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path: root/demo/DemoAppD3D11/imguiGraphD3D11.cpp
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Diffstat (limited to 'demo/DemoAppD3D11/imguiGraphD3D11.cpp')
-rw-r--r--demo/DemoAppD3D11/imguiGraphD3D11.cpp38
1 files changed, 21 insertions, 17 deletions
diff --git a/demo/DemoAppD3D11/imguiGraphD3D11.cpp b/demo/DemoAppD3D11/imguiGraphD3D11.cpp
index a654cf2..0cf619c 100644
--- a/demo/DemoAppD3D11/imguiGraphD3D11.cpp
+++ b/demo/DemoAppD3D11/imguiGraphD3D11.cpp
@@ -77,7 +77,7 @@ namespace
};
}
-void imguiGraphContextDestroy()
+void imguiGraphContextDestroyD3D11()
{
COMRelease(m_rasterizerState);
COMRelease(m_samplerState);
@@ -89,8 +89,10 @@ void imguiGraphContextDestroy()
COMRelease(m_vertexBuffer);
}
-void imguiGraphContextInit(const ImguiGraphDesc* desc)
+void imguiGraphContextInitD3D11(const ImguiGraphDesc* descIn)
{
+ const auto desc = cast_to_imguiGraphDescD3D11(descIn);
+
m_device = desc->device;
m_deviceContext = desc->deviceContext;
m_winW = desc->winW;
@@ -202,15 +204,17 @@ void imguiGraphContextInit(const ImguiGraphDesc* desc)
}
}
-void imguiGraphContextUpdate(const ImguiGraphDesc* desc)
+void imguiGraphContextUpdateD3D11(const ImguiGraphDesc* descIn)
{
+ const auto desc = cast_to_imguiGraphDescD3D11(descIn);
+
m_device = desc->device;
m_deviceContext = desc->deviceContext;
m_winW = desc->winW;
m_winH = desc->winH;
}
-void imguiGraphRecordBegin()
+void imguiGraphRecordBeginD3D11()
{
Params params = {
2.f / float(m_winW), 0.f, 0.f, -1.f,
@@ -318,7 +322,7 @@ static void imguiGraphFlush()
}
}
-void imguiGraphRecordEnd()
+void imguiGraphRecordEndD3D11()
{
ID3D11DeviceContext* context = m_deviceContext;
@@ -340,7 +344,7 @@ void imguiGraphRecordEnd()
context->RSSetState(nullptr);
}
-void imguiGraphEnableScissor(int x, int y, int width, int height)
+void imguiGraphEnableScissorD3D11(int x, int y, int width, int height)
{
// mark end of last region
m_stateScissor.stopIdx = m_stateVertIdx;
@@ -355,7 +359,7 @@ void imguiGraphEnableScissor(int x, int y, int width, int height)
m_stateScissor.height = height;
}
-void imguiGraphDisableScissor()
+void imguiGraphDisableScissorD3D11()
{
if (m_stateVertIdx == 0) return;
@@ -372,13 +376,13 @@ void imguiGraphDisableScissor()
m_stateScissor.height = m_winH;
}
-void imguiGraphVertex2f(float x, float y)
+void imguiGraphVertex2fD3D11(float x, float y)
{
float v[2] = { x,y };
- imguiGraphVertex2fv(v);
+ imguiGraphVertex2fvD3D11(v);
}
-void imguiGraphVertex2fv(const float* v)
+void imguiGraphVertex2fvD3D11(const float* v)
{
// update state
m_stateVert.x = v[0];
@@ -393,13 +397,13 @@ void imguiGraphVertex2fv(const float* v)
}
}
-void imguiGraphTexCoord2f(float u, float v)
+void imguiGraphTexCoord2fD3D11(float u, float v)
{
m_stateVert.u = u;
m_stateVert.v = v;
}
-void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
+void imguiGraphColor4ubD3D11(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
{
m_stateVert.rgba[0] = red;
m_stateVert.rgba[1] = green;
@@ -407,7 +411,7 @@ void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
m_stateVert.rgba[3] = alpha;
}
-void imguiGraphColor4ubv(const uint8_t* v)
+void imguiGraphColor4ubvD3D11(const uint8_t* v)
{
m_stateVert.rgba[0] = v[0];
m_stateVert.rgba[1] = v[1];
@@ -415,18 +419,18 @@ void imguiGraphColor4ubv(const uint8_t* v)
m_stateVert.rgba[3] = v[3];
}
-void imguiGraphFontTextureEnable()
+void imguiGraphFontTextureEnableD3D11()
{
}
-void imguiGraphFontTextureDisable()
+void imguiGraphFontTextureDisableD3D11()
{
m_stateVert.u = -1.f;
m_stateVert.v = -1.f;
}
-void imguiGraphFontTextureInit(unsigned char* data)
+void imguiGraphFontTextureInitD3D11(unsigned char* data)
{
ID3D11DeviceContext* context = m_deviceContext;
@@ -465,7 +469,7 @@ void imguiGraphFontTextureInit(unsigned char* data)
}
-void imguiGraphFontTextureRelease()
+void imguiGraphFontTextureReleaseD3D11()
{
COMRelease(m_texture);
COMRelease(m_textureSRV);