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| author | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
|---|---|---|
| committer | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
| commit | f5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch) | |
| tree | ed3dece338b579d5b51af494b2d543fb46c43fa3 /include/NvFlowContextD3D11.h | |
| download | flow-1.0.0.tar.xz flow-1.0.0.zip | |
Initial 1.0.0 binary releasev1.0.0
Diffstat (limited to 'include/NvFlowContextD3D11.h')
| -rw-r--r-- | include/NvFlowContextD3D11.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/include/NvFlowContextD3D11.h b/include/NvFlowContextD3D11.h new file mode 100644 index 0000000..02861d6 --- /dev/null +++ b/include/NvFlowContextD3D11.h @@ -0,0 +1,129 @@ +/* + * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#pragma once + +// --------------------------- NvFlowContextD3D11 ------------------------------- +///@defgroup NvFlowContextD3D11 +///@{ + +struct NvFlowDepthStencilViewDescD3D11 +{ + ID3D11DepthStencilView* dsv; + ID3D11ShaderResourceView* srv; + D3D11_VIEWPORT viewport; +}; + +struct NvFlowRenderTargetViewDescD3D11 +{ + ID3D11RenderTargetView* rtv; + D3D11_VIEWPORT viewport; +}; + +struct NvFlowContextDescD3D11 +{ + ID3D11Device* device; + ID3D11DeviceContext* deviceContext; +}; + +struct NvFlowResourceViewDescD3D11 +{ + ID3D11ShaderResourceView* srv; +}; + +struct NvFlowResourceRWViewDescD3D11 +{ + NvFlowResourceViewDescD3D11 resourceView; + ID3D11UnorderedAccessView* uav; +}; + +/** + * Creates a graphics/compute context for Flow. + * + * @param[in] version Should be set by app to NV_FLOW_VERSION. + * @param[in] desc A graphics-API dependent structure containing data needed for a FlowContext to interoperate with the app. + * + * @return The created Flow context. + */ +NV_FLOW_API NvFlowContext* NvFlowCreateContextD3D11(NvFlowUint version, const NvFlowContextDescD3D11* desc); + +/** + * Creates a Flow depth stencil view based on information provided by the application. + * + * @param[in] context The Flow context to create and use the depth stencil view. + * @param[in] desc The graphics API dependent description. + * + * @return The created Flow depth stencil view. + */ +NV_FLOW_API NvFlowDepthStencilView* NvFlowCreateDepthStencilViewD3D11(NvFlowContext* context, const NvFlowDepthStencilViewDescD3D11* desc); + +/** + * Creates a Flow render target view based on information provided by the application. + * + * @param[in] context The Flow context to create and use the render target view. + * @param[in] desc The graphics API dependent description. + * + * @return The created Flow render target view. + */ +NV_FLOW_API NvFlowRenderTargetView* NvFlowCreateRenderTargetViewD3D11(NvFlowContext* context, const NvFlowRenderTargetViewDescD3D11* desc); + +/** + * Updates a Flow context with information provided by the application. + * + * @param[in] context The Flow context to update. + * @param[in] desc The graphics API dependent description. + */ +NV_FLOW_API void NvFlowUpdateContextD3D11(NvFlowContext* context, const NvFlowContextDescD3D11* desc); + +/** + * Gets a Flow context description from a Flow context. + * + * @param[in] context The Flow context. + * @param[out] desc The graphics API dependent description. + */ +NV_FLOW_API void NvFlowUpdateContextDescD3D11(NvFlowContext* context, NvFlowContextDescD3D11* desc); + +/** + * Updates a Flow depth stencil view with information provided by the application. + * + * @param[in] context The Flow context used to create the depth stencil view. + * @param[in] view The Flow depth stencil view to update. + * @param[in] desc The graphics API dependent description. + */ +NV_FLOW_API void NvFlowUpdateDepthStencilViewD3D11(NvFlowContext* context, NvFlowDepthStencilView* view, const NvFlowDepthStencilViewDescD3D11* desc); + +/** + * Updates a Flow render target view with information provided by the application. + * + * @param[in] context The Flow context used to create the render target view. + * @param[in] view The Flow render target view to update. + * @param[in] desc The graphics API dependent description. + */ +NV_FLOW_API void NvFlowUpdateRenderTargetViewD3D11(NvFlowContext* context, NvFlowRenderTargetView* view, const NvFlowRenderTargetViewDescD3D11* desc); + +/** + * Updates an application visible description with internal Flow resource information. + * + * @param[in] context The Flow context that created the resource. + * @param[in] resource The Flow resource to describe. + * @param[out] desc The graphics API dependent Flow resource description. + */ +NV_FLOW_API void NvFlowUpdateResourceViewDescD3D11(NvFlowContext* context, NvFlowResource* resource, NvFlowResourceViewDescD3D11* desc); + +/** + * Updates an application visible description with internal Flow resourceRW information. + * + * @param[in] context The Flow context that created the resourceRW. + * @param[in] resourceRW The Flow resourceRW to describe. + * @param[out] desc The graphics API dependent Flow resourceRW description. + */ +NV_FLOW_API void NvFlowUpdateResourceRWViewDescD3D11(NvFlowContext* context, NvFlowResourceRW* resourceRW, NvFlowResourceRWViewDescD3D11* desc); + +///@}
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