diff options
| author | Andrew Reidmeyer <[email protected]> | 2021-01-26 10:07:52 -0600 |
|---|---|---|
| committer | Andrew Reidmeyer <[email protected]> | 2021-01-26 10:07:52 -0600 |
| commit | 2378dc81ce4463c14a23e6d1020fa9afd5e02908 (patch) | |
| tree | 4f539f87428c721713a183fc6ca9da5ed5b6d440 /demo/Shaders | |
| parent | NvFlow 1.0.1 (diff) | |
| download | flow-2378dc81ce4463c14a23e6d1020fa9afd5e02908.tar.xz flow-2378dc81ce4463c14a23e6d1020fa9afd5e02908.zip | |
Update license.
Diffstat (limited to 'demo/Shaders')
| -rw-r--r-- | demo/Shaders/customEmitAllocCS.hlsl | 35 | ||||
| -rw-r--r-- | demo/Shaders/customEmitEmit2CS.hlsl | 35 | ||||
| -rw-r--r-- | demo/Shaders/customEmitEmitCS.hlsl | 35 | ||||
| -rw-r--r-- | demo/Shaders/customLightingCS.hlsl | 35 |
4 files changed, 104 insertions, 36 deletions
diff --git a/demo/Shaders/customEmitAllocCS.hlsl b/demo/Shaders/customEmitAllocCS.hlsl index 930ef4f..09a6bb1 100644 --- a/demo/Shaders/customEmitAllocCS.hlsl +++ b/demo/Shaders/customEmitAllocCS.hlsl @@ -1,12 +1,29 @@ -/* -* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #define THREAD_DIM_X 8 #define THREAD_DIM_Y 8 diff --git a/demo/Shaders/customEmitEmit2CS.hlsl b/demo/Shaders/customEmitEmit2CS.hlsl index 4616b87..1f59966 100644 --- a/demo/Shaders/customEmitEmit2CS.hlsl +++ b/demo/Shaders/customEmitEmit2CS.hlsl @@ -1,12 +1,29 @@ -/* -* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #define THREAD_DIM_X 8 #define THREAD_DIM_Y 8 diff --git a/demo/Shaders/customEmitEmitCS.hlsl b/demo/Shaders/customEmitEmitCS.hlsl index c9adbb9..2244d26 100644 --- a/demo/Shaders/customEmitEmitCS.hlsl +++ b/demo/Shaders/customEmitEmitCS.hlsl @@ -1,12 +1,29 @@ -/* -* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #define THREAD_DIM_X 8 #define THREAD_DIM_Y 8 diff --git a/demo/Shaders/customLightingCS.hlsl b/demo/Shaders/customLightingCS.hlsl index d9f95ee..795dfb7 100644 --- a/demo/Shaders/customLightingCS.hlsl +++ b/demo/Shaders/customLightingCS.hlsl @@ -1,12 +1,29 @@ -/* -* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2014-2021 NVIDIA Corporation. All rights reserved. #define THREAD_DIM_X 8 #define THREAD_DIM_Y 8 |