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| author | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
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| committer | Andrew Reidmeyer <[email protected]> | 2017-03-15 09:28:59 -0600 |
| commit | f5f6a899903a309f1fc93b31c0297fc7b3b5cf46 (patch) | |
| tree | ed3dece338b579d5b51af494b2d543fb46c43fa3 /demo/DemoApp/computeContextLoader.cpp | |
| download | flow-1.0.0.tar.xz flow-1.0.0.zip | |
Initial 1.0.0 binary releasev1.0.0
Diffstat (limited to 'demo/DemoApp/computeContextLoader.cpp')
| -rw-r--r-- | demo/DemoApp/computeContextLoader.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/demo/DemoApp/computeContextLoader.cpp b/demo/DemoApp/computeContextLoader.cpp new file mode 100644 index 0000000..593b2ce --- /dev/null +++ b/demo/DemoApp/computeContextLoader.cpp @@ -0,0 +1,147 @@ +/* +* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include <SDL.h> + +#include "loader.h" + +#include "computeContext.h" + +namespace +{ + ModuleLoader<32u, SDL_LoadObject, SDL_UnloadObject, SDL_LoadFunction> g_loader; +} + +void loadComputeContext(AppGraphCtxType type) +{ + const char* moduleName = demoAppDLLName(type); + + g_loader.loadModule(moduleName); +} + +void unloadComputeContext() +{ + g_loader.unloadModule(); +} + +ComputeContext* ComputeContextCreate(ComputeContextDesc* desc) +{ + return g_loader.function<0>(ComputeContextCreate, "ComputeContextCreate", desc); +} + +void ComputeContextUpdate(ComputeContext* context, ComputeContextDesc* desc) +{ + return g_loader.function<1>(ComputeContextUpdate, "ComputeContextUpdate", context, desc); +} + +void ComputeContextRelease(ComputeContext* context) +{ + return g_loader.function<2>(ComputeContextRelease, "ComputeContextRelease", context); +} + +ComputeShader* ComputeShaderCreate(ComputeContext* context, const ComputeShaderDesc* desc) +{ + return g_loader.function<3>(ComputeShaderCreate, "ComputeShaderCreate", context, desc); +} + +void ComputeShaderRelease(ComputeShader* shader) +{ + return g_loader.function<4>(ComputeShaderRelease, "ComputeShaderRelease", shader); +} + +ComputeConstantBuffer* ComputeConstantBufferCreate(ComputeContext* context, const ComputeConstantBufferDesc* desc) +{ + return g_loader.function<5>(ComputeConstantBufferCreate, "ComputeConstantBufferCreate", context, desc); +} + +void ComputeConstantBufferRelease(ComputeConstantBuffer* constantBuffer) +{ + return g_loader.function<6>(ComputeConstantBufferRelease, "ComputeConstantBufferRelease", constantBuffer); +} + +void* ComputeConstantBufferMap(ComputeContext* context, ComputeConstantBuffer* constantBuffer) +{ + return g_loader.function<7>(ComputeConstantBufferMap, "ComputeConstantBufferMap", context, constantBuffer); +} + +void ComputeConstantBufferUnmap(ComputeContext* context, ComputeConstantBuffer* constantBuffer) +{ + return g_loader.function<8>(ComputeConstantBufferUnmap, "ComputeConstantBufferUnmap", context, constantBuffer); +} + +ComputeResource* ComputeResourceCreate(ComputeContext* context, const ComputeResourceDesc* desc) +{ + return g_loader.function<9>(ComputeResourceCreate, "ComputeResourceCreate", context, desc); +} + +void ComputeResourceUpdate(ComputeContext* context, ComputeResource* resource, const ComputeResourceDesc* desc) +{ + return g_loader.function<10>(ComputeResourceUpdate, "ComputeResourceUpdate", context, resource, desc); +} + +void ComputeResourceRelease(ComputeResource* resource) +{ + return g_loader.function<11>(ComputeResourceRelease, "ComputeResourceRelease", resource); +} + +ComputeResourceRW* ComputeResourceRWCreate(ComputeContext* context, const ComputeResourceRWDesc* desc) +{ + return g_loader.function<12>(ComputeResourceRWCreate, "ComputeResourceRWCreate", context, desc); +} + +void ComputeResourceRWUpdate(ComputeContext* context, ComputeResourceRW* resourceRW, const ComputeResourceRWDesc* desc) +{ + return g_loader.function<13>(ComputeResourceRWUpdate, "ComputeResourceRWUpdate", context, resourceRW, desc); +} + +void ComputeResourceRWRelease(ComputeResourceRW* resourceRW) +{ + return g_loader.function<14>(ComputeResourceRWRelease, "ComputeResourceRWRelease", resourceRW); +} + +void ComputeContextDispatch(ComputeContext* context, const ComputeDispatchParams* params) +{ + return g_loader.function<15>(ComputeContextDispatch, "ComputeContextDispatch", context, params); +} + +ComputeContext* ComputeContextNvFlowContextCreate(NvFlowContext* flowContext) +{ + return g_loader.function<16>(ComputeContextNvFlowContextCreate, "ComputeContextNvFlowContextCreate", flowContext); +} + +void ComputeContextNvFlowContextUpdate(ComputeContext* computeContext, NvFlowContext* flowContext) +{ + return g_loader.function<17>(ComputeContextNvFlowContextUpdate, "ComputeContextNvFlowContextUpdate", computeContext, flowContext); +} + +ComputeResource* ComputeResourceNvFlowCreate(ComputeContext* context, NvFlowContext* flowContext, NvFlowResource* flowResource) +{ + return g_loader.function<18>(ComputeResourceNvFlowCreate, "ComputeResourceNvFlowCreate", context, flowContext, flowResource); +} + +void ComputeResourceNvFlowUpdate(ComputeContext* context, ComputeResource* resource, NvFlowContext* flowContext, NvFlowResource* flowResource) +{ + return g_loader.function<19>(ComputeResourceNvFlowUpdate, "ComputeResourceNvFlowUpdate", context, resource, flowContext, flowResource); +} + +ComputeResourceRW* ComputeResourceRWNvFlowCreate(ComputeContext* context, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW) +{ + return g_loader.function<20>(ComputeResourceRWNvFlowCreate, "ComputeResourceRWNvFlowCreate", context, flowContext, flowResourceRW); +} + +void ComputeResourceRWNvFlowUpdate(ComputeContext* context, ComputeResourceRW* resourceRW, NvFlowContext* flowContext, NvFlowResourceRW* flowResourceRW) +{ + return g_loader.function<21>(ComputeResourceRWNvFlowUpdate, "ComputeResourceRWNvFlowUpdate", context, resourceRW, flowContext, flowResourceRW); +} + +ComputeResource* ComputeResourceRWGetResource(ComputeResourceRW* resourceRW) +{ + return g_loader.function<22>(ComputeResourceRWGetResource, "ComputeResourceRWGetResource", resourceRW); +}
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