diff options
Diffstat (limited to 'demo/DemoAppD3D12/imguiGraphD3D12.cpp')
| -rw-r--r-- | demo/DemoAppD3D12/imguiGraphD3D12.cpp | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/demo/DemoAppD3D12/imguiGraphD3D12.cpp b/demo/DemoAppD3D12/imguiGraphD3D12.cpp index 9b5f74a..92cbab1 100644 --- a/demo/DemoAppD3D12/imguiGraphD3D12.cpp +++ b/demo/DemoAppD3D12/imguiGraphD3D12.cpp @@ -28,7 +28,7 @@ namespace namespace { - ImguiGraphDesc m_desc = {}; + ImguiGraphDescD3D12 m_desc = {}; struct Vertex { @@ -75,8 +75,10 @@ namespace int frameIndex = 0; } -void imguiGraphContextInit(const ImguiGraphDesc* desc) +void imguiGraphContextInitD3D12(const ImguiGraphDesc* descIn) { + const auto desc = cast_to_imguiGraphDescD3D12(descIn); + m_desc = *desc; // create the root signature @@ -308,12 +310,14 @@ void imguiGraphContextInit(const ImguiGraphDesc* desc) } } -void imguiGraphContextUpdate(const ImguiGraphDesc* desc) +void imguiGraphContextUpdateD3D12(const ImguiGraphDesc* descIn) { + const auto desc = cast_to_imguiGraphDescD3D12(descIn); + m_desc = *desc; } -void imguiGraphContextDestroy() +void imguiGraphContextDestroyD3D12() { COMRelease(m_rootSignature); COMRelease(m_pipelineState); @@ -321,7 +325,7 @@ void imguiGraphContextDestroy() COMRelease(m_vertexBuffer); } -void imguiGraphRecordBegin() +void imguiGraphRecordBeginD3D12() { frameIndex = (frameIndex + 1) % frameCount; @@ -406,7 +410,7 @@ static void imguiGraphFlush() } } -void imguiGraphRecordEnd() +void imguiGraphRecordEndD3D12() { ID3D12GraphicsCommandList* commandList = m_desc.commandList; @@ -424,7 +428,7 @@ void imguiGraphRecordEnd() commandList->RSSetScissorRects(1, &rect); } -void imguiGraphEnableScissor(int x, int y, int width, int height) +void imguiGraphEnableScissorD3D12(int x, int y, int width, int height) { // mark end of last region m_stateScissor.stopIdx = m_stateVertIdx; @@ -439,7 +443,7 @@ void imguiGraphEnableScissor(int x, int y, int width, int height) m_stateScissor.height = height; } -void imguiGraphDisableScissor() +void imguiGraphDisableScissorD3D12() { if (m_stateVertIdx == 0) return; @@ -456,13 +460,13 @@ void imguiGraphDisableScissor() m_stateScissor.height = m_desc.winH; } -void imguiGraphVertex2f(float x, float y) +void imguiGraphVertex2fD3D12(float x, float y) { float v[2] = { x,y }; - imguiGraphVertex2fv(v); + imguiGraphVertex2fvD3D12(v); } -void imguiGraphVertex2fv(const float* v) +void imguiGraphVertex2fvD3D12(const float* v) { // update state m_stateVert.x = v[0]; @@ -477,13 +481,13 @@ void imguiGraphVertex2fv(const float* v) } } -void imguiGraphTexCoord2f(float u, float v) +void imguiGraphTexCoord2fD3D12(float u, float v) { m_stateVert.u = u; m_stateVert.v = v; } -void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) +void imguiGraphColor4ubD3D12(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) { m_stateVert.rgba[0] = red; m_stateVert.rgba[1] = green; @@ -491,7 +495,7 @@ void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) m_stateVert.rgba[3] = alpha; } -void imguiGraphColor4ubv(const uint8_t* v) +void imguiGraphColor4ubvD3D12(const uint8_t* v) { m_stateVert.rgba[0] = v[0]; m_stateVert.rgba[1] = v[1]; @@ -499,18 +503,18 @@ void imguiGraphColor4ubv(const uint8_t* v) m_stateVert.rgba[3] = v[3]; } -void imguiGraphFontTextureEnable() +void imguiGraphFontTextureEnableD3D12() { } -void imguiGraphFontTextureDisable() +void imguiGraphFontTextureDisableD3D12() { m_stateVert.u = -1.f; m_stateVert.v = -1.f; } -void imguiGraphFontTextureInit(unsigned char* data) +void imguiGraphFontTextureInitD3D12(unsigned char* data) { ID3D12GraphicsCommandList* commandList = m_desc.commandList; @@ -653,7 +657,7 @@ void imguiGraphFontTextureInit(unsigned char* data) } -void imguiGraphFontTextureRelease() +void imguiGraphFontTextureReleaseD3D12() { COMRelease(m_texture); COMRelease(m_textureUploadHeap); |