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| author | Andrew Reidmeyer <[email protected]> | 2017-06-13 20:38:29 -0600 |
|---|---|---|
| committer | Andrew Reidmeyer <[email protected]> | 2017-06-13 20:38:29 -0600 |
| commit | 62a1427154131f2387675957c1d2027061f354f0 (patch) | |
| tree | 4efdcb7d3fe9722d46523a51bc5c90b96f25441e /docs/api/files/annotated.html | |
| parent | Initial 1.0.0 binary release (diff) | |
| download | flow-1.0.1.tar.xz flow-1.0.1.zip | |
NvFlow 1.0.1v1.0.1
Diffstat (limited to 'docs/api/files/annotated.html')
| -rw-r--r-- | docs/api/files/annotated.html | 34 |
1 files changed, 33 insertions, 1 deletions
diff --git a/docs/api/files/annotated.html b/docs/api/files/annotated.html index b74bfd8..6bbcaa2 100644 --- a/docs/api/files/annotated.html +++ b/docs/api/files/annotated.html @@ -1,6 +1,6 @@ <html> <head> - <title>NVIDIA(R) Flow(R) 1.0.0 API Reference: Data Structures</title> + <title>NVIDIA(R) Flow(R) 1.0.1 API Reference: Data Structures</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> </head> @@ -24,11 +24,20 @@ </div> <div class="contents"> <h1>Data Structures</h1>Here are the data structures with brief descriptions:<table> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_blend_state_desc.html">NvFlowBlendStateDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_buffer_desc.html">NvFlowBufferDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_buffer_view_desc.html">NvFlowBufferViewDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_color_buffer_desc.html">NvFlowColorBufferDesc</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_color_map_data.html">NvFlowColorMapData</a></td><td class="indexvalue">Required information for writing to a CPU mapped color map </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_compute_shader_desc.html">NvFlowComputeShaderDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_constant_buffer_desc.html">NvFlowConstantBufferDesc</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_context_desc_d3_d11.html">NvFlowContextDescD3D11</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_context_desc_d3_d12.html">NvFlowContextDescD3D12</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_cross_section_desc.html">NvFlowCrossSectionDesc</a></td><td class="indexvalue">Description required to create cross section object </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_cross_section_params.html">NvFlowCrossSectionParams</a></td><td class="indexvalue">Parameters needed to render cross section </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_depth_buffer_desc.html">NvFlowDepthBufferDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_depth_state_desc.html">NvFlowDepthStateDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_depth_stencil_desc.html">NvFlowDepthStencilDesc</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_depth_stencil_view_desc_d3_d11.html">NvFlowDepthStencilViewDescD3D11</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_depth_stencil_view_desc_d3_d12.html">NvFlowDepthStencilViewDescD3D12</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_descriptor_reserve_handle_d3_d12.html">NvFlowDescriptorReserveHandleD3D12</a></td><td class="indexvalue"></td></tr> @@ -36,10 +45,15 @@ <tr><td class="indexkey"><a class="el" href="struct_nv_flow_device_queue_desc.html">NvFlowDeviceQueueDesc</a></td><td class="indexvalue">Description required for creating a Flow device queue </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_device_queue_status.html">NvFlowDeviceQueueStatus</a></td><td class="indexvalue">Flow device queue status to allow app to throttle maximum queued work </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_dim.html">NvFlowDim</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_dispatch_params.html">NvFlowDispatchParams</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_draw_params.html">NvFlowDrawParams</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_dynamic_descriptor_heap_d3_d12.html">NvFlowDynamicDescriptorHeapD3D12</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_fence_desc.html">NvFlowFenceDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_float2.html">NvFlowFloat2</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_float3.html">NvFlowFloat3</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_float4.html">NvFlowFloat4</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_float4x4.html">NvFlowFloat4x4</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_graphics_shader_desc.html">NvFlowGraphicsShaderDesc</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_desc.html">NvFlowGridDesc</a></td><td class="indexvalue">Description required to create a grid </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_emit_custom_alloc_params.html">NvFlowGridEmitCustomAllocParams</a></td><td class="indexvalue">Necessary parameters/resources for custom grid block allocation </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_emit_custom_emit_layer_params.html">NvFlowGridEmitCustomEmitLayerParams</a></td><td class="indexvalue">Necessary parameters/resources for custom emit operations </td></tr> @@ -65,6 +79,17 @@ <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_proxy_desc.html">NvFlowGridProxyDesc</a></td><td class="indexvalue">Parameters need to create a grid proxy </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_proxy_flush_params.html">NvFlowGridProxyFlushParams</a></td><td class="indexvalue">Parameters need to create a multi-GPU proxy </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_reset_desc.html">NvFlowGridResetDesc</a></td><td class="indexvalue">Description required to reset a NvFlowGrid </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_summary_debug_render_params.html">NvFlowGridSummaryDebugRenderParams</a></td><td class="indexvalue">Parameters to debug render the grid summary data </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_summary_desc.html">NvFlowGridSummaryDesc</a></td><td class="indexvalue">Description necessary to create grid summary </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_summary_result.html">NvFlowGridSummaryResult</a></td><td class="indexvalue">Summary results </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_grid_summary_update_params.html">NvFlowGridSummaryUpdateParams</a></td><td class="indexvalue">Parameters required to update summary CPU state </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_heap_sparse_desc.html">NvFlowHeapSparseDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_index_buffer_desc.html">NvFlowIndexBufferDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_input_element_desc.html">NvFlowInputElementDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_int2.html">NvFlowInt2</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_int3.html">NvFlowInt3</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_int4.html">NvFlowInt4</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_mapped_data.html">NvFlowMappedData</a></td><td class="indexvalue">Handle for mapped pitched data </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_particle_surface_data.html">NvFlowParticleSurfaceData</a></td><td class="indexvalue">Particle data </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_particle_surface_desc.html">NvFlowParticleSurfaceDesc</a></td><td class="indexvalue">Description for creation </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_particle_surface_emit_params.html">NvFlowParticleSurfaceEmitParams</a></td><td class="indexvalue">Parameter for surface emission </td></tr> @@ -73,6 +98,7 @@ <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_material_handle.html">NvFlowRenderMaterialHandle</a></td><td class="indexvalue">A handle to a volume render material </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_material_params.html">NvFlowRenderMaterialParams</a></td><td class="indexvalue">Per material parameters for Flow grid rendering </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_material_pool_desc.html">NvFlowRenderMaterialPoolDesc</a></td><td class="indexvalue">Description necessary to create render material </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_target_desc.html">NvFlowRenderTargetDesc</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_target_view_desc_d3_d11.html">NvFlowRenderTargetViewDescD3D11</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_render_target_view_desc_d3_d12.html">NvFlowRenderTargetViewDescD3D12</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_resource_r_w_view_desc_d3_d11.html">NvFlowResourceRWViewDescD3D11</a></td><td class="indexvalue"></td></tr> @@ -92,9 +118,15 @@ <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_s_d_f_data.html">NvFlowShapeSDFData</a></td><td class="indexvalue">Required information for writing to a CPU mapped signed distance field </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_shape_s_d_f_desc.html">NvFlowShapeSDFDesc</a></td><td class="indexvalue">Description required to create a signed distance field object </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_support.html">NvFlowSupport</a></td><td class="indexvalue">Description of feature support on the queried Flow context GPU </td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_texture1_d_desc.html">NvFlowTexture1DDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_texture2_d_desc.html">NvFlowTexture2DDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_texture3_d_desc.html">NvFlowTexture3DDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_texture3_d_sparse_desc.html">NvFlowTexture3DSparseDesc</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_uint2.html">NvFlowUint2</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_uint3.html">NvFlowUint3</a></td><td class="indexvalue"></td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_uint4.html">NvFlowUint4</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_vertex_buffer_desc.html">NvFlowVertexBufferDesc</a></td><td class="indexvalue"></td></tr> + <tr><td class="indexkey"><a class="el" href="struct_nv_flow_viewport.html">NvFlowViewport</a></td><td class="indexvalue">Viewport description for rendering </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_lighting_params.html">NvFlowVolumeLightingParams</a></td><td class="indexvalue">Parameters for Flow grid lighting </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_render_desc.html">NvFlowVolumeRenderDesc</a></td><td class="indexvalue">Description needed to a create a volume render object </td></tr> <tr><td class="indexkey"><a class="el" href="struct_nv_flow_volume_render_l_m_s_params.html">NvFlowVolumeRenderLMSParams</a></td><td class="indexvalue">Parameters for VRWorks lens matched shading rendering </td></tr> |