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diff --git a/demo/DemoAppD3D12/imguiGraphD3D12.h b/demo/DemoAppD3D12/imguiGraphD3D12.h
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+/*
+ * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#ifndef IMGUI_GRAPH_D3D12_H
+#define IMGUI_GRAPH_D3D12_H
+
+#include <stdint.h>
+
+#include "../DemoApp/imguiGraph.h"
+
+struct ImguiDescriptorReserveHandleD3D12
+{
+ ID3D12DescriptorHeap* heap;
+ UINT descriptorSize;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
+};
+
+struct ImguiDynamicDescriptorHeapD3D12
+{
+ void* userdata;
+ ImguiDescriptorReserveHandleD3D12(*reserveDescriptors)(void* userdata, UINT numDescriptors, UINT64 lastFenceCompleted, UINT64 nextFenceValue);
+};
+
+struct ImguiGraphDesc
+{
+ ID3D12Device* device = nullptr;
+ ID3D12GraphicsCommandList* commandList = nullptr;
+ UINT64 lastFenceCompleted;
+ UINT64 nextFenceValue;
+ int winW;
+ int winH;
+
+ uint32_t maxVertices = 64 * 4096u;
+
+ ImguiDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav = {};
+
+ ImguiGraphDesc() {}
+};
+
+#endif \ No newline at end of file