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authorAndrew Reidmeyer <[email protected]>2017-03-15 09:28:59 -0600
committerAndrew Reidmeyer <[email protected]>2017-03-15 09:28:59 -0600
commitf5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch)
treeed3dece338b579d5b51af494b2d543fb46c43fa3 /demo/Shaders/meshVS.hlsl
downloadflow-1.0.0.tar.xz
flow-1.0.0.zip
Initial 1.0.0 binary releasev1.0.0
Diffstat (limited to 'demo/Shaders/meshVS.hlsl')
-rw-r--r--demo/Shaders/meshVS.hlsl31
1 files changed, 31 insertions, 0 deletions
diff --git a/demo/Shaders/meshVS.hlsl b/demo/Shaders/meshVS.hlsl
new file mode 100644
index 0000000..969cbeb
--- /dev/null
+++ b/demo/Shaders/meshVS.hlsl
@@ -0,0 +1,31 @@
+
+cbuffer params : register(b0)
+{
+ float4x4 projection;
+};
+
+struct Input
+{
+ float3 position : POSITION;
+ float3 normal : NORMAL;
+};
+
+struct Output
+{
+ float4 position : SV_POSITION;
+ float3 normal : NORMAL;
+};
+
+Output meshVS( Input input, uint instance : SV_InstanceID )
+{
+ Output output;
+ output.position = mul(float4(input.position,1.f),projection);
+ output.normal = input.normal;
+
+ //output.position.z *= -1.f;
+ //output.position.z += 0.5f;
+
+ //output.position.y -= 1.f * float(instance) + 0.1f;
+
+ return output;
+} \ No newline at end of file