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Diffstat (limited to 'demo/DemoAppD3D12/computeContextD3D12.h')
-rw-r--r--demo/DemoAppD3D12/computeContextD3D12.h86
1 files changed, 81 insertions, 5 deletions
diff --git a/demo/DemoAppD3D12/computeContextD3D12.h b/demo/DemoAppD3D12/computeContextD3D12.h
index 0acb489..835e7d7 100644
--- a/demo/DemoAppD3D12/computeContextD3D12.h
+++ b/demo/DemoAppD3D12/computeContextD3D12.h
@@ -26,7 +26,7 @@ struct ComputeDynamicDescriptorHeapD3D12
ComputeDescriptorReserveHandleD3D12(*reserveDescriptors)(void* userdata, UINT numDescriptors, UINT64 lastFenceCompleted, UINT64 nextFenceValue);
};
-struct ComputeContextDesc
+struct ComputeContextDescD3D12
{
ID3D12Device* device;
ID3D12CommandQueue* commandQueue;
@@ -38,15 +38,91 @@ struct ComputeContextDesc
ComputeDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav;
};
-struct ComputeResourceDesc
+struct ComputeResourceDescD3D12
{
D3D12_CPU_DESCRIPTOR_HANDLE srv;
ID3D12Resource* resource;
D3D12_RESOURCE_STATES* currentState;
};
-struct ComputeResourceRWDesc
+struct ComputeResourceRWDescD3D12
{
- ComputeResourceDesc resource;
+ ComputeResourceDescD3D12 resource;
D3D12_CPU_DESCRIPTOR_HANDLE uav;
-}; \ No newline at end of file
+};
+
+inline const ComputeContextDescD3D12* cast_to_ComputeContextDescD3D12(const ComputeContextDesc* desc)
+{
+ return (const ComputeContextDescD3D12*)(desc);
+}
+
+inline ComputeContextDesc* cast_from_ComputeContextDescD3D12(ComputeContextDescD3D12* desc)
+{
+ return (ComputeContextDesc*)(desc);
+}
+
+inline const ComputeResourceDescD3D12* cast_to_ComputeResourceDescD3D12(const ComputeResourceDesc* desc)
+{
+ return (const ComputeResourceDescD3D12*)(desc);
+}
+
+inline const ComputeResourceDesc* cast_from_ComputeResourceDescD3D12(const ComputeResourceDescD3D12* desc)
+{
+ return (const ComputeResourceDesc*)(desc);
+}
+
+inline const ComputeResourceRWDescD3D12* cast_to_ComputeResourceRWDescD3D12(const ComputeResourceRWDesc* desc)
+{
+ return (const ComputeResourceRWDescD3D12*)(desc);
+}
+
+inline const ComputeResourceRWDesc* cast_from_ComputeResourceRWDescD3D12(const ComputeResourceRWDescD3D12* desc)
+{
+ return (const ComputeResourceRWDesc*)(desc);
+}
+
+COMPUTE_API ComputeContext* ComputeContextCreateD3D12(ComputeContextDesc* desc);
+
+COMPUTE_API void ComputeContextUpdateD3D12(ComputeContext* context, ComputeContextDesc* desc);
+
+COMPUTE_API void ComputeContextReleaseD3D12(ComputeContext* context);
+
+COMPUTE_API ComputeShader* ComputeShaderCreateD3D12(ComputeContext* context, const ComputeShaderDesc* desc);
+
+COMPUTE_API void ComputeShaderReleaseD3D12(ComputeShader* shader);
+
+COMPUTE_API ComputeConstantBuffer* ComputeConstantBufferCreateD3D12(ComputeContext* context, const ComputeConstantBufferDesc* desc);
+
+COMPUTE_API void ComputeConstantBufferReleaseD3D12(ComputeConstantBuffer* constantBuffer);
+
+COMPUTE_API void* ComputeConstantBufferMapD3D12(ComputeContext* context, ComputeConstantBuffer* constantBuffer);
+
+COMPUTE_API void ComputeConstantBufferUnmapD3D12(ComputeContext* context, ComputeConstantBuffer* constantBuffer);
+
+COMPUTE_API ComputeResource* ComputeResourceCreateD3D12(ComputeContext* context, const ComputeResourceDesc* desc);
+
+COMPUTE_API void ComputeResourceUpdateD3D12(ComputeContext* context, ComputeResource* resource, const ComputeResourceDesc* desc);
+
+COMPUTE_API void ComputeResourceReleaseD3D12(ComputeResource* resource);
+
+COMPUTE_API ComputeResourceRW* ComputeResourceRWCreateD3D12(ComputeContext* context, const ComputeResourceRWDesc* desc);
+
+COMPUTE_API void ComputeResourceRWUpdateD3D12(ComputeContext* context, ComputeResourceRW* resourceRW, const ComputeResourceRWDesc* desc);
+
+COMPUTE_API void ComputeResourceRWReleaseD3D12(ComputeResourceRW* resourceRW);
+
+COMPUTE_API ComputeResource* ComputeResourceRWGetResourceD3D12(ComputeResourceRW* resourceRW);
+
+COMPUTE_API void ComputeContextDispatchD3D12(ComputeContext* context, const ComputeDispatchParams* params);
+
+COMPUTE_API ComputeContext* ComputeContextNvFlowContextCreateD3D12(NvFlowContext* flowContext);
+
+COMPUTE_API void ComputeContextNvFlowContextUpdateD3D12(ComputeContext* computeContext, NvFlowContext* flowContext);
+
+COMPUTE_API ComputeResource* ComputeResourceNvFlowCreateD3D12(ComputeContext* context, NvFlowContext* flowContext, NvFlowResource* flowResource);
+
+COMPUTE_API void ComputeResourceNvFlowUpdateD3D12(ComputeContext* context, ComputeResource* resource, NvFlowContext* flowContext, NvFlowResource* flowResource);
+
+COMPUTE_API ComputeResourceRW* ComputeResourceRWNvFlowCreateD3D12(ComputeContext* context, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW);
+
+COMPUTE_API void ComputeResourceRWNvFlowUpdateD3D12(ComputeContext* context, ComputeResourceRW* resourceRW, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW); \ No newline at end of file