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Diffstat (limited to 'demo/DemoApp/meshLoader.cpp')
| -rw-r--r-- | demo/DemoApp/meshLoader.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/demo/DemoApp/meshLoader.cpp b/demo/DemoApp/meshLoader.cpp new file mode 100644 index 0000000..99e5e49 --- /dev/null +++ b/demo/DemoApp/meshLoader.cpp @@ -0,0 +1,83 @@ +/* + * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#include <SDL.h> + +#include "loader.h" + +#include "mesh.h" +#include "meshInterop.h" + +namespace +{ + ModuleLoader<16u, SDL_LoadObject, SDL_UnloadObject, SDL_LoadFunction> g_loader; +} + +void loadMesh(AppGraphCtxType type) +{ + const char* moduleName = demoAppDLLName(type); + + g_loader.loadModule(moduleName); +} + +void unloadMesh() +{ + g_loader.unloadModule(); +} + +MeshContext* MeshContextCreate(const MeshContextDesc* desc) +{ + return g_loader.function<0>(MeshContextCreate, "MeshContextCreate", desc); +} + +void MeshContextUpdate(MeshContext* context, const MeshContextDesc* desc) +{ + return g_loader.function<1>(MeshContextUpdate, "MeshContextUpdate", context, desc); +} + +void MeshContextRelease(MeshContext* context) +{ + return g_loader.function<2>(MeshContextRelease, "MeshContextRelease", context); +} + +MeshIndexBuffer* MeshIndexBufferCreate(MeshContext* context, MeshUint* indices, MeshUint numIndices) +{ + return g_loader.function<3>(MeshIndexBufferCreate, "MeshIndexBufferCreate", context, indices, numIndices); +} + +void MeshIndexBufferRelease(MeshIndexBuffer* buffer) +{ + return g_loader.function<4>(MeshIndexBufferRelease, "MeshIndexBufferRelease", buffer); +} + +MeshVertexBuffer* MeshVertexBufferCreate(MeshContext* context, MeshVertex* vertices, MeshUint numVertices) +{ + return g_loader.function<5>(MeshVertexBufferCreate, "MeshVertexBufferCreate", context, vertices, numVertices); +} + +void MeshVertexBufferRelease(MeshVertexBuffer* buffer) +{ + return g_loader.function<6>(MeshVertexBufferRelease, "MeshVertexBufferRelease", buffer); +} + +void MeshContextDraw(MeshContext* context, const MeshContextDrawParams* params) +{ + return g_loader.function<7>(MeshContextDraw, "MeshContextDraw", context, params); +} + +MeshContext* MeshInteropContextCreate(AppGraphCtx* appctx) +{ + return g_loader.function<8>(MeshInteropContextCreate, "MeshInteropContextCreate", appctx); +} + +void MeshInteropContextUpdate(MeshContext* context, AppGraphCtx* appctx) +{ + return g_loader.function<9>(MeshInteropContextUpdate, "MeshInteropContextUpdate", context, appctx); +}
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