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authorAndrew Reidmeyer <[email protected]>2017-03-15 09:28:59 -0600
committerAndrew Reidmeyer <[email protected]>2017-03-15 09:28:59 -0600
commitf5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch)
treeed3dece338b579d5b51af494b2d543fb46c43fa3 /include/NvFlowContextD3D11.h
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Initial 1.0.0 binary releasev1.0.0
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+/*
+ * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#pragma once
+
+// --------------------------- NvFlowContextD3D11 -------------------------------
+///@defgroup NvFlowContextD3D11
+///@{
+
+struct NvFlowDepthStencilViewDescD3D11
+{
+ ID3D11DepthStencilView* dsv;
+ ID3D11ShaderResourceView* srv;
+ D3D11_VIEWPORT viewport;
+};
+
+struct NvFlowRenderTargetViewDescD3D11
+{
+ ID3D11RenderTargetView* rtv;
+ D3D11_VIEWPORT viewport;
+};
+
+struct NvFlowContextDescD3D11
+{
+ ID3D11Device* device;
+ ID3D11DeviceContext* deviceContext;
+};
+
+struct NvFlowResourceViewDescD3D11
+{
+ ID3D11ShaderResourceView* srv;
+};
+
+struct NvFlowResourceRWViewDescD3D11
+{
+ NvFlowResourceViewDescD3D11 resourceView;
+ ID3D11UnorderedAccessView* uav;
+};
+
+/**
+ * Creates a graphics/compute context for Flow.
+ *
+ * @param[in] version Should be set by app to NV_FLOW_VERSION.
+ * @param[in] desc A graphics-API dependent structure containing data needed for a FlowContext to interoperate with the app.
+ *
+ * @return The created Flow context.
+ */
+NV_FLOW_API NvFlowContext* NvFlowCreateContextD3D11(NvFlowUint version, const NvFlowContextDescD3D11* desc);
+
+/**
+ * Creates a Flow depth stencil view based on information provided by the application.
+ *
+ * @param[in] context The Flow context to create and use the depth stencil view.
+ * @param[in] desc The graphics API dependent description.
+ *
+ * @return The created Flow depth stencil view.
+ */
+NV_FLOW_API NvFlowDepthStencilView* NvFlowCreateDepthStencilViewD3D11(NvFlowContext* context, const NvFlowDepthStencilViewDescD3D11* desc);
+
+/**
+ * Creates a Flow render target view based on information provided by the application.
+ *
+ * @param[in] context The Flow context to create and use the render target view.
+ * @param[in] desc The graphics API dependent description.
+ *
+ * @return The created Flow render target view.
+ */
+NV_FLOW_API NvFlowRenderTargetView* NvFlowCreateRenderTargetViewD3D11(NvFlowContext* context, const NvFlowRenderTargetViewDescD3D11* desc);
+
+/**
+ * Updates a Flow context with information provided by the application.
+ *
+ * @param[in] context The Flow context to update.
+ * @param[in] desc The graphics API dependent description.
+ */
+NV_FLOW_API void NvFlowUpdateContextD3D11(NvFlowContext* context, const NvFlowContextDescD3D11* desc);
+
+/**
+ * Gets a Flow context description from a Flow context.
+ *
+ * @param[in] context The Flow context.
+ * @param[out] desc The graphics API dependent description.
+ */
+NV_FLOW_API void NvFlowUpdateContextDescD3D11(NvFlowContext* context, NvFlowContextDescD3D11* desc);
+
+/**
+ * Updates a Flow depth stencil view with information provided by the application.
+ *
+ * @param[in] context The Flow context used to create the depth stencil view.
+ * @param[in] view The Flow depth stencil view to update.
+ * @param[in] desc The graphics API dependent description.
+ */
+NV_FLOW_API void NvFlowUpdateDepthStencilViewD3D11(NvFlowContext* context, NvFlowDepthStencilView* view, const NvFlowDepthStencilViewDescD3D11* desc);
+
+/**
+ * Updates a Flow render target view with information provided by the application.
+ *
+ * @param[in] context The Flow context used to create the render target view.
+ * @param[in] view The Flow render target view to update.
+ * @param[in] desc The graphics API dependent description.
+ */
+NV_FLOW_API void NvFlowUpdateRenderTargetViewD3D11(NvFlowContext* context, NvFlowRenderTargetView* view, const NvFlowRenderTargetViewDescD3D11* desc);
+
+/**
+ * Updates an application visible description with internal Flow resource information.
+ *
+ * @param[in] context The Flow context that created the resource.
+ * @param[in] resource The Flow resource to describe.
+ * @param[out] desc The graphics API dependent Flow resource description.
+ */
+NV_FLOW_API void NvFlowUpdateResourceViewDescD3D11(NvFlowContext* context, NvFlowResource* resource, NvFlowResourceViewDescD3D11* desc);
+
+/**
+ * Updates an application visible description with internal Flow resourceRW information.
+ *
+ * @param[in] context The Flow context that created the resourceRW.
+ * @param[in] resourceRW The Flow resourceRW to describe.
+ * @param[out] desc The graphics API dependent Flow resourceRW description.
+ */
+NV_FLOW_API void NvFlowUpdateResourceRWViewDescD3D11(NvFlowContext* context, NvFlowResourceRW* resourceRW, NvFlowResourceRWViewDescD3D11* desc);
+
+///@} \ No newline at end of file