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-rw-r--r--demo/DemoApp/computeContextLoaderGenerated.h249
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diff --git a/demo/DemoApp/computeContextLoaderGenerated.h b/demo/DemoApp/computeContextLoaderGenerated.h
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+++ b/demo/DemoApp/computeContextLoaderGenerated.h
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+/*
+* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+typedef ComputeContext* (*ComputeContextCreate_ptr_t)(ComputeContextDesc* desc);
+typedef void (*ComputeContextUpdate_ptr_t)(ComputeContext* context, ComputeContextDesc* desc);
+typedef void (*ComputeContextRelease_ptr_t)(ComputeContext* context);
+typedef ComputeShader* (*ComputeShaderCreate_ptr_t)(ComputeContext* context, const ComputeShaderDesc* desc);
+typedef void (*ComputeShaderRelease_ptr_t)(ComputeShader* shader);
+typedef ComputeConstantBuffer* (*ComputeConstantBufferCreate_ptr_t)(ComputeContext* context, const ComputeConstantBufferDesc* desc);
+typedef void (*ComputeConstantBufferRelease_ptr_t)(ComputeConstantBuffer* constantBuffer);
+typedef void* (*ComputeConstantBufferMap_ptr_t)(ComputeContext* context, ComputeConstantBuffer* constantBuffer);
+typedef void (*ComputeConstantBufferUnmap_ptr_t)(ComputeContext* context, ComputeConstantBuffer* constantBuffer);
+typedef ComputeResource* (*ComputeResourceCreate_ptr_t)(ComputeContext* context, const ComputeResourceDesc* desc);
+typedef void (*ComputeResourceUpdate_ptr_t)(ComputeContext* context, ComputeResource* resource, const ComputeResourceDesc* desc);
+typedef void (*ComputeResourceRelease_ptr_t)(ComputeResource* resource);
+typedef ComputeResourceRW* (*ComputeResourceRWCreate_ptr_t)(ComputeContext* context, const ComputeResourceRWDesc* desc);
+typedef void (*ComputeResourceRWUpdate_ptr_t)(ComputeContext* context, ComputeResourceRW* resourceRW, const ComputeResourceRWDesc* desc);
+typedef void (*ComputeResourceRWRelease_ptr_t)(ComputeResourceRW* resourceRW);
+typedef ComputeResource* (*ComputeResourceRWGetResource_ptr_t)(ComputeResourceRW* resourceRW);
+typedef void (*ComputeContextDispatch_ptr_t)(ComputeContext* context, const ComputeDispatchParams* params);
+typedef ComputeContext* (*ComputeContextNvFlowContextCreate_ptr_t)(NvFlowContext* flowContext);
+typedef void (*ComputeContextNvFlowContextUpdate_ptr_t)(ComputeContext* computeContext, NvFlowContext* flowContext);
+typedef ComputeResource* (*ComputeResourceNvFlowCreate_ptr_t)(ComputeContext* context, NvFlowContext* flowContext, NvFlowResource* flowResource);
+typedef void (*ComputeResourceNvFlowUpdate_ptr_t)(ComputeContext* context, ComputeResource* resource, NvFlowContext* flowContext, NvFlowResource* flowResource);
+typedef ComputeResourceRW* (*ComputeResourceRWNvFlowCreate_ptr_t)(ComputeContext* context, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW);
+typedef void (*ComputeResourceRWNvFlowUpdate_ptr_t)(ComputeContext* context, ComputeResourceRW* resourceRW, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW);
+
+struct ComputeContextLoader
+{
+ void* module = nullptr;
+ const char* suffix = "";
+ char buf[1024u];
+
+ ComputeContextCreate_ptr_t ComputeContextCreate_ptr;
+ ComputeContextUpdate_ptr_t ComputeContextUpdate_ptr;
+ ComputeContextRelease_ptr_t ComputeContextRelease_ptr;
+ ComputeShaderCreate_ptr_t ComputeShaderCreate_ptr;
+ ComputeShaderRelease_ptr_t ComputeShaderRelease_ptr;
+ ComputeConstantBufferCreate_ptr_t ComputeConstantBufferCreate_ptr;
+ ComputeConstantBufferRelease_ptr_t ComputeConstantBufferRelease_ptr;
+ ComputeConstantBufferMap_ptr_t ComputeConstantBufferMap_ptr;
+ ComputeConstantBufferUnmap_ptr_t ComputeConstantBufferUnmap_ptr;
+ ComputeResourceCreate_ptr_t ComputeResourceCreate_ptr;
+ ComputeResourceUpdate_ptr_t ComputeResourceUpdate_ptr;
+ ComputeResourceRelease_ptr_t ComputeResourceRelease_ptr;
+ ComputeResourceRWCreate_ptr_t ComputeResourceRWCreate_ptr;
+ ComputeResourceRWUpdate_ptr_t ComputeResourceRWUpdate_ptr;
+ ComputeResourceRWRelease_ptr_t ComputeResourceRWRelease_ptr;
+ ComputeResourceRWGetResource_ptr_t ComputeResourceRWGetResource_ptr;
+ ComputeContextDispatch_ptr_t ComputeContextDispatch_ptr;
+ ComputeContextNvFlowContextCreate_ptr_t ComputeContextNvFlowContextCreate_ptr;
+ ComputeContextNvFlowContextUpdate_ptr_t ComputeContextNvFlowContextUpdate_ptr;
+ ComputeResourceNvFlowCreate_ptr_t ComputeResourceNvFlowCreate_ptr;
+ ComputeResourceNvFlowUpdate_ptr_t ComputeResourceNvFlowUpdate_ptr;
+ ComputeResourceRWNvFlowCreate_ptr_t ComputeResourceRWNvFlowCreate_ptr;
+ ComputeResourceRWNvFlowUpdate_ptr_t ComputeResourceRWNvFlowUpdate_ptr;
+
+}gComputeContextLoader;
+
+ComputeContext* ComputeContextCreate(ComputeContextDesc* desc)
+{
+ return gComputeContextLoader.ComputeContextCreate_ptr(desc);
+}
+
+void ComputeContextUpdate(ComputeContext* context, ComputeContextDesc* desc)
+{
+ return gComputeContextLoader.ComputeContextUpdate_ptr(context, desc);
+}
+
+void ComputeContextRelease(ComputeContext* context)
+{
+ return gComputeContextLoader.ComputeContextRelease_ptr(context);
+}
+
+ComputeShader* ComputeShaderCreate(ComputeContext* context, const ComputeShaderDesc* desc)
+{
+ return gComputeContextLoader.ComputeShaderCreate_ptr(context, desc);
+}
+
+void ComputeShaderRelease(ComputeShader* shader)
+{
+ return gComputeContextLoader.ComputeShaderRelease_ptr(shader);
+}
+
+ComputeConstantBuffer* ComputeConstantBufferCreate(ComputeContext* context, const ComputeConstantBufferDesc* desc)
+{
+ return gComputeContextLoader.ComputeConstantBufferCreate_ptr(context, desc);
+}
+
+void ComputeConstantBufferRelease(ComputeConstantBuffer* constantBuffer)
+{
+ return gComputeContextLoader.ComputeConstantBufferRelease_ptr(constantBuffer);
+}
+
+void* ComputeConstantBufferMap(ComputeContext* context, ComputeConstantBuffer* constantBuffer)
+{
+ return gComputeContextLoader.ComputeConstantBufferMap_ptr(context, constantBuffer);
+}
+
+void ComputeConstantBufferUnmap(ComputeContext* context, ComputeConstantBuffer* constantBuffer)
+{
+ return gComputeContextLoader.ComputeConstantBufferUnmap_ptr(context, constantBuffer);
+}
+
+ComputeResource* ComputeResourceCreate(ComputeContext* context, const ComputeResourceDesc* desc)
+{
+ return gComputeContextLoader.ComputeResourceCreate_ptr(context, desc);
+}
+
+void ComputeResourceUpdate(ComputeContext* context, ComputeResource* resource, const ComputeResourceDesc* desc)
+{
+ return gComputeContextLoader.ComputeResourceUpdate_ptr(context, resource, desc);
+}
+
+void ComputeResourceRelease(ComputeResource* resource)
+{
+ return gComputeContextLoader.ComputeResourceRelease_ptr(resource);
+}
+
+ComputeResourceRW* ComputeResourceRWCreate(ComputeContext* context, const ComputeResourceRWDesc* desc)
+{
+ return gComputeContextLoader.ComputeResourceRWCreate_ptr(context, desc);
+}
+
+void ComputeResourceRWUpdate(ComputeContext* context, ComputeResourceRW* resourceRW, const ComputeResourceRWDesc* desc)
+{
+ return gComputeContextLoader.ComputeResourceRWUpdate_ptr(context, resourceRW, desc);
+}
+
+void ComputeResourceRWRelease(ComputeResourceRW* resourceRW)
+{
+ return gComputeContextLoader.ComputeResourceRWRelease_ptr(resourceRW);
+}
+
+ComputeResource* ComputeResourceRWGetResource(ComputeResourceRW* resourceRW)
+{
+ return gComputeContextLoader.ComputeResourceRWGetResource_ptr(resourceRW);
+}
+
+void ComputeContextDispatch(ComputeContext* context, const ComputeDispatchParams* params)
+{
+ return gComputeContextLoader.ComputeContextDispatch_ptr(context, params);
+}
+
+ComputeContext* ComputeContextNvFlowContextCreate(NvFlowContext* flowContext)
+{
+ return gComputeContextLoader.ComputeContextNvFlowContextCreate_ptr(flowContext);
+}
+
+void ComputeContextNvFlowContextUpdate(ComputeContext* computeContext, NvFlowContext* flowContext)
+{
+ return gComputeContextLoader.ComputeContextNvFlowContextUpdate_ptr(computeContext, flowContext);
+}
+
+ComputeResource* ComputeResourceNvFlowCreate(ComputeContext* context, NvFlowContext* flowContext, NvFlowResource* flowResource)
+{
+ return gComputeContextLoader.ComputeResourceNvFlowCreate_ptr(context, flowContext, flowResource);
+}
+
+void ComputeResourceNvFlowUpdate(ComputeContext* context, ComputeResource* resource, NvFlowContext* flowContext, NvFlowResource* flowResource)
+{
+ return gComputeContextLoader.ComputeResourceNvFlowUpdate_ptr(context, resource, flowContext, flowResource);
+}
+
+ComputeResourceRW* ComputeResourceRWNvFlowCreate(ComputeContext* context, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW)
+{
+ return gComputeContextLoader.ComputeResourceRWNvFlowCreate_ptr(context, flowContext, flowResourceRW);
+}
+
+void ComputeResourceRWNvFlowUpdate(ComputeContext* context, ComputeResourceRW* resourceRW, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW)
+{
+ return gComputeContextLoader.ComputeResourceRWNvFlowUpdate_ptr(context, resourceRW, flowContext, flowResourceRW);
+}
+
+void* computeContextLoaderLoadFunction(ComputeContextLoader* inst, const char* name)
+{
+ snprintf(inst->buf, 1024u, "%s%s", name, inst->suffix);
+
+ return SDL_LoadFunction(inst->module, inst->buf);
+}
+
+void loadComputeContext(AppGraphCtxType type)
+{
+ const char* moduleName = demoAppDLLName(type);
+
+ gComputeContextLoader.suffix = demoAppBackendSuffix(type);
+
+ gComputeContextLoader.module = SDL_LoadObject(moduleName);
+
+ gComputeContextLoader.ComputeContextCreate_ptr = (ComputeContextCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextCreate"));
+ gComputeContextLoader.ComputeContextUpdate_ptr = (ComputeContextUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextUpdate"));
+ gComputeContextLoader.ComputeContextRelease_ptr = (ComputeContextRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextRelease"));
+ gComputeContextLoader.ComputeShaderCreate_ptr = (ComputeShaderCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeShaderCreate"));
+ gComputeContextLoader.ComputeShaderRelease_ptr = (ComputeShaderRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeShaderRelease"));
+ gComputeContextLoader.ComputeConstantBufferCreate_ptr = (ComputeConstantBufferCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeConstantBufferCreate"));
+ gComputeContextLoader.ComputeConstantBufferRelease_ptr = (ComputeConstantBufferRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeConstantBufferRelease"));
+ gComputeContextLoader.ComputeConstantBufferMap_ptr = (ComputeConstantBufferMap_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeConstantBufferMap"));
+ gComputeContextLoader.ComputeConstantBufferUnmap_ptr = (ComputeConstantBufferUnmap_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeConstantBufferUnmap"));
+ gComputeContextLoader.ComputeResourceCreate_ptr = (ComputeResourceCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceCreate"));
+ gComputeContextLoader.ComputeResourceUpdate_ptr = (ComputeResourceUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceUpdate"));
+ gComputeContextLoader.ComputeResourceRelease_ptr = (ComputeResourceRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRelease"));
+ gComputeContextLoader.ComputeResourceRWCreate_ptr = (ComputeResourceRWCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWCreate"));
+ gComputeContextLoader.ComputeResourceRWUpdate_ptr = (ComputeResourceRWUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWUpdate"));
+ gComputeContextLoader.ComputeResourceRWRelease_ptr = (ComputeResourceRWRelease_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWRelease"));
+ gComputeContextLoader.ComputeResourceRWGetResource_ptr = (ComputeResourceRWGetResource_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWGetResource"));
+ gComputeContextLoader.ComputeContextDispatch_ptr = (ComputeContextDispatch_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextDispatch"));
+ gComputeContextLoader.ComputeContextNvFlowContextCreate_ptr = (ComputeContextNvFlowContextCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextNvFlowContextCreate"));
+ gComputeContextLoader.ComputeContextNvFlowContextUpdate_ptr = (ComputeContextNvFlowContextUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeContextNvFlowContextUpdate"));
+ gComputeContextLoader.ComputeResourceNvFlowCreate_ptr = (ComputeResourceNvFlowCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceNvFlowCreate"));
+ gComputeContextLoader.ComputeResourceNvFlowUpdate_ptr = (ComputeResourceNvFlowUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceNvFlowUpdate"));
+ gComputeContextLoader.ComputeResourceRWNvFlowCreate_ptr = (ComputeResourceRWNvFlowCreate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWNvFlowCreate"));
+ gComputeContextLoader.ComputeResourceRWNvFlowUpdate_ptr = (ComputeResourceRWNvFlowUpdate_ptr_t)(computeContextLoaderLoadFunction(&gComputeContextLoader, "ComputeResourceRWNvFlowUpdate"));
+}
+
+void unloadComputeContext()
+{
+ gComputeContextLoader.ComputeContextCreate_ptr = nullptr;
+ gComputeContextLoader.ComputeContextUpdate_ptr = nullptr;
+ gComputeContextLoader.ComputeContextRelease_ptr = nullptr;
+ gComputeContextLoader.ComputeShaderCreate_ptr = nullptr;
+ gComputeContextLoader.ComputeShaderRelease_ptr = nullptr;
+ gComputeContextLoader.ComputeConstantBufferCreate_ptr = nullptr;
+ gComputeContextLoader.ComputeConstantBufferRelease_ptr = nullptr;
+ gComputeContextLoader.ComputeConstantBufferMap_ptr = nullptr;
+ gComputeContextLoader.ComputeConstantBufferUnmap_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceCreate_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceUpdate_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceRelease_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceRWCreate_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceRWUpdate_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceRWRelease_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceRWGetResource_ptr = nullptr;
+ gComputeContextLoader.ComputeContextDispatch_ptr = nullptr;
+ gComputeContextLoader.ComputeContextNvFlowContextCreate_ptr = nullptr;
+ gComputeContextLoader.ComputeContextNvFlowContextUpdate_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceNvFlowCreate_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceNvFlowUpdate_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceRWNvFlowCreate_ptr = nullptr;
+ gComputeContextLoader.ComputeResourceRWNvFlowUpdate_ptr = nullptr;
+
+ SDL_UnloadObject(gComputeContextLoader.module);
+}