">NvFlowVolumeShadowParams</a></td><td class="indexvalue">Parameters required to update volume shadows </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_shadow_stats.html">NvFlowVolumeShadowStats</a></td><td class="indexvalue">Stats on currently active volume shadow </td></tr> +</table> +</div> +<!-- start footer part --> +<div class="footer"> +Copyright © 2014-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. 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