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-rw-r--r--demo/DemoApp/imgui.cpp697
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diff --git a/demo/DemoApp/imgui.cpp b/demo/DemoApp/imgui.cpp
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+++ b/demo/DemoApp/imgui.cpp
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+//
+// Copyright (c) 2009-2010 Mikko Mononen [email protected]
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <stdio.h>
+#include <string.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include "imgui.h"
+
+#ifdef WIN32
+# define snprintf _snprintf
+#endif
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+static const unsigned TEXT_POOL_SIZE = 8000;
+static char g_textPool[TEXT_POOL_SIZE];
+static unsigned g_textPoolSize = 0;
+static const char* allocText(const char* text)
+{
+ int len = (int)(strlen(text) + 1);
+ if (g_textPoolSize + len >= TEXT_POOL_SIZE)
+ return 0;
+ char* dst = &g_textPool[g_textPoolSize];
+ memcpy(dst, text, len);
+ g_textPoolSize += len;
+ return dst;
+}
+
+static const unsigned GFXCMD_QUEUE_SIZE = 5000;
+static imguiGfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE];
+static unsigned g_gfxCmdQueueSize = 0;
+
+static void resetGfxCmdQueue()
+{
+ g_gfxCmdQueueSize = 0;
+ g_textPoolSize = 0;
+}
+
+static void addGfxCmdScissor(int x, int y, int w, int h)
+{
+ if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
+ return;
+ imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
+ cmd.type = IMGUI_GFXCMD_SCISSOR;
+ cmd.flags = x < 0 ? 0 : 1; // on/off flag.
+ cmd.col = 0;
+ cmd.rect.x = (short)x;
+ cmd.rect.y = (short)y;
+ cmd.rect.w = (short)w;
+ cmd.rect.h = (short)h;
+}
+
+static void addGfxCmdRect(float x, float y, float w, float h, unsigned int color)
+{
+ if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
+ return;
+ imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
+ cmd.type = IMGUI_GFXCMD_RECT;
+ cmd.flags = 0;
+ cmd.col = color;
+ cmd.rect.x = (short)(x*8.0f);
+ cmd.rect.y = (short)(y*8.0f);
+ cmd.rect.w = (short)(w*8.0f);
+ cmd.rect.h = (short)(h*8.0f);
+ cmd.rect.r = 0;
+}
+
+static void addGfxCmdLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
+{
+ if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
+ return;
+ imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
+ cmd.type = IMGUI_GFXCMD_LINE;
+ cmd.flags = 0;
+ cmd.col = color;
+ cmd.line.x0 = (short)(x0*8.0f);
+ cmd.line.y0 = (short)(y0*8.0f);
+ cmd.line.x1 = (short)(x1*8.0f);
+ cmd.line.y1 = (short)(y1*8.0f);
+ cmd.line.r = (short)(r*8.0f);
+}
+
+static void addGfxCmdRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
+{
+ if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
+ return;
+ imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
+ cmd.type = IMGUI_GFXCMD_RECT;
+ cmd.flags = 0;
+ cmd.col = color;
+ cmd.rect.x = (short)(x*8.0f);
+ cmd.rect.y = (short)(y*8.0f);
+ cmd.rect.w = (short)(w*8.0f);
+ cmd.rect.h = (short)(h*8.0f);
+ cmd.rect.r = (short)(r*8.0f);
+}
+
+static void addGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color)
+{
+ if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
+ return;
+ imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
+ cmd.type = IMGUI_GFXCMD_TRIANGLE;
+ cmd.flags = (char)flags;
+ cmd.col = color;
+ cmd.rect.x = (short)(x*8.0f);
+ cmd.rect.y = (short)(y*8.0f);
+ cmd.rect.w = (short)(w*8.0f);
+ cmd.rect.h = (short)(h*8.0f);
+}
+
+static void addGfxCmdText(int x, int y, int align, const char* text, unsigned int color)
+{
+ if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE)
+ return;
+ imguiGfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++];
+ cmd.type = IMGUI_GFXCMD_TEXT;
+ cmd.flags = 0;
+ cmd.col = color;
+ cmd.text.x = (short)x;
+ cmd.text.y = (short)y;
+ cmd.text.align = (short)align;
+ cmd.text.text = allocText(text);
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+struct GuiState
+{
+ GuiState() :
+ left(false), leftPressed(false), leftReleased(false),
+ mx(-1), my(-1), scroll(0),
+ active(0), hot(0), hotToBe(0), isHot(false), isActive(false), wentActive(false),
+ dragX(0), dragY(0), dragOrig(0), widgetX(0), widgetY(0), widgetW(100),
+ insideCurrentScroll(false), areaId(0), widgetId(0)
+ {
+ }
+
+ bool left;
+ bool leftPressed, leftReleased;
+ int mx, my;
+ int scroll;
+ unsigned int active;
+ unsigned int hot;
+ unsigned int hotToBe;
+ bool isHot;
+ bool isActive;
+ bool wentActive;
+ int dragX, dragY;
+ float dragOrig;
+ int widgetX, widgetY, widgetW;
+ bool insideCurrentScroll;
+
+ unsigned int areaId;
+ unsigned int widgetId;
+};
+
+static GuiState g_state;
+
+// Begin Add Android Support
+#ifdef ANDROID
+void setStateLeft(bool bLeftDown)
+{
+ g_state.left = bLeftDown;
+}
+#endif
+// End Add Android Support
+
+inline bool anyActive()
+{
+ return g_state.active != 0;
+}
+
+inline bool isActive(unsigned int id)
+{
+ return g_state.active == id;
+}
+
+inline bool isHot(unsigned int id)
+{
+ return g_state.hot == id;
+}
+
+inline bool inRect(int x, int y, int w, int h, bool checkScroll = true)
+{
+ return (!checkScroll || g_state.insideCurrentScroll) && g_state.mx >= x && g_state.mx <= x + w && g_state.my >= y && g_state.my <= y + h;
+}
+
+inline void clearInput()
+{
+ g_state.leftPressed = false;
+ g_state.leftReleased = false;
+ g_state.scroll = 0;
+}
+
+inline void clearActive()
+{
+ g_state.active = 0;
+ // mark all UI for this frame as processed
+ clearInput();
+}
+
+inline void setActive(unsigned int id)
+{
+ g_state.active = id;
+ g_state.wentActive = true;
+}
+
+inline void setHot(unsigned int id)
+{
+ g_state.hotToBe = id;
+ // Begin Add Android Support
+#ifdef ANDROID
+ g_state.hot = id;
+#endif
+ // End Add Android Support
+}
+
+
+static bool buttonLogic(unsigned int id, bool over)
+{
+ bool res = false;
+ // process down
+ if (!anyActive())
+ {
+ if (over)
+ setHot(id);
+ // Begin Add Android Support
+#ifdef ANDROID
+ if (isHot(id) && g_state.leftPressed && over)
+ setActive(id);
+#else
+ if (isHot(id) && g_state.leftPressed)
+ setActive(id);
+#endif
+ // End Add Android Support
+ }
+
+ // if button is active, then react on left up
+ if (isActive(id))
+ {
+ g_state.isActive = true;
+ if (over)
+ setHot(id);
+ if (g_state.leftReleased)
+ {
+ if (isHot(id))
+ res = true;
+ clearActive();
+ }
+ }
+
+ if (isHot(id))
+ g_state.isHot = true;
+
+ return res;
+}
+
+static void updateInput(int mx, int my, unsigned char mbut, int scroll)
+{
+ bool left = (mbut & IMGUI_MBUT_LEFT) != 0;
+
+ g_state.mx = mx;
+ g_state.my = my;
+ g_state.leftPressed = !g_state.left && left;
+ g_state.leftReleased = g_state.left && !left;
+ g_state.left = left;
+
+ g_state.scroll = scroll;
+}
+
+void imguiBeginFrame(int mx, int my, unsigned char mbut, int scroll)
+{
+ updateInput(mx, my, mbut, scroll);
+
+ g_state.hot = g_state.hotToBe;
+ g_state.hotToBe = 0;
+
+ g_state.wentActive = false;
+ g_state.isActive = false;
+ g_state.isHot = false;
+
+ g_state.widgetX = 0;
+ g_state.widgetY = 0;
+ g_state.widgetW = 0;
+
+ g_state.areaId = 1;
+ g_state.widgetId = 1;
+
+ resetGfxCmdQueue();
+}
+
+void imguiEndFrame()
+{
+ clearInput();
+}
+
+const imguiGfxCmd* imguiGetRenderQueue()
+{
+ return g_gfxCmdQueue;
+}
+
+int imguiGetRenderQueueSize()
+{
+ return g_gfxCmdQueueSize;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+static const int BUTTON_HEIGHT = 20;
+static const int SLIDER_HEIGHT = 20;
+static const int SLIDER_MARKER_WIDTH = 10;
+static const int CHECK_SIZE = 8;
+static const int DEFAULT_SPACING = 4;
+static const int TEXT_HEIGHT = 8;
+static const int SCROLL_AREA_PADDING = 6;
+static const int INDENT_SIZE = 16;
+static const int AREA_HEADER = 28;
+
+static int g_scrollTop = 0;
+static int g_scrollBottom = 0;
+static int g_scrollRight = 0;
+static int g_scrollAreaTop = 0;
+static int* g_scrollVal = 0;
+static int g_focusTop = 0;
+static int g_focusBottom = 0;
+static unsigned int g_scrollId = 0;
+static bool g_insideScrollArea = false;
+
+bool imguiBeginScrollArea(const char* name, int x, int y, int w, int h, int* scroll)
+{
+ g_state.areaId++;
+ g_state.widgetId = 0;
+ g_scrollId = (g_state.areaId << 16) | g_state.widgetId;
+
+ g_state.widgetX = x + SCROLL_AREA_PADDING;
+ g_state.widgetY = y + h - AREA_HEADER + (*scroll);
+ g_state.widgetW = w - SCROLL_AREA_PADDING * 4;
+ g_scrollTop = y - AREA_HEADER + h;
+ g_scrollBottom = y + SCROLL_AREA_PADDING;
+ g_scrollRight = x + w - SCROLL_AREA_PADDING * 3;
+ g_scrollVal = scroll;
+
+ g_scrollAreaTop = g_state.widgetY;
+
+ g_focusTop = y - AREA_HEADER;
+ g_focusBottom = y - AREA_HEADER + h;
+
+ g_insideScrollArea = inRect(x, y, w, h, false);
+ g_state.insideCurrentScroll = g_insideScrollArea;
+
+ addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 6, imguiRGBA(0, 0, 0, 192));
+
+ addGfxCmdText(x + AREA_HEADER / 2, y + h - AREA_HEADER / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, name, imguiRGBA(255, 255, 255, 128));
+
+ addGfxCmdScissor(x + SCROLL_AREA_PADDING, y + SCROLL_AREA_PADDING, w - SCROLL_AREA_PADDING * 4, h - AREA_HEADER - SCROLL_AREA_PADDING);
+
+ return g_insideScrollArea;
+}
+
+void imguiEndScrollArea()
+{
+ // Disable scissoring.
+ addGfxCmdScissor(-1, -1, -1, -1);
+
+ // Draw scroll bar
+ int x = g_scrollRight + SCROLL_AREA_PADDING / 2;
+ int y = g_scrollBottom;
+ int w = SCROLL_AREA_PADDING * 2;
+ int h = g_scrollTop - g_scrollBottom;
+
+ int stop = g_scrollAreaTop;
+ int sbot = g_state.widgetY;
+ int sh = stop - sbot; // The scrollable area height.
+
+ float barHeight = (float)h / (float)sh;
+
+ if (barHeight < 1)
+ {
+ float barY = (float)(y - sbot) / (float)sh;
+ if (barY < 0) barY = 0;
+ if (barY > 1) barY = 1;
+
+ // Handle scroll bar logic.
+ unsigned int hid = g_scrollId;
+ int hx = x;
+ int hy = y + (int)(barY*h);
+ int hw = w;
+ int hh = (int)(barHeight*h);
+
+ const int range = h - (hh - 1);
+ bool over = inRect(hx, hy, hw, hh);
+ buttonLogic(hid, over);
+ if (isActive(hid))
+ {
+ float u = (float)(hy - y) / (float)range;
+ if (g_state.wentActive)
+ {
+ g_state.dragY = g_state.my;
+ g_state.dragOrig = u;
+ }
+ if (g_state.dragY != g_state.my)
+ {
+ u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range;
+ if (u < 0) u = 0;
+ if (u > 1) u = 1;
+ *g_scrollVal = (int)((1 - u) * (sh - h));
+ }
+ }
+
+ // BG
+ addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)w / 2 - 1, imguiRGBA(0, 0, 0, 196));
+ // Bar
+ if (isActive(hid))
+ addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w / 2 - 1, imguiRGBA(255, 196, 0, 196));
+ else
+ addGfxCmdRoundedRect((float)hx, (float)hy, (float)hw, (float)hh, (float)w / 2 - 1, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64));
+
+ // Handle mouse scrolling.
+ if (g_insideScrollArea) // && !anyActive())
+ {
+ if (g_state.scroll)
+ {
+ *g_scrollVal += 20 * g_state.scroll;
+ if (*g_scrollVal < 0) *g_scrollVal = 0;
+ if (*g_scrollVal >(sh - h)) *g_scrollVal = (sh - h);
+ }
+ }
+ }
+ g_state.insideCurrentScroll = false;
+}
+
+bool imguiButton(const char* text, bool enabled)
+{
+ g_state.widgetId++;
+ unsigned int id = (g_state.areaId << 16) | g_state.widgetId;
+
+ int x = g_state.widgetX;
+ int y = g_state.widgetY - BUTTON_HEIGHT;
+ int w = g_state.widgetW;
+ int h = BUTTON_HEIGHT;
+ g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
+
+ bool over = enabled && inRect(x, y, w, h);
+ bool res = buttonLogic(id, over);
+
+ addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, (float)BUTTON_HEIGHT / 2 - 1, imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96));
+ if (enabled)
+ addGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200));
+ else
+ addGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128, 128, 128, 200));
+
+ return res;
+}
+
+bool imguiItem(const char* text, bool enabled, unsigned int color)
+{
+ g_state.widgetId++;
+ unsigned int id = (g_state.areaId << 16) | g_state.widgetId;
+
+ int x = g_state.widgetX;
+ int y = g_state.widgetY - BUTTON_HEIGHT;
+ int w = g_state.widgetW;
+ int h = BUTTON_HEIGHT;
+ g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
+
+ bool over = enabled && inRect(x, y, w, h);
+ bool res = buttonLogic(id, over);
+
+ if (isHot(id))
+ addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 2.0f, imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96));
+
+ if (enabled)
+ addGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, color);
+ else
+ addGfxCmdText(x + BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, color);
+
+ return res;
+}
+
+bool imguiCheck(const char* text, bool checked, bool enabled)
+{
+ g_state.widgetId++;
+ unsigned int id = (g_state.areaId << 16) | g_state.widgetId;
+
+ int x = g_state.widgetX;
+ int y = g_state.widgetY - BUTTON_HEIGHT;
+ int w = g_state.widgetW;
+ int h = BUTTON_HEIGHT;
+ g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING;
+
+ bool over = enabled && inRect(x, y, w, h);
+ bool res = buttonLogic(id, over);
+
+ const int cx = x + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
+ const int cy = y + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
+ addGfxCmdRoundedRect((float)cx - 3, (float)cy - 3, (float)CHECK_SIZE + 6, (float)CHECK_SIZE + 6, 4, imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96));
+ if (checked)
+ {
+ if (enabled)
+ addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE / 2 - 1, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200));
+ else
+ addGfxCmdRoundedRect((float)cx, (float)cy, (float)CHECK_SIZE, (float)CHECK_SIZE, (float)CHECK_SIZE / 2 - 1, imguiRGBA(128, 128, 128, 200));
+ }
+
+ if (enabled)
+ addGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200));
+ else
+ addGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128, 128, 128, 200));
+
+ return res;
+}
+
+bool imguiCollapse(const char* text, const char* subtext, bool checked, bool enabled)
+{
+ g_state.widgetId++;
+ unsigned int id = (g_state.areaId << 16) | g_state.widgetId;
+
+ int x = g_state.widgetX;
+ int y = g_state.widgetY - BUTTON_HEIGHT;
+ int w = g_state.widgetW;
+ int h = BUTTON_HEIGHT;
+ g_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING;
+
+ const int cx = x + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
+ const int cy = y + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
+
+ bool over = enabled && inRect(x, y, w, h);
+ bool res = buttonLogic(id, over);
+
+ if (checked)
+ addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200));
+ else
+ addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200));
+
+ if (enabled)
+ addGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200));
+ else
+ addGfxCmdText(x + BUTTON_HEIGHT, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128, 128, 128, 200));
+
+ if (subtext)
+ addGfxCmdText(x + w - BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_RIGHT, subtext, imguiRGBA(255, 255, 255, 128));
+
+ return res;
+}
+
+void imguiLabel(const char* text)
+{
+ int x = g_state.widgetX;
+ int y = g_state.widgetY - BUTTON_HEIGHT;
+ g_state.widgetY -= BUTTON_HEIGHT;
+ addGfxCmdText(x, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, imguiRGBA(255, 255, 255, 255));
+}
+
+void imguiValue(const char* text)
+{
+ const int x = g_state.widgetX;
+ const int y = g_state.widgetY - BUTTON_HEIGHT;
+ const int w = g_state.widgetW;
+ g_state.widgetY -= BUTTON_HEIGHT;
+
+ addGfxCmdText(x + w - BUTTON_HEIGHT / 2, y + BUTTON_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_RIGHT, text, imguiRGBA(255, 255, 255, 200));
+}
+
+bool imguiSlider(const char* text, float* val, float vmin, float vmax, float vinc, bool enabled)
+{
+ g_state.widgetId++;
+ unsigned int id = (g_state.areaId << 16) | g_state.widgetId;
+
+ int x = g_state.widgetX;
+ int y = g_state.widgetY - BUTTON_HEIGHT;
+ int w = g_state.widgetW;
+ int h = SLIDER_HEIGHT;
+ g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING;
+
+ addGfxCmdRoundedRect((float)x, (float)y, (float)w, (float)h, 4.0f, imguiRGBA(0, 0, 0, 128));
+
+ const int range = w - SLIDER_MARKER_WIDTH;
+
+ float u = (*val - vmin) / (vmax - vmin);
+ if (u < 0) u = 0;
+ if (u > 1) u = 1;
+ int m = (int)(u * range);
+
+ bool over = enabled && inRect(x + m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
+ bool res = buttonLogic(id, over);
+ bool valChanged = false;
+
+ if (isActive(id))
+ {
+ if (g_state.wentActive)
+ {
+ g_state.dragX = g_state.mx;
+ g_state.dragOrig = u;
+ }
+ if (g_state.dragX != g_state.mx)
+ {
+ u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range;
+ if (u < 0) u = 0;
+ if (u > 1) u = 1;
+ *val = vmin + u*(vmax - vmin);
+ *val = floorf(*val / vinc + 0.5f)*vinc; // Snap to vinc
+ m = (int)(u * range);
+ valChanged = true;
+ }
+ }
+
+ if (isActive(id))
+ addGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, imguiRGBA(255, 255, 255, 255));
+ else
+ addGfxCmdRoundedRect((float)(x + m), (float)y, (float)SLIDER_MARKER_WIDTH, (float)SLIDER_HEIGHT, 4.0f, isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64));
+
+ // TODO: fix this, take a look at 'nicenum'.
+ int digits = (int)(ceilf(log10f(vinc)));
+ char fmt[16];
+ snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
+ char msg[128];
+ snprintf(msg, 128, fmt, *val);
+
+ if (enabled)
+ {
+ addGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200));
+ addGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_RIGHT, msg, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200));
+ }
+ else
+ {
+ addGfxCmdText(x + SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_LEFT, text, imguiRGBA(128, 128, 128, 200));
+ addGfxCmdText(x + w - SLIDER_HEIGHT / 2, y + SLIDER_HEIGHT / 2 - TEXT_HEIGHT / 2, IMGUI_ALIGN_RIGHT, msg, imguiRGBA(128, 128, 128, 200));
+ }
+
+ return res || valChanged;
+}
+
+
+void imguiIndent()
+{
+ g_state.widgetX += INDENT_SIZE;
+ g_state.widgetW -= INDENT_SIZE;
+}
+
+void imguiUnindent()
+{
+ g_state.widgetX -= INDENT_SIZE;
+ g_state.widgetW += INDENT_SIZE;
+}
+
+void imguiSeparator()
+{
+ g_state.widgetY -= DEFAULT_SPACING * 3;
+}
+
+void imguiSeparatorLine()
+{
+ int x = g_state.widgetX;
+ int y = g_state.widgetY - DEFAULT_SPACING * 2;
+ int w = g_state.widgetW;
+ int h = 1;
+ g_state.widgetY -= DEFAULT_SPACING * 4;
+
+ addGfxCmdRect((float)x, (float)y, (float)w, (float)h, imguiRGBA(255, 255, 255, 32));
+}
+
+void imguiDrawText(int x, int y, int align, const char* text, unsigned int color)
+{
+ addGfxCmdText(x, y, align, text, color);
+}
+
+void imguiDrawLine(float x0, float y0, float x1, float y1, float r, unsigned int color)
+{
+ addGfxCmdLine(x0, y0, x1, y1, r, color);
+}
+
+void imguiDrawRect(float x, float y, float w, float h, unsigned int color)
+{
+ addGfxCmdRect(x, y, w, h, color);
+}
+
+void imguiDrawRoundedRect(float x, float y, float w, float h, float r, unsigned int color)
+{
+ addGfxCmdRoundedRect(x, y, w, h, r, color);
+}
+