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| author | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
|---|---|---|
| committer | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
| commit | f5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch) | |
| tree | ed3dece338b579d5b51af494b2d543fb46c43fa3 /docs/api/files/group___nv_flow_render_material.html | |
| download | flow-f5f6a899903a309f1fc93b31c0297fc7b3b5cf46.tar.xz flow-f5f6a899903a309f1fc93b31c0297fc7b3b5cf46.zip | |
Initial 1.0.0 binary releasev1.0.0
Diffstat (limited to 'docs/api/files/group___nv_flow_render_material.html')
| -rw-r--r-- | docs/api/files/group___nv_flow_render_material.html | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/docs/api/files/group___nv_flow_render_material.html b/docs/api/files/group___nv_flow_render_material.html new file mode 100644 index 0000000..f0890f6 --- /dev/null +++ b/docs/api/files/group___nv_flow_render_material.html @@ -0,0 +1,407 @@ +<html> + <head> + <title>NVIDIA(R) Flow(R) 1.0.0 API Reference: NvFlowRenderMaterial</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="nvflow_logo.png"> + <br> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="navigation" id="top"> + <div class="tabs"> + <ul> + <li><a href="main.html"><span>Main Page</span></a></li> + <li><a href="modules.html"><span>Modules</span></a></li> + <li><a href="files.html"><span>Files</span></a></li> + </ul> + </div> +</div> +<div class="contents"> +<h1>NvFlowRenderMaterial</h1><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Data Structures</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_color_map_data.html">NvFlowColorMapData</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Required information for writing to a CPU mapped color map. <a href="struct_nv_flow_color_map_data.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">A handle to a volume render material. <a href="struct_nv_flow_render_material_handle.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Per material parameters for Flow grid rendering. <a href="struct_nv_flow_render_material_params.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_nv_flow_render_material_pool_desc.html">NvFlowRenderMaterialPoolDesc</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Description necessary to create render material. <a href="struct_nv_flow_render_material_pool_desc.html#_details">More...</a><br></td></tr> +<tr><td colspan="2"><br><h2>Enumerations</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">enum </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#g29ab49d025fc500883ddb34bb334b4c1">NvFlowVolumeRenderMode</a> { <br> + <a class="el" href="group___nv_flow_render_material.html#gg29ab49d025fc500883ddb34bb334b4c15eeaa72875ed0d2e89cf640204bebc28">eNvFlowVolumeRenderMode_colormap</a> = 0, +<a class="el" href="group___nv_flow_render_material.html#gg29ab49d025fc500883ddb34bb334b4c1aee4560174bf16970c06d438f80813c6">eNvFlowVolumeRenderMode_raw</a> = 1, +<a class="el" href="group___nv_flow_render_material.html#gg29ab49d025fc500883ddb34bb334b4c1a8df7cafed8032602346699836d212a6">eNvFlowVolumeRenderMode_rainbow</a> = 2, +<a class="el" href="group___nv_flow_render_material.html#gg29ab49d025fc500883ddb34bb334b4c140b2320e4443f78b53ad2af8a8201db1">eNvFlowVolumeRenderMode_debug</a> = 3, +<br> + <a class="el" href="group___nv_flow_render_material.html#gg29ab49d025fc500883ddb34bb334b4c1eb1828df688bd1db5af35c69b095d65f">eNvFlowVolumeRenderModeCount</a> +<br> + }</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Render modes. <a href="group___nv_flow_render_material.html#g29ab49d025fc500883ddb34bb334b4c1">More...</a><br></td></tr> +<tr><td colspan="2"><br><h2>Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#gf6b98d52931595fe12211a5a6f1e3968">NvFlowCreateRenderMaterial</a> (NvFlowContext *context, NvFlowRenderMaterialPool *pool, const <a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a> *params)</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">NvFlowRenderMaterialPool * </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#g602e46bea9c816815bcca191a2e7861e">NvFlowCreateRenderMaterialPool</a> (NvFlowContext *context, const <a class="el" href="struct_nv_flow_render_material_pool_desc.html">NvFlowRenderMaterialPoolDesc</a> *desc)</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#gef43741d1402b21dc98d7b47d4b902fd">NvFlowGetDefaultRenderMaterial</a> (NvFlowRenderMaterialPool *pool)</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#g14aa2333413ca0a483a7d1ef13c4510b">NvFlowReleaseRenderMaterial</a> (<a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> handle)</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#g93c314e84e616c212df666169982bcfe">NvFlowReleaseRenderMaterialPool</a> (NvFlowRenderMaterialPool *pool)</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="struct_nv_flow_color_map_data.html">NvFlowColorMapData</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#g6fe2173bc29d5fb03b0e24ea6abfe58b">NvFlowRenderMaterialColorMap</a> (NvFlowContext *context, <a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> handle)</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#g50165042eb7248e0bff83db1f7256cf0">NvFlowRenderMaterialColorUnmap</a> (NvFlowContext *context, <a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> handle)</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#g9db3bcbee665346417feac9cb89c5655">NvFlowRenderMaterialParamsDefaults</a> (<a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a> *params)</td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group___nv_flow_render_material.html#gb0a5a6e0282f695816475d299398dd88">NvFlowRenderMaterialUpdate</a> (<a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> handle, const <a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a> *params)</td></tr> + +</table> +<hr><h2>Enumeration Type Documentation</h2> +<a class="anchor" name="g29ab49d025fc500883ddb34bb334b4c1"></a><!-- doxytag: member="NvFlow.h::NvFlowVolumeRenderMode" ref="g29ab49d025fc500883ddb34bb334b4c1" args="" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">enum <a class="el" href="group___nv_flow_render_material.html#g29ab49d025fc500883ddb34bb334b4c1">NvFlowVolumeRenderMode</a> </td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Render modes. +<p> +<dl compact><dt><b>Enumerator: </b></dt><dd> +<table border="0" cellspacing="2" cellpadding="0"> +<tr><td valign="top"><em><a class="anchor" name="gg29ab49d025fc500883ddb34bb334b4c15eeaa72875ed0d2e89cf640204bebc28"></a><!-- doxytag: member="eNvFlowVolumeRenderMode_colormap" ref="gg29ab49d025fc500883ddb34bb334b4c15eeaa72875ed0d2e89cf640204bebc28" args="" -->eNvFlowVolumeRenderMode_colormap</em> </td><td> +Uses color map defined in render material. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="gg29ab49d025fc500883ddb34bb334b4c1aee4560174bf16970c06d438f80813c6"></a><!-- doxytag: member="eNvFlowVolumeRenderMode_raw" ref="gg29ab49d025fc500883ddb34bb334b4c1aee4560174bf16970c06d438f80813c6" args="" -->eNvFlowVolumeRenderMode_raw</em> </td><td> +Treats sampled value as RGBA. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="gg29ab49d025fc500883ddb34bb334b4c1a8df7cafed8032602346699836d212a6"></a><!-- doxytag: member="eNvFlowVolumeRenderMode_rainbow" ref="gg29ab49d025fc500883ddb34bb334b4c1a8df7cafed8032602346699836d212a6" args="" -->eNvFlowVolumeRenderMode_rainbow</em> </td><td> +Visualizes single component with rainbow color, good for density visualization. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="gg29ab49d025fc500883ddb34bb334b4c140b2320e4443f78b53ad2af8a8201db1"></a><!-- doxytag: member="eNvFlowVolumeRenderMode_debug" ref="gg29ab49d025fc500883ddb34bb334b4c140b2320e4443f78b53ad2af8a8201db1" args="" -->eNvFlowVolumeRenderMode_debug</em> </td><td> +Visualizes xyz components with color, good for velocity visualization. </td></tr> +<tr><td valign="top"><em><a class="anchor" name="gg29ab49d025fc500883ddb34bb334b4c1eb1828df688bd1db5af35c69b095d65f"></a><!-- doxytag: member="eNvFlowVolumeRenderModeCount" ref="gg29ab49d025fc500883ddb34bb334b4c1eb1828df688bd1db5af35c69b095d65f" args="" -->eNvFlowVolumeRenderModeCount</em> </td><td> +</td></tr> +</table> +</dl> + +</div> +</div><p> +<hr><h2>Function Documentation</h2> +<a class="anchor" name="gf6b98d52931595fe12211a5a6f1e3968"></a><!-- doxytag: member="NvFlow.h::NvFlowCreateRenderMaterial" ref="gf6b98d52931595fe12211a5a6f1e3968" args="(NvFlowContext *context, NvFlowRenderMaterialPool *pool, const NvFlowRenderMaterialParams *params)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> NvFlowCreateRenderMaterial </td> + <td>(</td> + <td class="paramtype">NvFlowContext * </td> + <td class="paramname"> <em>context</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">NvFlowRenderMaterialPool * </td> + <td class="paramname"> <em>pool</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">const <a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a> * </td> + <td class="paramname"> <em>params</em></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Create a render material.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>context</em> </td><td>The context to use for GPU resource creation. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>pool</em> </td><td>The pool to create/own the material. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>params</em> </td><td>Material parameters.</td></tr> + </table> +</dl> +<dl class="return" compact><dt><b>Returns:</b></dt><dd>Returns a handle to the material. </dd></dl> + +</div> +</div><p> +<a class="anchor" name="g602e46bea9c816815bcca191a2e7861e"></a><!-- doxytag: member="NvFlow.h::NvFlowCreateRenderMaterialPool" ref="g602e46bea9c816815bcca191a2e7861e" args="(NvFlowContext *context, const NvFlowRenderMaterialPoolDesc *desc)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">NvFlowRenderMaterialPool* NvFlowCreateRenderMaterialPool </td> + <td>(</td> + <td class="paramtype">NvFlowContext * </td> + <td class="paramname"> <em>context</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">const <a class="el" href="struct_nv_flow_render_material_pool_desc.html">NvFlowRenderMaterialPoolDesc</a> * </td> + <td class="paramname"> <em>desc</em></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Creates a render material pool object.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>context</em> </td><td>The context for GPU resource allocation. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>desc</em> </td><td>Description for memory allocation.</td></tr> + </table> +</dl> +<dl class="return" compact><dt><b>Returns:</b></dt><dd>The created volume render object. </dd></dl> + +</div> +</div><p> +<a class="anchor" name="gef43741d1402b21dc98d7b47d4b902fd"></a><!-- doxytag: member="NvFlow.h::NvFlowGetDefaultRenderMaterial" ref="gef43741d1402b21dc98d7b47d4b902fd" args="(NvFlowRenderMaterialPool *pool)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> NvFlowGetDefaultRenderMaterial </td> + <td>(</td> + <td class="paramtype">NvFlowRenderMaterialPool * </td> + <td class="paramname"> <em>pool</em> </td> + <td> ) </td> + <td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Get the default render material.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>pool</em> </td><td>The pool to create/own the material.</td></tr> + </table> +</dl> +<dl class="return" compact><dt><b>Returns:</b></dt><dd>Returns a handle to the default material. </dd></dl> + +</div> +</div><p> +<a class="anchor" name="g14aa2333413ca0a483a7d1ef13c4510b"></a><!-- doxytag: member="NvFlow.h::NvFlowReleaseRenderMaterial" ref="g14aa2333413ca0a483a7d1ef13c4510b" args="(NvFlowRenderMaterialHandle handle)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">void NvFlowReleaseRenderMaterial </td> + <td>(</td> + <td class="paramtype"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> </td> + <td class="paramname"> <em>handle</em> </td> + <td> ) </td> + <td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Release a render material.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>handle</em> </td><td>Handle to the material to release. </td></tr> + </table> +</dl> + +</div> +</div><p> +<a class="anchor" name="g93c314e84e616c212df666169982bcfe"></a><!-- doxytag: member="NvFlow.h::NvFlowReleaseRenderMaterialPool" ref="g93c314e84e616c212df666169982bcfe" args="(NvFlowRenderMaterialPool *pool)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">void NvFlowReleaseRenderMaterialPool </td> + <td>(</td> + <td class="paramtype">NvFlowRenderMaterialPool * </td> + <td class="paramname"> <em>pool</em> </td> + <td> ) </td> + <td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Releases a volume render object.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>pool</em> </td><td>The volume render object to be released. </td></tr> + </table> +</dl> + +</div> +</div><p> +<a class="anchor" name="g6fe2173bc29d5fb03b0e24ea6abfe58b"></a><!-- doxytag: member="NvFlow.h::NvFlowRenderMaterialColorMap" ref="g6fe2173bc29d5fb03b0e24ea6abfe58b" args="(NvFlowContext *context, NvFlowRenderMaterialHandle handle)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname"><a class="el" href="struct_nv_flow_color_map_data.html">NvFlowColorMapData</a> NvFlowRenderMaterialColorMap </td> + <td>(</td> + <td class="paramtype">NvFlowContext * </td> + <td class="paramname"> <em>context</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> </td> + <td class="paramname"> <em>handle</em></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Map the color map associated with the material for write access.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>context</em> </td><td>The context to use for mapping. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>handle</em> </td><td>Handle to the material to map.</td></tr> + </table> +</dl> +<dl class="return" compact><dt><b>Returns:</b></dt><dd>Returns a pointer and range of CPU memory for write access. </dd></dl> + +</div> +</div><p> +<a class="anchor" name="g50165042eb7248e0bff83db1f7256cf0"></a><!-- doxytag: member="NvFlow.h::NvFlowRenderMaterialColorUnmap" ref="g50165042eb7248e0bff83db1f7256cf0" args="(NvFlowContext *context, NvFlowRenderMaterialHandle handle)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">void NvFlowRenderMaterialColorUnmap </td> + <td>(</td> + <td class="paramtype">NvFlowContext * </td> + <td class="paramname"> <em>context</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> </td> + <td class="paramname"> <em>handle</em></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Unmap the color map associated with the material.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>context</em> </td><td>The context to perform unmap. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>handle</em> </td><td>Handle to the material to unmap. </td></tr> + </table> +</dl> + +</div> +</div><p> +<a class="anchor" name="g9db3bcbee665346417feac9cb89c5655"></a><!-- doxytag: member="NvFlow.h::NvFlowRenderMaterialParamsDefaults" ref="g9db3bcbee665346417feac9cb89c5655" args="(NvFlowRenderMaterialParams *params)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">void NvFlowRenderMaterialParamsDefaults </td> + <td>(</td> + <td class="paramtype"><a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a> * </td> + <td class="paramname"> <em>params</em> </td> + <td> ) </td> + <td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Allows the application to request default volume render material parameters from Flow.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[out]</tt> </td><td valign="top"><em>params</em> </td><td>The parameters for Flow to fill out. </td></tr> + </table> +</dl> + +</div> +</div><p> +<a class="anchor" name="gb0a5a6e0282f695816475d299398dd88"></a><!-- doxytag: member="NvFlow.h::NvFlowRenderMaterialUpdate" ref="gb0a5a6e0282f695816475d299398dd88" args="(NvFlowRenderMaterialHandle handle, const NvFlowRenderMaterialParams *params)" --> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">void NvFlowRenderMaterialUpdate </td> + <td>(</td> + <td class="paramtype"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a> </td> + <td class="paramname"> <em>handle</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">const <a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a> * </td> + <td class="paramname"> <em>params</em></td><td> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td><td></td> + </tr> + </table> +</div> +<div class="memdoc"> + +<p> +Update a render material.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>handle</em> </td><td>Handle to the material to update. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>params</em> </td><td>Material parameters. </td></tr> + </table> +</dl> + +</div> +</div><p> +</div> +<!-- start footer part --> +<div class="footer"> +Copyright © 2014-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</div> +</body> +</html> |