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#include"nvapi_lite_salstart.h"
#include"nvapi_lite_common.h"
#include"nvapi_lite_sli.h"
#include"nvapi_lite_surround.h"
#include"nvapi_lite_stereo.h"
#include"nvapi_lite_d3dext.h"
/************************************************************************************************************************************\
|* *|
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|* *|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|* *|
|* If not covered by the applicable NVIDIA software license agreement: *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|* *|
|* U.S. Government End Users. *|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|* *|
|* Any use of this software in individual and commercial software must include, *|
|* in the user documentation and internal comments to the code, *|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|* *|
\************************************************************************************************************************************/
///////////////////////////////////////////////////////////////////////////////
//
// Date: Sep 19, 2016
// File: nvapi.h
//
// NvAPI provides an interface to NVIDIA devices. This file contains the
// interface constants, structure definitions and function prototypes.
//
// Target Profile: developer
// Target Platform: windows
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _NVAPI_H
#define _NVAPI_H
#pragma pack(push,8) // Make sure we have consistent structure packings
#ifdef __cplusplus
extern "C" {
#endif
// ====================================================
// Universal NvAPI Definitions
// ====================================================
#ifndef _WIN32
#define __cdecl
#endif
//! @}
//! \ingroup nvapistatus
#define NVAPI_API_NOT_INTIALIZED NVAPI_API_NOT_INITIALIZED //!< Fix typo in error code
//! \ingroup nvapistatus
#define NVAPI_INVALID_USER_PRIVILEDGE NVAPI_INVALID_USER_PRIVILEGE //!< Fix typo in error code
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Initialize
//
//! This function initializes the NvAPI library (if not already initialized) but always increments the ref-counter.
//! This must be called before calling other NvAPI_ functions.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_ERROR An error occurred during the initialization process (generic error)
//! \retval NVAPI_LIBRARYNOTFOUND Failed to load the NVAPI support library
//! \retval NVAPI_OK Initialized
//! \sa nvapistatus
//! \ingroup nvapifunctions
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Initialize();
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Unload
//
//! DESCRIPTION: Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library.
//! This must be called in pairs with NvAPI_Initialize.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! Note: By design, it is not mandatory to call NvAPI_Initialize before calling any NvAPI.
//! When any NvAPI is called without first calling NvAPI_Initialize, the internal refcounter
//! will be implicitly incremented. In such cases, calling NvAPI_Initialize from a different thread will
//! result in incrementing the refcount again and the user has to call NvAPI_Unload twice to
//! unload the library. However, note that the implicit increment of the refcounter happens only once.
//! If the client wants unload functionality, it is recommended to always call NvAPI_Initialize and NvAPI_Unload in pairs.
//!
//! Unloading NvAPI library is not supported when the library is in a resource locked state.
//! Some functions in the NvAPI library initiates an operation or allocates certain resources
//! and there are corresponding functions available, to complete the operation or free the
//! allocated resources. All such function pairs are designed to prevent unloading NvAPI library.
//!
//! For example, if NvAPI_Unload is called after NvAPI_XXX which locks a resource, it fails with
//! NVAPI_ERROR. Developers need to call the corresponding NvAPI_YYY to unlock the resources,
//! before calling NvAPI_Unload again.
//!
//! \retval ::NVAPI_ERROR One or more resources are locked and hence cannot unload NVAPI library
//! \retval ::NVAPI_OK NVAPI library unloaded
//! \retval ::NVAPI_API_IN_USE Atleast an API is still being called hence cannot unload NVAPI library from process
//!
//! \ingroup nvapifunctions
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Unload();
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetErrorMessage
//
//! This function converts an NvAPI error code into a null terminated string.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 80
//!
//! \param nr The error code to convert
//! \param szDesc The string corresponding to the error code
//!
//! \return NULL terminated string (always, never NULL)
//! \ingroup nvapifunctions
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetErrorMessage(NvAPI_Status nr,NvAPI_ShortString szDesc);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetInterfaceVersionString
//
//! This function returns a string describing the version of the NvAPI library.
//! The contents of the string are human readable. Do not assume a fixed
//! format.
//!
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 80
//!
//! \param szDesc User readable string giving NvAPI version information
//!
//! \return See \ref nvapistatus for the list of possible return values.
//! \ingroup nvapifunctions
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetInterfaceVersionString(NvAPI_ShortString szDesc);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// All display port related data types definition starts
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// This category is intentionally added before the #ifdef. The #endif should also be in the same scope
#ifndef DISPLAYPORT_STRUCTS_DEFINED
#define DISPLAYPORT_STRUCTS_DEFINED
//! \ingroup dispcontrol
//! Used in NV_DISPLAY_PORT_INFO.
typedef enum _NV_DP_LINK_RATE
{
NV_DP_1_62GBPS = 6,
NV_DP_2_70GBPS = 0xA,
NV_DP_5_40GBPS = 0x14,
NV_DP_8_10GBPS = 0x1E
} NV_DP_LINK_RATE;
//! \ingroup dispcontrol
//! Used in NV_DISPLAY_PORT_INFO.
typedef enum _NV_DP_LANE_COUNT
{
NV_DP_1_LANE = 1,
NV_DP_2_LANE = 2,
NV_DP_4_LANE = 4,
} NV_DP_LANE_COUNT;
//! \ingroup dispcontrol
//! Used in NV_DISPLAY_PORT_INFO.
typedef enum _NV_DP_COLOR_FORMAT
{
NV_DP_COLOR_FORMAT_RGB = 0,
NV_DP_COLOR_FORMAT_YCbCr422,
NV_DP_COLOR_FORMAT_YCbCr444,
} NV_DP_COLOR_FORMAT;
//! \ingroup dispcontrol
//! Used in NV_DISPLAY_PORT_INFO.
typedef enum _NV_DP_COLORIMETRY
{
NV_DP_COLORIMETRY_RGB = 0,
NV_DP_COLORIMETRY_YCbCr_ITU601,
NV_DP_COLORIMETRY_YCbCr_ITU709,
} NV_DP_COLORIMETRY;
//! \ingroup dispcontrol
//! Used in NV_DISPLAY_PORT_INFO.
typedef enum _NV_DP_DYNAMIC_RANGE
{
NV_DP_DYNAMIC_RANGE_VESA = 0,
NV_DP_DYNAMIC_RANGE_CEA,
} NV_DP_DYNAMIC_RANGE;
//! \ingroup dispcontrol
//! Used in NV_DISPLAY_PORT_INFO.
typedef enum _NV_DP_BPC
{
NV_DP_BPC_DEFAULT = 0,
NV_DP_BPC_6,
NV_DP_BPC_8,
NV_DP_BPC_10,
NV_DP_BPC_12,
NV_DP_BPC_16,
} NV_DP_BPC;
#endif //#ifndef DISPLAYPORT_STRUCTS_DEFINED
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// All display port related data types definitions end
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetEDID
//
//! \fn NvAPI_GPU_GetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID)
//! This function returns the EDID data for the specified GPU handle and connection bit mask.
//! displayOutputId should have exactly 1 bit set to indicate a single display. See \ref handles.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 85
//!
//! \retval NVAPI_INVALID_ARGUMENT pEDID is NULL; displayOutputId has 0 or > 1 bits set
//! \retval NVAPI_OK *pEDID contains valid data.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \retval NVAPI_DATA_NOT_FOUND The requested display does not contain an EDID.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpu
//! @{
#define NV_EDID_V1_DATA_SIZE 256
#define NV_EDID_DATA_SIZE NV_EDID_V1_DATA_SIZE
typedef struct
{
NvU32 version; //structure version
NvU8 EDID_Data[NV_EDID_DATA_SIZE];
} NV_EDID_V1;
//! Used in NvAPI_GPU_GetEDID()
typedef struct
{
NvU32 version; //!< Structure version
NvU8 EDID_Data[NV_EDID_DATA_SIZE];
NvU32 sizeofEDID;
} NV_EDID_V2;
//! Used in NvAPI_GPU_GetEDID()
typedef struct
{
NvU32 version; //!< Structure version
NvU8 EDID_Data[NV_EDID_DATA_SIZE];
NvU32 sizeofEDID;
NvU32 edidId; //!< ID which always returned in a monotonically increasing counter.
//!< Across a split-EDID read we need to verify that all calls returned the same edidId.
//!< This counter is incremented if we get the updated EDID.
NvU32 offset; //!< Which 256-byte page of the EDID we want to read. Start at 0.
//!< If the read succeeds with edidSize > NV_EDID_DATA_SIZE,
//!< call back again with offset+256 until we have read the entire buffer
} NV_EDID_V3;
typedef NV_EDID_V3 NV_EDID;
#define NV_EDID_VER1 MAKE_NVAPI_VERSION(NV_EDID_V1,1)
#define NV_EDID_VER2 MAKE_NVAPI_VERSION(NV_EDID_V2,2)
#define NV_EDID_VER3 MAKE_NVAPI_VERSION(NV_EDID_V3,3)
#define NV_EDID_VER NV_EDID_VER3
//! @}
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_GetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID);
//! \ingroup gpu
//! Used in NV_GPU_CONNECTOR_DATA
typedef enum _NV_GPU_CONNECTOR_TYPE
{
NVAPI_GPU_CONNECTOR_VGA_15_PIN = 0x00000000,
NVAPI_GPU_CONNECTOR_TV_COMPOSITE = 0x00000010,
NVAPI_GPU_CONNECTOR_TV_SVIDEO = 0x00000011,
NVAPI_GPU_CONNECTOR_TV_HDTV_COMPONENT = 0x00000013,
NVAPI_GPU_CONNECTOR_TV_SCART = 0x00000014,
NVAPI_GPU_CONNECTOR_TV_COMPOSITE_SCART_ON_EIAJ4120 = 0x00000016,
NVAPI_GPU_CONNECTOR_TV_HDTV_EIAJ4120 = 0x00000017,
NVAPI_GPU_CONNECTOR_PC_POD_HDTV_YPRPB = 0x00000018,
NVAPI_GPU_CONNECTOR_PC_POD_SVIDEO = 0x00000019,
NVAPI_GPU_CONNECTOR_PC_POD_COMPOSITE = 0x0000001A,
NVAPI_GPU_CONNECTOR_DVI_I_TV_SVIDEO = 0x00000020,
NVAPI_GPU_CONNECTOR_DVI_I_TV_COMPOSITE = 0x00000021,
NVAPI_GPU_CONNECTOR_DVI_I = 0x00000030,
NVAPI_GPU_CONNECTOR_DVI_D = 0x00000031,
NVAPI_GPU_CONNECTOR_ADC = 0x00000032,
NVAPI_GPU_CONNECTOR_LFH_DVI_I_1 = 0x00000038,
NVAPI_GPU_CONNECTOR_LFH_DVI_I_2 = 0x00000039,
NVAPI_GPU_CONNECTOR_SPWG = 0x00000040,
NVAPI_GPU_CONNECTOR_OEM = 0x00000041,
NVAPI_GPU_CONNECTOR_DISPLAYPORT_EXTERNAL = 0x00000046,
NVAPI_GPU_CONNECTOR_DISPLAYPORT_INTERNAL = 0x00000047,
NVAPI_GPU_CONNECTOR_DISPLAYPORT_MINI_EXT = 0x00000048,
NVAPI_GPU_CONNECTOR_HDMI_A = 0x00000061,
NVAPI_GPU_CONNECTOR_HDMI_C_MINI = 0x00000063,
NVAPI_GPU_CONNECTOR_LFH_DISPLAYPORT_1 = 0x00000064,
NVAPI_GPU_CONNECTOR_LFH_DISPLAYPORT_2 = 0x00000065,
NVAPI_GPU_CONNECTOR_VIRTUAL_WFD = 0x00000070,
NVAPI_GPU_CONNECTOR_UNKNOWN = 0xFFFFFFFF,
} NV_GPU_CONNECTOR_TYPE;
////////////////////////////////////////////////////////////////////////////////
//
// NvAPI_TVOutput Information
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup tvapi
//! Used in NV_DISPLAY_TV_OUTPUT_INFO
typedef enum _NV_DISPLAY_TV_FORMAT
{
NV_DISPLAY_TV_FORMAT_NONE = 0,
NV_DISPLAY_TV_FORMAT_SD_NTSCM = 0x00000001,
NV_DISPLAY_TV_FORMAT_SD_NTSCJ = 0x00000002,
NV_DISPLAY_TV_FORMAT_SD_PALM = 0x00000004,
NV_DISPLAY_TV_FORMAT_SD_PALBDGH = 0x00000008,
NV_DISPLAY_TV_FORMAT_SD_PALN = 0x00000010,
NV_DISPLAY_TV_FORMAT_SD_PALNC = 0x00000020,
NV_DISPLAY_TV_FORMAT_SD_576i = 0x00000100,
NV_DISPLAY_TV_FORMAT_SD_480i = 0x00000200,
NV_DISPLAY_TV_FORMAT_ED_480p = 0x00000400,
NV_DISPLAY_TV_FORMAT_ED_576p = 0x00000800,
NV_DISPLAY_TV_FORMAT_HD_720p = 0x00001000,
NV_DISPLAY_TV_FORMAT_HD_1080i = 0x00002000,
NV_DISPLAY_TV_FORMAT_HD_1080p = 0x00004000,
NV_DISPLAY_TV_FORMAT_HD_720p50 = 0x00008000,
NV_DISPLAY_TV_FORMAT_HD_1080p24 = 0x00010000,
NV_DISPLAY_TV_FORMAT_HD_1080i50 = 0x00020000,
NV_DISPLAY_TV_FORMAT_HD_1080p50 = 0x00040000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp30 = 0x00080000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp30_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp30,
NV_DISPLAY_TV_FORMAT_UHD_4Kp25 = 0x00100000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp25_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp25,
NV_DISPLAY_TV_FORMAT_UHD_4Kp24 = 0x00200000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp24_3840 = NV_DISPLAY_TV_FORMAT_UHD_4Kp24,
NV_DISPLAY_TV_FORMAT_UHD_4Kp24_SMPTE = 0x00400000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp50_3840 = 0x00800000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp60_3840 = 0x00900000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp30_4096 = 0x00A00000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp25_4096 = 0x00B00000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp24_4096 = 0x00C00000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp50_4096 = 0x00D00000,
NV_DISPLAY_TV_FORMAT_UHD_4Kp60_4096 = 0x00E00000,
NV_DISPLAY_TV_FORMAT_SD_OTHER = 0x01000000,
NV_DISPLAY_TV_FORMAT_ED_OTHER = 0x02000000,
NV_DISPLAY_TV_FORMAT_HD_OTHER = 0x04000000,
NV_DISPLAY_TV_FORMAT_ANY = 0x80000000,
} NV_DISPLAY_TV_FORMAT;
//! \ingroup dispcontrol
//! @{
#define NVAPI_MAX_VIEW_TARGET 2
#define NVAPI_ADVANCED_MAX_VIEW_TARGET 4
#ifndef _NV_TARGET_VIEW_MODE_
#define _NV_TARGET_VIEW_MODE_
//! Used in NvAPI_SetView().
typedef enum _NV_TARGET_VIEW_MODE
{
NV_VIEW_MODE_STANDARD = 0,
NV_VIEW_MODE_CLONE = 1,
NV_VIEW_MODE_HSPAN = 2,
NV_VIEW_MODE_VSPAN = 3,
NV_VIEW_MODE_DUALVIEW = 4,
NV_VIEW_MODE_MULTIVIEW = 5,
} NV_TARGET_VIEW_MODE;
#endif
//! @}
// Following definitions are used in NvAPI_SetViewEx.
//! Scaling modes - used in NvAPI_SetViewEx().
//! \ingroup dispcontrol
typedef enum _NV_SCALING
{
NV_SCALING_DEFAULT = 0, //!< No change
// New Scaling Declarations
NV_SCALING_GPU_SCALING_TO_CLOSEST = 1, //!< Balanced - Full Screen
NV_SCALING_GPU_SCALING_TO_NATIVE = 2, //!< Force GPU - Full Screen
NV_SCALING_GPU_SCANOUT_TO_NATIVE = 3, //!< Force GPU - Centered\No Scaling
NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_NATIVE = 5, //!< Force GPU - Aspect Ratio
NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_CLOSEST = 6, //!< Balanced - Aspect Ratio
NV_SCALING_GPU_SCANOUT_TO_CLOSEST = 7, //!< Balanced - Centered\No Scaling
// Legacy Declarations
NV_SCALING_MONITOR_SCALING = NV_SCALING_GPU_SCALING_TO_CLOSEST,
NV_SCALING_ADAPTER_SCALING = NV_SCALING_GPU_SCALING_TO_NATIVE,
NV_SCALING_CENTERED = NV_SCALING_GPU_SCANOUT_TO_NATIVE,
NV_SCALING_ASPECT_SCALING = NV_SCALING_GPU_SCALING_TO_ASPECT_SCANOUT_TO_NATIVE,
NV_SCALING_CUSTOMIZED = 255 //!< For future use
} NV_SCALING;
//! Rotate modes- used in NvAPI_SetViewEx().
//! \ingroup dispcontrol
typedef enum _NV_ROTATE
{
NV_ROTATE_0 = 0,
NV_ROTATE_90 = 1,
NV_ROTATE_180 = 2,
NV_ROTATE_270 = 3,
NV_ROTATE_IGNORED = 4,
} NV_ROTATE;
//! Color formats- used in NvAPI_SetViewEx().
//! \ingroup dispcontrol
#define NVFORMAT_MAKEFOURCC(ch0, ch1, ch2, ch3) \
((NvU32)(NvU8)(ch0) | ((NvU32)(NvU8)(ch1) << 8) | \
((NvU32)(NvU8)(ch2) << 16) | ((NvU32)(NvU8)(ch3) << 24 ))
//! Color formats- used in NvAPI_SetViewEx().
//! \ingroup dispcontrol
typedef enum _NV_FORMAT
{
NV_FORMAT_UNKNOWN = 0, //!< unknown. Driver will choose one as following value.
NV_FORMAT_P8 = 41, //!< for 8bpp mode
NV_FORMAT_R5G6B5 = 23, //!< for 16bpp mode
NV_FORMAT_A8R8G8B8 = 21, //!< for 32bpp mode
NV_FORMAT_A16B16G16R16F = 113, //!< for 64bpp(floating point) mode.
} NV_FORMAT;
// TV standard
typedef struct
{
float x; //!< x-coordinate of the viewport top-left point
float y; //!< y-coordinate of the viewport top-left point
float w; //!< Width of the viewport
float h; //!< Height of the viewport
} NV_VIEWPORTF;
//! \ingroup dispcontrol
//! The timing override is not supported yet; must be set to _AUTO. \n
typedef enum _NV_TIMING_OVERRIDE
{
NV_TIMING_OVERRIDE_CURRENT = 0, //!< get the current timing
NV_TIMING_OVERRIDE_AUTO, //!< the timing the driver will use based the current policy
NV_TIMING_OVERRIDE_EDID, //!< EDID timing
NV_TIMING_OVERRIDE_DMT, //!< VESA DMT timing
NV_TIMING_OVERRIDE_DMT_RB, //!< VESA DMT timing with reduced blanking
NV_TIMING_OVERRIDE_CVT, //!< VESA CVT timing
NV_TIMING_OVERRIDE_CVT_RB, //!< VESA CVT timing with reduced blanking
NV_TIMING_OVERRIDE_GTF, //!< VESA GTF timing
NV_TIMING_OVERRIDE_EIA861, //!< EIA 861x pre-defined timing
NV_TIMING_OVERRIDE_ANALOG_TV, //!< analog SD/HDTV timing
NV_TIMING_OVERRIDE_CUST, //!< NV custom timings
NV_TIMING_OVERRIDE_NV_PREDEFINED, //!< NV pre-defined timing (basically the PsF timings)
NV_TIMING_OVERRIDE_NV_PSF = NV_TIMING_OVERRIDE_NV_PREDEFINED,
NV_TIMING_OVERRIDE_NV_ASPR,
NV_TIMING_OVERRIDE_SDI, //!< Override for SDI timing
NV_TIMING_OVRRIDE_MAX,
}NV_TIMING_OVERRIDE;
#ifndef NV_TIMING_STRUCTS_DEFINED
#define NV_TIMING_STRUCTS_DEFINED
//***********************
// The Timing Structure
//***********************
//
//! \ingroup dispcontrol
//! NVIDIA-specific timing extras \n
//! Used in NV_TIMING.
typedef struct tagNV_TIMINGEXT
{
NvU32 flag; //!< Reserved for NVIDIA hardware-based enhancement, such as double-scan.
NvU16 rr; //!< Logical refresh rate to present
NvU32 rrx1k; //!< Physical vertical refresh rate in 0.001Hz
NvU32 aspect; //!< Display aspect ratio Hi(aspect):horizontal-aspect, Low(aspect):vertical-aspect
NvU16 rep; //!< Bit-wise pixel repetition factor: 0x1:no pixel repetition; 0x2:each pixel repeats twice horizontally,..
NvU32 status; //!< Timing standard
NvU8 name[40]; //!< Timing name
}NV_TIMINGEXT;
//! \ingroup dispcontrol
//!The very basic timing structure based on the VESA standard:
//! \code
//! |<----------------------------htotal--------------------------->|
//! ---------"active" video-------->|<-------blanking------>|<-----
//! |<-------hvisible-------->|<-hb->|<-hfp->|<-hsw->|<-hbp->|<-hb->|
//! --------- -+-------------------------+ | | | | |
//! A A | | | | | | |
//! : : | | | | | | |
//! : : | | | | | | |
//! :vertical| addressable video | | | | | |
//! : visible| | | | | | |
//! : : | | | | | | |
//! : : | | | | | | |
//! vertical V | | | | | | |
//! total --+-------------------------+ | | | | |
//! : vb border | | | | |
//! : -----------------------------------+ | | | |
//! : vfp front porch | | | |
//! : -------------------------------------------+ | | |
//! : vsw sync width | | |
//! : ---------------------------------------------------+ | |
//! : vbp back porch | |
//! : -----------------------------------------------------------+ |
//! V vb border |
//! ---------------------------------------------------------------------------+
//! \endcode
typedef struct _NV_TIMING
{
// VESA scan out timing parameters:
NvU16 HVisible; //!< horizontal visible
NvU16 HBorder; //!< horizontal border
NvU16 HFrontPorch; //!< horizontal front porch
NvU16 HSyncWidth; //!< horizontal sync width
NvU16 HTotal; //!< horizontal total
NvU8 HSyncPol; //!< horizontal sync polarity: 1-negative, 0-positive
NvU16 VVisible; //!< vertical visible
NvU16 VBorder; //!< vertical border
NvU16 VFrontPorch; //!< vertical front porch
NvU16 VSyncWidth; //!< vertical sync width
NvU16 VTotal; //!< vertical total
NvU8 VSyncPol; //!< vertical sync polarity: 1-negative, 0-positive
NvU16 interlaced; //!< 1-interlaced, 0-progressive
NvU32 pclk; //!< pixel clock in 10 kHz
//other timing related extras
NV_TIMINGEXT etc;
}NV_TIMING;
#endif //NV_TIMING_STRUCTS_DEFINED
//! \addtogroup dispcontrol
//! Timing-related constants
//! @{
#define NV_TIMING_H_SYNC_POSITIVE 0
#define NV_TIMING_H_SYNC_NEGATIVE 1
#define NV_TIMING_H_SYNC_DEFAULT NV_TIMING_H_SYNC_NEGATIVE
//
#define NV_TIMING_V_SYNC_POSITIVE 0
#define NV_TIMING_V_SYNC_NEGATIVE 1
#define NV_TIMING_V_SYNC_DEFAULT NV_TIMING_V_SYNC_POSITIVE
//
#define NV_TIMING_PROGRESSIVE 0
#define NV_TIMING_INTERLACED 1
#define NV_TIMING_INTERLACED_EXTRA_VBLANK_ON_FIELD2 1
#define NV_TIMING_INTERLACED_NO_EXTRA_VBLANK_ON_FIELD2 2
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_SetView
//
//! \fn NvAPI_SetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargetInfo, NV_TARGET_VIEW_MODE targetView)
//! This function lets the caller modify the target display arrangement of the selected source display handle in any nView mode.
//! It can also modify or extend the source display in Dualview mode.
//! \note Maps the selected source to the associated target Ids.
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 90
//!
//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with NvAPI_EnumNVidiaDisplayHandle().
//! \param [in] pTargetInfo Pointer to array of NV_VIEW_TARGET_INFO, specifying device properties in this view.
//! The first device entry in the array is the physical primary.
//! The device entry with the lowest source id is the desktop primary.
//! \param [in] targetCount Count of target devices specified in pTargetInfo.
//! \param [in] targetView Target view selected from NV_TARGET_VIEW_MODE.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dispcontrol
//! Used in NvAPI_SetView() and NvAPI_GetView()
typedef struct
{
NvU32 version; //!< (IN) structure version
NvU32 count; //!< (IN) target count
struct
{
NvU32 deviceMask; //!< (IN/OUT) Device mask
NvU32 sourceId; //!< (IN/OUT) Source ID - values will be based on the number of heads exposed per GPU.
NvU32 bPrimary:1; //!< (OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
//!< NvAPI_SetView automatically selects the first target in NV_VIEW_TARGET_INFO index 0 as the GPU's primary view.
NvU32 bInterlaced:1; //!< (IN/OUT) Indicates if the timing being used on this monitor is interlaced.
NvU32 bGDIPrimary:1; //!< (IN/OUT) Indicates if this is the desktop GDI primary.
NvU32 bForceModeSet:1;//!< (IN) Used only on Win7 and higher during a call to NvAPI_SetView(). Turns off optimization & forces OS to set supplied mode.
} target[NVAPI_MAX_VIEW_TARGET];
} NV_VIEW_TARGET_INFO;
//! \ingroup dispcontrol
#define NV_VIEW_TARGET_INFO_VER MAKE_NVAPI_VERSION(NV_VIEW_TARGET_INFO,2)
//! \ingroup dispcontrol
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.")
NVAPI_INTERFACE NvAPI_SetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargetInfo, NV_TARGET_VIEW_MODE targetView);
//! \ingroup dispcontrol
#define NVAPI_MAX_DISPLAY_PATH NVAPI_MAX_VIEW_TARGET
//! \ingroup dispcontrol
#define NVAPI_ADVANCED_MAX_DISPLAY_PATH NVAPI_ADVANCED_MAX_VIEW_TARGET
//! \ingroup dispcontrol
//! Used in NV_DISPLAY_PATH_INFO.
typedef struct
{
NvU32 deviceMask; //!< (IN) Device mask
NvU32 sourceId; //!< (IN) Values will be based on the number of heads exposed per GPU(0, 1?)
NvU32 bPrimary:1; //!< (IN/OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary.
//!< NvAPI_SetViewEx() automatically selects the first target in NV_DISPLAY_PATH_INFO index 0 as the GPU's primary view.
NV_GPU_CONNECTOR_TYPE connector; //!< (IN) Specify connector type. For TV only.
// source mode information
NvU32 width; //!< (IN) Width of the mode
NvU32 height; //!< (IN) Height of the mode
NvU32 depth; //!< (IN) Depth of the mode
NV_FORMAT colorFormat; //!< Color format if it needs to be specified. Not used now.
//rotation setting of the mode
NV_ROTATE rotation; //!< (IN) Rotation setting.
// the scaling mode
NV_SCALING scaling; //!< (IN) Scaling setting
// Timing info
NvU32 refreshRate; //!< (IN) Refresh rate of the mode
NvU32 interlaced:1; //!< (IN) Interlaced mode flag
NV_DISPLAY_TV_FORMAT tvFormat; //!< (IN) To choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
// Windows desktop position
NvU32 posx; //!< (IN/OUT) X-offset of this display on the Windows desktop
NvU32 posy; //!< (IN/OUT) Y-offset of this display on the Windows desktop
NvU32 bGDIPrimary:1; //!< (IN/OUT) Indicates if this is the desktop GDI primary.
NvU32 bForceModeSet:1;//!< (IN) Used only on Win7 and higher during a call to NvAPI_SetViewEx(). Turns off optimization & forces OS to set supplied mode.
NvU32 bFocusDisplay:1;//!< (IN) If set, this display path should have the focus after the GPU topology change
NvU32 gpuId:24; //!< (IN) the physical display/target Gpu id which is the owner of the scan out (for SLI multimon, display from the slave Gpu)
} NV_DISPLAY_PATH;
//! \ingroup dispcontrol
//! Used in NvAPI_SetViewEx() and NvAPI_GetViewEx().
typedef struct
{
NvU32 version; //!< (IN) Structure version
NvU32 count; //!< (IN) Path count
NV_DISPLAY_PATH path[NVAPI_MAX_DISPLAY_PATH];
} NV_DISPLAY_PATH_INFO_V3;
//! \ingroup dispcontrol
//! Used in NvAPI_SetViewEx() and NvAPI_GetViewEx().
typedef struct
{
NvU32 version; //!< (IN) Structure version
NvU32 count; //!< (IN) Path count
NV_DISPLAY_PATH path[NVAPI_ADVANCED_MAX_DISPLAY_PATH];
} NV_DISPLAY_PATH_INFO;
//! \addtogroup dispcontrol
//! Macro for constructing the version fields of NV_DISPLAY_PATH_INFO
//! @{
#define NV_DISPLAY_PATH_INFO_VER NV_DISPLAY_PATH_INFO_VER4
#define NV_DISPLAY_PATH_INFO_VER4 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,4)
#define NV_DISPLAY_PATH_INFO_VER3 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,3)
#define NV_DISPLAY_PATH_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,2)
#define NV_DISPLAY_PATH_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAY_PATH_INFO,1)
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_SetViewEx
//
//! \fn NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView)
//! This function lets caller to modify the display arrangement for selected source display handle in any of the nview modes.
//! It also allows to modify or extend the source display in dualview mode.
//! \note Maps the selected source to the associated target Ids.
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs cannot be enabled with this API.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 95
//!
//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with
//! NvAPI_EnumNVidiaDisplayHandle().
//! \param [in] pPathInfo Pointer to array of NV_VIEW_PATH_INFO, specifying device properties in this view.
//! The first device entry in the array is the physical primary.
//! The device entry with the lowest source id is the desktop primary.
//! \param [in] pathCount Count of paths specified in pPathInfo.
//! \param [in] displayView Display view selected from NV_TARGET_VIEW_MODE.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dispcontrol
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_SetDisplayConfig.")
NVAPI_INTERFACE NvAPI_SetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NV_TARGET_VIEW_MODE displayView);
///////////////////////////////////////////////////////////////////////////////
// SetDisplayConfig/GetDisplayConfig
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dispcontrol
typedef struct _NV_POSITION
{
NvS32 x;
NvS32 y;
} NV_POSITION;
//! \ingroup dispcontrol
typedef struct _NV_RESOLUTION
{
NvU32 width;
NvU32 height;
NvU32 colorDepth;
} NV_RESOLUTION;
//! \ingroup dispcontrol
typedef struct _NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1
{
NvU32 version;
// Rotation and Scaling
NV_ROTATE rotation; //!< (IN) rotation setting.
NV_SCALING scaling; //!< (IN) scaling setting.
// Refresh Rate
NvU32 refreshRate1K; //!< (IN) Non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored
//!< This is the value which driver reports to the OS.
// Flags
NvU32 interlaced:1; //!< (IN) Interlaced mode flag, ignored if refreshRate == 0
NvU32 primary:1; //!< (IN) Declares primary display in clone configuration. This is *NOT* GDI Primary.
//!< Only one target can be primary per source. If no primary is specified, the first
//!< target will automatically be primary.
#ifdef NV_PAN_AND_SCAN_DEFINED
NvU32 isPanAndScanTarget:1; //!< Whether on this target Pan and Scan is enabled or has to be enabled. Valid only
//!< when the target is part of clone topology.
#else
NvU32 reservedBit1:1;
#endif
NvU32 disableVirtualModeSupport:1;
NvU32 isPreferredUnscaledTarget:1;
NvU32 reserved:27;
// TV format information
NV_GPU_CONNECTOR_TYPE connector; //!< Specify connector type. For TV only, ignored if tvFormat == NV_DISPLAY_TV_FORMAT_NONE
NV_DISPLAY_TV_FORMAT tvFormat; //!< (IN) to choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE
//!< In case of NvAPI_DISP_GetDisplayConfig(), this field will indicate the currently applied TV format;
//!< if no TV format is applied, this field will have NV_DISPLAY_TV_FORMAT_NONE value.
//!< In case of NvAPI_DISP_SetDisplayConfig(), this field should only be set in case of TVs;
//!< for other displays this field will be ignored and resolution & refresh rate specified in input will be used to apply the TV format.
// Backend (raster) timing standard
NV_TIMING_OVERRIDE timingOverride; //!< Ignored if timingOverride == NV_TIMING_OVERRIDE_CURRENT
NV_TIMING timing; //!< Scan out timing, valid only if timingOverride == NV_TIMING_OVERRIDE_CUST
//!< The value NV_TIMING::NV_TIMINGEXT::rrx1k is obtained from the EDID. The driver may
//!< tweak this value for HDTV, stereo, etc., before reporting it to the OS.
} NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1;
//! \ingroup dispcontrol
typedef NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1 NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO;
//! \ingroup dispcontrol
#define NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_V1,1)
//! \ingroup dispcontrol
#define NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER1
//! \ingroup dispcontrol
typedef struct _NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1
{
NvU32 displayId; //!< Display ID
NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO* details; //!< May be NULL if no advanced settings are required. NULL for Non-NVIDIA Display.
} NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1;
//! \ingroup dispcontrol
typedef struct _NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2
{
NvU32 displayId; //!< Display ID
NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO* details; //!< May be NULL if no advanced settings are required
NvU32 targetId; //!< Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is ignored.
} NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2;
//! \ingroup dispcontrol
//! As version is not defined for this structure, we will be using version of NV_DISPLAYCONFIG_PATH_INFO
typedef NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2 NV_DISPLAYCONFIG_PATH_TARGET_INFO;
//! \ingroup dispcontrol
typedef enum _NV_DISPLAYCONFIG_SPANNING_ORIENTATION
{
NV_DISPLAYCONFIG_SPAN_NONE = 0,
NV_DISPLAYCONFIG_SPAN_HORIZONTAL = 1,
NV_DISPLAYCONFIG_SPAN_VERTICAL = 2,
} NV_DISPLAYCONFIG_SPANNING_ORIENTATION;
//! \ingroup dispcontrol
typedef struct _NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1
{
NV_RESOLUTION resolution;
NV_FORMAT colorFormat; //!< Ignored at present, must be NV_FORMAT_UNKNOWN (0)
NV_POSITION position; //!< Is all positions are 0 or invalid, displays will be automatically
//!< positioned from left to right with GDI Primary at 0,0, and all
//!< other displays in the order of the path array.
NV_DISPLAYCONFIG_SPANNING_ORIENTATION spanningOrientation; //!< Spanning is only supported on XP
NvU32 bGDIPrimary : 1;
NvU32 bSLIFocus : 1;
NvU32 reserved : 30; //!< Must be 0
} NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1;
//! \ingroup dispcontrol
typedef struct _NV_DISPLAYCONFIG_PATH_INFO_V1
{
NvU32 version;
NvU32 reserved_sourceId; //!< This field is reserved. There is ongoing debate if we need this field.
//!< Identifies sourceIds used by Windows. If all sourceIds are 0,
//!< these will be computed automatically.
NvU32 targetInfoCount; //!< Number of elements in targetInfo array
NV_DISPLAYCONFIG_PATH_TARGET_INFO_V1* targetInfo;
NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1* sourceModeInfo; //!< May be NULL if mode info is not important
} NV_DISPLAYCONFIG_PATH_INFO_V1;
//! \ingroup dispcontrol
//! This define is temporary and must be removed once DVS failure is fixed.
#define _NV_DISPLAYCONFIG_PATH_INFO_V2 _NV_DISPLAYCONFIG_PATH_INFO
//! \ingroup dispcontrol
typedef struct _NV_DISPLAYCONFIG_PATH_INFO_V2
{
NvU32 version;
union {
NvU32 sourceId; //!< Identifies sourceId used by Windows CCD. This can be optionally set.
NvU32 reserved_sourceId; //!< Only for compatibility
};
NvU32 targetInfoCount; //!< Number of elements in targetInfo array
NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2* targetInfo;
NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1* sourceModeInfo; //!< May be NULL if mode info is not important
NvU32 IsNonNVIDIAAdapter : 1; //!< True for non-NVIDIA adapter.
NvU32 reserved : 31; //!< Must be 0
void *pOSAdapterID; //!< Used by Non-NVIDIA adapter for pointer to OS Adapter of LUID
//!< type, type casted to void *.
} NV_DISPLAYCONFIG_PATH_INFO_V2;
//! \ingroup dispcontrol
#define NV_DISPLAYCONFIG_PATH_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_INFO_V1,1)
//! \ingroup dispcontrol
#define NV_DISPLAYCONFIG_PATH_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAYCONFIG_PATH_INFO_V2,2)
#ifndef NV_DISPLAYCONFIG_PATH_INFO_VER
typedef NV_DISPLAYCONFIG_PATH_INFO_V2 NV_DISPLAYCONFIG_PATH_INFO;
#define NV_DISPLAYCONFIG_PATH_INFO_VER NV_DISPLAYCONFIG_PATH_INFO_VER2
typedef NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1 NV_DISPLAYCONFIG_SOURCE_MODE_INFO;
#endif
//! \ingroup dispcontrol
typedef enum _NV_DISPLAYCONFIG_FLAGS
{
NV_DISPLAYCONFIG_VALIDATE_ONLY = 0x00000001,
NV_DISPLAYCONFIG_SAVE_TO_PERSISTENCE = 0x00000002,
NV_DISPLAYCONFIG_DRIVER_RELOAD_ALLOWED = 0x00000004, //!< Driver reload is permitted if necessary
NV_DISPLAYCONFIG_FORCE_MODE_ENUMERATION = 0x00000008, //!< Refresh OS mode list.
} NV_DISPLAYCONFIG_FLAGS;
#define NVAPI_UNICODE_STRING_MAX 2048
#define NVAPI_BINARY_DATA_MAX 4096
typedef NvU16 NvAPI_UnicodeString[NVAPI_UNICODE_STRING_MAX];
typedef const NvU16 *NvAPI_LPCWSTR;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetDisplayDriverVersion
//! \fn NvAPI_GetDisplayDriverVersion(NvDisplayHandle hNvDisplay, NV_DISPLAY_DRIVER_VERSION *pVersion)
//! This function returns a struct that describes aspects of the display driver
//! build.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_SYS_GetDriverAndBranchVersion.
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 80
//!
//! \param [in] hNvDisplay NVIDIA display handle.
//! \param [out] pVersion Pointer to NV_DISPLAY_DRIVER_VERSION struc
//!
//! \retval NVAPI_ERROR
//! \retval NVAPI_OK
///////////////////////////////////////////////////////////////////////////////
//! \ingroup driverapi
//! Used in NvAPI_GetDisplayDriverVersion()
typedef struct
{
NvU32 version; // Structure version
NvU32 drvVersion;
NvU32 bldChangeListNum;
NvAPI_ShortString szBuildBranchString;
NvAPI_ShortString szAdapterString;
} NV_DISPLAY_DRIVER_VERSION;
//! \ingroup driverapi
#define NV_DISPLAY_DRIVER_VERSION_VER MAKE_NVAPI_VERSION(NV_DISPLAY_DRIVER_VERSION,1)
//! \ingroup driverapi
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_SYS_GetDriverAndBranchVersion.")
NVAPI_INTERFACE NvAPI_GetDisplayDriverVersion(NvDisplayHandle hNvDisplay, NV_DISPLAY_DRIVER_VERSION *pVersion);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_OGL_ExpertModeSet[Get]
//
//! \name NvAPI_OGL_ExpertModeSet[Get] Functions
//@{
//! This function configures OpenGL Expert Mode, an API usage feedback and
//! advice reporting mechanism. The effects of this call are
//! applied only to the current context, and are reset to the
//! defaults when the context is destroyed.
//!
//! \note This feature is valid at runtime only when GLExpert
//! functionality has been built into the OpenGL driver
//! installed on the system. All Windows Vista OpenGL
//! drivers provided by NVIDIA have this instrumentation
//! included by default. Windows XP, however, requires a
//! special display driver available with the NVIDIA
//! PerfSDK found at developer.nvidia.com.
//!
//! \note These functions are valid only for the current OpenGL
//! context. Calling these functions prior to creating a
//! context and calling MakeCurrent with it will result
//! in errors and undefined behavior.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \param expertDetailMask Mask made up of NVAPI_OGLEXPERT_DETAIL bits,
//! this parameter specifies the detail level in
//! the feedback stream.
//!
//! \param expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits,
//! this parameter specifies the areas of
//! functional interest.
//!
//! \param expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
//! this parameter specifies the feedback output
//! location.
//!
//! \param expertCallback Used in conjunction with OUTPUT_TO_CALLBACK,
//! this is a simple callback function the user
//! may use to obtain the feedback stream. The
//! function will be called once per fully
//! qualified feedback stream extry.
//!
//! \retval NVAPI_API_NOT_INTIALIZED NVAPI not initialized
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU found
//! \retval NVAPI_OPENGL_CONTEXT_NOT_CURRENT No NVIDIA OpenGL context
//! which supports GLExpert
//! has been made current
//! \retval NVAPI_ERROR OpenGL driver failed to load properly
//! \retval NVAPI_OK Success
//
///////////////////////////////////////////////////////////////////////////////
//! \addtogroup oglapi
//! @{
#define NVAPI_OGLEXPERT_DETAIL_NONE 0x00000000
#define NVAPI_OGLEXPERT_DETAIL_ERROR 0x00000001
#define NVAPI_OGLEXPERT_DETAIL_SWFALLBACK 0x00000002
#define NVAPI_OGLEXPERT_DETAIL_BASIC_INFO 0x00000004
#define NVAPI_OGLEXPERT_DETAIL_DETAILED_INFO 0x00000008
#define NVAPI_OGLEXPERT_DETAIL_PERFORMANCE_WARNING 0x00000010
#define NVAPI_OGLEXPERT_DETAIL_QUALITY_WARNING 0x00000020
#define NVAPI_OGLEXPERT_DETAIL_USAGE_WARNING 0x00000040
#define NVAPI_OGLEXPERT_DETAIL_ALL 0xFFFFFFFF
#define NVAPI_OGLEXPERT_REPORT_NONE 0x00000000
#define NVAPI_OGLEXPERT_REPORT_ERROR 0x00000001
#define NVAPI_OGLEXPERT_REPORT_SWFALLBACK 0x00000002
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_VERTEX 0x00000004
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_GEOMETRY 0x00000008
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_XFB 0x00000010
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_RASTER 0x00000020
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAGMENT 0x00000040
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_ROP 0x00000080
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_FRAMEBUFFER 0x00000100
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_PIXEL 0x00000200
#define NVAPI_OGLEXPERT_REPORT_PIPELINE_TEXTURE 0x00000400
#define NVAPI_OGLEXPERT_REPORT_OBJECT_BUFFEROBJECT 0x00000800
#define NVAPI_OGLEXPERT_REPORT_OBJECT_TEXTURE 0x00001000
#define NVAPI_OGLEXPERT_REPORT_OBJECT_PROGRAM 0x00002000
#define NVAPI_OGLEXPERT_REPORT_OBJECT_FBO 0x00004000
#define NVAPI_OGLEXPERT_REPORT_FEATURE_SLI 0x00008000
#define NVAPI_OGLEXPERT_REPORT_ALL 0xFFFFFFFF
#define NVAPI_OGLEXPERT_OUTPUT_TO_NONE 0x00000000
#define NVAPI_OGLEXPERT_OUTPUT_TO_CONSOLE 0x00000001
#define NVAPI_OGLEXPERT_OUTPUT_TO_DEBUGGER 0x00000004
#define NVAPI_OGLEXPERT_OUTPUT_TO_CALLBACK 0x00000008
#define NVAPI_OGLEXPERT_OUTPUT_TO_ALL 0xFFFFFFFF
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION TYPE: NVAPI_OGLEXPERT_CALLBACK
//
//! DESCRIPTION: Used in conjunction with OUTPUT_TO_CALLBACK, this is a simple
//! callback function the user may use to obtain the feedback
//! stream. The function will be called once per fully qualified
//! feedback stream entry.
//!
//! \param categoryId Contains the bit from the NVAPI_OGLEXPERT_REPORT
//! mask that corresponds to the current message
//! \param messageId Unique ID for the current message
//! \param detailLevel Contains the bit from the NVAPI_OGLEXPERT_DETAIL
//! mask that corresponds to the current message
//! \param objectId Unique ID of the object that corresponds to the
//! current message
//! \param messageStr Text string from the current message
//!
//! \ingroup oglapi
///////////////////////////////////////////////////////////////////////////////
typedef void (* NVAPI_OGLEXPERT_CALLBACK) (unsigned int categoryId, unsigned int messageId, unsigned int detailLevel, int objectId, const char *messageStr);
//! \ingroup oglapi
//! SUPPORTED OS: Windows XP and higher
//!
NVAPI_INTERFACE NvAPI_OGL_ExpertModeSet(NvU32 expertDetailLevel,
NvU32 expertReportMask,
NvU32 expertOutputMask,
NVAPI_OGLEXPERT_CALLBACK expertCallback);
//! \addtogroup oglapi
//! SUPPORTED OS: Windows XP and higher
//!
NVAPI_INTERFACE NvAPI_OGL_ExpertModeGet(NvU32 *pExpertDetailLevel,
NvU32 *pExpertReportMask,
NvU32 *pExpertOutputMask,
NVAPI_OGLEXPERT_CALLBACK *pExpertCallback);
//@}
///////////////////////////////////////////////////////////////////////////////
//
//! \name NvAPI_OGL_ExpertModeDefaultsSet[Get] Functions
//!
//@{
//! This function configures OpenGL Expert Mode global defaults. These settings
//! apply to any OpenGL application which starts up after these
//! values are applied (i.e. these settings *do not* apply to
//! currently running applications).
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \param expertDetailLevel Value which specifies the detail level in
//! the feedback stream. This is a mask made up
//! of NVAPI_OGLEXPERT_LEVEL bits.
//!
//! \param expertReportMask Mask made up of NVAPI_OGLEXPERT_REPORT bits,
//! this parameter specifies the areas of
//! functional interest.
//!
//! \param expertOutputMask Mask made up of NVAPI_OGLEXPERT_OUTPUT bits,
//! this parameter specifies the feedback output
//! location. Note that using OUTPUT_TO_CALLBACK
//! here is meaningless and has no effect, but
//! using it will not cause an error.
//!
//! \return ::NVAPI_ERROR or ::NVAPI_OK
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup oglapi
//! SUPPORTED OS: Windows XP and higher
//!
NVAPI_INTERFACE NvAPI_OGL_ExpertModeDefaultsSet(NvU32 expertDetailLevel,
NvU32 expertReportMask,
NvU32 expertOutputMask);
//! \addtogroup oglapi
//! SUPPORTED OS: Windows XP and higher
//!
NVAPI_INTERFACE NvAPI_OGL_ExpertModeDefaultsGet(NvU32 *pExpertDetailLevel,
NvU32 *pExpertReportMask,
NvU32 *pExpertOutputMask);
//@}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumTCCPhysicalGPUs
//
//! This function returns an array of physical GPU handles that are in TCC Mode.
//! Each handle represents a physical GPU present in the system in TCC Mode.
//! That GPU may not be visible to the OS directly.
//!
//! The array nvGPUHandle will be filled with physical GPU handle values. The returned
//! gpuCount determines how many entries in the array are valid.
//!
//! NOTE: Handles enumerated by this API are only valid for NvAPIs that are tagged as TCC_SUPPORTED
//! If handle is passed to any other API, it will fail with NVAPI_INVALID_HANDLE
//!
//! For WDDM GPU handles please use NvAPI_EnumPhysicalGPUs()
//!
//! SUPPORTED OS: Windows Vista and higher, Mac OS X
//!
//!
//!
//! \param [out] nvGPUHandle Physical GPU array that will contain all TCC Physical GPUs
//! \param [out] pGpuCount count represent the number of valid entries in nvGPUHandle
//!
//!
//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_EnumTCCPhysicalGPUs( NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumLogicalGPUs
//
//! This function returns an array of logical GPU handles.
//!
//! Each handle represents one or more GPUs acting in concert as a single graphics device.
//!
//! At least one GPU must be present in the system and running an NVIDIA display driver.
//!
//! The array nvGPUHandle will be filled with logical GPU handle values. The returned
//! gpuCount determines how many entries in the array are valid.
//!
//! \note All logical GPUs handles get invalidated on a GPU topology change, so the calling
//! application is required to renum the logical GPU handles to get latest physical handle
//! mapping after every GPU topology change activated by a call to NvAPI_SetGpuTopologies().
//!
//! To detect if SLI rendering is enabled, use NvAPI_D3D_GetCurrentSLIState().
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT nvGPUHandle or pGpuCount is NULL
//! \retval NVAPI_OK One or more handles were returned
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_EnumLogicalGPUs(NvLogicalGpuHandle nvGPUHandle[NVAPI_MAX_LOGICAL_GPUS], NvU32 *pGpuCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromDisplay
//
//! This function returns an array of physical GPU handles associated with the specified display.
//!
//! At least one GPU must be present in the system and running an NVIDIA display driver.
//!
//! The array nvGPUHandle will be filled with physical GPU handle values. The returned
//! gpuCount determines how many entries in the array are valid.
//!
//! If the display corresponds to more than one physical GPU, the first GPU returned
//! is the one with the attached active output.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT hNvDisp is not valid; nvGPUHandle or pGpuCount is NULL
//! \retval NVAPI_OK One or more handles were returned
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND no NVIDIA GPU driving a display was found
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetPhysicalGPUsFromDisplay(NvDisplayHandle hNvDisp, NvPhysicalGpuHandle nvGPUHandle[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetPhysicalGPUFromUnAttachedDisplay
//
//! This function returns a physical GPU handle associated with the specified unattached display.
//! The source GPU is a physical render GPU which renders the frame buffer but may or may not drive the scan out.
//!
//! At least one GPU must be present in the system and running an NVIDIA display driver.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT hNvUnAttachedDisp is not valid or pPhysicalGpu is NULL.
//! \retval NVAPI_OK One or more handles were returned
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetPhysicalGPUFromUnAttachedDisplay(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvPhysicalGpuHandle *pPhysicalGpu);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetLogicalGPUFromDisplay
//
//! This function returns the logical GPU handle associated with the specified display.
//! At least one GPU must be present in the system and running an NVIDIA display driver.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT hNvDisp is not valid; pLogicalGPU is NULL
//! \retval NVAPI_OK One or more handles were returned
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetLogicalGPUFromDisplay(NvDisplayHandle hNvDisp, NvLogicalGpuHandle *pLogicalGPU);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetLogicalGPUFromPhysicalGPU
//
//! This function returns the logical GPU handle associated with specified physical GPU handle.
//! At least one GPU must be present in the system and running an NVIDIA display driver.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGPU is not valid; pLogicalGPU is NULL
//! \retval NVAPI_OK One or more handles were returned
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetLogicalGPUFromPhysicalGPU(NvPhysicalGpuHandle hPhysicalGPU, NvLogicalGpuHandle *pLogicalGPU);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetPhysicalGPUsFromLogicalGPU
//
//! This function returns the physical GPU handles associated with the specified logical GPU handle.
//! At least one GPU must be present in the system and running an NVIDIA display driver.
//!
//! The array hPhysicalGPU will be filled with physical GPU handle values. The returned
//! gpuCount determines how many entries in the array are valid.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT hLogicalGPU is not valid; hPhysicalGPU is NULL
//! \retval NVAPI_OK One or more handles were returned
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_LOGICAL_GPU_HANDLE hLogicalGPU was not a logical GPU handle
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetPhysicalGPUsFromLogicalGPU(NvLogicalGpuHandle hLogicalGPU,NvPhysicalGpuHandle hPhysicalGPU[NVAPI_MAX_PHYSICAL_GPUS], NvU32 *pGpuCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetShaderSubPipeCount
//
//! DESCRIPTION: This function retrieves the number of Shader SubPipes on the GPU
//! On newer architectures, this corresponds to the number of SM units
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 170
//!
//! RETURN STATUS: NVAPI_INVALID_ARGUMENT: pCount is NULL
//! NVAPI_OK: *pCount is set
//! NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//! NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetShaderSubPipeCount(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetGpuCoreCount
//
//! DESCRIPTION: Retrieves the total number of cores defined for a GPU.
//! Returns 0 on architectures that don't define GPU cores.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \retval ::NVAPI_INVALID_ARGUMENT pCount is NULL
//! \retval ::NVAPI_OK *pCount is set
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND no NVIDIA GPU driving a display was found
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
//! \retval ::NVAPI_NOT_SUPPORTED API call is not supported on current architecture
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetGpuCoreCount(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetAllOutputs
//
//! This function returns set of all GPU-output identifiers as a bitmask.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetAllDisplayIds.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 85
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetAllDisplayIds.")
NVAPI_INTERFACE NvAPI_GPU_GetAllOutputs(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pOutputsMask);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputs
//
//! This function is the same as NvAPI_GPU_GetAllOutputs() but returns only the set of GPU output
//! identifiers that are connected to display devices.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
NVAPI_INTERFACE NvAPI_GPU_GetConnectedOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputs
//
//! DESCRIPTION: This function is the same as NvAPI_GPU_GetConnectedOutputs() but returns only the set of GPU-output
//! identifiers that can be selected in an SLI configuration.
//! NOTE: This function matches NvAPI_GPU_GetConnectedOutputs()
//! - On systems which are not SLI capable.
//! - If the queried GPU is not part of a valid SLI group.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 170
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
NVAPI_INTERFACE NvAPI_GPU_GetConnectedSLIOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
//! \ingroup gpu
typedef enum
{
NV_MONITOR_CONN_TYPE_UNINITIALIZED = 0,
NV_MONITOR_CONN_TYPE_VGA,
NV_MONITOR_CONN_TYPE_COMPONENT,
NV_MONITOR_CONN_TYPE_SVIDEO,
NV_MONITOR_CONN_TYPE_HDMI,
NV_MONITOR_CONN_TYPE_DVI,
NV_MONITOR_CONN_TYPE_LVDS,
NV_MONITOR_CONN_TYPE_DP,
NV_MONITOR_CONN_TYPE_COMPOSITE,
NV_MONITOR_CONN_TYPE_UNKNOWN = -1
} NV_MONITOR_CONN_TYPE;
//! \addtogroup gpu
//! @{
#define NV_GPU_CONNECTED_IDS_FLAG_UNCACHED NV_BIT(0) //!< Get uncached connected devices
#define NV_GPU_CONNECTED_IDS_FLAG_SLI NV_BIT(1) //!< Get devices such that those can be selected in an SLI configuration
#define NV_GPU_CONNECTED_IDS_FLAG_LIDSTATE NV_BIT(2) //!< Get devices such that to reflect the Lid State
#define NV_GPU_CONNECTED_IDS_FLAG_FAKE NV_BIT(3) //!< Get devices that includes the fake connected monitors
#define NV_GPU_CONNECTED_IDS_FLAG_EXCLUDE_MST NV_BIT(4) //!< Excludes devices that are part of the multi stream topology.
//! @}
//! \ingroup gpu
typedef struct _NV_GPU_DISPLAYIDS
{
NvU32 version;
NV_MONITOR_CONN_TYPE connectorType; //!< out: vga, tv, dvi, hdmi and dp. This is reserved for future use and clients should not rely on this information. Instead get the
//!< GPU connector type from NvAPI_GPU_GetConnectorInfo/NvAPI_GPU_GetConnectorInfoEx
NvU32 displayId; //!< this is a unique identifier for each device
NvU32 isDynamic:1; //!< if bit is set then this display is part of MST topology and it's a dynamic
NvU32 isMultiStreamRootNode:1; //!< if bit is set then this displayID belongs to a multi stream enabled connector(root node). Note that when multi stream is enabled and
//!< a single multi stream capable monitor is connected to it, the monitor will share the display id with the RootNode.
//!< When there is more than one monitor connected in a multi stream topology, then the root node will have a separate displayId.
NvU32 isActive:1; //!< if bit is set then this display is being actively driven
NvU32 isCluster:1; //!< if bit is set then this display is the representative display
NvU32 isOSVisible:1; //!< if bit is set, then this display is reported to the OS
NvU32 isWFD:1; //!< if bit is set, then this display is wireless
NvU32 isConnected:1; //!< if bit is set, then this display is connected
NvU32 reservedInternal:10; //!< Do not use
NvU32 isPhysicallyConnected:1; //!< if bit is set, then this display is a phycially connected display; Valid only when isConnected bit is set
NvU32 reserved: 14; //!< must be zero
} NV_GPU_DISPLAYIDS;
//! \ingroup gpu
//! Macro for constructing the version field of ::_NV_GPU_DISPLAYIDS
#define NV_GPU_DISPLAYIDS_VER1 MAKE_NVAPI_VERSION(NV_GPU_DISPLAYIDS,1)
#define NV_GPU_DISPLAYIDS_VER2 MAKE_NVAPI_VERSION(NV_GPU_DISPLAYIDS,3)
#define NV_GPU_DISPLAYIDS_VER NV_GPU_DISPLAYIDS_VER2
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedDisplayIds
//
//! \code
//! DESCRIPTION: Due to space limitation NvAPI_GPU_GetConnectedOutputs can return maximum 32 devices, but
//! this is no longer true for DPMST. NvAPI_GPU_GetConnectedDisplayIds will return all
//! the connected display devices in the form of displayIds for the associated hPhysicalGpu.
//! This function can accept set of flags to request cached, uncached, sli and lid to get the connected devices.
//! Default value for flags will be cached .
//! HOW TO USE: 1) for each PhysicalGpu, make a call to get the number of connected displayId's
//! using NvAPI_GPU_GetConnectedDisplayIds by passing the pDisplayIds as NULL
//! On call success:
//! 2) If pDisplayIdCount is greater than 0, allocate memory based on pDisplayIdCount. Then make a call NvAPI_GPU_GetConnectedDisplayIds to populate DisplayIds.
//! However, if pDisplayIdCount is 0, do not make this call.
//! SUPPORTED OS: Windows XP and higher
//!
//! PARAMETERS: hPhysicalGpu (IN) - GPU selection
//! flags (IN) - One or more defines from NV_GPU_CONNECTED_IDS_FLAG_* as valid flags.
//! pDisplayIds (IN/OUT) - Pointer to an NV_GPU_DISPLAYIDS struct, each entry represents a one displayID and its attributes
//! pDisplayIdCount(OUT)- Number of displayId's.
//!
//! RETURN STATUS: NVAPI_INVALID_ARGUMENT: hPhysicalGpu or pDisplayIds or pDisplayIdCount is NULL
//! NVAPI_OK: *pDisplayIds contains a set of GPU-output identifiers
//! NVAPI_NVIDIA_DEVICE_NOT_FOUND: no NVIDIA GPU driving a display was found
//! NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//! \endcode
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetConnectedDisplayIds(__in NvPhysicalGpuHandle hPhysicalGpu, __inout_ecount_part_opt(*pDisplayIdCount, *pDisplayIdCount) NV_GPU_DISPLAYIDS* pDisplayIds, __inout NvU32* pDisplayIdCount, __in NvU32 flags);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetAllDisplayIds
//
//! DESCRIPTION: This API returns display IDs for all possible outputs on the GPU.
//! For DPMST connector, it will return display IDs for all the video sinks in the topology. \n
//! HOW TO USE: 1. The first call should be made to get the all display ID count. To get the display ID count, send in \n
//! a) hPhysicalGpu - a valid GPU handle(enumerated using NvAPI_EnumPhysicalGPUs()) as input, \n
//! b) pDisplayIds - NULL, as we just want to get the display ID count. \n
//! c) pDisplayIdCount - a valid pointer to NvU32, whose value is set to ZERO. \n
//! If all parameters are correct and this call is successful, this call will return the display ID's count. \n
//! 2. To get the display ID array, make the second call to NvAPI_GPU_GetAllDisplayIds() with \n
//! a) hPhysicalGpu - should be same value which was sent in first call, \n
//! b) pDisplayIds - pointer to the display ID array allocated by caller based on display ID count, \n
//! eg. malloc(sizeof(NV_GPU_DISPLAYIDS) * pDisplayIdCount). \n
//! c) pDisplayIdCount - a valid pointer to NvU32. This indicates for how many display IDs \n
//! the memory is allocated(pDisplayIds) by the caller. \n
//! If all parameters are correct and this call is successful, this call will return the display ID array and actual
//! display ID count (which was obtained in the first call to NvAPI_GPU_GetAllDisplayIds). If the input display ID count is
//! less than the actual display ID count, it will overwrite the input and give the pDisplayIdCount as actual count and the
//! API will return NVAPI_INSUFFICIENT_BUFFER.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hPhysicalGpu GPU selection.
//! \param [in,out] DisplayIds Pointer to an array of NV_GPU_DISPLAYIDS structures, each entry represents one displayID
//! and its attributes.
//! \param [in,out] pDisplayIdCount As input, this parameter indicates the number of display's id's for which caller has
//! allocated the memory. As output, it will return the actual number of display IDs.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \retval NVAPI_INSUFFICIENT_BUFFER When the input buffer(pDisplayIds) is less than the actual number of display IDs, this API
//! will return NVAPI_INSUFFICIENT_BUFFER.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetAllDisplayIds(__in NvPhysicalGpuHandle hPhysicalGpu, __inout_ecount_part_opt(*pDisplayIdCount, *pDisplayIdCount) NV_GPU_DISPLAYIDS* pDisplayIds, __inout NvU32* pDisplayIdCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedOutputsWithLidState
//
//! This function is similar to NvAPI_GPU_GetConnectedOutputs(), and returns the connected display identifiers that are connected
//! as an output mask but unlike NvAPI_GPU_GetConnectedOutputs() this API "always" reflects the Lid State in the output mask.
//! Thus if you expect the LID close state to be available in the connection mask use this API.
//! - If LID is closed then this API will remove the LID panel from the connected display identifiers.
//! - If LID is open then this API will reflect the LID panel in the connected display identifiers.
//!
//! \note This API should be used on notebook systems and on systems where the LID state is required in the connection
//! output mask. On desktop systems the returned identifiers will match NvAPI_GPU_GetConnectedOutputs().
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 95
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
NVAPI_INTERFACE NvAPI_GPU_GetConnectedOutputsWithLidState(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetConnectedSLIOutputsWithLidState
//
//! DESCRIPTION: This function is the same as NvAPI_GPU_GetConnectedOutputsWithLidState() but returns only the set
//! of GPU-output identifiers that can be selected in an SLI configuration. With SLI disabled,
//! this function matches NvAPI_GPU_GetConnectedOutputsWithLidState().
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 170
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_GPU_GetConnectedDisplayIds.")
NVAPI_INTERFACE NvAPI_GPU_GetConnectedSLIOutputsWithLidState(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetSystemType
//
//! \fn NvAPI_GPU_GetSystemType(NvPhysicalGpuHandle hPhysicalGpu, NV_SYSTEM_TYPE *pSystemType)
//! This function identifies whether the GPU is a notebook GPU or a desktop GPU.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 95
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL
//! \retval NVAPI_OK *pSystemType contains the GPU system type
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpu
//! Used in NvAPI_GPU_GetSystemType()
typedef enum
{
NV_SYSTEM_TYPE_UNKNOWN = 0,
NV_SYSTEM_TYPE_LAPTOP = 1,
NV_SYSTEM_TYPE_DESKTOP = 2,
} NV_SYSTEM_TYPE;
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_GetSystemType(NvPhysicalGpuHandle hPhysicalGpu, NV_SYSTEM_TYPE *pSystemType);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetActiveOutputs
//
//! This function is the same as NvAPI_GPU_GetAllOutputs but returns only the set of GPU output
//! identifiers that are actively driving display devices.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 85
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pOutputsMask is NULL.
//! \retval NVAPI_OK *pOutputsMask contains a set of GPU-output identifiers.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetActiveOutputs(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pOutputsMask);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_SetEDID
//
//! Thus function sets the EDID data for the specified GPU handle and connection bit mask.
//! User can either send (Gpu handle & output id) or only display Id in variable displayOutputId parameter & hPhysicalGpu parameter can be default handle (0).
//! \note The EDID will be cached across the boot session and will be enumerated to the OS in this call.
//! To remove the EDID set sizeofEDID to zero.
//! OS and NVAPI connection status APIs will reflect the newly set or removed EDID dynamically.
//!
//! This feature will NOT be supported on the following boards:
//! - GeForce
//! - Quadro VX
//! - Tesla
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 100
//!
//! \retval NVAPI_INVALID_ARGUMENT pEDID is NULL; displayOutputId has 0 or > 1 bits set
//! \retval NVAPI_OK *pEDID data was applied to the requested displayOutputId.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle.
//! \retval NVAPI_NOT_SUPPORTED For the above mentioned GPUs
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_SetEDID(NvPhysicalGpuHandle hPhysicalGpu, NvU32 displayOutputId, NV_EDID *pEDID);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetOutputType
//
//! \fn NvAPI_GPU_GetOutputType(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NV_GPU_OUTPUT_TYPE *pOutputType)
//! This function returns the output type. User can either specify both 'physical GPU handle and outputId (exactly 1 bit set - see \ref handles)' or
//! a valid displayId in the outputId parameter.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \Version Earliest supported ForceWare version: 82.61
//!
//! \retval NVAPI_INVALID_ARGUMENT outputId, pOutputType is NULL; or if outputId parameter is not displayId and either it has > 1 bit set or hPhysicalGpu is NULL.
//! \retval NVAPI_OK *pOutputType contains a NvGpuOutputType value
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpu
//! used in NvAPI_GPU_GetOutputType()
typedef enum _NV_GPU_OUTPUT_TYPE
{
NVAPI_GPU_OUTPUT_UNKNOWN = 0,
NVAPI_GPU_OUTPUT_CRT = 1, //!< CRT display device
NVAPI_GPU_OUTPUT_DFP = 2, //!< Digital Flat Panel display device
NVAPI_GPU_OUTPUT_TV = 3, //!< TV display device
} NV_GPU_OUTPUT_TYPE;
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_GetOutputType(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NV_GPU_OUTPUT_TYPE *pOutputType);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_ValidateOutputCombination
//
//! This function determines if a set of GPU outputs can be active
//! simultaneously. While a GPU may have <n> outputs, typically they cannot
//! all be active at the same time due to internal resource sharing.
//!
//! Given a physical GPU handle and a mask of candidate outputs, this call
//! will return NVAPI_OK if all of the specified outputs can be driven
//! simultaneously. It will return NVAPI_INVALID_COMBINATION if they cannot.
//!
//! Use NvAPI_GPU_GetAllOutputs() to determine which outputs are candidates.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 85
//!
//! \retval NVAPI_OK Combination of outputs in outputsMask are valid (can be active simultaneously).
//! \retval NVAPI_INVALID_COMBINATION Combination of outputs in outputsMask are NOT valid.
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or outputsMask does not have at least 2 bits set.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_ValidateOutputCombination(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputsMask);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetFullName
//
//! This function retrieves the full GPU name as an ASCII string - for example, "Quadro FX 1400".
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 90
//!
//! \return NVAPI_ERROR or NVAPI_OK
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetFullName(NvPhysicalGpuHandle hPhysicalGpu, NvAPI_ShortString szName);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetPCIIdentifiers
//
//! This function returns the PCI identifiers associated with this GPU.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 90
//!
//! \param DeviceId The internal PCI device identifier for the GPU.
//! \param SubSystemId The internal PCI subsystem identifier for the GPU.
//! \param RevisionId The internal PCI device-specific revision identifier for the GPU.
//! \param ExtDeviceId The external PCI device identifier for the GPU.
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or an argument is NULL
//! \retval NVAPI_OK Arguments are populated with PCI identifiers
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetPCIIdentifiers(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pDeviceId,NvU32 *pSubSystemId,NvU32 *pRevisionId,NvU32 *pExtDeviceId);
//! \ingroup gpu
//! Used in NvAPI_GPU_GetGPUType().
typedef enum _NV_GPU_TYPE
{
NV_SYSTEM_TYPE_GPU_UNKNOWN = 0,
NV_SYSTEM_TYPE_IGPU = 1, //!< Integrated GPU
NV_SYSTEM_TYPE_DGPU = 2, //!< Discrete GPU
} NV_GPU_TYPE;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetGPUType
//
//! DESCRIPTION: This function returns the GPU type (integrated or discrete).
//! See ::NV_GPU_TYPE.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 173
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu
//! \retval NVAPI_OK *pGpuType contains the GPU type
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE: hPhysicalGpu was not a physical GPU handle
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetGPUType(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_TYPE *pGpuType);
//! \ingroup gpu
//! Used in NvAPI_GPU_GetBusType()
typedef enum _NV_GPU_BUS_TYPE
{
NVAPI_GPU_BUS_TYPE_UNDEFINED = 0,
NVAPI_GPU_BUS_TYPE_PCI = 1,
NVAPI_GPU_BUS_TYPE_AGP = 2,
NVAPI_GPU_BUS_TYPE_PCI_EXPRESS = 3,
NVAPI_GPU_BUS_TYPE_FPCI = 4,
NVAPI_GPU_BUS_TYPE_AXI = 5,
} NV_GPU_BUS_TYPE;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetBusType
//
//! This function returns the type of bus associated with this GPU.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 90
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusType is NULL.
//! \retval NVAPI_OK *pBusType contains bus identifier.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetBusType(NvPhysicalGpuHandle hPhysicalGpu,NV_GPU_BUS_TYPE *pBusType);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetBusId
//
//! DESCRIPTION: Returns the ID of the bus associated with this GPU.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 167
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusId is NULL.
//! \retval NVAPI_OK *pBusId contains the bus ID.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetBusId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pBusId);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetBusSlotId
//
//! DESCRIPTION: Returns the ID of the bus slot associated with this GPU.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 167
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBusSlotId is NULL.
//! \retval NVAPI_OK *pBusSlotId contains the bus slot ID.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetBusSlotId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pBusSlotId);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetIRQ
//
//! This function returns the interrupt number associated with this GPU.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pIRQ is NULL.
//! \retval NVAPI_OK *pIRQ contains interrupt number.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetIRQ(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pIRQ);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetVbiosRevision
//
//! This function returns the revision of the video BIOS associated with this GPU.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBiosRevision is NULL.
//! \retval NVAPI_OK *pBiosRevision contains revision number.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetVbiosRevision(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pBiosRevision);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetVbiosOEMRevision
//
//! This function returns the OEM revision of the video BIOS associated with this GPU.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu or pBiosRevision is NULL
//! \retval NVAPI_OK *pBiosRevision contains revision number
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetVbiosOEMRevision(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pBiosRevision);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetVbiosVersionString
//
//! This function returns the full video BIOS version string in the form of xx.xx.xx.xx.yy where
//! - xx numbers come from NvAPI_GPU_GetVbiosRevision() and
//! - yy comes from NvAPI_GPU_GetVbiosOEMRevision().
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT hPhysicalGpu is NULL.
//! \retval NVAPI_OK szBiosRevision contains version string.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetVbiosVersionString(NvPhysicalGpuHandle hPhysicalGpu,NvAPI_ShortString szBiosRevision);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetAGPAperture
//
//! This function returns the AGP aperture in megabytes.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL.
//! \retval NVAPI_OK Call successful.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetAGPAperture(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetCurrentAGPRate
//
//! This function returns the current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.).
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT pRate is NULL.
//! \retval NVAPI_OK Call successful.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetCurrentAGPRate(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pRate);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetCurrentPCIEDownstreamWidth
//
//! This function returns the number of PCIE lanes being used for the PCIE interface
//! downstream from the GPU.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT pWidth is NULL.
//! \retval NVAPI_OK Call successful.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetCurrentPCIEDownstreamWidth(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pWidth);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetPhysicalFrameBufferSize
//
//! This function returns the physical size of framebuffer in KB. This does NOT include any
//! system RAM that may be dedicated for use by the GPU.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL
//! \retval NVAPI_OK Call successful
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetPhysicalFrameBufferSize(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetVirtualFrameBufferSize
//
//! This function returns the virtual size of framebuffer in KB. This includes the physical RAM plus any
//! system RAM that has been dedicated for use by the GPU.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 90
//!
//! \retval NVAPI_INVALID_ARGUMENT pSize is NULL.
//! \retval NVAPI_OK Call successful.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu was not a physical GPU handle.
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetVirtualFrameBufferSize(NvPhysicalGpuHandle hPhysicalGpu,NvU32 *pSize);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetQuadroStatus
//
//! This function retrieves the Quadro status for the GPU (1 if Quadro, 0 if GeForce)
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 80
//!
//! \return NVAPI_ERROR or NVAPI_OK
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetQuadroStatus(NvPhysicalGpuHandle hPhysicalGpu, NvU32 *pStatus);
//! \ingroup gpu
typedef struct _NV_BOARD_INFO
{
NvU32 version; //!< structure version
NvU8 BoardNum[16]; //!< Board Serial Number
}NV_BOARD_INFO_V1;
#define NV_BOARD_INFO_VER1 MAKE_NVAPI_VERSION(NV_BOARD_INFO_V1,1)
#ifndef NV_BOARD_INFO_VER
//! \ingroup gpu
typedef NV_BOARD_INFO_V1 NV_BOARD_INFO;
//! \ingroup gpu
//! \ingroup gpu
#define NV_BOARD_INFO_VER NV_BOARD_INFO_VER1
#endif
//! SUPPORTED OS: Windows XP and higher
//!
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetBoardInfo
//
//! DESCRIPTION: This API Retrieves the Board information (a unique GPU Board Serial Number) stored in the InfoROM.
//!
//! \param [in] hPhysicalGpu Physical GPU Handle.
//! \param [in,out] NV_BOARD_INFO Board Information.
//!
//! TCC_SUPPORTED
//!
//! \retval ::NVAPI_OK completed request
//! \retval ::NVAPI_ERROR miscellaneous error occurred
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE handle passed is not a physical GPU handle
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized
//! \retval ::NVAPI_INVALID_POINTER pBoardInfo is NULL
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION the version of the INFO struct is not supported
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetBoardInfo(NvPhysicalGpuHandle hPhysicalGpu, NV_BOARD_INFO *pBoardInfo);
///////////////////////////////////////////////////////////////////////////////
//
// GPU Clock Control
//
// These APIs allow the user to get and set individual clock domains
// on a per-GPU basis.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpuclock
//! @{
#define NVAPI_MAX_GPU_CLOCKS 32
#define NVAPI_MAX_GPU_PUBLIC_CLOCKS 32
#define NVAPI_MAX_GPU_PERF_CLOCKS 32
#define NVAPI_MAX_GPU_PERF_VOLTAGES 16
#define NVAPI_MAX_GPU_PERF_PSTATES 16
//! @}
//! \ingroup gpuclock
typedef enum _NV_GPU_PUBLIC_CLOCK_ID
{
NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS = 0,
NVAPI_GPU_PUBLIC_CLOCK_MEMORY = 4,
NVAPI_GPU_PUBLIC_CLOCK_PROCESSOR = 7,
NVAPI_GPU_PUBLIC_CLOCK_VIDEO = 8,
NVAPI_GPU_PUBLIC_CLOCK_UNDEFINED = NVAPI_MAX_GPU_PUBLIC_CLOCKS,
} NV_GPU_PUBLIC_CLOCK_ID;
//! \ingroup gpuclock
typedef enum _NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID
{
NVAPI_GPU_PERF_VOLTAGE_INFO_DOMAIN_CORE = 0,
NVAPI_GPU_PERF_VOLTAGE_INFO_DOMAIN_UNDEFINED = NVAPI_MAX_GPU_PERF_VOLTAGES,
} NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID;
//! \ingroup gpuclock
//! Used in NvAPI_GPU_GetAllClockFrequencies()
typedef struct
{
NvU32 version; //!< Structure version
NvU32 reserved; //!< These bits are reserved for future use.
struct
{
NvU32 bIsPresent:1; //!< Set if this domain is present on this GPU
NvU32 reserved:31; //!< These bits are reserved for future use.
NvU32 frequency; //!< Clock frequency (kHz)
}domain[NVAPI_MAX_GPU_PUBLIC_CLOCKS];
} NV_GPU_CLOCK_FREQUENCIES_V1;
//! \ingroup gpuclock
//! Used in NvAPI_GPU_GetAllClockFrequencies()
typedef enum
{
NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ = 0,
NV_GPU_CLOCK_FREQUENCIES_BASE_CLOCK = 1,
NV_GPU_CLOCK_FREQUENCIES_BOOST_CLOCK = 2,
NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE_NUM = 3
} NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE;
//! \ingroup gpuclock
//! Used in NvAPI_GPU_GetAllClockFrequencies()
typedef struct
{
NvU32 version; //!< Structure version
NvU32 ClockType:2; //!< One of NV_GPU_CLOCK_FREQUENCIES_CLOCK_TYPE. Used to specify the type of clock to be returned.
NvU32 reserved:22; //!< These bits are reserved for future use. Must be set to 0.
NvU32 reserved1:8; //!< These bits are reserved.
struct
{
NvU32 bIsPresent:1; //!< Set if this domain is present on this GPU
NvU32 reserved:31; //!< These bits are reserved for future use.
NvU32 frequency; //!< Clock frequency (kHz)
}domain[NVAPI_MAX_GPU_PUBLIC_CLOCKS];
} NV_GPU_CLOCK_FREQUENCIES_V2;
//! \ingroup gpuclock
//! Used in NvAPI_GPU_GetAllClockFrequencies()
typedef NV_GPU_CLOCK_FREQUENCIES_V2 NV_GPU_CLOCK_FREQUENCIES;
//! \addtogroup gpuclock
//! @{
#define NV_GPU_CLOCK_FREQUENCIES_VER_1 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V1,1)
#define NV_GPU_CLOCK_FREQUENCIES_VER_2 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V2,2)
#define NV_GPU_CLOCK_FREQUENCIES_VER_3 MAKE_NVAPI_VERSION(NV_GPU_CLOCK_FREQUENCIES_V2,3)
#define NV_GPU_CLOCK_FREQUENCIES_VER NV_GPU_CLOCK_FREQUENCIES_VER_3
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetAllClockFrequencies
//
//! This function retrieves the NV_GPU_CLOCK_FREQUENCIES structure for the specified physical GPU.
//!
//! For each clock domain:
//! - bIsPresent is set for each domain that is present on the GPU
//! - frequency is the domain's clock freq in kHz
//!
//! Each domain's info is indexed in the array. For example:
//! clkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY] holds the info for the MEMORY domain.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 295
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API,
//! they are listed below.
//! \retval NVAPI_INVALID_ARGUMENT pClkFreqs is NULL.
//! \ingroup gpuclock
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetAllClockFrequencies(__in NvPhysicalGpuHandle hPhysicalGPU, __inout NV_GPU_CLOCK_FREQUENCIES *pClkFreqs);
//! \addtogroup gpupstate
//! @{
typedef enum _NV_GPU_PERF_PSTATE_ID
{
NVAPI_GPU_PERF_PSTATE_P0 = 0,
NVAPI_GPU_PERF_PSTATE_P1,
NVAPI_GPU_PERF_PSTATE_P2,
NVAPI_GPU_PERF_PSTATE_P3,
NVAPI_GPU_PERF_PSTATE_P4,
NVAPI_GPU_PERF_PSTATE_P5,
NVAPI_GPU_PERF_PSTATE_P6,
NVAPI_GPU_PERF_PSTATE_P7,
NVAPI_GPU_PERF_PSTATE_P8,
NVAPI_GPU_PERF_PSTATE_P9,
NVAPI_GPU_PERF_PSTATE_P10,
NVAPI_GPU_PERF_PSTATE_P11,
NVAPI_GPU_PERF_PSTATE_P12,
NVAPI_GPU_PERF_PSTATE_P13,
NVAPI_GPU_PERF_PSTATE_P14,
NVAPI_GPU_PERF_PSTATE_P15,
NVAPI_GPU_PERF_PSTATE_UNDEFINED = NVAPI_MAX_GPU_PERF_PSTATES,
NVAPI_GPU_PERF_PSTATE_ALL,
} NV_GPU_PERF_PSTATE_ID;
//! @}
//! \ingroup gpupstate
//! Used in NvAPI_GPU_GetPstatesInfoEx()
typedef struct
{
NvU32 version;
NvU32 flags; //!< - bit 0 indicates if perfmon is enabled or not
//!< - bit 1 indicates if dynamic Pstate is capable or not
//!< - bit 2 indicates if dynamic Pstate is enable or not
//!< - all other bits must be set to 0
NvU32 numPstates; //!< The number of available p-states
NvU32 numClocks; //!< The number of clock domains supported by each P-State
struct
{
NV_GPU_PERF_PSTATE_ID pstateId; //!< ID of the p-state.
NvU32 flags; //!< - bit 0 indicates if the PCIE limit is GEN1 or GEN2
//!< - bit 1 indicates if the Pstate is overclocked or not
//!< - bit 2 indicates if the Pstate is overclockable or not
//!< - all other bits must be set to 0
struct
{
NV_GPU_PUBLIC_CLOCK_ID domainId; //!< ID of the clock domain
NvU32 flags; //!< Reserved. Must be set to 0
NvU32 freq; //!< Clock frequency in kHz
} clocks[NVAPI_MAX_GPU_PERF_CLOCKS];
} pstates[NVAPI_MAX_GPU_PERF_PSTATES];
} NV_GPU_PERF_PSTATES_INFO_V1;
//! \ingroup gpupstate
typedef struct
{
NvU32 version;
NvU32 flags; //!< - bit 0 indicates if perfmon is enabled or not
//!< - bit 1 indicates if dynamic Pstate is capable or not
//!< - bit 2 indicates if dynamic Pstate is enable or not
//!< - all other bits must be set to 0
NvU32 numPstates; //!< The number of available p-states
NvU32 numClocks; //!< The number of clock domains supported by each P-State
NvU32 numVoltages;
struct
{
NV_GPU_PERF_PSTATE_ID pstateId; //!< ID of the p-state.
NvU32 flags; //!< - bit 0 indicates if the PCIE limit is GEN1 or GEN2
//!< - bit 1 indicates if the Pstate is overclocked or not
//!< - bit 2 indicates if the Pstate is overclockable or not
//!< - all other bits must be set to 0
struct
{
NV_GPU_PUBLIC_CLOCK_ID domainId;
NvU32 flags; //!< bit 0 indicates if this clock is overclockable
//!< all other bits must be set to 0
NvU32 freq;
} clocks[NVAPI_MAX_GPU_PERF_CLOCKS];
struct
{
NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId; //!< ID of the voltage domain, containing flags and mvolt info
NvU32 flags; //!< Reserved for future use. Must be set to 0
NvU32 mvolt; //!< Voltage in mV
} voltages[NVAPI_MAX_GPU_PERF_VOLTAGES];
} pstates[NVAPI_MAX_GPU_PERF_PSTATES]; //!< Valid index range is 0 to numVoltages-1
} NV_GPU_PERF_PSTATES_INFO_V2;
//! \ingroup gpupstate
typedef NV_GPU_PERF_PSTATES_INFO_V2 NV_GPU_PERF_PSTATES_INFO;
//! \ingroup gpupstate
//! @{
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V1
#define NV_GPU_PERF_PSTATES_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V1,1)
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V2
#define NV_GPU_PERF_PSTATES_INFO_VER2 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V2,2)
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO_V2
#define NV_GPU_PERF_PSTATES_INFO_VER3 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES_INFO_V2,3)
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES_INFO
#define NV_GPU_PERF_PSTATES_INFO_VER NV_GPU_PERF_PSTATES_INFO_VER3
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetPstatesInfoEx
//
//! DESCRIPTION: This API retrieves all performance states (P-States) information. This is the same as
//! NvAPI_GPU_GetPstatesInfo(), but supports an input flag for various options.
//!
//! P-States are GPU active/executing performance capability and power consumption states.
//!
//! P-States ranges from P0 to P15, with P0 being the highest performance/power state, and
//! P15 being the lowest performance/power state. Each P-State, if available, maps to a
//! performance level. Not all P-States are available on a given system. The definitions
//! of each P-State are currently as follows: \n
//! - P0/P1 - Maximum 3D performance
//! - P2/P3 - Balanced 3D performance-power
//! - P8 - Basic HD video playback
//! - P10 - DVD playback
//! - P12 - Minimum idle power consumption
//!
//! \deprecated Do not use this function - it is deprecated in release 304. Instead, use NvAPI_GPU_GetPstates20.
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \param [in] hPhysicalGPU GPU selection.
//! \param [out] pPerfPstatesInfo P-States information retrieved, as detailed below: \n
//! - flags is reserved for future use.
//! - numPstates is the number of available P-States
//! - numClocks is the number of clock domains supported by each P-State
//! - pstates has valid index range from 0 to numPstates - 1
//! - pstates[i].pstateId is the ID of the P-State,
//! containing the following info:
//! - pstates[i].flags containing the following info:
//! - bit 0 indicates if the PCIE limit is GEN1 or GEN2
//! - bit 1 indicates if the Pstate is overclocked or not
//! - bit 2 indicates if the Pstate is overclockable or not
//! - pstates[i].clocks has valid index range from 0 to numClocks -1
//! - pstates[i].clocks[j].domainId is the public ID of the clock domain,
//! containing the following info:
//! - pstates[i].clocks[j].flags containing the following info:
//! bit 0 indicates if the clock domain is overclockable or not
//! - pstates[i].clocks[j].freq is the clock frequency in kHz
//! - pstates[i].voltages has a valid index range from 0 to numVoltages - 1
//! - pstates[i].voltages[j].domainId is the ID of the voltage domain,
//! containing the following info:
//! - pstates[i].voltages[j].flags is reserved for future use.
//! - pstates[i].voltages[j].mvolt is the voltage in mV
//! inputFlags(IN) - This can be used to select various options:
//! - if bit 0 is set, pPerfPstatesInfo would contain the default settings
//! instead of the current, possibily overclocked settings.
//! - if bit 1 is set, pPerfPstatesInfo would contain the maximum clock
//! frequencies instead of the nominal frequencies.
//! - if bit 2 is set, pPerfPstatesInfo would contain the minimum clock
//! frequencies instead of the nominal frequencies.
//! - all other bits must be set to 0.
//!
//! \retval ::NVAPI_OK Completed request
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
//! \retval ::NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide)
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the NV_GPU_PERF_PSTATES struct is not supported
//!
//! \ingroup gpupstate
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 304. Instead, use NvAPI_GPU_GetPstates20.")
NVAPI_INTERFACE NvAPI_GPU_GetPstatesInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_PERF_PSTATES_INFO *pPerfPstatesInfo, NvU32 inputFlags);
//! \addtogroup gpupstate
//! @{
#define NVAPI_MAX_GPU_PSTATE20_PSTATES 16
#define NVAPI_MAX_GPU_PSTATE20_CLOCKS 8
#define NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES 4
//! Used to identify clock type
typedef enum
{
//! Clock domains that use single frequency value within given pstate
NVAPI_GPU_PERF_PSTATE20_CLOCK_TYPE_SINGLE = 0,
//! Clock domains that allow range of frequency values within given pstate
NVAPI_GPU_PERF_PSTATE20_CLOCK_TYPE_RANGE,
} NV_GPU_PERF_PSTATE20_CLOCK_TYPE_ID;
//! Used to describe both voltage and frequency deltas
typedef struct
{
//! Value of parameter delta (in respective units [kHz, uV])
NvS32 value;
struct
{
//! Min value allowed for parameter delta (in respective units [kHz, uV])
NvS32 min;
//! Max value allowed for parameter delta (in respective units [kHz, uV])
NvS32 max;
} valueRange;
} NV_GPU_PERF_PSTATES20_PARAM_DELTA;
//! Used to describe single clock entry
typedef struct
{
//! ID of the clock domain
NV_GPU_PUBLIC_CLOCK_ID domainId;
//! Clock type ID
NV_GPU_PERF_PSTATE20_CLOCK_TYPE_ID typeId;
NvU32 bIsEditable:1;
//! These bits are reserved for future use (must be always 0)
NvU32 reserved:31;
//! Current frequency delta from nominal settings in (kHz)
NV_GPU_PERF_PSTATES20_PARAM_DELTA freqDelta_kHz;
//! Clock domain type dependant information
union
{
struct
{
//! Clock frequency within given pstate in (kHz)
NvU32 freq_kHz;
} single;
struct
{
//! Min clock frequency within given pstate in (kHz)
NvU32 minFreq_kHz;
//! Max clock frequency within given pstate in (kHz)
NvU32 maxFreq_kHz;
//! Voltage domain ID and value range in (uV) required for this clock
NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId;
NvU32 minVoltage_uV;
NvU32 maxVoltage_uV;
} range;
} data;
} NV_GPU_PSTATE20_CLOCK_ENTRY_V1;
//! Used to describe single base voltage entry
typedef struct
{
//! ID of the voltage domain
NV_GPU_PERF_VOLTAGE_INFO_DOMAIN_ID domainId;
NvU32 bIsEditable:1;
//! These bits are reserved for future use (must be always 0)
NvU32 reserved:31;
//! Current base voltage settings in [uV]
NvU32 volt_uV;
NV_GPU_PERF_PSTATES20_PARAM_DELTA voltDelta_uV; // Current base voltage delta from nominal settings in [uV]
} NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1;
//! Used in NvAPI_GPU_GetPstates20() interface call.
typedef struct
{
//! Version info of the structure (NV_GPU_PERF_PSTATES20_INFO_VER<n>)
NvU32 version;
NvU32 bIsEditable:1;
//! These bits are reserved for future use (must be always 0)
NvU32 reserved:31;
//! Number of populated pstates
NvU32 numPstates;
//! Number of populated clocks (per pstate)
NvU32 numClocks;
//! Number of populated base voltages (per pstate)
NvU32 numBaseVoltages;
//! Performance state (P-State) settings
//! Valid index range is 0 to numPstates-1
struct
{
//! ID of the P-State
NV_GPU_PERF_PSTATE_ID pstateId;
NvU32 bIsEditable:1;
//! These bits are reserved for future use (must be always 0)
NvU32 reserved:31;
//! Array of clock entries
//! Valid index range is 0 to numClocks-1
NV_GPU_PSTATE20_CLOCK_ENTRY_V1 clocks[NVAPI_MAX_GPU_PSTATE20_CLOCKS];
//! Array of baseVoltage entries
//! Valid index range is 0 to numBaseVoltages-1
NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 baseVoltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
} pstates[NVAPI_MAX_GPU_PSTATE20_PSTATES];
} NV_GPU_PERF_PSTATES20_INFO_V1;
//! Used in NvAPI_GPU_GetPstates20() interface call.
typedef struct _NV_GPU_PERF_PSTATES20_INFO_V2
{
//! Version info of the structure (NV_GPU_PERF_PSTATES20_INFO_VER<n>)
NvU32 version;
NvU32 bIsEditable:1;
//! These bits are reserved for future use (must be always 0)
NvU32 reserved:31;
//! Number of populated pstates
NvU32 numPstates;
//! Number of populated clocks (per pstate)
NvU32 numClocks;
//! Number of populated base voltages (per pstate)
NvU32 numBaseVoltages;
//! Performance state (P-State) settings
//! Valid index range is 0 to numPstates-1
struct
{
//! ID of the P-State
NV_GPU_PERF_PSTATE_ID pstateId;
NvU32 bIsEditable:1;
//! These bits are reserved for future use (must be always 0)
NvU32 reserved:31;
//! Array of clock entries
//! Valid index range is 0 to numClocks-1
NV_GPU_PSTATE20_CLOCK_ENTRY_V1 clocks[NVAPI_MAX_GPU_PSTATE20_CLOCKS];
//! Array of baseVoltage entries
//! Valid index range is 0 to numBaseVoltages-1
NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 baseVoltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
} pstates[NVAPI_MAX_GPU_PSTATE20_PSTATES];
//! OV settings - Please refer to NVIDIA over-volting recommendation to understand impact of this functionality
//! Valid index range is 0 to numVoltages-1
struct
{
//! Number of populated voltages
NvU32 numVoltages;
//! Array of voltage entries
//! Valid index range is 0 to numVoltages-1
NV_GPU_PSTATE20_BASE_VOLTAGE_ENTRY_V1 voltages[NVAPI_MAX_GPU_PSTATE20_BASE_VOLTAGES];
} ov;
} NV_GPU_PERF_PSTATES20_INFO_V2;
typedef NV_GPU_PERF_PSTATES20_INFO_V2 NV_GPU_PERF_PSTATES20_INFO;
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V1
#define NV_GPU_PERF_PSTATES20_INFO_VER1 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V1,1)
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V2
#define NV_GPU_PERF_PSTATES20_INFO_VER2 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V2,2)
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO_V2
#define NV_GPU_PERF_PSTATES20_INFO_VER3 MAKE_NVAPI_VERSION(NV_GPU_PERF_PSTATES20_INFO_V2,3)
//! Macro for constructing the version field of NV_GPU_PERF_PSTATES20_INFO
#define NV_GPU_PERF_PSTATES20_INFO_VER NV_GPU_PERF_PSTATES20_INFO_VER3
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetPstates20
//
//! DESCRIPTION: This API retrieves all performance states (P-States) 2.0 information.
//!
//! P-States are GPU active/executing performance capability states.
//! They range from P0 to P15, with P0 being the highest performance state,
//! and P15 being the lowest performance state. Each P-State, if available,
//! maps to a performance level. Not all P-States are available on a given system.
//! The definition of each P-States are currently as follow:
//! - P0/P1 - Maximum 3D performance
//! - P2/P3 - Balanced 3D performance-power
//! - P8 - Basic HD video playback
//! - P10 - DVD playback
//! - P12 - Minimum idle power consumption
//!
//! TCC_SUPPORTED
//!
//! \since Release: 295
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hPhysicalGPU GPU selection
//! \param [out] pPstatesInfo P-States information retrieved, as documented in declaration above
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API,
//! they are listed below.
//!
//! \ingroup gpupstate
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetPstates20(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GPU_PERF_PSTATES20_INFO *pPstatesInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetCurrentPstate
//
//! DESCRIPTION: This function retrieves the current performance state (P-State).
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 165
//!
//! TCC_SUPPORTED
//!
//! \param [in] hPhysicalGPU GPU selection
//! \param [out] pCurrentPstate The ID of the current P-State of the GPU - see \ref NV_GPU_PERF_PSTATES.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred.
//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
//! \retval NVAPI_NOT_SUPPORTED P-States is not supported on this setup.
//!
//! \ingroup gpupstate
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetCurrentPstate(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_PERF_PSTATE_ID *pCurrentPstate);
//! \ingroup gpupstate
#define NVAPI_MAX_GPU_UTILIZATIONS 8
//! \ingroup gpupstate
//! Used in NvAPI_GPU_GetDynamicPstatesInfoEx().
typedef struct
{
NvU32 version; //!< Structure version
NvU32 flags; //!< bit 0 indicates if the dynamic Pstate is enabled or not
struct
{
NvU32 bIsPresent:1; //!< Set if this utilization domain is present on this GPU
NvU32 percentage; //!< Percentage of time where the domain is considered busy in the last 1 second interval
} utilization[NVAPI_MAX_GPU_UTILIZATIONS];
} NV_GPU_DYNAMIC_PSTATES_INFO_EX;
//! \ingroup gpupstate
//! Macro for constructing the version field of NV_GPU_DYNAMIC_PSTATES_INFO_EX
#define NV_GPU_DYNAMIC_PSTATES_INFO_EX_VER MAKE_NVAPI_VERSION(NV_GPU_DYNAMIC_PSTATES_INFO_EX,1)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetDynamicPstatesInfoEx
//
//! DESCRIPTION: This API retrieves the NV_GPU_DYNAMIC_PSTATES_INFO_EX structure for the specified physical GPU.
//! Each domain's info is indexed in the array. For example:
//! - pDynamicPstatesInfo->utilization[NVAPI_GPU_UTILIZATION_DOMAIN_GPU] holds the info for the GPU domain. \p
//! There are currently 4 domains for which GPU utilization and dynamic P-State thresholds can be retrieved:
//! graphic engine (GPU), frame buffer (FB), video engine (VID), and bus interface (BUS).
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 185
//!
//! \retval ::NVAPI_OK
//! \retval ::NVAPI_ERROR
//! \retval ::NVAPI_INVALID_ARGUMENT pDynamicPstatesInfo is NULL
//! \retval ::NVAPI_HANDLE_INVALIDATED
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the INFO struct is not supported
//!
//! \ingroup gpupstate
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetDynamicPstatesInfoEx(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_DYNAMIC_PSTATES_INFO_EX *pDynamicPstatesInfoEx);
///////////////////////////////////////////////////////////////////////////////////
// Thermal API
// Provides ability to get temperature levels from the various thermal sensors associated with the GPU
//! \ingroup gputhermal
#define NVAPI_MAX_THERMAL_SENSORS_PER_GPU 3
//! \ingroup gputhermal
//! Used in NV_GPU_THERMAL_SETTINGS
typedef enum
{
NVAPI_THERMAL_TARGET_NONE = 0,
NVAPI_THERMAL_TARGET_GPU = 1, //!< GPU core temperature requires NvPhysicalGpuHandle
NVAPI_THERMAL_TARGET_MEMORY = 2, //!< GPU memory temperature requires NvPhysicalGpuHandle
NVAPI_THERMAL_TARGET_POWER_SUPPLY = 4, //!< GPU power supply temperature requires NvPhysicalGpuHandle
NVAPI_THERMAL_TARGET_BOARD = 8, //!< GPU board ambient temperature requires NvPhysicalGpuHandle
NVAPI_THERMAL_TARGET_VCD_BOARD = 9, //!< Visual Computing Device Board temperature requires NvVisualComputingDeviceHandle
NVAPI_THERMAL_TARGET_VCD_INLET = 10, //!< Visual Computing Device Inlet temperature requires NvVisualComputingDeviceHandle
NVAPI_THERMAL_TARGET_VCD_OUTLET = 11, //!< Visual Computing Device Outlet temperature requires NvVisualComputingDeviceHandle
NVAPI_THERMAL_TARGET_ALL = 15,
NVAPI_THERMAL_TARGET_UNKNOWN = -1,
} NV_THERMAL_TARGET;
//! \ingroup gputhermal
//! Used in NV_GPU_THERMAL_SETTINGS
typedef enum
{
NVAPI_THERMAL_CONTROLLER_NONE = 0,
NVAPI_THERMAL_CONTROLLER_GPU_INTERNAL,
NVAPI_THERMAL_CONTROLLER_ADM1032,
NVAPI_THERMAL_CONTROLLER_MAX6649,
NVAPI_THERMAL_CONTROLLER_MAX1617,
NVAPI_THERMAL_CONTROLLER_LM99,
NVAPI_THERMAL_CONTROLLER_LM89,
NVAPI_THERMAL_CONTROLLER_LM64,
NVAPI_THERMAL_CONTROLLER_ADT7473,
NVAPI_THERMAL_CONTROLLER_SBMAX6649,
NVAPI_THERMAL_CONTROLLER_VBIOSEVT,
NVAPI_THERMAL_CONTROLLER_OS,
NVAPI_THERMAL_CONTROLLER_UNKNOWN = -1,
} NV_THERMAL_CONTROLLER;
//! \ingroup gputhermal
//! Used in NvAPI_GPU_GetThermalSettings()
typedef struct
{
NvU32 version; //!< structure version
NvU32 count; //!< number of associated thermal sensors
struct
{
NV_THERMAL_CONTROLLER controller; //!< internal, ADM1032, MAX6649...
NvU32 defaultMinTemp; //!< The min default temperature value of the thermal sensor in degree Celsius
NvU32 defaultMaxTemp; //!< The max default temperature value of the thermal sensor in degree Celsius
NvU32 currentTemp; //!< The current temperature value of the thermal sensor in degree Celsius
NV_THERMAL_TARGET target; //!< Thermal sensor targeted @ GPU, memory, chipset, powersupply, Visual Computing Device, etc.
} sensor[NVAPI_MAX_THERMAL_SENSORS_PER_GPU];
} NV_GPU_THERMAL_SETTINGS_V1;
//! \ingroup gputhermal
typedef struct
{
NvU32 version; //!< structure version
NvU32 count; //!< number of associated thermal sensors
struct
{
NV_THERMAL_CONTROLLER controller; //!< internal, ADM1032, MAX6649...
NvS32 defaultMinTemp; //!< Minimum default temperature value of the thermal sensor in degree Celsius
NvS32 defaultMaxTemp; //!< Maximum default temperature value of the thermal sensor in degree Celsius
NvS32 currentTemp; //!< Current temperature value of the thermal sensor in degree Celsius
NV_THERMAL_TARGET target; //!< Thermal sensor targeted - GPU, memory, chipset, powersupply, Visual Computing Device, etc
} sensor[NVAPI_MAX_THERMAL_SENSORS_PER_GPU];
} NV_GPU_THERMAL_SETTINGS_V2;
//! \ingroup gputhermal
typedef NV_GPU_THERMAL_SETTINGS_V2 NV_GPU_THERMAL_SETTINGS;
//! \ingroup gputhermal
//! @{
//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS_V1
#define NV_GPU_THERMAL_SETTINGS_VER_1 MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS_V1,1)
//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS_V2
#define NV_GPU_THERMAL_SETTINGS_VER_2 MAKE_NVAPI_VERSION(NV_GPU_THERMAL_SETTINGS_V2,2)
//! Macro for constructing the version field of NV_GPU_THERMAL_SETTINGS
#define NV_GPU_THERMAL_SETTINGS_VER NV_GPU_THERMAL_SETTINGS_VER_2
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetThermalSettings
//
//! This function retrieves the thermal information of all thermal sensors or specific thermal sensor associated with the selected GPU.
//! Thermal sensors are indexed 0 to NVAPI_MAX_THERMAL_SENSORS_PER_GPU-1.
//!
//! - To retrieve specific thermal sensor info, set the sensorIndex to the required thermal sensor index.
//! - To retrieve info for all sensors, set sensorIndex to NVAPI_THERMAL_TARGET_ALL.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \since Release: 85
//!
//! \param [in] hPhysicalGPU GPU selection.
//! \param [in] sensorIndex Explicit thermal sensor index selection.
//! \param [out] pThermalSettings Array of thermal settings.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred.
//! \retval NVAPI_INVALID_ARGUMENT pThermalInfo is NULL.
//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the INFO struct is not supported.
//! \ingroup gputhermal
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetThermalSettings(NvPhysicalGpuHandle hPhysicalGpu, NvU32 sensorIndex, NV_GPU_THERMAL_SETTINGS *pThermalSettings);
///////////////////////////////////////////////////////////////////////////////////
// I2C API
// Provides ability to read or write data using I2C protocol.
// These APIs allow I2C access only to DDC monitors
//! \addtogroup i2capi
//! @{
#define NVAPI_MAX_SIZEOF_I2C_DATA_BUFFER 4096
#define NVAPI_MAX_SIZEOF_I2C_REG_ADDRESS 4
#define NVAPI_DISPLAY_DEVICE_MASK_MAX 24
#define NVAPI_I2C_SPEED_DEPRECATED 0xFFFF
typedef enum
{
NVAPI_I2C_SPEED_DEFAULT, //!< Set i2cSpeedKhz to I2C_SPEED_DEFAULT if default I2C speed is to be chosen, ie.use the current frequency setting.
NVAPI_I2C_SPEED_3KHZ,
NVAPI_I2C_SPEED_10KHZ,
NVAPI_I2C_SPEED_33KHZ,
NVAPI_I2C_SPEED_100KHZ,
NVAPI_I2C_SPEED_200KHZ,
NVAPI_I2C_SPEED_400KHZ,
} NV_I2C_SPEED;
//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
typedef struct
{
NvU32 version; //!< The structure version.
NvU32 displayMask; //!< The Display Mask of the concerned display.
NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
//!< (FALSE) of the concerned display.
NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
//!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
//!< here as 0xA0. This matches the position within the byte sent by the master, as
//!< the last bit is reserved to specify the read or write direction.
NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
//!< address should be sent.
NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
//!< field must be 0.
NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
NvU32 i2cSpeed; //!< The target speed of the transaction (between 28Kbps to 40Kbps; not guaranteed).
} NV_I2C_INFO_V1;
//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
typedef struct
{
NvU32 version; //!< The structure version.
NvU32 displayMask; //!< The Display Mask of the concerned display.
NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
//!< (FALSE) of the concerned display.
NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
//!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
//!< here as 0xA0. This matches the position within the byte sent by the master, as
//!< the last bit is reserved to specify the read or write direction.
NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
//!< address should be sent.
NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
//!< field must be 0.
NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
NvU32 i2cSpeed; //!< Deprecated, Must be set to NVAPI_I2C_SPEED_DEPRECATED.
NV_I2C_SPEED i2cSpeedKhz; //!< The target speed of the transaction in (kHz) (Chosen from the enum NV_I2C_SPEED).
} NV_I2C_INFO_V2;
//! Used in NvAPI_I2CRead() and NvAPI_I2CWrite()
typedef struct
{
NvU32 version; //!< The structure version.
NvU32 displayMask; //!< The Display Mask of the concerned display.
NvU8 bIsDDCPort; //!< This flag indicates either the DDC port (TRUE) or the communication port
//!< (FALSE) of the concerned display.
NvU8 i2cDevAddress; //!< The address of the I2C slave. The address should be shifted left by one. For
//!< example, the I2C address 0x50, often used for reading EDIDs, would be stored
//!< here as 0xA0. This matches the position within the byte sent by the master, as
//!< the last bit is reserved to specify the read or write direction.
NvU8* pbI2cRegAddress; //!< The I2C target register address. May be NULL, which indicates no register
//!< address should be sent.
NvU32 regAddrSize; //!< The size in bytes of target register address. If pbI2cRegAddress is NULL, this
//!< field must be 0.
NvU8* pbData; //!< The buffer of data which is to be read or written (depending on the command).
NvU32 cbSize; //!< The size of the data buffer, pbData, to be read or written.
NvU32 i2cSpeed; //!< Deprecated, Must be set to NVAPI_I2C_SPEED_DEPRECATED.
NV_I2C_SPEED i2cSpeedKhz; //!< The target speed of the transaction in (kHz) (Chosen from the enum NV_I2C_SPEED).
NvU8 portId; //!< The portid on which device is connected (remember to set bIsPortIdSet if this value is set)
//!< Optional for pre-Kepler
NvU32 bIsPortIdSet; //!< set this flag on if and only if portid value is set
} NV_I2C_INFO_V3;
typedef NV_I2C_INFO_V3 NV_I2C_INFO;
#define NV_I2C_INFO_VER3 MAKE_NVAPI_VERSION(NV_I2C_INFO_V3,3)
#define NV_I2C_INFO_VER2 MAKE_NVAPI_VERSION(NV_I2C_INFO_V2,2)
#define NV_I2C_INFO_VER1 MAKE_NVAPI_VERSION(NV_I2C_INFO_V1,1)
#define NV_I2C_INFO_VER NV_I2C_INFO_VER3
//! @}
/***********************************************************************************/
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_I2CRead
//
//! This function reads the data buffer from the I2C port.
//! The I2C request must be for a DDC port: pI2cInfo->bIsDDCPort = 1.
//!
//! A data buffer size larger than 16 bytes may be rejected if a register address is specified. In such a case,
//! NVAPI_ARGUMENT_EXCEED_MAX_SIZE would be returned.
//!
//! If a register address is specified (i.e. regAddrSize is positive), then the transaction will be performed in
//! the combined format described in the I2C specification. The register address will be written, followed by
//! reading into the data buffer.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 85
//!
//! \param [in] hPhysicalGPU GPU selection.
//! \param [out] NV_I2C_INFO *pI2cInfo The I2C data input structure
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred.
//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported.
//! \retval NVAPI_INVALID_ARGUMENT - argument does not meet specified requirements
//! \retval NVAPI_ARGUMENT_EXCEED_MAX_SIZE - an argument exceeds the maximum
//!
//! \ingroup i2capi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_I2CRead(NvPhysicalGpuHandle hPhysicalGpu, NV_I2C_INFO *pI2cInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_I2CWrite
//
//! This function writes the data buffer to the I2C port.
//!
//! The I2C request must be for a DDC port: pI2cInfo->bIsDDCPort = 1.
//!
//! A data buffer size larger than 16 bytes may be rejected if a register address is specified. In such a case,
//! NVAPI_ARGUMENT_EXCEED_MAX_SIZE would be returned.
//!
//! If a register address is specified (i.e. regAddrSize is positive), then the register address will be written
//! and the data buffer will immediately follow without a restart.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 85
//!
//! \param [in] hPhysicalGPU GPU selection.
//! \param [in] pI2cInfo The I2C data input structure
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred.
//! \retval NVAPI_HANDLE_INVALIDATED Handle passed has been invalidated (see user guide).
//! \retval NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE Handle passed is not a physical GPU handle.
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION Structure version is not supported.
//! \retval NVAPI_INVALID_ARGUMENT Argument does not meet specified requirements
//! \retval NVAPI_ARGUMENT_EXCEED_MAX_SIZE Argument exceeds the maximum
//!
//! \ingroup i2capi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_I2CWrite(NvPhysicalGpuHandle hPhysicalGpu, NV_I2C_INFO *pI2cInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_WorkstationFeatureSetup
//
//! \fn NvAPI_GPU_WorkstationFeatureSetup(NvPhysicalGpuHandle hPhysicalGpu, NvU32 featureEnableMask, NvU32 featureDisableMask)
//! DESCRIPTION: This API configures the driver for a set of workstation features.
//! The driver can allocate the memory resources accordingly.
//!
//! SUPPORTED OS: Windows 7
//!
//!
//! \param [in] hPhysicalGpu Physical GPU Handle of the display adapter to be configured. GPU handles may be retrieved
//! using NvAPI_EnumPhysicalGPUs. A value of NULL is permitted and applies the same operation
//! to all GPU handles enumerated by NvAPI_EnumPhysicalGPUs.
//! \param [in] featureEnableMask Mask of features the caller requests to enable for use
//! \param [in] featureDisableMask Mask of features the caller requests to disable
//!
//! As a general rule, features in the enable and disable masks are expected to be disjoint, although the disable
//! mask has precedence and a feature flagged in both masks will be disabled.
//!
//! \retval ::NVAPI_OK configuration request succeeded
//! \retval ::NVAPI_ERROR configuration request failed
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu is not a physical GPU handle.
//! \retval ::NVAPI_GPU_WORKSTATION_FEATURE_INCOMPLETE requested feature set does not have all resources allocated for completeness.
//! \retval ::NVAPI_NO_IMPLEMENTATION OS below Win7, implemented only for Win7 but returns NVAPI_OK on OS above Win7 to
//! keep compatibility with apps written against Win7.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpu
typedef enum
{
NVAPI_GPU_WORKSTATION_FEATURE_MASK_SWAPGROUP = 0x00000001,
NVAPI_GPU_WORKSTATION_FEATURE_MASK_STEREO = 0x00000010,
NVAPI_GPU_WORKSTATION_FEATURE_MASK_WARPING = 0x00000100,
NVAPI_GPU_WORKSTATION_FEATURE_MASK_PIXINTENSITY = 0x00000200,
NVAPI_GPU_WORKSTATION_FEATURE_MASK_GRAYSCALE = 0x00000400,
NVAPI_GPU_WORKSTATION_FEATURE_MASK_BPC10 = 0x00001000
} NVAPI_GPU_WORKSTATION_FEATURE_MASK;
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_WorkstationFeatureSetup(__in NvPhysicalGpuHandle hPhysicalGpu, __in NvU32 featureEnableMask, __in NvU32 featureDisableMask);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_WorkstationFeatureQuery
//
//! DESCRIPTION: This API queries the current set of workstation features.
//!
//! SUPPORTED OS: Windows 7
//!
//!
//! \param [in] hPhysicalGpu Physical GPU Handle of the display adapter to be configured. GPU handles may be retrieved
//! using NvAPI_EnumPhysicalGPUs.
//! \param [out] pConfiguredFeatureMask Mask of features requested for use by client drivers
//! \param [out] pConsistentFeatureMask Mask of features that have all resources allocated for completeness.
//!
//! \retval ::NVAPI_OK configuration request succeeded
//! \retval ::NVAPI_ERROR configuration request failed
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE hPhysicalGpu is not a physical GPU handle.
//! \retval ::NVAPI_NO_IMPLEMENTATION OS below Win7, implemented only for Win7 but returns NVAPI_OK on OS above Win7 to
//! keep compatibility with apps written against Win7.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_WorkstationFeatureQuery(__in NvPhysicalGpuHandle hPhysicalGpu, __out_opt NvU32 *pConfiguredFeatureMask, __out_opt NvU32 *pConsistentFeatureMask);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetHDCPSupportStatus
//
//! \fn NvAPI_GPU_GetHDCPSupportStatus(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_GET_HDCP_SUPPORT_STATUS *pGetHDCPSupportStatus)
//! DESCRIPTION: This function returns a GPU's HDCP support status.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 175
//!
//! \retval ::NVAPI_OK
//! \retval ::NVAPI_ERROR
//! \retval ::NVAPI_INVALID_ARGUMENT
//! \retval ::NVAPI_HANDLE_INVALIDATED
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION
//
////////////////////////////////////////////////////////////////////////////////
//! \addtogroup gpu
//! @{
//! HDCP fuse states - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
typedef enum _NV_GPU_HDCP_FUSE_STATE
{
NV_GPU_HDCP_FUSE_STATE_UNKNOWN = 0,
NV_GPU_HDCP_FUSE_STATE_DISABLED = 1,
NV_GPU_HDCP_FUSE_STATE_ENABLED = 2,
} NV_GPU_HDCP_FUSE_STATE;
//! HDCP key sources - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
typedef enum _NV_GPU_HDCP_KEY_SOURCE
{
NV_GPU_HDCP_KEY_SOURCE_UNKNOWN = 0,
NV_GPU_HDCP_KEY_SOURCE_NONE = 1,
NV_GPU_HDCP_KEY_SOURCE_CRYPTO_ROM = 2,
NV_GPU_HDCP_KEY_SOURCE_SBIOS = 3,
NV_GPU_HDCP_KEY_SOURCE_I2C_ROM = 4,
NV_GPU_HDCP_KEY_SOURCE_FUSES = 5,
} NV_GPU_HDCP_KEY_SOURCE;
//! HDCP key source states - used in NV_GPU_GET_HDCP_SUPPORT_STATUS
typedef enum _NV_GPU_HDCP_KEY_SOURCE_STATE
{
NV_GPU_HDCP_KEY_SOURCE_STATE_UNKNOWN = 0,
NV_GPU_HDCP_KEY_SOURCE_STATE_ABSENT = 1,
NV_GPU_HDCP_KEY_SOURCE_STATE_PRESENT = 2,
} NV_GPU_HDCP_KEY_SOURCE_STATE;
//! HDPC support status - used in NvAPI_GPU_GetHDCPSupportStatus()
typedef struct
{
NvU32 version; //! Structure version constucted by macro #NV_GPU_GET_HDCP_SUPPORT_STATUS
NV_GPU_HDCP_FUSE_STATE hdcpFuseState; //! GPU's HDCP fuse state
NV_GPU_HDCP_KEY_SOURCE hdcpKeySource; //! GPU's HDCP key source
NV_GPU_HDCP_KEY_SOURCE_STATE hdcpKeySourceState; //! GPU's HDCP key source state
} NV_GPU_GET_HDCP_SUPPORT_STATUS;
//! Macro for constructing the version for structure NV_GPU_GET_HDCP_SUPPORT_STATUS
#define NV_GPU_GET_HDCP_SUPPORT_STATUS_VER MAKE_NVAPI_VERSION(NV_GPU_GET_HDCP_SUPPORT_STATUS,1)
//! @}
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_GetHDCPSupportStatus(NvPhysicalGpuHandle hPhysicalGpu, NV_GPU_GET_HDCP_SUPPORT_STATUS *pGetHDCPSupportStatus);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetTachReading
//
//! DESCRIPTION: This API retrieves the fan speed tachometer reading for the specified physical GPU.
//!
//! HOW TO USE:
//! - NvU32 Value = 0;
//! - ret = NvAPI_GPU_GetTachReading(hPhysicalGpu, &Value);
//! - On call success:
//! - Value contains the tachometer reading
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \param [in] hPhysicalGpu GPU selection.
//! \param [out] pValue Pointer to a variable to get the tachometer reading
//!
//! \retval ::NVAPI_OK - completed request
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
//! \retval ::NVAPI_NOT_SUPPORTED - functionality not supported
//! \retval ::NVAPI_API_NOT_INTIALIZED - nvapi not initialized
//! \retval ::NVAPI_INVALID_ARGUMENT - invalid argument passed
//! \retval ::NVAPI_HANDLE_INVALIDATED - handle passed has been invalidated (see user guide)
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE - handle passed is not a physical GPU handle
//!
//! \ingroup gpucooler
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetTachReading(NvPhysicalGpuHandle hPhysicalGPU, NvU32 *pValue);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetECCStatusInfo
//
//! \fn NvAPI_GPU_GetECCStatusInfo(NvPhysicalGpuHandle hPhysicalGpu,
//! NV_GPU_ECC_STATUS_INFO *pECCStatusInfo);
//! DESCRIPTION: This function returns ECC memory status information.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for which ECC
//! status information is to be retrieved.
//! \param [out] pECCStatusInfo A pointer to an ECC status structure.
//!
//! \retval ::NVAPI_OK The request was completed successfully.
//! \retval ::NVAPI_ERROR An unknown error occurred.
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
//! \retval ::NVAPI_INVALID_HANDLE The provided GPU handle is invalid.
//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
//
///////////////////////////////////////////////////////////////////////////////
//! \addtogroup gpuecc
//! Used in NV_GPU_ECC_STATUS_INFO.
typedef enum _NV_ECC_CONFIGURATION
{
NV_ECC_CONFIGURATION_NOT_SUPPORTED = 0,
NV_ECC_CONFIGURATION_DEFERRED, //!< Changes require a POST to take effect
NV_ECC_CONFIGURATION_IMMEDIATE, //!< Changes can optionally be made to take effect immediately
} NV_ECC_CONFIGURATION;
//! \ingroup gpuecc
//! Used in NvAPI_GPU_GetECCStatusInfo().
typedef struct
{
NvU32 version; //!< Structure version
NvU32 isSupported : 1; //!< ECC memory feature support
NV_ECC_CONFIGURATION configurationOptions; //!< Supported ECC memory feature configuration options
NvU32 isEnabled : 1; //!< Active ECC memory setting
} NV_GPU_ECC_STATUS_INFO;
//! \ingroup gpuecc
//! Macro for constructing the version field of NV_GPU_ECC_STATUS_INFO
#define NV_GPU_ECC_STATUS_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_STATUS_INFO,1)
//! \ingroup gpuecc
NVAPI_INTERFACE NvAPI_GPU_GetECCStatusInfo(NvPhysicalGpuHandle hPhysicalGpu,
NV_GPU_ECC_STATUS_INFO *pECCStatusInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetECCErrorInfo
//
//! \fn NvAPI_GPU_GetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu,
//! NV_GPU_ECC_ERROR_INFO *pECCErrorInfo);
//!
//! DESCRIPTION: This function returns ECC memory error information.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
//! which ECC error information is to be
//! retrieved.
//! \param [out] pECCErrorInfo A pointer to an ECC error structure.
//!
//! \retval ::NVAPI_OK The request was completed successfully.
//! \retval ::NVAPI_ERROR An unknown error occurred.
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
//! \retval ::NVAPI_INVALID_ARGUMENT incorrect param value
//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION structure version is not supported, initialize to NV_GPU_ECC_ERROR_INFO_VER.
//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpuecc
//! Used in NvAPI_GPU_GetECCErrorInfo()/
typedef struct
{
NvU32 version; //!< Structure version
struct {
NvU64 singleBitErrors; //!< Number of single-bit ECC errors detected since last boot
NvU64 doubleBitErrors; //!< Number of double-bit ECC errors detected since last boot
} current;
struct {
NvU64 singleBitErrors; //!< Number of single-bit ECC errors detected since last counter reset
NvU64 doubleBitErrors; //!< Number of double-bit ECC errors detected since last counter reset
} aggregate;
} NV_GPU_ECC_ERROR_INFO;
//! \ingroup gpuecc
//! Macro for constructing the version field of NV_GPU_ECC_ERROR_INFO
#define NV_GPU_ECC_ERROR_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_ERROR_INFO,1)
//! \ingroup gpuecc
NVAPI_INTERFACE NvAPI_GPU_GetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu,
NV_GPU_ECC_ERROR_INFO *pECCErrorInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_ResetECCErrorInfo
//
//! DESCRIPTION: This function resets ECC memory error counters.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
//! which ECC error information is to be
//! cleared.
//! \param [in] bResetCurrent Reset the current ECC error counters.
//! \param [in] bResetAggregate Reset the aggregate ECC error counters.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \retval ::NVAPI_INVALID_USER_PRIVILEGE - The caller does not have administrative privileges
//!
//! \ingroup gpuecc
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_ResetECCErrorInfo(NvPhysicalGpuHandle hPhysicalGpu, NvU8 bResetCurrent,
NvU8 bResetAggregate);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetECCConfigurationInfo
//
//! \fn NvAPI_GPU_GetECCConfigurationInfo(NvPhysicalGpuHandle hPhysicalGpu,
//! NV_GPU_ECC_CONFIGURATION_INFO *pECCConfigurationInfo);
//! DESCRIPTION: This function returns ECC memory configuration information.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
//! which ECC configuration information
//! is to be retrieved.
//! \param [out] pECCConfigurationInfo A pointer to an ECC
//! configuration structure.
//!
//! \retval ::NVAPI_OK The request was completed successfully.
//! \retval ::NVAPI_ERROR An unknown error occurred.
//! \retval ::NVAPI_EXPECTED_PHYSICAL_GPU_HANDLE The provided GPU handle is not a physical GPU handle.
//! \retval ::NVAPI_INVALID_HANDLE The provided GPU handle is invalid.
//! \retval ::NVAPI_HANDLE_INVALIDATED The provided GPU handle is no longer valid.
//! \retval ::NVAPI_INVALID_POINTER An invalid argument pointer was provided.
//! \retval ::NVAPI_NOT_SUPPORTED The request is not supported.
//! \retval ::NVAPI_API_NOT_INTIALIZED NvAPI was not yet initialized.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpuecc
//! Used in NvAPI_GPU_GetECCConfigurationInfo().
typedef struct
{
NvU32 version; //! Structure version
NvU32 isEnabled : 1; //! Current ECC configuration stored in non-volatile memory
NvU32 isEnabledByDefault : 1; //! Factory default ECC configuration (static)
} NV_GPU_ECC_CONFIGURATION_INFO;
//! \ingroup gpuecc
//! Macro for consstructing the verion field of NV_GPU_ECC_CONFIGURATION_INFO
#define NV_GPU_ECC_CONFIGURATION_INFO_VER MAKE_NVAPI_VERSION(NV_GPU_ECC_CONFIGURATION_INFO,1)
//! \ingroup gpuecc
NVAPI_INTERFACE NvAPI_GPU_GetECCConfigurationInfo(NvPhysicalGpuHandle hPhysicalGpu,
NV_GPU_ECC_CONFIGURATION_INFO *pECCConfigurationInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_SetECCConfiguration
//
//! DESCRIPTION: This function updates the ECC memory configuration setting.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! TCC_SUPPORTED
//!
//! \param [in] hPhysicalGpu A handle identifying the physical GPU for
//! which to update the ECC configuration
//! setting.
//! \param [in] bEnable The new ECC configuration setting.
//! \param [in] bEnableImmediately Request that the new setting take effect immediately.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \retval ::NVAPI_INVALID_CONFIGURATION - Possibly SLI is enabled. Disable SLI and retry.
//! \retval ::NVAPI_INVALID_USER_PRIVILEGE - The caller does not have administrative privileges
//!
//! \ingroup gpuecc
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_SetECCConfiguration(NvPhysicalGpuHandle hPhysicalGpu, NvU8 bEnable,
NvU8 bEnableImmediately);
//! \ingroup gpu
typedef struct
{
NvU32 version; //!< version of this structure
NvU32 width; //!< width of the input texture
NvU32 height; //!< height of the input texture
float* blendingTexture; //!< array of floating values building an intensity RGB texture
} NV_SCANOUT_INTENSITY_DATA_V1;
//! \ingroup gpu
typedef struct
{
NvU32 version; //!< version of this structure
NvU32 width; //!< width of the input texture
NvU32 height; //!< height of the input texture
float* blendingTexture; //!< array of floating values building an intensity RGB texture
float* offsetTexture; //!< array of floating values building an offset texture
NvU32 offsetTexChannels; //!< number of channels per pixel in the offset texture
} NV_SCANOUT_INTENSITY_DATA_V2;
typedef NV_SCANOUT_INTENSITY_DATA_V2 NV_SCANOUT_INTENSITY_DATA;
//! \ingroup gpu
#define NV_SCANOUT_INTENSITY_DATA_VER1 MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_DATA_V1, 1)
#define NV_SCANOUT_INTENSITY_DATA_VER2 MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_DATA_V2, 2)
#define NV_SCANOUT_INTENSITY_DATA_VER NV_SCANOUT_INTENSITY_DATA_VER2
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GPU_SetScanoutIntensity
//
//! DESCRIPTION: This API enables and sets up per-pixel intensity feature on the specified display.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] displayId combined physical display and GPU identifier of the display to apply the intensity control.
//! \param [in] scanoutIntensityData the intensity texture info.
//! \param [out] pbSticky(OUT) indicates whether the settings will be kept over a reboot.
//!
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_SCANOUT_INTENSITY_DATA structure version mismatch.
//! \retval ::NVAPI_OK Feature enabled.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_SetScanoutIntensity(NvU32 displayId, NV_SCANOUT_INTENSITY_DATA* scanoutIntensityData, int *pbSticky);
//! \ingroup gpu
typedef struct _NV_SCANOUT_INTENSITY_STATE_DATA
{
NvU32 version; //!< version of this structure
NvU32 bEnabled; //!< intensity is enabled or not
} NV_SCANOUT_INTENSITY_STATE_DATA;
//! \ingroup gpu
#define NV_SCANOUT_INTENSITY_STATE_VER MAKE_NVAPI_VERSION(NV_SCANOUT_INTENSITY_STATE_DATA, 1)
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GPU_GetScanoutIntensityState
//
//! DESCRIPTION: This API queries current state of the intensity feature on the specified display.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
//! \param [in,out] scanoutIntensityStateData intensity state data.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
//! \retval ::NVAPI_OK Feature enabled.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetScanoutIntensityState(__in NvU32 displayId, __inout NV_SCANOUT_INTENSITY_STATE_DATA* scanoutIntensityStateData);
//! \ingroup gpu
typedef enum
{
NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLESTRIP_XYUVRQ = 0,
NV_GPU_WARPING_VERTICE_FORMAT_TRIANGLES_XYUVRQ = 1,
} NV_GPU_WARPING_VERTICE_FORMAT;
//! \ingroup gpu
typedef struct
{
NvU32 version; //!< version of this structure
float* vertices; //!< width of the input texture
NV_GPU_WARPING_VERTICE_FORMAT vertexFormat; //!< format of the input vertices
int numVertices; //!< number of the input vertices
NvSBox* textureRect; //!< rectangle in desktop coordinates describing the source area for the warping
} NV_SCANOUT_WARPING_DATA;
//! \ingroup gpu
#define NV_SCANOUT_WARPING_VER MAKE_NVAPI_VERSION(NV_SCANOUT_WARPING_DATA, 1)
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GPU_SetScanoutWarping
//
//! DESCRIPTION: This API enables and sets up the warping feature on the specified display.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] displayId Combined physical display and GPU identifier of the display to apply the intensity control
//! \param [in] scanoutWarpingData The warping data info
//! \param [out] pbSticky Indicates whether the settings will be kept over a reboot.
//!
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_SCANOUT_WARPING_DATA structure version mismatch.
//! \retval ::NVAPI_OK Feature enabled.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_SetScanoutWarping(NvU32 displayId, NV_SCANOUT_WARPING_DATA* scanoutWarpingData, int* piMaxNumVertices, int* pbSticky);
//! \ingroup gpu
typedef struct _NV_SCANOUT_WARPING_STATE_DATA
{
NvU32 version; //!< version of this structure
NvU32 bEnabled; //!< warping is enabled or not
} NV_SCANOUT_WARPING_STATE_DATA;
//! \ingroup gpu
#define NV_SCANOUT_WARPING_STATE_VER MAKE_NVAPI_VERSION(NV_SCANOUT_WARPING_STATE_DATA, 1)
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GPU_GetScanoutWarpingState
//
//! DESCRIPTION: This API queries current state of the warping feature on the specified display.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
//! \param [in,out] scanoutWarpingStateData warping state data.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
//! \retval ::NVAPI_OK Feature enabled.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetScanoutWarpingState(__in NvU32 displayId, __inout NV_SCANOUT_WARPING_STATE_DATA* scanoutWarpingStateData);
typedef enum
{
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_WARPING_RESAMPLING_METHOD = 0
} NV_GPU_SCANOUT_COMPOSITION_PARAMETER;
//! This enum defines a collection of possible scanout composition values that can be used to configure
//! possible scanout composition settings. (Currently the only parameter defined is the WARPING_RESAMPLING_METHOD).
typedef enum
{
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_SET_TO_DEFAULT = 0, // Set parameter to default value.
// WARPING_RESAMPLING_METHOD section:
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BILINEAR = 0x100,
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_TRIANGULAR = 0x101,
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_BELL_SHAPED = 0x102,
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_BSPLINE = 0x103,
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_TRIANGULAR = 0x104,
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_BELL_SHAPED = 0x105,
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE_WARPING_RESAMPLING_METHOD_BICUBIC_ADAPTIVE_BSPLINE = 0x106
} NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE;
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GPU_SetScanoutCompositionParameter
//
//! DESCRIPTION: This API sets various parameters that configure the scanout composition feature on the specified display.
//! (currently there is only one configurable parameter defined: WARPING_RESAMPLING_METHOD,
//! but this function is designed to support the addition of parameters as needed.)
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] displayId Combined physical display and GPU identifier of the display to apply the intensity control
//! \param [in] parameter The scanout composition parameter to be set
//! \param [in] parameterValue The data to be set for the specified parameter
//! \param [in] pContainer Additional container for data associated with the specified parameter
//!
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input data.
//! \retval ::NVAPI_OK Feature enabled.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_SetScanoutCompositionParameter(NvU32 displayId, NV_GPU_SCANOUT_COMPOSITION_PARAMETER parameter,
NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE parameterValue, float *pContainer);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GPU_GetScanoutCompositionParameter
//
//! DESCRIPTION: This API queries current state of one of the various scanout composition parameters on the specified display.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
//! \param [in] parameter scanout composition parameter to by queried.
//! \param [out] parameterData scanout composition parameter data.
//! \param [out] pContainer Additional container for returning data associated with the specified parameter
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
//! \retval ::NVAPI_OK Feature enabled.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetScanoutCompositionParameter(__in NvU32 displayId, __in NV_GPU_SCANOUT_COMPOSITION_PARAMETER parameter,
__out NV_GPU_SCANOUT_COMPOSITION_PARAMETER_VALUE *parameterData, __out float *pContainer);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GPU_GetScanoutConfiguration
//
//! DESCRIPTION: This API queries the desktop and scanout portion of the specified display.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
//! \param [in,out] desktopRect desktop area of the display in desktop coordinates.
//! \param [in,out] scanoutRect scanout area of the display relative to desktopRect.
//!
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid input parameters.
//! \retval ::NVAPI_API_NOT_INITIALIZED NvAPI not initialized.
//! \retval ::NVAPI_NOT_SUPPORTED Interface not supported by the driver used, or only supported on selected GPUs.
//! \retval ::NVAPI_OK Feature enabled.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetScanoutConfiguration(NvU32 displayId, NvSBox* desktopRect, NvSBox* scanoutRect);
//! \ingroup gpu
//! Used in NvAPI_GPU_GetScanoutConfigurationEx().
typedef struct _NV_SCANOUT_INFORMATION
{
NvU32 version; //!< Structure version, needs to be initialized with NV_SCANOUT_INFORMATION_VER.
NvSBox sourceDesktopRect; //!< Operating system display device rect in desktop coordinates displayId is scanning out from.
NvSBox sourceViewportRect; //!< Area inside the sourceDesktopRect which is scanned out to the display.
NvSBox targetViewportRect; //!< Area inside the rect described by targetDisplayWidth/Height sourceViewportRect is scanned out to.
NvU32 targetDisplayWidth; //!< Horizontal size of the active resolution scanned out to the display.
NvU32 targetDisplayHeight; //!< Vertical size of the active resolution scanned out to the display.
NvU32 cloneImportance; //!< If targets are cloned views of the sourceDesktopRect the cloned targets have an importance assigned (0:primary,1 secondary,...).
NV_ROTATE sourceToTargetRotation; //!< Rotation performed between the sourceViewportRect and the targetViewportRect.
} NV_SCANOUT_INFORMATION;
#define NV_SCANOUT_INFORMATION_VER MAKE_NVAPI_VERSION(NV_SCANOUT_INFORMATION,1)
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GPU_GetScanoutConfigurationEx
//
//! DESCRIPTION: This API queries the desktop and scanout portion of the specified display.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//! \since Release: 331
//!
//! \param [in] displayId combined physical display and GPU identifier of the display to query the configuration.
//! \param [in,out] pScanoutInformation desktop area to displayId mapping information.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetScanoutConfigurationEx(__in NvU32 displayId, __inout NV_SCANOUT_INFORMATION *pScanoutInformation);
//! Used in NvAPI_GPU_GetPerfDecreaseInfo.
//! Bit masks for knowing the exact reason for performance decrease
typedef enum _NVAPI_GPU_PERF_DECREASE
{
NV_GPU_PERF_DECREASE_NONE = 0, //!< No Slowdown detected
NV_GPU_PERF_DECREASE_REASON_THERMAL_PROTECTION = 0x00000001, //!< Thermal slowdown/shutdown/POR thermal protection
NV_GPU_PERF_DECREASE_REASON_POWER_CONTROL = 0x00000002, //!< Power capping / pstate cap
NV_GPU_PERF_DECREASE_REASON_AC_BATT = 0x00000004, //!< AC->BATT event
NV_GPU_PERF_DECREASE_REASON_API_TRIGGERED = 0x00000008, //!< API triggered slowdown
NV_GPU_PERF_DECREASE_REASON_INSUFFICIENT_POWER = 0x00000010, //!< Power connector missing
NV_GPU_PERF_DECREASE_REASON_UNKNOWN = 0x80000000, //!< Unknown reason
} NVAPI_GPU_PERF_DECREASE;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetPerfDecreaseInfo
//
//! DESCRIPTION: This function retrieves - in NvU32 variable - reasons for the current performance decrease.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//! \param [in] hPhysicalGPU (IN) - GPU for which performance decrease is to be evaluated.
//! \param [out] pPerfDecrInfo (OUT) - Pointer to a NvU32 variable containing performance decrease info
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//!
//! \ingroup gpu
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GPU_GetPerfDecreaseInfo(__in NvPhysicalGpuHandle hPhysicalGpu, __inout NvU32 *pPerfDecrInfo);
//! \ingroup gpu
typedef enum _NV_GPU_ILLUMINATION_ATTRIB
{
NV_GPU_IA_LOGO_BRIGHTNESS = 0,
NV_GPU_IA_SLI_BRIGHTNESS = 1,
} NV_GPU_ILLUMINATION_ATTRIB;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_QueryIlluminationSupport
//
//! \fn NvAPI_GPU_QueryIlluminationSupport(__inout NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM *pIlluminationSupportInfo)
//! DESCRIPTION: This function reports if the specified illumination attribute is supported.
//!
//! \note Only a single GPU can manage an given attribute on a given HW element,
//! regardless of how many are attatched. I.E. only one GPU will be used to control
//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
//! You should enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//! \since Version: 300.05
//!
//! \param [in] hPhysicalGpu Physical GPU handle
//! \param Attribute An enumeration value specifying the Illumination attribute to be querried
//! \param [out] pSupported A boolean indicating if the attribute is supported.
//!
//! \return See \ref nvapistatus for the list of possible return values.
//
//////////////////////////////////////////////////////////////////////////////
//! \ingroup gpu
typedef struct _NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1 {
// IN
NvU32 version; //!< Version of this structure
NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
//!< note that this is the GPU that is managing the attribute.
//!< Only a single GPU can manage an given attribute on a given HW element,
//!< regardless of how many are attatched.
//!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
//!< regardless of how many are physicaly attached.
//!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
//!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
// OUT
NvU32 bSupported; //!< A boolean indicating if the attribute is supported.
} NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1;
//! \ingroup gpu
typedef NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1 NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM;
//! \ingroup gpu
#define NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_V1,1)
//! \ingroup gpu
#define NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM_VER_1
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_QueryIlluminationSupport(__inout NV_GPU_QUERY_ILLUMINATION_SUPPORT_PARM *pIlluminationSupportInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_GetIllumination
//
//! \fn NvAPI_GPU_GetIllumination(NV_GPU_GET_ILLUMINATION_PARM *pIlluminationInfo)
//! DESCRIPTION: This function reports value of the specified illumination attribute.
//!
//! \note Only a single GPU can manage an given attribute on a given HW element,
//! regardless of how many are attatched. I.E. only one GPU will be used to control
//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
//! You should enumerate thru the GPUs with the \ref NvAPI_GPU_QueryIlluminationSupport call to
//! determine which GPU is managing the attribute.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//! \since Version: 300.05
//!
//! \param [in] hPhysicalGpu Physical GPU handle
//! \param Attribute An enumeration value specifying the Illumination attribute to be querried
//! \param [out] Value A DWORD containing the current value for the specified attribute.
//! This is specified as a percentage of the full range of the attribute
//! (0-100; 0 = off, 100 = full brightness)
//!
//! \return See \ref nvapistatus for the list of possible return values. Return values of special interest are:
//! NVAPI_INVALID_ARGUMENT The specified attibute is not known to the driver.
//! NVAPI_NOT_SUPPORTED: The specified attribute is not supported on the specified GPU
//
//////////////////////////////////////////////////////////////////////////////
//! \ingroup gpu
typedef struct _NV_GPU_GET_ILLUMINATION_PARM_V1 {
// IN
NvU32 version; //!< Version of this structure
NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
//!< Note that this is the GPU that is managing the attribute.
//!< Only a single GPU can manage an given attribute on a given HW element,
//!< regardless of how many are attatched.
//!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
//!< regardless of how many are physicaly attached.
//!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
//!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
// OUT
NvU32 Value; //!< A DWORD that will contain the current value of the specified attribute.
//! This is specified as a percentage of the full range of the attribute
//! (0-100; 0 = off, 100 = full brightness)
} NV_GPU_GET_ILLUMINATION_PARM_V1;
//! \ingroup gpu
typedef NV_GPU_GET_ILLUMINATION_PARM_V1 NV_GPU_GET_ILLUMINATION_PARM;
//! \ingroup gpu
#define NV_GPU_GET_ILLUMINATION_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_GET_ILLUMINATION_PARM_V1,1)
//! \ingroup gpu
#define NV_GPU_GET_ILLUMINATION_PARM_VER NV_GPU_GET_ILLUMINATION_PARM_VER_1
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_GetIllumination(NV_GPU_GET_ILLUMINATION_PARM *pIlluminationInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GPU_SetIllumination
//
//! \fn NvAPI_GPU_SetIllumination(NV_GPU_SET_ILLUMINATION_PARM *pIlluminationInfo)
//! DESCRIPTION: This function sets the value of the specified illumination attribute.
//!
//! \note Only a single GPU can manage an given attribute on a given HW element,
//! regardless of how many are attatched. I.E. only one GPU will be used to control
//! the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached.
//! You should enumerate thru the GPUs with the \ref NvAPI_GPU_QueryIlluminationSupport call to
//! determine which GPU is managing the attribute.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//! \since Version: 300.05
//!
//! \param [in] hPhysicalGpu Physical GPU handle
//! \param Attribute An enumeration value specifying the Illumination attribute to be set
//! \param Value The new value for the specified attribute.
//! This should be specified as a percentage of the full range of the attribute
//! (0-100; 0 = off, 100 = full brightness)
//! If a value is specified outside this range, NVAPI_INVALID_ARGUMENT will be returned.
//!
//! \return See \ref nvapistatus for the list of possible return values. Return values of special interest are:
//! NVAPI_INVALID_ARGUMENT The specified attibute is not known to the driver, or the specified value is out of range.
//! NVAPI_NOT_SUPPORTED The specified attribute is not supported on the specified GPU.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup gpu
typedef struct _NV_GPU_SET_ILLUMINATION_PARM_V1 {
// IN
NvU32 version; //!< Version of this structure
NvPhysicalGpuHandle hPhysicalGpu; //!< The handle of the GPU that you are checking for the specified attribute.
//!< Note that this is the GPU that is managing the attribute.
//!< Only a single GPU can manage an given attribute on a given HW element,
//!< regardless of how many are attatched.
//!< I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge,
//!< regardless of how many are physicaly attached.
//!< You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
NV_GPU_ILLUMINATION_ATTRIB Attribute; //!< An enumeration value specifying the Illumination attribute to be querried.
//!< refer to enum \ref NV_GPU_ILLUMINATION_ATTRIB.
NvU32 Value; //!< A DWORD containing the new value for the specified attribute.
//!< This should be specified as a percentage of the full range of the attribute
//!< (0-100; 0 = off, 100 = full brightness)
//!< If a value is specified outside this range, NVAPI_INVALID_ARGUMENT will be returned.
// OUT
} NV_GPU_SET_ILLUMINATION_PARM_V1;
//! \ingroup gpu
typedef NV_GPU_SET_ILLUMINATION_PARM_V1 NV_GPU_SET_ILLUMINATION_PARM;
//! \ingroup gpu
#define NV_GPU_SET_ILLUMINATION_PARM_VER_1 MAKE_NVAPI_VERSION(NV_GPU_SET_ILLUMINATION_PARM_V1,1)
//! \ingroup gpu
#define NV_GPU_SET_ILLUMINATION_PARM_VER NV_GPU_SET_ILLUMINATION_PARM_VER_1
//! \ingroup gpu
NVAPI_INTERFACE NvAPI_GPU_SetIllumination(NV_GPU_SET_ILLUMINATION_PARM *pIlluminationInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumNvidiaDisplayHandle
//
//! This function returns the handle of the NVIDIA display specified by the enum
//! index (thisEnum). The client should keep enumerating until it
//! returns NVAPI_END_ENUMERATION.
//!
//! Note: Display handles can get invalidated on a modeset, so the calling applications need to
//! renum the handles after every modeset.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \param [in] thisEnum The index of the NVIDIA display.
//! \param [out] pNvDispHandle Pointer to the NVIDIA display handle.
//!
//! \retval NVAPI_INVALID_ARGUMENT Either the handle pointer is NULL or enum index too big
//! \retval NVAPI_OK Return a valid NvDisplayHandle based on the enum index
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device found in the system
//! \retval NVAPI_END_ENUMERATION No more display device to enumerate
//! \ingroup disphandle
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_EnumNvidiaDisplayHandle(NvU32 thisEnum, NvDisplayHandle *pNvDispHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnumNvidiaUnAttachedDisplayHandle
//
//! This function returns the handle of the NVIDIA unattached display specified by the enum
//! index (thisEnum). The client should keep enumerating until it
//! returns error.
//! Note: Display handles can get invalidated on a modeset, so the calling applications need to
//! renum the handles after every modeset.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \param [in] thisEnum The index of the NVIDIA display.
//! \param [out] pNvUnAttachedDispHandle Pointer to the NVIDIA display handle of the unattached display.
//!
//! \retval NVAPI_INVALID_ARGUMENT Either the handle pointer is NULL or enum index too big
//! \retval NVAPI_OK Return a valid NvDisplayHandle based on the enum index
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device found in the system
//! \retval NVAPI_END_ENUMERATION No more display device to enumerate.
//! \ingroup disphandle
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_EnumNvidiaUnAttachedDisplayHandle(NvU32 thisEnum, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_CreateDisplayFromUnAttachedDisplay
//
//! This function converts the unattached display handle to an active attached display handle.
//!
//! At least one GPU must be present in the system and running an NVIDIA display driver.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT hNvUnAttachedDisp is not valid or pNvDisplay is NULL.
//! \retval NVAPI_OK One or more handles were returned
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_CreateDisplayFromUnAttachedDisplay(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvDisplayHandle *pNvDisplay);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetAssociatedNVidiaDisplayHandle
//
//! This function returns the handle of the NVIDIA display that is associated
//! with the given display "name" (such as "\\.\DISPLAY1").
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
//! \retval NVAPI_OK *pNvDispHandle is now valid
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
//! \ingroup disphandle
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetAssociatedNvidiaDisplayHandle(const char *szDisplayName, NvDisplayHandle *pNvDispHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle
//
//! DESCRIPTION: This function returns the handle of an unattached NVIDIA display that is
//! associated with the given display name (such as "\\DISPLAY1").
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 185
//!
//! \retval ::NVAPI_INVALID_ARGUMENT Either argument is NULL.
//! \retval ::NVAPI_OK *pNvUnAttachedDispHandle is now valid.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name.
//!
//! \ingroup disphandle
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle(const char *szDisplayName, NvUnAttachedDisplayHandle *pNvUnAttachedDispHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetAssociatedNVidiaDisplayName
//
//! For a given NVIDIA display handle, this function returns a string (such as "\\.\DISPLAY1") to identify the display.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
//! \retval NVAPI_OK *pNvDispHandle is now valid
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetAssociatedNvidiaDisplayName(NvDisplayHandle NvDispHandle, NvAPI_ShortString szDisplayName);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetUnAttachedAssociatedDisplayName
//
//! This function returns the display name given, for example, "\\DISPLAY1", using the unattached NVIDIA display handle
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 95
//!
//! \retval NVAPI_INVALID_ARGUMENT Either argument is NULL
//! \retval NVAPI_OK *pNvDispHandle is now valid
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA device maps to that display name
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetUnAttachedAssociatedDisplayName(NvUnAttachedDisplayHandle hNvUnAttachedDisp, NvAPI_ShortString szDisplayName);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnableHWCursor
//
//! This function enables hardware cursor support
//!
//! SUPPORTED OS: Windows XP
//!
//!
//!
//! \since Release: 80
//!
//! \return NVAPI_ERROR or NVAPI_OK
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_EnableHWCursor(NvDisplayHandle hNvDisplay);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DisableHWCursor
//
//! This function disables hardware cursor support
//!
//! SUPPORTED OS: Windows XP
//!
//!
//! \since Release: 80
//!
//! \return NVAPI_ERROR or NVAPI_OK
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DisableHWCursor(NvDisplayHandle hNvDisplay);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetVBlankCounter
//
//! This function gets the V-blank counter
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 80
//!
//! \return NVAPI_ERROR or NVAPI_OK
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetVBlankCounter(NvDisplayHandle hNvDisplay, NvU32 *pCounter);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SetRefreshRateOverride
//
//! This function overrides the refresh rate on the given display/outputsMask.
//! The new refresh rate can be applied right away in this API call or deferred to be applied with the
//! next OS modeset. The override is good for only one modeset (regardless whether it's deferred or immediate).
//!
//!
//! SUPPORTED OS: Windows XP
//!
//!
//! \since Release: 80
//!
//! \param [in] hNvDisplay The NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle
//! enumerated from NvAPI_EnumNVidiaDisplayHandle().
//! \param [in] outputsMask A set of bits that identify all target outputs which are associated with the NVIDIA
//! display handle to apply the refresh rate override. When SLI is enabled, the
//! outputsMask only applies to the GPU that is driving the display output.
//! \param [in] refreshRate The override value. "0.0" means cancel the override.
//! \param [in] bSetDeferred
//! - "0": Apply the refresh rate override immediately in this API call.\p
//! - "1": Apply refresh rate at the next OS modeset.
//!
//! \retval NVAPI_INVALID_ARGUMENT hNvDisplay or outputsMask is invalid
//! \retval NVAPI_OK The refresh rate override is correct set
//! \retval NVAPI_ERROR The operation failed
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_SetRefreshRateOverride(NvDisplayHandle hNvDisplay, NvU32 outputsMask, float refreshRate, NvU32 bSetDeferred);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetAssociatedDisplayOutputId
//
//! This function gets the active outputId associated with the display handle.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 90
//!
//! \param [in] hNvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
//! \param [out] outputId The active display output ID associated with the selected display handle hNvDisplay.
//! The outputid will have only one bit set. In the case of Clone or Span mode, this will indicate the
//! display outputId of the primary display that the GPU is driving. See \ref handles.
//!
//! \retval NVAPI_OK Call successful.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found.
//! \retval NVAPI_EXPECTED_DISPLAY_HANDLE hNvDisplay is not a valid display handle.
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetAssociatedDisplayOutputId(NvDisplayHandle hNvDisplay, NvU32 *pOutputId);
//! \ingroup dispcontrol
//! Used in NvAPI_GetDisplayPortInfo().
typedef struct _NV_DISPLAY_PORT_INFO_V1
{
NvU32 version; //!< Structure version
NvU32 dpcd_ver; //!< DPCD version of the monitor
NV_DP_LINK_RATE maxLinkRate; //!< Maximum supported link rate
NV_DP_LANE_COUNT maxLaneCount; //!< Maximum supported lane count
NV_DP_LINK_RATE curLinkRate; //!< Current link rate
NV_DP_LANE_COUNT curLaneCount; //!< Current lane count
NV_DP_COLOR_FORMAT colorFormat; //!< Current color format
NV_DP_DYNAMIC_RANGE dynamicRange; //!< Dynamic range
NV_DP_COLORIMETRY colorimetry; //!< Ignored in RGB space
NV_DP_BPC bpc; //!< Current bit-per-component
NvU32 isDp : 1; //!< If the monitor is driven by a DisplayPort
NvU32 isInternalDp : 1; //!< If the monitor is driven by an NV Dp transmitter
NvU32 isColorCtrlSupported : 1; //!< If the color format change is supported
NvU32 is6BPCSupported : 1; //!< If 6 bpc is supported
NvU32 is8BPCSupported : 1; //!< If 8 bpc is supported
NvU32 is10BPCSupported : 1; //!< If 10 bpc is supported
NvU32 is12BPCSupported : 1; //!< If 12 bpc is supported
NvU32 is16BPCSupported : 1; //!< If 16 bpc is supported
NvU32 isYCrCb422Supported : 1; //!< If YCrCb422 is supported
NvU32 isYCrCb444Supported : 1; //!< If YCrCb444 is supported
NvU32 isRgb444SupportedOnCurrentMode : 1; //!< If Rgb444 is supported on the current mode
NvU32 isYCbCr444SupportedOnCurrentMode : 1; //!< If YCbCr444 is supported on the current mode
NvU32 isYCbCr422SupportedOnCurrentMode : 1; //!< If YCbCr422 is support on the current mode
NvU32 is6BPCSupportedOnCurrentMode : 1; // if 6 bpc is supported On Current Mode
NvU32 is8BPCSupportedOnCurrentMode : 1; // if 8 bpc is supported On Current Mode
NvU32 is10BPCSupportedOnCurrentMode : 1; // if 10 bpc is supported On Current Mode
NvU32 is12BPCSupportedOnCurrentMode : 1; // if 12 bpc is supported On Current Mode
NvU32 is16BPCSupportedOnCurrentMode : 1; // if 16 bpc is supported On Current Mode
NvU32 isMonxvYCC601Capable : 1; // if xvYCC 601 extended colorimetry is supported
NvU32 isMonxvYCC709Capable : 1; // if xvYCC 709 extended colorimetry is supported
NvU32 isMonsYCC601Capable : 1; // if sYCC601 extended colorimetry is supported
NvU32 isMonAdobeYCC601Capable : 1; // if AdobeYCC601 extended colorimetry is supported
NvU32 isMonAdobeRGBCapable : 1; // if AdobeRGB extended colorimetry is supported
NvU32 isMonBT2020RGBCapable : 1; // if BT2020 RGB extended colorimetry is supported
NvU32 isMonBT2020YCCCapable : 1; // if BT2020 Y'CbCr extended colorimetry is supported
NvU32 isMonBT2020cYCCCapable : 1; // if BT2020 cYCbCr (constant luminance) extended colorimetry is supported
NvU32 reserved : 6; //!< reserved
} NV_DISPLAY_PORT_INFO_V1;
typedef NV_DISPLAY_PORT_INFO_V1 NV_DISPLAY_PORT_INFO;
//! Macro for constructing the version field of NV_DISPLAY_PORT_INFO.
#define NV_DISPLAY_PORT_INFO_VER1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,1)
#define NV_DISPLAY_PORT_INFO_VER2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_INFO,2)
#define NV_DISPLAY_PORT_INFO_VER NV_DISPLAY_PORT_INFO_VER2
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetDisplayPortInfo
//
//! \fn NvAPI_GetDisplayPortInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_DISPLAY_PORT_INFO *pInfo)
//! DESCRIPTION: This function returns the current DisplayPort-related information on the specified device (monitor).
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 165
//!
//! \param [in] hvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
//! This parameter is ignored when the outputId is a NvAPI displayId.
//! \param [in] outputId This can either be the connection bit mask or the NvAPI displayId. When the legacy connection bit mask is passed,
//! it should have exactly 1 bit set to indicate a single display. If it's "0" then the default outputId from
//! NvAPI_GetAssociatedDisplayOutputId() will be used. See \ref handles.
//! \param [out] pInfo The DisplayPort information
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dispcontrol
NVAPI_INTERFACE NvAPI_GetDisplayPortInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_DISPLAY_PORT_INFO *pInfo);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SetDisplayPort
//
//! \fn NvAPI_SetDisplayPort(NvDisplayHandle hNvDisplay, NvU32 outputId, NV_DISPLAY_PORT_CONFIG *pCfg)
//! DESCRIPTION: This function sets up DisplayPort-related configurations.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 165
//!
//! \param [in] hNvDisplay NVIDIA display handle. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from
//! NvAPI_EnumNVidiaDisplayHandle().
//! \param [in] outputId This display output ID, when it's "0" it means the default outputId generated from the return of
//! NvAPI_GetAssociatedDisplayOutputId(). See \ref handles.
//! \param [in] pCfg The display port config structure. If pCfg is NULL, it means to use the driver's default value to setup.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dispcontrol
//! DisplayPort configuration settings - used in NvAPI_SetDisplayPort().
typedef struct
{
NvU32 version; //!< Structure version - 2 is the latest
NV_DP_LINK_RATE linkRate; //!< Link rate
NV_DP_LANE_COUNT laneCount; //!< Lane count
NV_DP_COLOR_FORMAT colorFormat; //!< Color format to set
NV_DP_DYNAMIC_RANGE dynamicRange; //!< Dynamic range
NV_DP_COLORIMETRY colorimetry; //!< Ignored in RGB space
NV_DP_BPC bpc; //!< Bit-per-component
NvU32 isHPD : 1; //!< If the control panel is making this call due to HPD
NvU32 isSetDeferred : 1; //!< Requires an OS modeset to finalize the setup if set
NvU32 isChromaLpfOff : 1; //!< Force the chroma low_pass_filter to be off
NvU32 isDitherOff : 1; //!< Force to turn off dither
NvU32 testLinkTrain : 1; //!< If testing mode, skip validation
NvU32 testColorChange : 1; //!< If testing mode, skip validation
} NV_DISPLAY_PORT_CONFIG;
//! \addtogroup dispcontrol
//! @{
//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
#define NV_DISPLAY_PORT_CONFIG_VER MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
#define NV_DISPLAY_PORT_CONFIG_VER_1 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,1)
//! Macro for constructing the version field of NV_DISPLAY_PORT_CONFIG
#define NV_DISPLAY_PORT_CONFIG_VER_2 MAKE_NVAPI_VERSION(NV_DISPLAY_PORT_CONFIG,2)
//! @}
//! \ingroup dispcontrol
NVAPI_INTERFACE NvAPI_SetDisplayPort(NvDisplayHandle hNvDisplay, NvU32 outputId, NV_DISPLAY_PORT_CONFIG *pCfg);
//! \ingroup dispcontrol
//! Used in NvAPI_GetHDMISupportInfo().
typedef struct _NV_HDMI_SUPPORT_INFO_V1
{
NvU32 version; //!< Structure version
NvU32 isGpuHDMICapable : 1; //!< If the GPU can handle HDMI
NvU32 isMonUnderscanCapable : 1; //!< If the monitor supports underscan
NvU32 isMonBasicAudioCapable : 1; //!< If the monitor supports basic audio
NvU32 isMonYCbCr444Capable : 1; //!< If YCbCr 4:4:4 is supported
NvU32 isMonYCbCr422Capable : 1; //!< If YCbCr 4:2:2 is supported
NvU32 isMonxvYCC601Capable : 1; //!< If xvYCC 601 is supported
NvU32 isMonxvYCC709Capable : 1; //!< If xvYCC 709 is supported
NvU32 isMonHDMI : 1; //!< If the monitor is HDMI (with IEEE's HDMI registry ID)
NvU32 reserved : 24; //!< Reserved.
NvU32 EDID861ExtRev; //!< Revision number of the EDID 861 extension
} NV_HDMI_SUPPORT_INFO_V1;
typedef struct _NV_HDMI_SUPPORT_INFO_V2
{
NvU32 version; //!< Structure version
NvU32 isGpuHDMICapable : 1; //!< If the GPU can handle HDMI
NvU32 isMonUnderscanCapable : 1; //!< If the monitor supports underscan
NvU32 isMonBasicAudioCapable : 1; //!< If the monitor supports basic audio
NvU32 isMonYCbCr444Capable : 1; //!< If YCbCr 4:4:4 is supported
NvU32 isMonYCbCr422Capable : 1; //!< If YCbCr 4:2:2 is supported
NvU32 isMonxvYCC601Capable : 1; //!< If xvYCC extended colorimetry 601 is supported
NvU32 isMonxvYCC709Capable : 1; //!< If xvYCC extended colorimetry 709 is supported
NvU32 isMonHDMI : 1; //!< If the monitor is HDMI (with IEEE's HDMI registry ID)
NvU32 isMonsYCC601Capable : 1; //!< if sYCC601 extended colorimetry is supported
NvU32 isMonAdobeYCC601Capable : 1; //!< if AdobeYCC601 extended colorimetry is supported
NvU32 isMonAdobeRGBCapable : 1; //!< if AdobeRGB extended colorimetry is supported
NvU32 reserved : 21; //!< Reserved.
NvU32 EDID861ExtRev; //!< Revision number of the EDID 861 extension
} NV_HDMI_SUPPORT_INFO_V2;
#define NV_HDMI_SUPPORT_INFO_VER1 MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO_V1, 1)
#define NV_HDMI_SUPPORT_INFO_VER2 MAKE_NVAPI_VERSION(NV_HDMI_SUPPORT_INFO_V2, 2)
#ifndef NV_HDMI_SUPPORT_INFO_VER
typedef NV_HDMI_SUPPORT_INFO_V2 NV_HDMI_SUPPORT_INFO;
#define NV_HDMI_SUPPORT_INFO_VER NV_HDMI_SUPPORT_INFO_VER2
#endif
//! SUPPORTED OS: Windows Vista and higher
//!
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetHDMISupportInfo
//
//! \fn NvAPI_GetHDMISupportInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_HDMI_SUPPORT_INFO *pInfo)
//! This API returns the current infoframe data on the specified device(monitor).
//!
//! \since Release: 95
//!
//! \param [in] hvDisplay NVIDIA Display selection. It can be NVAPI_DEFAULT_HANDLE or a handle enumerated from NvAPI_EnumNVidiaDisplayHandle().
//! This parameter is ignored when the outputId is a NvAPI displayId.
//! \param [in] outputId This can either be the connection bit mask or the NvAPI displayId. When the legacy connection bit mask is passed,
//! it should have exactly 1 bit set to indicate a single display. If it's "0" then the default outputId from
//! NvAPI_GetAssociatedDisplayOutputId() will be used. See \ref handles.
//! \param [out] pInfo The monitor and GPU's HDMI support info
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dispcontrol
NVAPI_INTERFACE NvAPI_GetHDMISupportInfo(__in_opt NvDisplayHandle hNvDisplay, __in NvU32 outputId, __inout NV_HDMI_SUPPORT_INFO *pInfo);
//! \ingroup dispcontrol
typedef enum
{
NV_INFOFRAME_CMD_GET_DEFAULT = 0, //!< Returns the fields in the infoframe with values set by the manufacturer - NVIDIA/OEM.
NV_INFOFRAME_CMD_RESET, //!< Sets the fields in the infoframe to auto, and infoframe to the default infoframe for use in a set.
NV_INFOFRAME_CMD_GET, //!< Get the current infoframe state.
NV_INFOFRAME_CMD_SET, //!< Set the current infoframe state (flushed to the monitor), the values are one time and do not persist.
NV_INFOFRAME_CMD_GET_OVERRIDE, //!< Get the override infoframe state, non-override fields will be set to value = AUTO, overridden fields will have the current override values.
NV_INFOFRAME_CMD_SET_OVERRIDE, //!< Set the override infoframe state, non-override fields will be set to value = AUTO, other values indicate override; persist across modeset/reboot
NV_INFOFRAME_CMD_GET_PROPERTY, //!< get properties associated with infoframe (each of the infoframe type will have properties)
NV_INFOFRAME_CMD_SET_PROPERTY, //!< set properties associated with infoframe
} NV_INFOFRAME_CMD;
typedef enum
{
NV_INFOFRAME_PROPERTY_MODE_AUTO = 0, //!< Driver determines whether to send infoframes.
NV_INFOFRAME_PROPERTY_MODE_ENABLE, //!< Driver always sends infoframe.
NV_INFOFRAME_PROPERTY_MODE_DISABLE, //!< Driver never sends infoframe.
NV_INFOFRAME_PROPERTY_MODE_ALLOW_OVERRIDE, //!< Driver only sends infoframe when client requests it via infoframe escape call.
} NV_INFOFRAME_PROPERTY_MODE;
//! Returns whether the current monitor is in blacklist or force this monitor to be in blacklist.
typedef enum
{
NV_INFOFRAME_PROPERTY_BLACKLIST_FALSE = 0,
NV_INFOFRAME_PROPERTY_BLACKLIST_TRUE,
} NV_INFOFRAME_PROPERTY_BLACKLIST;
typedef struct
{
NvU32 mode : 4;
NvU32 blackList : 2;
NvU32 reserved : 10;
NvU32 version : 8;
NvU32 length : 8;
} NV_INFOFRAME_PROPERTY;
//! Byte1 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_NODATA = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_OVERSCAN,
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_UNDERSCAN,
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_FUTURE,
NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_SCANINFO;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_NOT_PRESENT = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_VERTICAL_PRESENT,
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_HORIZONTAL_PRESENT,
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_BOTH_PRESENT,
NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_BARDATA;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_AFI_ABSENT = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_AFI_PRESENT,
NV_INFOFRAME_FIELD_VALUE_AVI_AFI_AUTO = 3
} NV_INFOFRAME_FIELD_VALUE_AVI_ACTIVEFORMATINFO;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_RGB = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_YCbCr422,
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_YCbCr444,
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_FUTURE,
NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_COLORFORMAT;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_F17_FALSE = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_F17_TRUE,
NV_INFOFRAME_FIELD_VALUE_AVI_F17_AUTO = 3
} NV_INFOFRAME_FIELD_VALUE_AVI_F17;
//! Byte2 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_NO_AFD = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE01,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE02,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE03,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_LETTERBOX_GT16x9,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE05,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE06,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE07,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_EQUAL_CODEDFRAME = 8,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_4x3,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_16x9,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_CENTER_14x9,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_RESERVE12,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_4x3_ON_14x9,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_16x9_ON_14x9,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_16x9_ON_4x3,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION_AUTO = 31,
} NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOACTIVEPORTION;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_NO_DATA = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_4x3,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_16x9,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_FUTURE,
NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_ASPECTRATIOCODEDFRAME;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_NO_DATA = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_SMPTE_170M,
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_ITUR_BT709,
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_USE_EXTENDED_COLORIMETRY,
NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_COLORIMETRY;
//! Byte 3 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_NO_DATA = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_HORIZONTAL,
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_VERTICAL,
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_BOTH,
NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_NONUNIFORMPICTURESCALING;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_DEFAULT = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_LIMITED_RANGE,
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_FULL_RANGE,
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_RESERVED,
NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_RGBQUANTIZATION;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_XVYCC601 = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_XVYCC709,
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_SYCC601,
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_ADOBEYCC601,
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_ADOBERGB,
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED05,
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED06,
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_RESERVED07,
NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY_AUTO = 15
} NV_INFOFRAME_FIELD_VALUE_AVI_EXTENDEDCOLORIMETRY;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_ITC_VIDEO_CONTENT = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_ITC_ITCONTENT,
NV_INFOFRAME_FIELD_VALUE_AVI_ITC_AUTO = 3
} NV_INFOFRAME_FIELD_VALUE_AVI_ITC;
//! Byte 4 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_NONE = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X02,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X03,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X04,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X05,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X06,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X07,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X08,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X09,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_X10,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED10,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED11,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED12,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED13,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED14,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_RESERVED15,
NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION_AUTO = 31
} NV_INFOFRAME_FIELD_VALUE_AVI_PIXELREPETITION;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_GRAPHICS = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_PHOTO,
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_CINEMA,
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_GAME,
NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_CONTENTTYPE;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_LIMITED_RANGE = 0,
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_FULL_RANGE,
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_RESERVED02,
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_RESERVED03,
NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AVI_YCCQUANTIZATION;
//! Adding an Auto bit to each field
typedef struct
{
NvU32 vic : 8;
NvU32 pixelRepeat : 5;
NvU32 colorSpace : 3;
NvU32 colorimetry : 3;
NvU32 extendedColorimetry : 4;
NvU32 rgbQuantizationRange : 3;
NvU32 yccQuantizationRange : 3;
NvU32 itContent : 2;
NvU32 contentTypes : 3;
NvU32 scanInfo : 3;
NvU32 activeFormatInfoPresent : 2;
NvU32 activeFormatAspectRatio : 5;
NvU32 picAspectRatio : 3;
NvU32 nonuniformScaling : 3;
NvU32 barInfo : 3;
NvU32 top_bar : 17;
NvU32 bottom_bar : 17;
NvU32 left_bar : 17;
NvU32 right_bar : 17;
NvU32 Future17 : 2;
NvU32 Future47 : 2;
} NV_INFOFRAME_VIDEO;
//! Byte 1 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_IN_HEADER = 0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_2,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_3,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_4,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_5,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_6,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_7,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_8,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT_AUTO = 15
} NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELCOUNT;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_IN_HEADER = 0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_PCM,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AC3,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MPEG1,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MP3,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MPEG2,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AACLC,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DTS,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_ATRAC,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DSD,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_EAC3,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DTSHD,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_MLP,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_DST,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_WMAPRO,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_USE_CODING_EXTENSION_TYPE,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE_AUTO = 31
} NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGTYPE;
//! Byte 2 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_IN_HEADER = 0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_16BITS,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_20BITS,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_24BITS,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLESIZE;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_IN_HEADER = 0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_32000HZ,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_44100HZ,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_48000HZ,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_88200KHZ,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_96000KHZ,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_176400KHZ,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_192000KHZ,
NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY_AUTO = 15
} NV_INFOFRAME_FIELD_VALUE_AUDIO_SAMPLEFREQUENCY;
//! Byte 3 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_USE_CODING_TYPE = 0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_HEAAC,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_HEAACV2,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_MPEGSURROUND,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE04,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE05,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE06,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE07,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE08,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE09,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE10,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE11,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE12,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE13,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE14,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE15,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE16,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE17,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE18,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE19,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE20,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE21,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE22,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE23,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE24,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE25,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE26,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE27,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE28,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE29,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE30,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_RESERVE31,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE_AUTO = 63
} NV_INFOFRAME_FIELD_VALUE_AUDIO_CODINGEXTENSIONTYPE;
//! Byte 4 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_X_X_FR_FL =0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_X_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_X_RC_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_X_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_RC_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_RRC_RLC_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_X_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_X_RC_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRC_FLC_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_FCH_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_X_FCH_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_X_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_X_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_X_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_X_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_RC_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_RC_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FCH_RC_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FCH_RC_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_FCH_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_TC_FCH_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRH_FLH_RR_RL_FC_LFE_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_FC_X_FR_FL,
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_FRW_FLW_RR_RL_FC_LFE_FR_FL = 0X31,
// all other values should default to auto
NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION_AUTO = 0x1FF
} NV_INFOFRAME_FIELD_VALUE_AUDIO_CHANNELALLOCATION;
//! Byte 5 related
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_NO_DATA = 0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_0DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_PLUS10DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_RESERVED03,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL_AUTO = 7
} NV_INFOFRAME_FIELD_VALUE_AUDIO_LFEPLAYBACKLEVEL;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_0DB = 0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_1DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_2DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_3DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_4DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_5DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_6DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_7DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_8DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_9DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_10DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_11DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_12DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_13DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_14DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_15DB,
NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES_AUTO = 31
} NV_INFOFRAME_FIELD_VALUE_AUDIO_LEVELSHIFTVALUES;
typedef enum
{
NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_PERMITTED = 0,
NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_PROHIBITED,
NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX_AUTO = 3
} NV_INFOFRAME_FIELD_VALUE_AUDIO_DOWNMIX;
typedef struct
{
NvU32 codingType : 5;
NvU32 codingExtensionType : 6;
NvU32 sampleSize : 3;
NvU32 sampleRate : 4;
NvU32 channelCount : 4;
NvU32 speakerPlacement : 9;
NvU32 downmixInhibit : 2;
NvU32 lfePlaybackLevel : 3;
NvU32 levelShift : 5;
NvU32 Future12 : 2;
NvU32 Future2x : 4;
NvU32 Future3x : 4;
NvU32 Future52 : 2;
NvU32 Future6 : 9;
NvU32 Future7 : 9;
NvU32 Future8 : 9;
NvU32 Future9 : 9;
NvU32 Future10 : 9;
} NV_INFOFRAME_AUDIO;
typedef struct
{
NvU32 version; //!< version of this structure
NvU16 size; //!< size of this structure
NvU8 cmd; //!< The actions to perform from NV_INFOFRAME_CMD
NvU8 type; //!< type of infoframe
union
{
NV_INFOFRAME_PROPERTY property; //!< This is NVIDIA-specific and corresponds to the property cmds and associated infoframe.
NV_INFOFRAME_AUDIO audio;
NV_INFOFRAME_VIDEO video;
} infoframe;
} NV_INFOFRAME_DATA;
//! Macro for constructing the version field of ::NV_INFOFRAME_DATA
#define NV_INFOFRAME_DATA_VER MAKE_NVAPI_VERSION(NV_INFOFRAME_DATA,1)
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_Disp_InfoFrameControl
//
//! DESCRIPTION: This API controls the InfoFrame values.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] displayId Monitor Identifier
//! \param [in,out] pInfoframeData Contains data corresponding to InfoFrame
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Disp_InfoFrameControl(__in NvU32 displayId, __inout NV_INFOFRAME_DATA *pInfoframeData);
//! \ingroup dispcontrol
//! @{
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_Disp_ColorControl
//
//! \fn NvAPI_Disp_ColorControl(NvU32 displayId, NV_COLOR_DATA *pColorData)
//! DESCRIPTION: This API controls the Color values.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] displayId Monitor Identifier
//! \param [in,out] pColorData Contains data corresponding to color information
//!
//! \return RETURN STATUS:
//! ::NVAPI_OK,
//! ::NVAPI_ERROR,
//! ::NVAPI_INVALID_ARGUMENT
//
///////////////////////////////////////////////////////////////////////////////
typedef enum
{
NV_COLOR_CMD_GET = 1,
NV_COLOR_CMD_SET,
NV_COLOR_CMD_IS_SUPPORTED_COLOR,
NV_COLOR_CMD_GET_DEFAULT
} NV_COLOR_CMD;
//! See Table 14 of CEA-861E. Not all of this is supported by the GPU.
typedef enum
{
NV_COLOR_FORMAT_RGB = 0,
NV_COLOR_FORMAT_YUV422,
NV_COLOR_FORMAT_YUV444,
NV_COLOR_FORMAT_YUV420,
NV_COLOR_FORMAT_DEFAULT = 0xFE,
NV_COLOR_FORMAT_AUTO = 0xFF
} NV_COLOR_FORMAT;
typedef enum
{
NV_COLOR_COLORIMETRY_RGB = 0,
NV_COLOR_COLORIMETRY_YCC601,
NV_COLOR_COLORIMETRY_YCC709,
NV_COLOR_COLORIMETRY_XVYCC601,
NV_COLOR_COLORIMETRY_XVYCC709,
NV_COLOR_COLORIMETRY_SYCC601,
NV_COLOR_COLORIMETRY_ADOBEYCC601,
NV_COLOR_COLORIMETRY_ADOBERGB,
NV_COLOR_COLORIMETRY_BT2020RGB,
NV_COLOR_COLORIMETRY_BT2020YCC,
NV_COLOR_COLORIMETRY_BT2020cYCC,
NV_COLOR_COLORIMETRY_DEFAULT = 0xFE,
NV_COLOR_COLORIMETRY_AUTO = 0xFF
} NV_COLOR_COLORIMETRY;
typedef enum _NV_DYNAMIC_RANGE
{
NV_DYNAMIC_RANGE_VESA = 0x0,
NV_DYNAMIC_RANGE_CEA = 0x1,
NV_DYNAMIC_RANGE_AUTO = 0xFF
} NV_DYNAMIC_RANGE;
typedef enum _NV_BPC
{
NV_BPC_DEFAULT = 0,
NV_BPC_6 = 1,
NV_BPC_8 = 2,
NV_BPC_10 = 3,
NV_BPC_12 = 4,
NV_BPC_16 = 5,
} NV_BPC;
typedef struct _NV_COLOR_DATA_V1
{
NvU32 version; //!< Version of this structure
NvU16 size; //!< Size of this structure
NvU8 cmd;
struct
{
NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
} data;
} NV_COLOR_DATA_V1;
typedef struct _NV_COLOR_DATA_V2
{
NvU32 version; //!< Version of this structure
NvU16 size; //!< Size of this structure
NvU8 cmd;
struct
{
NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values.
} data;
} NV_COLOR_DATA_V2;
typedef struct _NV_COLOR_DATA_V3
{
NvU32 version; //!< Version of this structure
NvU16 size; //!< Size of this structure
NvU8 cmd;
struct
{
NvU8 colorFormat; //!< One of NV_COLOR_FORMAT enum values.
NvU8 colorimetry; //!< One of NV_COLOR_COLORIMETRY enum values.
NvU8 dynamicRange; //!< One of NV_DYNAMIC_RANGE enum values.
NV_BPC bpc; //!< One of NV_BPC enum values.
} data;
} NV_COLOR_DATA_V3;
typedef NV_COLOR_DATA_V3 NV_COLOR_DATA;
#define NV_COLOR_DATA_VER1 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V1, 1)
#define NV_COLOR_DATA_VER2 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V2, 2)
#define NV_COLOR_DATA_VER3 MAKE_NVAPI_VERSION(NV_COLOR_DATA_V3, 3)
#define NV_COLOR_DATA_VER NV_COLOR_DATA_VER3
NVAPI_INTERFACE NvAPI_Disp_ColorControl(NvU32 displayId, NV_COLOR_DATA *pColorData);
//! @}
//! \ingroup dispcontrol
//! @{
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_Disp_GetHdrCapabilities
//
//! \fn NvAPI_Disp_GetHdrCapabilities(NvU32 displayId, NV_HDR_CAPABILITIES *pHdrCapabilities)
//! DESCRIPTION: This API gets High Dynamic Range (HDR) capabilities of the display.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] displayId Monitor Identifier
//! \param [in,out] pHdrCapabilities display's HDR capabilities
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//
///////////////////////////////////////////////////////////////////////////////
typedef enum
{
NV_STATIC_METADATA_TYPE_1 = 0 //!< Tells the type of structure used to define the Static Metadata Descriptor block.
}NV_STATIC_METADATA_DESCRIPTOR_ID;
typedef struct _NV_HDR_CAPABILITIES
{
NvU32 version; //!< Version of this structure
NvU32 isST2084EotfSupported :1; //!< HDMI2.0a UHDA HDR with ST2084 EOTF (CEA861.3). Boolean: 0 = not supported, 1 = supported;
NvU32 isTraditionalHdrGammaSupported :1; //!< HDMI2.0a traditional HDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported;
NvU32 isEdrSupported :1; //!< Extended Dynamic Range on SDR displays. Boolean: 0 = not supported, 1 = supported;
NvU32 driverExpandDefaultHdrParameters :1; //!< If set, driver will expand default (=zero) HDR capabilities parameters contained in display's EDID.
//!< Boolean: 0 = report actual HDR parameters, 1 = expand default HDR parameters;
NvU32 isTraditionalSdrGammaSupported :1; //!< HDMI2.0a traditional SDR gamma (CEA861.3). Boolean: 0 = not supported, 1 = supported;
NvU32 reserved :27;
NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1)
struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086
{
NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of the display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of the display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of the display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayWhitePoint_x; //!< x coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayWhitePoint_y; //!< y coordinate of white point of the display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 desired_content_max_luminance; //!< Maximum display luminance = desired max luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
NvU16 desired_content_min_luminance; //!< Minimum display luminance = desired min luminance of HDR content ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2)
NvU16 desired_content_max_frame_average_luminance; //!< Desired maximum Frame-Average Light Level (MaxFALL) of HDR content ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
}display_data;
} NV_HDR_CAPABILITIES;
#define NV_HDR_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_HDR_CAPABILITIES, 1)
#define NV_HDR_CAPABILITIES_VER NV_HDR_CAPABILITIES_VER1
NVAPI_INTERFACE NvAPI_Disp_GetHdrCapabilities(__in NvU32 displayId, __inout NV_HDR_CAPABILITIES *pHdrCapabilities);
//! @}
//! \ingroup dispcontrol
//! @{
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_Disp_HdrColorControl
//
//! \fn NvAPI_Disp_HdrColorControl(NvU32 displayId, NV_HDR_COLOR_DATA *pHdrColorData)
//! DESCRIPTION: This API configures High Dynamic Range (HDR) and Extended Dynamic Range (EDR) output.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] displayId Monitor Identifier
//! \param [in,out] pHdrColorData HDR configuration data
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//
///////////////////////////////////////////////////////////////////////////////
typedef enum
{
NV_HDR_CMD_GET = 0, //!< Get current HDR output configuration
NV_HDR_CMD_SET = 1 //!< Set HDR output configuration
} NV_HDR_CMD;
typedef enum
{
NV_HDR_MODE_OFF = 0, //!< HDR off - Turn Off any of HDR/SDR mode
NV_HDR_MODE_UHDA = 2, //!< UHDA HDR (a.k.a HDR10) output: RGB/YCC 10/12bpc ST2084(PQ) EOTF (0..10000 nits luminance range), Rec2020 color primaries, ST2086 static HDR metadata.
NV_HDR_MODE_UHDBD = 2, //!< UHD BD HDR == UHDA HDR. UHD BD HDR baseline mandatory output: YCbCr4:2:0 10bpc ST2084(PQ) EOTF, Rec2020 color primaries, ST2086 static HDR metadata.
NV_HDR_MODE_EDR = 3, //!< EDR (Extended Dynamic Range) output - HDR content is tonemaped and gamut mapped to SDR display capabilties. SDR display is set to max luminance (~300 nits).
NV_HDR_MODE_SDR = 4, //!< SDR (Standard Dynamic Range) output - SDR display is expected to max luminance (~100 nits).
} NV_HDR_MODE;
typedef struct _NV_HDR_COLOR_DATA
{
NvU32 version; //!< Version of this structure
NV_HDR_CMD cmd; //!< Command get/set
NV_HDR_MODE hdrMode; //!< HDR mode
NV_STATIC_METADATA_DESCRIPTOR_ID static_metadata_descriptor_id; //!< Static Metadata Descriptor Id (0 for static metadata type 1)
struct //!< Static Metadata Descriptor Type 1, CEA-861.3, SMPTE ST2086
{
NvU16 displayPrimary_x0; //!< x coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_y0; //!< y coordinate of color primary 0 (e.g. Red) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_x1; //!< x coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_y1; //!< y coordinate of color primary 1 (e.g. Green) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_x2; //!< x coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayPrimary_y2; //!< y coordinate of color primary 2 (e.g. Blue) of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayWhitePoint_x; //!< x coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 displayWhitePoint_y; //!< y coordinate of white point of mastering display ([0x0000-0xC350] = [0.0 - 1.0])
NvU16 max_display_mastering_luminance; //!< Maximum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
NvU16 min_display_mastering_luminance; //!< Minimum display mastering luminance ([0x0001-0xFFFF] = [1.0 - 6.55350] cd/m^2)
NvU16 max_content_light_level; //!< Maximum Content Light level (MaxCLL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
NvU16 max_frame_average_light_level; //!< Maximum Frame-Average Light Level (MaxFALL) ([0x0001-0xFFFF] = [1.0 - 65535.0] cd/m^2)
} mastering_display_data;
} NV_HDR_COLOR_DATA;
#define NV_HDR_COLOR_DATA_VER1 MAKE_NVAPI_VERSION(NV_HDR_COLOR_DATA, 1)
#define NV_HDR_COLOR_DATA_VER NV_HDR_COLOR_DATA_VER1
NVAPI_INTERFACE NvAPI_Disp_HdrColorControl(__in NvU32 displayId, __inout NV_HDR_COLOR_DATA *pHdrColorData);
//! @}
//! \ingroup dispcontrol
//! Used in NvAPI_DISP_GetTiming().
typedef struct
{
NvU32 isInterlaced : 4; //!< To retrieve interlaced/progressive timing
NvU32 reserved0 : 12;
union
{
NvU32 tvFormat : 8; //!< The actual analog HD/SDTV format. Used when the timing type is
//! NV_TIMING_OVERRIDE_ANALOG_TV and width==height==rr==0.
NvU32 ceaId : 8; //!< The EIA/CEA 861B/D predefined short timing descriptor ID.
//! Used when the timing type is NV_TIMING_OVERRIDE_EIA861
//! and width==height==rr==0.
NvU32 nvPsfId : 8; //!< The NV predefined PsF format Id.
//! Used when the timing type is NV_TIMING_OVERRIDE_NV_PREDEFINED.
};
NvU32 scaling : 8; //!< Define preferred scaling
}NV_TIMING_FLAG;
//! \ingroup dispcontrol
//! Used in NvAPI_DISP_GetTiming().
typedef struct _NV_TIMING_INPUT
{
NvU32 version; //!< (IN) structure version
NvU32 width; //!< Visible horizontal size
NvU32 height; //!< Visible vertical size
float rr; //!< Timing refresh rate
NV_TIMING_FLAG flag; //!< Flag containing additional info for timing calculation.
NV_TIMING_OVERRIDE type; //!< Timing type(formula) to use for calculating the timing
}NV_TIMING_INPUT;
#define NV_TIMING_INPUT_VER MAKE_NVAPI_VERSION(NV_TIMING_INPUT,1)
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_GetTiming
//
//! DESCRIPTION: This function calculates the timing from the visible width/height/refresh-rate and timing type info.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 313
//!
//!
//! \param [in] displayId Display ID of the display.
//! \param [in] timingInput Inputs used for calculating the timing.
//! \param [out] pTiming Pointer to the NV_TIMING structure.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_GetTiming( __in NvU32 displayId,__in NV_TIMING_INPUT *timingInput, __out NV_TIMING *pTiming);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_GetMonitorCapabilities
//
//! \fn NvAPI_DISP_GetMonitorCapabilities(NvU32 displayId, NV_MONITOR_CAPABILITIES *pMonitorCapabilities)
//! DESCRIPTION: This API returns the Monitor capabilities
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] displayId Monitor Identifier
//! \param [out] pMonitorCapabilities The monitor support info
//!
//! \return ::NVAPI_OK,
//! ::NVAPI_ERROR,
//! ::NVAPI_INVALID_ARGUMENT
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dispcontrol
//! @{
//! HDMI-related and extended CAPs
typedef enum
{
// hdmi related caps
NV_MONITOR_CAPS_TYPE_HDMI_VSDB = 0x1000,
NV_MONITOR_CAPS_TYPE_HDMI_VCDB = 0x1001,
} NV_MONITOR_CAPS_TYPE;
typedef struct _NV_MONITOR_CAPS_VCDB
{
NvU8 quantizationRangeYcc : 1;
NvU8 quantizationRangeRgb : 1;
NvU8 scanInfoPreferredVideoFormat : 2;
NvU8 scanInfoITVideoFormats : 2;
NvU8 scanInfoCEVideoFormats : 2;
} NV_MONITOR_CAPS_VCDB;
//! See NvAPI_DISP_GetMonitorCapabilities().
typedef struct _NV_MONITOR_CAPS_VSDB
{
// byte 1
NvU8 sourcePhysicalAddressB : 4; //!< Byte 1
NvU8 sourcePhysicalAddressA : 4; //!< Byte 1
// byte 2
NvU8 sourcePhysicalAddressD : 4; //!< Byte 2
NvU8 sourcePhysicalAddressC : 4; //!< Byte 2
// byte 3
NvU8 supportDualDviOperation : 1; //!< Byte 3
NvU8 reserved6 : 2; //!< Byte 3
NvU8 supportDeepColorYCbCr444 : 1; //!< Byte 3
NvU8 supportDeepColor30bits : 1; //!< Byte 3
NvU8 supportDeepColor36bits : 1; //!< Byte 3
NvU8 supportDeepColor48bits : 1; //!< Byte 3
NvU8 supportAI : 1; //!< Byte 3
// byte 4
NvU8 maxTmdsClock; //!< Bye 4
// byte 5
NvU8 cnc0SupportGraphicsTextContent : 1; //!< Byte 5
NvU8 cnc1SupportPhotoContent : 1; //!< Byte 5
NvU8 cnc2SupportCinemaContent : 1; //!< Byte 5
NvU8 cnc3SupportGameContent : 1; //!< Byte 5
NvU8 reserved8 : 1; //!< Byte 5
NvU8 hasVicEntries : 1; //!< Byte 5
NvU8 hasInterlacedLatencyField : 1; //!< Byte 5
NvU8 hasLatencyField : 1; //!< Byte 5
// byte 6
NvU8 videoLatency; //!< Byte 6
// byte 7
NvU8 audioLatency; //!< Byte 7
// byte 8
NvU8 interlacedVideoLatency; //!< Byte 8
// byte 9
NvU8 interlacedAudioLatency; //!< Byte 9
// byte 10
NvU8 reserved13 : 7; //!< Byte 10
NvU8 has3dEntries : 1; //!< Byte 10
// byte 11
NvU8 hdmi3dLength : 5; //!< Byte 11
NvU8 hdmiVicLength : 3; //!< Byte 11
// Remaining bytes
NvU8 hdmi_vic[7]; //!< Keeping maximum length for 3 bits
NvU8 hdmi_3d[31]; //!< Keeping maximum length for 5 bits
} NV_MONITOR_CAPS_VSDB;
//! See NvAPI_DISP_GetMonitorCapabilities().
typedef struct _NV_MONITOR_CAPABILITIES_V1
{
NvU32 version;
NvU16 size;
NvU32 infoType;
NvU32 connectorType; //!< Out: VGA, TV, DVI, HDMI, DP
NvU8 bIsValidInfo : 1; //!< Boolean : Returns invalid if requested info is not present such as VCDB not present
union {
NV_MONITOR_CAPS_VSDB vsdb;
NV_MONITOR_CAPS_VCDB vcdb;
} data;
} NV_MONITOR_CAPABILITIES_V1;
typedef NV_MONITOR_CAPABILITIES_V1 NV_MONITOR_CAPABILITIES;
//! Macro for constructing the version field of ::NV_MONITOR_CAPABILITIES_V1
#define NV_MONITOR_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_MONITOR_CAPABILITIES_V1,1)
#define NV_MONITOR_CAPABILITIES_VER NV_MONITOR_CAPABILITIES_VER1
//! @}
//! SUPPORTED OS: Windows Vista and higher
//!
//! \ingroup dispcontrol
NVAPI_INTERFACE NvAPI_DISP_GetMonitorCapabilities(__in NvU32 displayId, __inout NV_MONITOR_CAPABILITIES *pMonitorCapabilities);
//! \ingroup dispcontrol
typedef struct _NV_MONITOR_COLOR_DATA
{
NvU32 version;
// We are only supporting DP monitors for now. We need to extend this to HDMI panels as well
NV_DP_COLOR_FORMAT colorFormat; //!< One of the supported color formats
NV_DP_BPC backendBitDepths; //!< One of the supported bit depths
} NV_MONITOR_COLOR_CAPS_V1;
typedef NV_MONITOR_COLOR_CAPS_V1 NV_MONITOR_COLOR_CAPS;
//! \ingroup dispcontrol
#define NV_MONITOR_COLOR_CAPS_VER1 MAKE_NVAPI_VERSION(NV_MONITOR_COLOR_CAPS_V1,1)
#define NV_MONITOR_COLOR_CAPS_VER NV_MONITOR_COLOR_CAPS_VER1
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_GetMonitorColorCapabilities
//
//! DESCRIPTION: This API returns all the color formats and bit depth values supported by a given DP monitor.
//!
//! USAGE: Sequence of calls which caller should make to get the information.
//! 1. First call NvAPI_DISP_GetMonitorColorCapabilities() with pMonitorColorCapabilities as NULL to get the count.
//! 2. Allocate memory for color caps(NV_MONITOR_COLOR_CAPS) array.
//! 3. Call NvAPI_DISP_GetMonitorColorCapabilities() again with the pointer to the memory allocated to get all the
//! color capabilities.
//!
//! Note :
//! 1. pColorCapsCount should never be NULL, else the API will fail with NVAPI_INVALID_ARGUMENT.
//! 2. *pColorCapsCount returned from the API will always be the actual count in any/every call.
//! 3. Memory size to be allocated should be (*pColorCapsCount * sizeof(NV_MONITOR_COLOR_CAPS)).
//! 4. If the memory allocated is less than what is required to return all the timings, this API will return the
//! amount of information which can fit in user provided buffer and API will return NVAPI_INSUFFICIENT_BUFFER.
//! 5. If the caller specifies a greater value for *pColorCapsCount in second call to NvAPI_DISP_GetMonitorColorCapabilities()
//! than what was returned from first call, the API will return only the actual number of elements in the color
//! capabilities array and the extra buffer will remain unused.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] displayId Monitor Identifier
//! \param [in, out] pMonitorColorCapabilities The monitor color capabilities information
//! \param [in, out] pColorCapsCount - During input, the number of elements allocated for the pMonitorColorCapabilities pointer
//! - During output, the actual number of color data elements the monitor supports
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \retval NVAPI_INSUFFICIENT_BUFFER The input buffer size is not sufficient to hold the total contents. In this case
//! *pColorCapsCount will hold the required amount of elements.
//! \retval NVAPI_INVALID_DISPLAY_ID The input monitor is either not connected or is not a DP panel.
//!
//! \ingroup dispcontrol
//!
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_GetMonitorColorCapabilities(__in NvU32 displayId, __inout_ecount_part_opt(*pColorCapsCount, *pColorCapsCount) NV_MONITOR_COLOR_CAPS *pMonitorColorCapabilities, __inout NvU32 *pColorCapsCount);
//! \ingroup dispcontrol
//! Used in NvAPI_DISP_EnumCustomDisplay() and NvAPI_DISP_TryCustomDisplay().
typedef struct
{
NvU32 version;
// the source mode information
NvU32 width; //!< Source surface(source mode) width
NvU32 height; //!< Source surface(source mode) height
NvU32 depth; //!< Source surface color depth."0" means all 8/16/32bpp
NV_FORMAT colorFormat; //!< Color format (optional)
NV_VIEWPORTF srcPartition; //!< For multimon support, should be set to (0,0,1.0,1.0) for now.
float xRatio; //!< Horizontal scaling ratio
float yRatio; //!< Vertical scaling ratio
NV_TIMING timing; //!< Timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc.
NvU32 hwModeSetOnly : 1; //!< If set, it means a hardware modeset without OS update
}NV_CUSTOM_DISPLAY;
//! \ingroup dispcontrol
//! Used in NV_CUSTOM_DISPLAY.
#define NV_CUSTOM_DISPLAY_VER MAKE_NVAPI_VERSION(NV_CUSTOM_DISPLAY,1)
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_EnumCustomDisplay
//
//! DESCRIPTION: This API enumerates the custom timing specified by the enum index.
//! The client should keep enumerating until it returns NVAPI_END_ENUMERATION.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 313
//!
//! \param [in] displayId Dispaly ID of the display.
//! \param [in] index Enum index
//! \param [inout] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_EnumCustomDisplay( __in NvU32 displayId, __in NvU32 index, __inout NV_CUSTOM_DISPLAY *pCustDisp);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_TryCustomDisplay
//
//! DESCRIPTION: This API is used to set up a custom display without saving the configuration on multiple displays.
//!
//! \note
//! All the members of srcPartition, present in NV_CUSTOM_DISPLAY structure, should have their range in (0.0,1.0).
//! In clone mode the timings can applied to both the target monitors but only one target at a time. \n
//! For the secondary target the applied timings works under the following conditions:
//! - If the secondary monitor EDID supports the selected timing, OR
//! - If the selected custom timings can be scaled by the secondary monitor for the selected source resolution on the primary, OR
//! - If the selected custom timings matches the existing source resolution on the primary.
//! Setting up a custom display on non-active but connected monitors is supported only for Win7 and above.
//!
//! SUPPORTED OS: Windows XP, Windows 7 and higher
//!
//!
//! \since Release: 313
//!
//!
//! \param [in] pDisplayIds Array of the target display Dispaly IDs - See \ref handles.
//! \param [in] count Total number of the incoming Display IDs and corresponding NV_CUSTOM_DISPLAY structure. This is for the multi-head support.
//! \param [in] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure array.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_TryCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in_ecount(count) NV_CUSTOM_DISPLAY *pCustDisp);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_DeleteCustomDisplay
//
//! DESCRIPTION: This function deletes the custom display configuration, specified from the registry for all the displays whose display IDs are passed.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 313
//!
//!
//! \param [in] pDisplayIds Array of Dispaly IDs on which custom display configuration is to be saved.
//! \param [in] count Total number of the incoming Dispaly IDs. This is for the multi-head support.
//! \param [in] pCustDisp Pointer to the NV_CUSTOM_DISPLAY structure
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_DeleteCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in NV_CUSTOM_DISPLAY *pCustDisp);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_SaveCustomDisplay
//
//! DESCRIPTION: This function saves the current hardware display configuration on the specified Display IDs as a custom display configuration.
//! This function should be called right after NvAPI_DISP_TryCustomDisplay() to save the custom display from the current
//! hardware context. This function will not do anything if the custom display configuration is not tested on the hardware.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 313
//!
//!
//! \param [in] pDisplayIds Array of Dispaly IDs on which custom display configuration is to be saved.
//! \param [in] count Total number of the incoming Dispaly IDs. This is for the multi-head support.
//! \param [in] isThisOutputIdOnly If set, the saved custom display will only be applied on the monitor with the same outputId (see \ref handles).
//! \param [in] isThisMonitorIdOnly If set, the saved custom display will only be applied on the monitor with the same EDID ID or
//! the same TV connector in case of analog TV.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//! \retval NVAPI_INVALID_DISPLAY_ID: Custom Timing is not supported on the Display, whose display id is passed
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_SaveCustomDisplay( __in_ecount(count) NvU32 *pDisplayIds, __in NvU32 count, __in NvU32 isThisOutputIdOnly, __in NvU32 isThisMonitorIdOnly);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_RevertCustomDisplayTrial
//
//! DESCRIPTION: This API is used to restore the display configuration, that was changed by calling NvAPI_DISP_TryCustomDisplay(). This function
//! must be called only after a custom display configuration is tested on the hardware, using NvAPI_DISP_TryCustomDisplay(),
//! otherwise no action is taken. On Vista, NvAPI_DISP_RevertCustomDisplayTrial should be called with an active display that
//! was affected during the NvAPI_DISP_TryCustomDisplay() call, per GPU.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 313
//!
//!
//! \param [in] pDisplayIds Pointer to display Id, of an active display.
//! \param [in] count Total number of incoming Display IDs. For future use only. Currently it is expected to be passed as 1.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_RevertCustomDisplayTrial( __in_ecount(count) NvU32* pDisplayIds, __in NvU32 count);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetView
//
//! This API lets caller retrieve the target display arrangement for selected source display handle.
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs will be returned as STANDARD VIEW.
//! Use NvAPI_SYS_GetDisplayTopologies() to query views across GPUs.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 85
//!
//! \param [in] hNvDisplay NVIDIA Display selection. It can be #NVAPI_DEFAULT_HANDLE or a handle enumerated from
//! NvAPI_EnumNVidiaDisplayHandle().
//! \param [out] pTargets User allocated storage to retrieve an array of NV_VIEW_TARGET_INFO. Can be NULL to retrieve
//! the targetCount.
//! \param [in,out] targetMaskCount Count of target device mask specified in pTargetMask.
//! \param [out] targetView Target view selected from NV_TARGET_VIEW_MODE.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.")
NVAPI_INTERFACE NvAPI_GetView(NvDisplayHandle hNvDisplay, NV_VIEW_TARGET_INFO *pTargets, NvU32 *pTargetMaskCount, NV_TARGET_VIEW_MODE *pTargetView);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetViewEx
//
//! DESCRIPTION: This API lets caller retrieve the target display arrangement for selected source display handle.
//! \note Display PATH with this API is limited to single GPU. DUALVIEW across GPUs will be returned as STANDARD VIEW.
//! Use NvAPI_SYS_GetDisplayTopologies() to query views across GPUs.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 165
//!
//! \param [in] hNvDisplay NVIDIA Display selection. #NVAPI_DEFAULT_HANDLE is not allowed, it has to be a handle enumerated with
//! NvAPI_EnumNVidiaDisplayHandle().
//! \param [in,out] pPathInfo Count field should be set to NVAPI_MAX_DISPLAY_PATH. Can be NULL to retrieve just the pathCount.
//! \param [in,out] pPathCount Number of elements in array pPathInfo->path.
//! \param [out] pTargetViewMode Display view selected from NV_TARGET_VIEW_MODE.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_API_NOT_INTIALIZED NVAPI not initialized
//! \retval NVAPI_ERROR Miscellaneous error occurred
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
//! \retval NVAPI_EXPECTED_DISPLAY_HANDLE hNvDisplay is not a valid display handle.
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_DISP_GetDisplayConfig.")
NVAPI_INTERFACE NvAPI_GetViewEx(NvDisplayHandle hNvDisplay, NV_DISPLAY_PATH_INFO *pPathInfo, NvU32 *pPathCount, NV_TARGET_VIEW_MODE *pTargetViewMode);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_GetSupportedViews
//
//! This API lets caller enumerate all the supported NVIDIA display views - nView and Dualview modes.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 85
//!
//! \param [in] hNvDisplay NVIDIA Display selection. It can be #NVAPI_DEFAULT_HANDLE or a handle enumerated from
//! NvAPI_EnumNVidiaDisplayHandle().
//! \param [out] pTargetViews Array of supported views. Can be NULL to retrieve the pViewCount first.
//! \param [in,out] pViewCount Count of supported views.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Miscellaneous error occurred
//! \retval NVAPI_INVALID_ARGUMENT Invalid input parameter.
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetSupportedViews(NvDisplayHandle hNvDisplay, NV_TARGET_VIEW_MODE *pTargetViews, NvU32 *pViewCount);
//! SUPPORTED OS: Windows XP and higher
//!
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DISP_GetDisplayIdByDisplayName
//
//! DESCRIPTION: This API retrieves the Display Id of a given display by
//! display name. The display must be active to retrieve the
//! displayId. In the case of clone mode or Surround gaming,
//! the primary or top-left display will be returned.
//!
//! \param [in] displayName Name of display (Eg: "\\DISPLAY1" to
//! retrieve the displayId for.
//! \param [out] displayId Display ID of the requested display.
//!
//! retval ::NVAPI_OK: Capabilties have been returned.
//! retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
//! retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
//! retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
//! retval ::NVAPI_ERROR: Miscellaneous error occurred
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_GetDisplayIdByDisplayName(const char *displayName, NvU32* displayId);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_GetDisplayConfig
//
//! DESCRIPTION: This API lets caller retrieve the current global display
//! configuration.
//! USAGE: The caller might have to call this three times to fetch all the required configuration details as follows:
//! First Pass: Caller should Call NvAPI_DISP_GetDisplayConfig() with pathInfo set to NULL to fetch pathInfoCount.
//! Second Pass: Allocate memory for pathInfo with respect to the number of pathInfoCount(from First Pass) to fetch
//! targetInfoCount. If sourceModeInfo is needed allocate memory or it can be initialized to NULL.
//! Third Pass(Optional, only required if target information is required): Allocate memory for targetInfo with respect
//! to number of targetInfoCount(from Second Pass).
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in,out] pathInfoCount Number of elements in pathInfo array, returns number of valid topologies, this cannot be null.
//! \param [in,out] pathInfo Array of path information
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
//! specific meaning for this API, they are listed below.
//!
//! \retval NVAPI_INVALID_ARGUMENT - Invalid input parameter. Following can be the reason for this return value:
//! -# pathInfoCount is NULL.
//! -# *pathInfoCount is 0 and pathInfo is not NULL.
//! -# *pathInfoCount is not 0 and pathInfo is NULL.
//! \retval NVAPI_DEVICE_BUSY - ModeSet has not yet completed. Please wait and call it again.
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_GetDisplayConfig(__inout NvU32 *pathInfoCount, __out_ecount_full_opt(*pathInfoCount) NV_DISPLAYCONFIG_PATH_INFO *pathInfo);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_DISP_SetDisplayConfig
//
//
//! DESCRIPTION: This API lets caller apply a global display configuration
//! across multiple GPUs.
//!
//! If all sourceIds are zero, then NvAPI will pick up sourceId's based on the following criteria :
//! - If user provides sourceModeInfo then we are trying to assign 0th sourceId always to GDIPrimary.
//! This is needed since active windows always moves along with 0th sourceId.
//! - For rest of the paths, we are incrementally assigning the sourceId per adapter basis.
//! - If user doesn't provide sourceModeInfo then NVAPI just picks up some default sourceId's in incremental order.
//! Note : NVAPI will not intelligently choose the sourceIDs for any configs that does not need a modeset.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] pathInfoCount Number of supplied elements in pathInfo
//! \param [in] pathInfo Array of path information
//! \param [in] flags Flags for applying settings
//!
//! \retval ::NVAPI_OK - completed request
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid input parameter.
//!
//! \ingroup dispcontrol
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DISP_SetDisplayConfig(__in NvU32 pathInfoCount, __in_ecount(pathInfoCount) NV_DISPLAYCONFIG_PATH_INFO* pathInfo, __in NvU32 flags);
////////////////////////////////////////////////////////////////////////////////////////
//
// MOSAIC allows a multi display target output scanout on a single source.
//
// SAMPLE of MOSAIC 1x4 topo with 8 pixel horizontal overlap
//
//+-------------------------++-------------------------++-------------------------++-------------------------+
//| || || || |
//| || || || |
//| || || || |
//| DVI1 || DVI2 || DVI3 || DVI4 |
//| || || || |
//| || || || |
//| || || || |
//| || || || |
//+-------------------------++-------------------------++-------------------------++-------------------------+
//! \addtogroup mosaicapi
//! @{
#define NVAPI_MAX_MOSAIC_DISPLAY_ROWS 8
#define NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS 8
//
// These bits are used to describe the validity of a topo.
//
#define NV_MOSAIC_TOPO_VALIDITY_VALID 0x00000000 //!< The topology is valid
#define NV_MOSAIC_TOPO_VALIDITY_MISSING_GPU 0x00000001 //!< Not enough SLI GPUs were found to fill the entire
//! topology. hPhysicalGPU will be 0 for these.
#define NV_MOSAIC_TOPO_VALIDITY_MISSING_DISPLAY 0x00000002 //!< Not enough displays were found to fill the entire
//! topology. displayOutputId will be 0 for these.
#define NV_MOSAIC_TOPO_VALIDITY_MIXED_DISPLAY_TYPES 0x00000004 //!< The topoogy is only possible with displays of the same
//! NV_GPU_OUTPUT_TYPE. Check displayOutputIds to make
//! sure they are all CRTs, or all DFPs.
//
//! This structure defines the topology details.
typedef struct
{
NvU32 version; //!< Version of this structure
NvLogicalGpuHandle hLogicalGPU; //!< Logical GPU for this topology
NvU32 validityMask; //!< 0 means topology is valid with the current hardware.
//! If not 0, inspect bits against NV_MOSAIC_TOPO_VALIDITY_*.
NvU32 rowCount; //!< Number of displays in a row
NvU32 colCount; //!< Number of displays in a column
struct
{
NvPhysicalGpuHandle hPhysicalGPU; //!< Physical GPU to be used in the topology (0 if GPU missing)
NvU32 displayOutputId; //!< Connected display target (0 if no display connected)
NvS32 overlapX; //!< Pixels of overlap on left of target: (+overlap, -gap)
NvS32 overlapY; //!< Pixels of overlap on top of target: (+overlap, -gap)
} gpuLayout[NVAPI_MAX_MOSAIC_DISPLAY_ROWS][NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS];
} NV_MOSAIC_TOPO_DETAILS;
//! Macro for constructing te vesion field of NV_MOSAIC_TOPO_DETAILS
#define NVAPI_MOSAIC_TOPO_DETAILS_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_DETAILS,1)
//
//! These values refer to the different types of Mosaic topologies that are possible. When
//! getting the supported Mosaic topologies, you can specify one of these types to narrow down
//! the returned list to only those that match the given type.
typedef enum
{
NV_MOSAIC_TOPO_TYPE_ALL, //!< All mosaic topologies
NV_MOSAIC_TOPO_TYPE_BASIC, //!< Basic Mosaic topologies
NV_MOSAIC_TOPO_TYPE_PASSIVE_STEREO, //!< Passive Stereo topologies
NV_MOSAIC_TOPO_TYPE_SCALED_CLONE, //!< Not supported at this time
NV_MOSAIC_TOPO_TYPE_PASSIVE_STEREO_SCALED_CLONE, //!< Not supported at this time
NV_MOSAIC_TOPO_TYPE_MAX, //!< Always leave this at end of the enum
} NV_MOSAIC_TOPO_TYPE;
//
//! This is a complete list of supported Mosaic topologies.
//!
//! Using a "Basic" topology combines multiple monitors to create a single desktop.
//!
//! Using a "Passive" topology combines multiples monitors to create a passive stereo desktop.
//! In passive stereo, two identical topologies combine - one topology is used for the right eye and the other identical //! topology (targeting different displays) is used for the left eye. \n
//! NOTE: common\inc\nvEscDef.h shadows a couple PASSIVE_STEREO enums. If this
//! enum list changes and effects the value of NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO
//! please update the corresponding value in nvEscDef.h
typedef enum
{
NV_MOSAIC_TOPO_NONE,
// 'BASIC' topos start here
//
// The result of using one of these Mosaic topos is that multiple monitors
// will combine to create a single desktop.
//
NV_MOSAIC_TOPO_BEGIN_BASIC,
NV_MOSAIC_TOPO_1x2_BASIC = NV_MOSAIC_TOPO_BEGIN_BASIC,
NV_MOSAIC_TOPO_2x1_BASIC,
NV_MOSAIC_TOPO_1x3_BASIC,
NV_MOSAIC_TOPO_3x1_BASIC,
NV_MOSAIC_TOPO_1x4_BASIC,
NV_MOSAIC_TOPO_4x1_BASIC,
NV_MOSAIC_TOPO_2x2_BASIC,
NV_MOSAIC_TOPO_2x3_BASIC,
NV_MOSAIC_TOPO_2x4_BASIC,
NV_MOSAIC_TOPO_3x2_BASIC,
NV_MOSAIC_TOPO_4x2_BASIC,
NV_MOSAIC_TOPO_1x5_BASIC,
NV_MOSAIC_TOPO_1x6_BASIC,
NV_MOSAIC_TOPO_7x1_BASIC,
// Add padding for 10 more entries. 6 will be enough room to specify every
// possible topology with 8 or fewer displays, so this gives us a little
// extra should we need it.
NV_MOSAIC_TOPO_END_BASIC = NV_MOSAIC_TOPO_7x1_BASIC + 9,
// 'PASSIVE_STEREO' topos start here
//
// The result of using one of these Mosaic topos is that multiple monitors
// will combine to create a single PASSIVE STEREO desktop. What this means is
// that there will be two topos that combine to create the overall desktop.
// One topo will be used for the left eye, and the other topo (of the
// same rows x cols), will be used for the right eye. The difference between
// the two topos is that different GPUs and displays will be used.
//
NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO, // value shadowed in nvEscDef.h
NV_MOSAIC_TOPO_1x2_PASSIVE_STEREO = NV_MOSAIC_TOPO_BEGIN_PASSIVE_STEREO,
NV_MOSAIC_TOPO_2x1_PASSIVE_STEREO,
NV_MOSAIC_TOPO_1x3_PASSIVE_STEREO,
NV_MOSAIC_TOPO_3x1_PASSIVE_STEREO,
NV_MOSAIC_TOPO_1x4_PASSIVE_STEREO,
NV_MOSAIC_TOPO_4x1_PASSIVE_STEREO,
NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO,
NV_MOSAIC_TOPO_END_PASSIVE_STEREO = NV_MOSAIC_TOPO_2x2_PASSIVE_STEREO + 4,
//
// Total number of topos. Always leave this at the end of the enumeration.
//
NV_MOSAIC_TOPO_MAX //! Total number of topologies.
} NV_MOSAIC_TOPO;
//
//! This is a "topology brief" structure. It tells you what you need to know about
//! a topology at a high level. A list of these is returned when you query for the
//! supported Mosaic information.
//!
//! If you need more detailed information about the topology, call
//! NvAPI_Mosaic_GetTopoGroup() with the topology value from this structure.
typedef struct
{
NvU32 version; //!< Version of this structure
NV_MOSAIC_TOPO topo; //!< The topology
NvU32 enabled; //!< 1 if topo is enabled, else 0
NvU32 isPossible; //!< 1 if topo *can* be enabled, else 0
} NV_MOSAIC_TOPO_BRIEF;
//! Macro for constructing the version field of NV_MOSAIC_TOPO_BRIEF
#define NVAPI_MOSAIC_TOPO_BRIEF_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_BRIEF,1)
//
//! Basic per-display settings that are used in setting/getting the Mosaic mode
typedef struct _NV_MOSAIC_DISPLAY_SETTING_V1
{
NvU32 version; //!< Version of this structure
NvU32 width; //!< Per-display width
NvU32 height; //!< Per-display height
NvU32 bpp; //!< Bits per pixel
NvU32 freq; //!< Display frequency
} NV_MOSAIC_DISPLAY_SETTING_V1;
typedef struct NV_MOSAIC_DISPLAY_SETTING_V2
{
NvU32 version; //!< Version of this structure
NvU32 width; //!< Per-display width
NvU32 height; //!< Per-display height
NvU32 bpp; //!< Bits per pixel
NvU32 freq; //!< Display frequency
NvU32 rrx1k; //!< Display frequency in x1k
} NV_MOSAIC_DISPLAY_SETTING_V2;
typedef NV_MOSAIC_DISPLAY_SETTING_V2 NV_MOSAIC_DISPLAY_SETTING;
//! Macro for constructing the version field of NV_MOSAIC_DISPLAY_SETTING
#define NVAPI_MOSAIC_DISPLAY_SETTING_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_SETTING_V1,1)
#define NVAPI_MOSAIC_DISPLAY_SETTING_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_SETTING_V2,2)
#define NVAPI_MOSAIC_DISPLAY_SETTING_VER NVAPI_MOSAIC_DISPLAY_SETTING_VER2
//
// Set a reasonable max number of display settings to support
// so arrays are bound.
//
#define NV_MOSAIC_DISPLAY_SETTINGS_MAX 40 //!< Set a reasonable maximum number of display settings to support
//! so arrays are bound.
//
//! This structure is used to contain a list of supported Mosaic topologies
//! along with the display settings that can be used.
typedef struct _NV_MOSAIC_SUPPORTED_TOPO_INFO_V1
{
NvU32 version; //!< Version of this structure
NvU32 topoBriefsCount; //!< Number of topologies in below array
NV_MOSAIC_TOPO_BRIEF topoBriefs[NV_MOSAIC_TOPO_MAX]; //!< List of supported topologies with only brief details
NvU32 displaySettingsCount; //!< Number of display settings in below array
NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings[NV_MOSAIC_DISPLAY_SETTINGS_MAX]; //!< List of per display settings possible
} NV_MOSAIC_SUPPORTED_TOPO_INFO_V1;
typedef struct _NV_MOSAIC_SUPPORTED_TOPO_INFO_V2
{
NvU32 version; //!< Version of this structure
NvU32 topoBriefsCount; //!< Number of topologies in below array
NV_MOSAIC_TOPO_BRIEF topoBriefs[NV_MOSAIC_TOPO_MAX]; //!< List of supported topologies with only brief details
NvU32 displaySettingsCount; //!< Number of display settings in below array
NV_MOSAIC_DISPLAY_SETTING_V2 displaySettings[NV_MOSAIC_DISPLAY_SETTINGS_MAX]; //!< List of per display settings possible
} NV_MOSAIC_SUPPORTED_TOPO_INFO_V2;
typedef NV_MOSAIC_SUPPORTED_TOPO_INFO_V2 NV_MOSAIC_SUPPORTED_TOPO_INFO;
//! Macro forconstructing the version field of NV_MOSAIC_SUPPORTED_TOPO_INFO
#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPO_INFO_V1,1)
#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPO_INFO_V2,2)
#define NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER NVAPI_MOSAIC_SUPPORTED_TOPO_INFO_VER2
//
// Indices to use to access the topos array within the mosaic topology
#define NV_MOSAIC_TOPO_IDX_DEFAULT 0
#define NV_MOSAIC_TOPO_IDX_LEFT_EYE 0
#define NV_MOSAIC_TOPO_IDX_RIGHT_EYE 1
#define NV_MOSAIC_TOPO_NUM_EYES 2
//
//! This defines the maximum number of topos that can be in a topo group.
//! At this time, it is set to 2 because our largest topo group (passive
//! stereo) only needs 2 topos (left eye and right eye).
//!
//! If a new topo group with more than 2 topos is added above, then this
//! number will also have to be incremented.
#define NV_MOSAIC_MAX_TOPO_PER_TOPO_GROUP 2
//
//! This structure defines a group of topologies that work together to create one
//! overall layout. All of the supported topologies are represented with this
//! structure.
//!
//! For example, a 'Passive Stereo' topology would be represented with this
//! structure, and would have separate topology details for the left and right eyes.
//! The count would be 2. A 'Basic' topology is also represented by this structure,
//! with a count of 1.
//!
//! The structure is primarily used internally, but is exposed to applications in a
//! read-only fashion because there are some details in it that might be useful
//! (like the number of rows/cols, or connected display information). A user can
//! get the filled-in structure by calling NvAPI_Mosaic_GetTopoGroup().
//!
//! You can then look at the detailed values within the structure. There are no
//! entrypoints which take this structure as input (effectively making it read-only).
typedef struct
{
NvU32 version; //!< Version of this structure
NV_MOSAIC_TOPO_BRIEF brief; //!< The brief details of this topo
NvU32 count; //!< Number of topos in array below
NV_MOSAIC_TOPO_DETAILS topos[NV_MOSAIC_MAX_TOPO_PER_TOPO_GROUP];
} NV_MOSAIC_TOPO_GROUP;
//! Macro for constructing the version field of NV_MOSAIC_TOPO_GROUP
#define NVAPI_MOSAIC_TOPO_GROUP_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPO_GROUP,1)
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_GetSupportedTopoInfo
//
//! DESCRIPTION: This API returns information on the topologies and display resolutions
//! supported by Mosaic mode.
//!
//! NOTE: Not all topologies returned can be set immediately.
//! See 'OUT' Notes below.
//!
//! Once you get the list of supported topologies, you can call
//! NvAPI_Mosaic_GetTopoGroup() with one of the Mosaic topologies if you need
//! more information about it.
//!
//! <b>'IN' Notes:</b> pSupportedTopoInfo->version must be set before calling this function.
//! If the specified version is not supported by this implementation,
//! an error will be returned (NVAPI_INCOMPATIBLE_STRUCT_VERSION).
//!
//! <b>'OUT' Notes:</b> Some of the topologies returned might not be valid for one reason or
//! another. It could be due to mismatched or missing displays. It
//! could also be because the required number of GPUs is not found.
//! At a high level, you can see if the topology is valid and can be enabled
//! by looking at the pSupportedTopoInfo->topoBriefs[xxx].isPossible flag.
//! If this is true, the topology can be enabled. If it
//! is false, you can find out why it cannot be enabled by getting the
//! details of the topology via NvAPI_Mosaic_GetTopoGroup(). From there,
//! look at the validityMask of the individual topologies. The bits can
//! be tested against the NV_MOSAIC_TOPO_VALIDITY_* bits.
//!
//! It is possible for this function to return NVAPI_OK with no topologies
//! listed in the return structure. If this is the case, it means that
//! the current hardware DOES support Mosaic, but with the given configuration
//! no valid topologies were found. This most likely means that SLI was not
//! enabled for the hardware. Once enabled, you should see valid topologies
//! returned from this function.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 185
//!
//!
//! \param [in,out] pSupportedTopoInfo Information about what topologies and display resolutions
//! are supported for Mosaic.
//! \param [in] type The type of topologies the caller is interested in
//! getting. See NV_MOSAIC_TOPO_TYPE for possible values.
//!
//! \retval ::NVAPI_OK No errors in returning supported topologies.
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more arguments passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
// compatible with this entry point.
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_GetSupportedTopoInfo(NV_MOSAIC_SUPPORTED_TOPO_INFO *pSupportedTopoInfo, NV_MOSAIC_TOPO_TYPE type);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_GetTopoGroup
//
//! DESCRIPTION: This API returns a structure filled with the details
//! of the specified Mosaic topology.
//!
//! If the pTopoBrief passed in matches the current topology,
//! then information in the brief and group structures
//! will reflect what is current. Thus the brief would have
//! the current 'enable' status, and the group would have the
//! current overlap values. If there is no match, then the
//! returned brief has an 'enable' status of FALSE (since it
//! is obviously not enabled), and the overlap values will be 0.
//!
//! <b>'IN' Notes:</b> pTopoGroup->version must be set before calling this function.
//! If the specified version is not supported by this implementation,
//! an error will be returned (NVAPI_INCOMPATIBLE_STRUCT_VERSION).
//!
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pTopoBrief The topology for getting the details
//! This must be one of the topology briefs
//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
//! \param [in,out] pTopoGroup The topology details matching the brief
//!
//! \retval ::NVAPI_OK Details were retrieved successfully.
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
// compatible with this entry point.
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_GetTopoGroup(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_TOPO_GROUP *pTopoGroup);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_GetOverlapLimits
//
//! DESCRIPTION: This API returns the X and Y overlap limits required if
//! the given Mosaic topology and display settings are to be used.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pTopoBrief The topology for getting limits
//! This must be one of the topo briefs
//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
//! \param [in] pDisplaySetting The display settings for getting the limits.
//! This must be one of the settings
//! returned from NvAPI_Mosaic_GetSupportedTopoInfo().
//! \param [out] pMinOverlapX X overlap minimum
//! \param [out] pMaxOverlapX X overlap maximum
//! \param [out] pMinOverlapY Y overlap minimum
//! \param [out] pMaxOverlapY Y overlap maximum
//!
//! \retval ::NVAPI_OK Details were retrieved successfully.
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
//! compatible with this entry point.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_GetOverlapLimits(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 *pMinOverlapX, NvS32 *pMaxOverlapX, NvS32 *pMinOverlapY, NvS32 *pMaxOverlapY);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_SetCurrentTopo
//
//! DESCRIPTION: This API sets the Mosaic topology and performs a mode switch
//! using the given display settings.
//!
//! If NVAPI_OK is returned, the current Mosaic topology was set
//! correctly. Any other status returned means the
//! topology was not set, and remains what it was before this
//! function was called.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] pTopoBrief The topology to set. This must be one of the topologies returned from
//! NvAPI_Mosaic_GetSupportedTopoInfo(), and it must have an isPossible value of 1.
//! \param [in] pDisplaySetting The per display settings to be used in the Mosaic mode. This must be one of the
//! settings returned from NvAPI_Mosaic_GetSupportedTopoInfo().
//! \param [in] overlapX The pixel overlap to use between horizontal displays (use positive a number for
//! overlap, or a negative number to create a gap.) If the overlap is out of bounds
//! for what is possible given the topo and display setting, the overlap will be clamped.
//! \param [in] overlapY The pixel overlap to use between vertical displays (use positive a number for
//! overlap, or a negative number to create a gap.) If the overlap is out of bounds for
//! what is possible given the topo and display setting, the overlap will be clamped.
//! \param [in] enable If 1, the topology being set will also be enabled, meaning that the mode set will
//! occur. \n
//! If 0, you don't want to be in Mosaic mode right now, but want to set the current
//! Mosaic topology so you can enable it later with NvAPI_Mosaic_EnableCurrentTopo().
//!
//! \retval ::NVAPI_OK The Mosaic topology was set.
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
//! \retval ::NVAPI_TOPO_NOT_POSSIBLE The topology passed in is not currently possible.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available.
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION The version of the structure passed in is not
//! compatible with this entrypoint.
//! \retval ::NVAPI_MODE_CHANGE_FAILED There was an error changing the display mode.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_SetCurrentTopo(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 overlapX, NvS32 overlapY, NvU32 enable);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_GetCurrentTopo
//
//! DESCRIPTION: This API returns information for the current Mosaic topology.
//! This includes topology, display settings, and overlap values.
//!
//! You can call NvAPI_Mosaic_GetTopoGroup() with the topology
//! if you require more information.
//!
//! If there isn't a current topology, then pTopoBrief->topo will
//! be NV_MOSAIC_TOPO_NONE.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 185
//!
//! \param [out] pTopoBrief The current Mosaic topology
//! \param [out] pDisplaySetting The current per-display settings
//! \param [out] pOverlapX The pixel overlap between horizontal displays
//! \param [out] pOverlapY The pixel overlap between vertical displays
//!
//! \retval ::NVAPI_OK Success getting current info.
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more argumentss passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first.
//! \retval ::NVAPI_NO_IMPLEMENTATION This entry point not available.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_GetCurrentTopo(NV_MOSAIC_TOPO_BRIEF *pTopoBrief, NV_MOSAIC_DISPLAY_SETTING *pDisplaySetting, NvS32 *pOverlapX, NvS32 *pOverlapY);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_EnableCurrentTopo
//
//! DESCRIPTION: This API enables or disables the current Mosaic topology
//! based on the setting of the incoming 'enable' parameter.
//!
//! An "enable" setting enables the current (previously set) Mosaic topology.
//! Note that when the current Mosaic topology is retrieved, it must have an isPossible value of 1 or
//! an error will occur.
//!
//! A "disable" setting disables the current Mosaic topology.
//! The topology information will persist, even across reboots.
//! To re-enable the Mosaic topology, call this function
//! again with the enable parameter set to 1.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] enable 1 to enable the current Mosaic topo, 0 to disable it.
//!
//! \retval ::NVAPI_OK The Mosaic topo was enabled/disabled.
//! \retval ::NVAPI_NOT_SUPPORTED Mosaic is not supported with the existing hardware.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more arguments passed in are invalid.
//! \retval ::NVAPI_TOPO_NOT_POSSIBLE The current topology is not currently possible.
//! \retval ::NVAPI_MODE_CHANGE_FAILED There was an error changing the display mode.
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_EnableCurrentTopo(NvU32 enable);
//! \ingroup mosaicapi
//! @{
typedef struct _NV_MOSAIC_GRID_TOPO_DISPLAY_V1
{
NvU32 displayId; //!< DisplayID of the display
NvS32 overlapX; //!< (+overlap, -gap)
NvS32 overlapY; //!< (+overlap, -gap)
NV_ROTATE rotation; //!< Rotation of display
NvU32 cloneGroup; //!< Reserved, must be 0
} NV_MOSAIC_GRID_TOPO_DISPLAY_V1;
typedef enum _NV_PIXEL_SHIFT_TYPE
{
NV_PIXEL_SHIFT_TYPE_NO_PIXEL_SHIFT = 0, //!< No pixel shift will be applied to this display.
NV_PIXEL_SHIFT_TYPE_2x2_TOP_LEFT_PIXELS = 1, //!< This display will be used to scanout top left pixels in 2x2 PixelShift configuration
NV_PIXEL_SHIFT_TYPE_2x2_BOTTOM_RIGHT_PIXELS = 2, //!< This display will be used to scanout bottom right pixels in 2x2 PixelShift configuration
} NV_PIXEL_SHIFT_TYPE;
typedef struct _NV_MOSAIC_GRID_TOPO_DISPLAY_V2
{
NvU32 version; //!< Version of this structure
NvU32 displayId; //!< DisplayID of the display
NvS32 overlapX; //!< (+overlap, -gap)
NvS32 overlapY; //!< (+overlap, -gap)
NV_ROTATE rotation; //!< Rotation of display
NvU32 cloneGroup; //!< Reserved, must be 0
NV_PIXEL_SHIFT_TYPE pixelShiftType; //!< Type of the pixel shift enabled display
} NV_MOSAIC_GRID_TOPO_DISPLAY_V2;
#ifndef NV_MOSAIC_GRID_TOPO_DISPLAY_VER
typedef NV_MOSAIC_GRID_TOPO_DISPLAY_V1 NV_MOSAIC_GRID_TOPO_DISPLAY;
#endif
typedef struct _NV_MOSAIC_GRID_TOPO_V1
{
NvU32 version; //!< Version of this structure
NvU32 rows; //!< Number of rows
NvU32 columns; //!< Number of columns
NvU32 displayCount; //!< Number of display details
NvU32 applyWithBezelCorrect : 1; //!< When enabling and doing the modeset, do we switch to the bezel-corrected resolution
NvU32 immersiveGaming : 1; //!< Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
NvU32 baseMosaic : 1; //!< Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
NvU32 driverReloadAllowed : 1; //!< If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get.
NvU32 acceleratePrimaryDisplay : 1; //!< Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get.
NvU32 reserved : 27; //!< Reserved, must be 0
NV_MOSAIC_GRID_TOPO_DISPLAY_V1 displays[NV_MOSAIC_MAX_DISPLAYS]; //!< Displays are done as [(row * columns) + column]
NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings; //!< Display settings
} NV_MOSAIC_GRID_TOPO_V1;
typedef struct _NV_MOSAIC_GRID_TOPO_V2
{
NvU32 version; //!< Version of this structure
NvU32 rows; //!< Number of rows
NvU32 columns; //!< Number of columns
NvU32 displayCount; //!< Number of display details
NvU32 applyWithBezelCorrect : 1; //!< When enabling and doing the modeset, do we switch to the bezel-corrected resolution
NvU32 immersiveGaming : 1; //!< Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
NvU32 baseMosaic : 1; //!< Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
NvU32 driverReloadAllowed : 1; //!< If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get.
NvU32 acceleratePrimaryDisplay : 1; //!< Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get.
NvU32 pixelShift : 1; //!< Enable Pixel shift
NvU32 reserved : 26; //!< Reserved, must be 0
NV_MOSAIC_GRID_TOPO_DISPLAY_V2 displays[NV_MOSAIC_MAX_DISPLAYS]; //!< Displays are done as [(row * columns) + column]
NV_MOSAIC_DISPLAY_SETTING_V1 displaySettings; //!< Display settings
} NV_MOSAIC_GRID_TOPO_V2;
//! Macro for constructing the version field of ::NV_MOSAIC_GRID_TOPO
#define NV_MOSAIC_GRID_TOPO_VER1 MAKE_NVAPI_VERSION(NV_MOSAIC_GRID_TOPO_V1,1)
#define NV_MOSAIC_GRID_TOPO_VER2 MAKE_NVAPI_VERSION(NV_MOSAIC_GRID_TOPO_V2,2)
#ifndef NV_MOSAIC_GRID_TOPO_VER
typedef NV_MOSAIC_GRID_TOPO_V2 NV_MOSAIC_GRID_TOPO;
//! Macro for constructing the version field of ::NV_MOSAIC_GRID_TOPO
#define NV_MOSAIC_GRID_TOPO_VER NV_MOSAIC_GRID_TOPO_VER2
#endif
//! @}
//! since Release R290
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_DISPLAY_ON_INVALID_GPU NV_BIT(0)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_DISPLAY_ON_WRONG_CONNECTOR NV_BIT(1)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_COMMON_TIMINGS NV_BIT(2)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_EDID_AVAILABLE NV_BIT(3)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_MISMATCHED_OUTPUT_TYPE NV_BIT(4)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_DISPLAY_CONNECTED NV_BIT(5)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_GPU_TOPOLOGY NV_BIT(6)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NOT_SUPPORTED NV_BIT(7)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_NO_SLI_BRIDGE NV_BIT(8)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_ECC_ENABLED NV_BIT(9)
#define NV_MOSAIC_DISPLAYCAPS_PROBLEM_GPU_TOPOLOGY_NOT_SUPPORTED NV_BIT(10)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_SetDisplayGrids
//
//! DESCRIPTION: Sets a new display topology, replacing any existing topologies
//! that use the same displays.
//!
//! This function will look for an SLI configuration that will
//! allow the display topology to work.
//!
//! To revert to a single display, specify that display as a 1x1
//! grid.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] pGridTopologies The topology details to set.
//! \param [in] gridCount The number of elements in the pGridTopologies array.
//! \param [in] setTopoFlags Zero or more of the NVAPI_MOSAIC_SETDISPLAYTOPO_FLAG_*
//! flags.
//!
//!
//! \retval ::NVAPI_OK Capabilities have been returned.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
//! \retval ::NVAPI_NO_ACTIVE_SLI_TOPOLOGY No matching GPU topologies could be found.
//! \retval ::NVAPI_TOPO_NOT_POSSIBLE One or more of the display grids are not valid.
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
//! Do not change the current GPU topology. If the NO_DRIVER_RELOAD bit is not
//! specified, then it may still require a driver reload.
#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_CURRENT_GPU_TOPOLOGY NV_BIT(0)
//! Do not allow a driver reload. That is, stick with the same master GPU as well as the
//! same SLI configuration.
#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_NO_DRIVER_RELOAD NV_BIT(1)
//! When choosing a GPU topology, choose the topology with the best performance.
//! Without this flag, it will choose the topology that uses the smallest number
//! of GPU's.
#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_MAXIMIZE_PERFORMANCE NV_BIT(2)
//! Do not return an error if no configuration will work with all of the grids.
#define NV_MOSAIC_SETDISPLAYTOPO_FLAG_ALLOW_INVALID NV_BIT(3)
NVAPI_INTERFACE NvAPI_Mosaic_SetDisplayGrids(__in_ecount(gridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies, __in NvU32 gridCount, __in NvU32 setTopoFlags);
//! \ingroup mosaicapi
//! Indicates that a display's position in the grid is sub-optimal.
#define NV_MOSAIC_DISPLAYTOPO_WARNING_DISPLAY_POSITION NV_BIT(0)
//! \ingroup mosaicapi
//! Indicates that SetDisplaySettings would need to perform a driver reload.
#define NV_MOSAIC_DISPLAYTOPO_WARNING_DRIVER_RELOAD_REQUIRED NV_BIT(1)
//! \ingroup mosaicapi
typedef struct
{
NvU32 version;
NvU32 errorFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_ERROR_* flags.
NvU32 warningFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_WARNING_* flags.
NvU32 displayCount; //!< (OUT) The number of valid entries in the displays array.
struct
{
NvU32 displayId; //!< (OUT) The DisplayID of this display.
NvU32 errorFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYCAPS_PROBLEM_* flags.
NvU32 warningFlags; //!< (OUT) Any of the NV_MOSAIC_DISPLAYTOPO_WARNING_* flags.
NvU32 supportsRotation : 1; //!< (OUT) This display can be rotated
NvU32 reserved : 31; //!< (OUT) reserved
} displays[NVAPI_MAX_DISPLAYS];
} NV_MOSAIC_DISPLAY_TOPO_STATUS;
//! \ingroup mosaicapi
#define NV_MOSAIC_DISPLAY_TOPO_STATUS_VER MAKE_NVAPI_VERSION(NV_MOSAIC_DISPLAY_TOPO_STATUS,1)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_ValidateDisplayGrids
//
//! DESCRIPTION: Determines if a list of grid topologies is valid. It will choose an SLI
//! configuration in the same way that NvAPI_Mosaic_SetDisplayGrids() does.
//!
//! On return, each element in the pTopoStatus array will contain any errors or
//! warnings about each grid topology. If any error flags are set, then the topology
//! is not valid. If any warning flags are set, then the topology is valid, but
//! sub-optimal.
//!
//! If the ALLOW_INVALID flag is set, then it will continue to validate the grids
//! even if no SLI configuration will allow all of the grids. In this case, a grid
//! grid with no matching GPU topology will have the error
//! flags NO_GPU_TOPOLOGY or NOT_SUPPORTED set.
//!
//! If the ALLOW_INVALID flag is not set and no matching SLI configuration is
//! found, then it will skip the rest of the validation and return
//! NVAPI_NO_ACTIVE_SLI_TOPOLOGY.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] setTopoFlags Zero or more of the NVAPI_MOSAIC_SETDISPLAYTOPO_FLAG_*
//! flags.
//! \param [in] pGridTopologies The array of grid topologies to verify.
//! \param [in,out] pTopoStatus The array of problems and warnings with each grid topology.
//! \param [in] gridCount The number of elements in the pGridTopologies and
//! pTopoStatus arrays.
//!
//!
//! \retval ::NVAPI_OK: Capabilities have been returned.
//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first
//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available
//! \retval ::NVAPI_NO_ACTIVE_SLI_TOPOLOGY: No matching GPU topologies could be found.
//! \retval ::NVAPI_ERROR: Miscellaneous error occurred
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_ValidateDisplayGrids(__in NvU32 setTopoFlags,
__in_ecount(gridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies,
__inout_ecount_full(gridCount) NV_MOSAIC_DISPLAY_TOPO_STATUS *pTopoStatus,
__in NvU32 gridCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_EnumDisplayModes
//
//! DESCRIPTION: Determines the set of available display modes for a given grid topology.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] pGridTopology The grid topology to use.
//! \param [in,out] pDisplaySettings A pointer to an array of display settings to populate,
//! or NULL to find out the total number of available modes.
//! \param [in,out] pDisplayCount If pDisplaySettings is not NULL, then pDisplayCount
//! should point to the number of elements in the
//! pDisplaySettings array. On return, it will contain the
//! number of modes that were actually returned. If
//! pDisplaySettings is NULL, then pDisplayCount will receive
//! the total number of modes that are available.
//!
//!
//! \retval ::NVAPI_OK Capabilities have been returned.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
//!
//! \ingroup mosaciapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_EnumDisplayModes(__in NV_MOSAIC_GRID_TOPO *pGridTopology,
__inout_ecount_part_opt(*pDisplayCount, *pDisplayCount) NV_MOSAIC_DISPLAY_SETTING *pDisplaySettings,
__inout NvU32 *pDisplayCount);
//! SUPPORTED OS: Windows 7 and higher
//!
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Mosaic_EnumDisplayGrids
//
//! DESCRIPTION: Enumerates the current active grid topologies. This includes Mosaic, IG, and
//! Panoramic topologies, as well as single displays.
//!
//! If pGridTopologies is NULL, then pGridCount will be set to the number of active
//! grid topologies.
//!
//! If pGridTopologies is not NULL, then pGridCount contains the maximum number of
//! grid topologies to return. On return, pGridCount will be set to the number of
//! grid topologies that were returned.
//!
//! \param [out] pGridTopologies The list of active grid topologies.
//! \param [in,out] pGridCount A pointer to the number of grid topologies returned.
//!
//! \retval ::NVAPI_OK Capabilties have been returned.
//! \retval ::NVAPI_END_ENUMERATION There are no more topologies to return.
//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid.
//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first
//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available
//! \retval ::NVAPI_ERROR Miscellaneous error occurred
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Mosaic_EnumDisplayGrids(__inout_ecount_part_opt(*pGridCount, *pGridCount) NV_MOSAIC_GRID_TOPO *pGridTopologies,
__inout NvU32 *pGridCount);
////////////////////////////////////////////////////////////////////////////////////////
//
// ###########################################################################
// DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS
//
// Below is the Phase 1 Mosaic stuff, the Phase 2 stuff above is what will remain
// once Phase 2 is complete. For a small amount of time, the two will co-exist. As
// soon as apps (nvapichk, NvAPITestMosaic, and CPL) are updated to use the Phase 2
// entrypoints, the code below will be deleted.
//
// DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS - DELME_RUSS
// ###########################################################################
//
// Supported topos 1x4, 4x1 and 2x2 to start with.
//
// Selected scan out targets can be one per GPU or more than one on the same GPU.
//
// SAMPLE of MOSAIC 1x4 SCAN OUT TOPO with 8 pixel horizontal overlap
//
//+-------------------------++-------------------------++-------------------------++-------------------------+
//| || || || |
//| || || || |
//| || || || |
//| DVI1 || DVI2 || DVI3 || DVI4 |
//| || || || |
//| || || || |
//| || || || |
//| || || || |
//+-------------------------++-------------------------++-------------------------++-------------------------+
//! \addtogroup mosaicapi
//! @{
//! Used in NV_MOSAIC_TOPOLOGY.
#define NVAPI_MAX_MOSAIC_DISPLAY_ROWS 8
//! Used in NV_MOSAIC_TOPOLOGY.
#define NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS 8
//! Used in NV_MOSAIC_TOPOLOGY.
#define NVAPI_MAX_MOSAIC_TOPOS 16
//! Used in NvAPI_GetCurrentMosaicTopology() and NvAPI_SetCurrentMosaicTopology().
typedef struct
{
NvU32 version; //!< Version number of the mosaic topology
NvU32 rowCount; //!< Horizontal display count
NvU32 colCount; //!< Vertical display count
struct
{
NvPhysicalGpuHandle hPhysicalGPU; //!< Physical GPU to be used in the topology
NvU32 displayOutputId; //!< Connected display target
NvS32 overlapX; //!< Pixels of overlap on the left of target: (+overlap, -gap)
NvS32 overlapY; //!< Pixels of overlap on the top of target: (+overlap, -gap)
} gpuLayout[NVAPI_MAX_MOSAIC_DISPLAY_ROWS][NVAPI_MAX_MOSAIC_DISPLAY_COLUMNS];
} NV_MOSAIC_TOPOLOGY;
//! Used in NV_MOSAIC_TOPOLOGY.
#define NVAPI_MOSAIC_TOPOLOGY_VER MAKE_NVAPI_VERSION(NV_MOSAIC_TOPOLOGY,1)
//! Used in NvAPI_GetSupportedMosaicTopologies().
typedef struct
{
NvU32 version;
NvU32 totalCount; //!< Count of valid topologies
NV_MOSAIC_TOPOLOGY topos[NVAPI_MAX_MOSAIC_TOPOS]; //!< Maximum number of topologies
} NV_MOSAIC_SUPPORTED_TOPOLOGIES;
//! Used in NV_MOSAIC_SUPPORTED_TOPOLOGIES.
#define NVAPI_MOSAIC_SUPPORTED_TOPOLOGIES_VER MAKE_NVAPI_VERSION(NV_MOSAIC_SUPPORTED_TOPOLOGIES,1)
//!@}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetSupportedMosaicTopologies
//
//! DESCRIPTION: This API returns all valid Mosaic topologies.
//!
//! SUPPORTED OS: Windows XP
//!
//!
//! \since Release: 177
//!
//! \param [out] pMosaicTopos An array of valid Mosaic topologies.
//!
//! \retval NVAPI_OK Call succeeded; 1 or more topologies were returned
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
//! \retval NVAPI_MIXED_TARGET_TYPES Mosaic topology is only possible with all targets of the same NV_GPU_OUTPUT_TYPE.
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetSupportedMosaicTopologies(NV_MOSAIC_SUPPORTED_TOPOLOGIES *pMosaicTopos);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetCurrentMosaicTopology
//
//! DESCRIPTION: This API gets the current Mosaic topology.
//!
//! SUPPORTED OS: Windows XP
//!
//!
//! \since Release: 177
//!
//! \param [out] pMosaicTopo The current Mosaic topology
//! \param [out] pEnabled TRUE if returned topology is currently enabled, else FALSE
//!
//! \retval NVAPI_OK Call succeeded
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GetCurrentMosaicTopology(NV_MOSAIC_TOPOLOGY *pMosaicTopo, NvU32 *pEnabled);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_SetCurrentMosaicTopology
//
//! DESCRIPTION: This API sets the Mosaic topology, and enables it so that the
//! Mosaic display settings are enumerated upon request.
//!
//! SUPPORTED OS: Windows XP
//!
//!
//! \since Release: 177
//!
//! \param [in] pMosaicTopo A valid Mosaic topology
//!
//! \retval NVAPI_OK Call succeeded
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_SetCurrentMosaicTopology(NV_MOSAIC_TOPOLOGY *pMosaicTopo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_EnableCurrentMosaicTopology
//
//! DESCRIPTION: This API enables or disables the current Mosaic topology.
//! When enabling, the last Mosaic topology will be set.
//!
//! - If enabled, enumeration of display settings will include valid Mosaic resolutions.
//! - If disabled, enumeration of display settings will not include Mosaic resolutions.
//!
//! SUPPORTED OS: Windows XP
//!
//!
//! \since Release: 177
//!
//! \param [in] enable TRUE to enable the Mosaic Topology, FALSE to disable it.
//!
//! \retval NVAPI_OK Call succeeded
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid
//! \retval NVAPI_NVIDIA_DEVICE_NOT_FOUND No NVIDIA GPU driving a display was found
//! \retval NVAPI_NOT_SUPPORTED Mosaic is not supported with GPUs on this system.
//! \retval NVAPI_NO_ACTIVE_SLI_TOPOLOGY SLI is not enabled, yet needs to be, in order for this function to succeed.
//!
//! \ingroup mosaicapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_EnableCurrentMosaicTopology(NvU32 enable);
#define NVAPI_MAX_GSYNC_DEVICES 4
// Sync Display APIs
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_EnumSyncDevices
//
//! DESCRIPTION: This API returns an array of Sync device handles. A Sync device handle represents a
//! single Sync device on the system.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 313
//!
//! \param [out] nvGSyncHandles- The caller provides an array of handles, which must contain at least
//! NVAPI_MAX_GSYNC_DEVICES elements. The API will zero out the entire array and then fill in one
//! or more handles. If an error occurs, the array is invalid.
//! \param [out] *gsyncCount- The caller provides the storage space. NvAPI_GSync_EnumSyncDevices
//! sets *gsyncCount to indicate how many of the elements in the nvGSyncHandles[] array are valid.
//! If an error occurs, *gsyncCount will be set to zero.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval ::NVAPI_INVALID_ARGUMENT nvGSyncHandles or gsyncCount is NULL.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_EnumSyncDevices(__out NvGSyncDeviceHandle nvGSyncHandles[NVAPI_MAX_GSYNC_DEVICES], __out NvU32 *gsyncCount);
// GSync boardId values
#define NVAPI_GSYNC_BOARD_ID_P358 856 //!< GSync board ID 0x358, see NV_GSYNC_CAPABILITIES
#define NVAPI_GSYNC_BOARD_ID_P2060 8288 //!< GSync board ID 0x2060, see NV_GSYNC_CAPABILITIES
//! Used in NvAPI_GSync_QueryCapabilities().
typedef struct _NV_GSYNC_CAPABILITIES_V1
{
NvU32 version; //!< Version of the structure
NvU32 boardId; //!< Board ID
NvU32 revision; //!< FPGA Revision
NvU32 capFlags; //!< Capabilities of the Sync board. Reserved for future use
} NV_GSYNC_CAPABILITIES_V1;
typedef NV_GSYNC_CAPABILITIES_V1 NV_GSYNC_CAPABILITIES;
//! \ingroup gsyncapi
//! Macro for constructing the version field of NV_GSYNC_CAPABILITIES.
#define NV_GSYNC_CAPABILITIES_VER1 MAKE_NVAPI_VERSION(NV_GSYNC_CAPABILITIES_V1,1)
#define NV_GSYNC_CAPABILITIES_VER NV_GSYNC_CAPABILITIES_VER1
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_QueryCapabilities
//
//! DESCRIPTION: This API returns the capabilities of the Sync device.
//!
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 313
//!
//! \param [in] hNvGSyncDevice- The handle for a Sync device for which the capabilities will be queried.
//! \param [inout] *pNvGSyncCapabilities- The caller provides the storage space. NvAPI_GSync_QueryCapabilities() sets
//! *pNvGSyncCapabilities to the version and capabilities details of the Sync device
//! If an error occurs, *pNvGSyncCapabilities will be set to NULL.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_QueryCapabilities(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CAPABILITIES *pNvGSyncCapabilities);
//! Connector values for a GPU. Used in NV_GSYNC_GPU.
typedef enum _NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR
{
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_NONE = 0,
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_PRIMARY = 1,
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_SECONDARY = 2,
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_TERTIARY = 3,
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR_QUARTERNARY = 4,
} NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR;
//! Display sync states. Used in NV_GSYNC_DISPLAY.
typedef enum _NVAPI_GSYNC_DISPLAY_SYNC_STATE
{
NVAPI_GSYNC_DISPLAY_SYNC_STATE_UNSYNCED = 0,
NVAPI_GSYNC_DISPLAY_SYNC_STATE_SLAVE = 1,
NVAPI_GSYNC_DISPLAY_SYNC_STATE_MASTER = 2,
} NVAPI_GSYNC_DISPLAY_SYNC_STATE;
typedef struct _NV_GSYNC_GPU
{
NvU32 version; //!< Version of the structure
NvPhysicalGpuHandle hPhysicalGpu; //!< GPU handle
NVAPI_GSYNC_GPU_TOPOLOGY_CONNECTOR connector; //!< Indicates which connector on the device the GPU is connected to.
NvPhysicalGpuHandle hProxyPhysicalGpu; //!< GPU through which hPhysicalGpu is connected to the Sync device (if not directly connected)
//!< - this is NULL otherwise
NvU32 isSynced : 1; //!< Whether this GPU is sync'd or not.
NvU32 reserved : 31; //!< Should be set to ZERO
} NV_GSYNC_GPU;
typedef struct _NV_GSYNC_DISPLAY
{
NvU32 version; //!< Version of the structure
NvU32 displayId; //!< display identifier for displays.The GPU to which it is connected, can be retireved from NvAPI_SYS_GetPhysicalGpuFromDisplayId
NvU32 isMasterable : 1; //!< Can this display be the master? (Read only)
NvU32 reserved : 31; //!< Should be set to ZERO
NVAPI_GSYNC_DISPLAY_SYNC_STATE syncState; //!< Is this display slave/master
//!< (Retrieved with topology or set by caller for enable/disable sync)
} NV_GSYNC_DISPLAY;
#define NV_GSYNC_DISPLAY_VER MAKE_NVAPI_VERSION(NV_GSYNC_DISPLAY,1)
#define NV_GSYNC_GPU_VER MAKE_NVAPI_VERSION(NV_GSYNC_GPU,1)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_GetTopology
//
//! DESCRIPTION: This API returns the topology for the specified Sync device.
//!
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 313
//!
//! \param [in] hNvGSyncDevice- The caller provides the handle for a Sync device for which the topology will be queried.
//! \param [in, out] gsyncGpuCount- It returns number of GPUs connected to Sync device
//! \param [in, out] gsyncGPUs- It returns info about GPUs connected to Sync device
//! \param [in, out] gsyncDisplayCount- It returns number of active displays that belongs to Sync device
//! \param [in, out] gsyncDisplays- It returns info about all active displays that belongs to Sync device
//!
//! HOW TO USE: 1) make a call to get the number of GPUs connected OR displays synced through Sync device
//! by passing the gsyncGPUs OR gsyncDisplays as NULL respectively. Both gsyncGpuCount and gsyncDisplayCount can be retrieved in same call by passing
//! both gsyncGPUs and gsyncDisplays as NULL
//! On call success:
//! 2) Allocate memory based on gsyncGpuCount(for gsyncGPUs) and/or gsyncDisplayCount(for gsyncDisplays) then make a call to populate gsyncGPUs and/or gsyncDisplays respectively.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
//! \retval ::NVAPI_INSUFFICIENT_BUFFER When the actual number of GPUs/displays in the topology exceed the number of elements allocated for SyncGPUs/SyncDisplays respectively.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_GetTopology(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout_opt NvU32 *gsyncGpuCount, __inout_ecount_part_opt(*gsyncGpuCount, *gsyncGpuCount) NV_GSYNC_GPU *gsyncGPUs,
__inout_opt NvU32 *gsyncDisplayCount, __inout_ecount_part_opt(*gsyncDisplayCount, *gsyncDisplayCount) NV_GSYNC_DISPLAY *gsyncDisplays);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_SetSyncStateSettings
//
//! DESCRIPTION: Sets a new sync state for the displays in system.
//!
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 313
//!
//! \param [in] gsyncDisplayCount- The number of displays in gsyncDisplays.
//! \param [in] pGsyncDisplays- The caller provides the structure containing all displays that need to be synchronized in the system.
//! The displays that are not part of pGsyncDisplays, will be un-synchronized.
//! \param [in] flags- Reserved for future use.
//!
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \retval ::NVAPI_INVALID_ARGUMENT If the display topology or count not valid.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
//! \retval ::NVAPI_INVALID_SYNC_TOPOLOGY 1.If any mosaic grid is partial.
//! 2.If timing(HVisible/VVisible/refreshRate) applied of any display is different.
//! 3.If There is a across GPU mosaic grid in system and that is not a part of pGsyncDisplays.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_SetSyncStateSettings(__in NvU32 gsyncDisplayCount, __in_ecount(gsyncDisplayCount) NV_GSYNC_DISPLAY *pGsyncDisplays, __in NvU32 flags);
//! \ingroup gsyncapi
//! Source signal edge to be used for output pulse. See NV_GSYNC_CONTROL_PARAMS.
typedef enum _NVAPI_GSYNC_POLARITY
{
NVAPI_GSYNC_POLARITY_RISING_EDGE = 0,
NVAPI_GSYNC_POLARITY_FALLING_EDGE = 1,
NVAPI_GSYNC_POLARITY_BOTH_EDGES = 2,
} NVAPI_GSYNC_POLARITY;
//! Used in NV_GSYNC_CONTROL_PARAMS.
typedef enum _NVAPI_GSYNC_VIDEO_MODE
{
NVAPI_GSYNC_VIDEO_MODE_NONE = 0,
NVAPI_GSYNC_VIDEO_MODE_TTL = 1,
NVAPI_GSYNC_VIDEO_MODE_NTSCPALSECAM = 2,
NVAPI_GSYNC_VIDEO_MODE_HDTV = 3,
NVAPI_GSYNC_VIDEO_MODE_COMPOSITE = 4,
} NVAPI_GSYNC_VIDEO_MODE;
//! Used in NV_GSYNC_CONTROL_PARAMS.
typedef enum _NVAPI_GSYNC_SYNC_SOURCE
{
NVAPI_GSYNC_SYNC_SOURCE_VSYNC = 0,
NVAPI_GSYNC_SYNC_SOURCE_HOUSESYNC = 1,
} NVAPI_GSYNC_SYNC_SOURCE;
//! Used in NV_GSYNC_CONTROL_PARAMS.
typedef struct _NV_GSYNC_DELAY
{
NvU32 version; //!< Version of the structure
NvU32 numLines; //!< delay to be induced in number of horizontal lines.
NvU32 numPixels; //!< delay to be induced in number of pixels.
NvU32 maxLines; //!< maximum number of lines supported at current display mode to induce delay. Updated by NvAPI_GSync_GetControlParameters(). Read only.
NvU32 minPixels; //!< minimum number of pixels required at current display mode to induce delay. Updated by NvAPI_GSync_GetControlParameters(). Read only.
} NV_GSYNC_DELAY;
#define NV_GSYNC_DELAY_VER MAKE_NVAPI_VERSION(NV_GSYNC_DELAY,1)
//! Used in NvAPI_GSync_GetControlParameters() and NvAPI_GSync_SetControlParameters().
typedef struct _NV_GSYNC_CONTROL_PARAMS
{
NvU32 version; //!< Version of the structure
NVAPI_GSYNC_POLARITY polarity; //!< Leading edge / Falling edge / both
NVAPI_GSYNC_VIDEO_MODE vmode; //!< None, TTL, NTSCPALSECAM, HDTV
NvU32 interval; //!< Number of pulses to wait between framelock signal generation
NVAPI_GSYNC_SYNC_SOURCE source; //!< VSync/House sync
NvU32 interlaceMode:1; //!< interlace mode for a Sync device
NvU32 reserved:31; //!< should be set zero
NV_GSYNC_DELAY syncSkew; //!< The time delay between the frame sync signal and the GPUs signal.
NV_GSYNC_DELAY startupDelay; //!< Sync start delay for master.
} NV_GSYNC_CONTROL_PARAMS;
#define NV_GSYNC_CONTROL_PARAMS_VER MAKE_NVAPI_VERSION(NV_GSYNC_CONTROL_PARAMS,1)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_GetControlParameters
//
//! DESCRIPTION: This API queries for sync control parameters as defined in NV_GSYNC_CONTROL_PARAMS.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 313
//!
//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
//! \param [inout] *pGsyncControls- The caller provides the storage space. NvAPI_GSync_GetControlParameters() populates *pGsyncControls with values.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_GetControlParameters(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CONTROL_PARAMS *pGsyncControls);
//////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_SetControlParameters
//
//! DESCRIPTION: This API sets control parameters as defined in NV_SYNC_CONTROL_PARAMS.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 313
//!
//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
//! \param [inout] *pGsyncControls- The caller provides NV_GSYNC_CONTROL_PARAMS. skew and startDelay will be updated to the applied values.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any Sync Device.
//! \retval ::NVAPI_SYNC_MASTER_NOT_FOUND Control Parameters can only be set if there is a Sync Master enabled on the Gsync card.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_SetControlParameters(__in NvGSyncDeviceHandle hNvGSyncDevice, __inout NV_GSYNC_CONTROL_PARAMS *pGsyncControls);
//! Used in NvAPI_GSync_AdjustSyncDelay()
typedef enum _NVAPI_GSYNC_DELAY_TYPE
{
NVAPI_GSYNC_DELAY_TYPE_UNKNOWN = 0,
NVAPI_GSYNC_DELAY_TYPE_SYNC_SKEW = 1,
NVAPI_GSYNC_DELAY_TYPE_STARTUP = 2
} NVAPI_GSYNC_DELAY_TYPE;
//////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_AdjustSyncDelay
//
//! DESCRIPTION: This API adjusts the skew and startDelay to the closest possible values. Use this API before calling NvAPI_GSync_SetControlParameters for skew or startDelay.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 319
//!
//! \param [in] hNvGSyncDevice- The caller provides the handle of the Sync device for which to get parameters
//! \param [in] delayType- Specifies whether the delay is syncSkew or startupDelay.
//! \param [inout] *pGsyncDelay- The caller provides NV_GSYNC_DELAY. skew and startDelay will be adjusted and updated to the closest values.
//! \param [out] *syncSteps- This parameter is optional. It returns the sync delay in unit steps. If 0, it means either the NV_GSYNC_DELAY::numPixels is less than NV_GSYNC_DELAY::minPixels or NV_GSYNC_DELAY::numOfLines exceeds the NV_GSYNC_DELAY::maxLines.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_AdjustSyncDelay(__in NvGSyncDeviceHandle hNvGSyncDevice, __in NVAPI_GSYNC_DELAY_TYPE delayType, __inout NV_GSYNC_DELAY *pGsyncDelay, __out_opt NvU32* syncSteps);
//! Used in NvAPI_GSync_GetSyncStatus().
typedef struct _NV_GSYNC_STATUS
{
NvU32 version; //!< Version of the structure
NvU32 bIsSynced; //!< Is timing in sync?
NvU32 bIsStereoSynced; //!< Does the phase of the timing signal from the GPU = the phase of the master sync signal?
NvU32 bIsSyncSignalAvailable; //!< Is the sync signal available?
} NV_GSYNC_STATUS;
//! Macro for constructing the version field for NV_GSYNC_STATUS.
#define NV_GSYNC_STATUS_VER MAKE_NVAPI_VERSION(NV_GSYNC_STATUS,1)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_GetSyncStatus
//
//! DESCRIPTION: This API queries the sync status of a GPU - timing, stereosync and sync signal availability.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \since Release: 313
//!
//! \param [in] hNvGSyncDevice- Handle of the Sync device
//! \param [in] hPhysicalGpu- GPU to be queried for sync status.
//! \param [out] *status- The caller provides the storage space. NvAPI_GSync_GetSyncStatus() populates *status with
//! values - timing, stereosync and signal availability. On error, *status is set to NULL.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL / SyncTarget is NULL.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any G-Sync Device.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_GetSyncStatus(__in NvGSyncDeviceHandle hNvGSyncDevice, __in NvPhysicalGpuHandle hPhysicalGpu, __inout NV_GSYNC_STATUS *status);
//! \ingroup gsyncapi
#define NVAPI_MAX_RJ45_PER_GSYNC 2
//! Used in NV_GSYNC_STATUS_PARAMS.
typedef enum _NVAPI_GSYNC_RJ45_IO
{
NVAPI_GSYNC_RJ45_OUTPUT = 0,
NVAPI_GSYNC_RJ45_INPUT = 1,
NVAPI_GSYNC_RJ45_UNUSED = 2 //!< This field is used to notify that the framelock is not actually present.
} NVAPI_GSYNC_RJ45_IO;
//! \ingroup gsyncapi
//! Used in NvAPI_GSync_GetStatusParameters().
typedef struct _NV_GSYNC_STATUS_PARAMS
{
NvU32 version;
NvU32 refreshRate; //!< The refresh rate
NVAPI_GSYNC_RJ45_IO RJ45_IO[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Configured as input / output
NvU32 RJ45_Ethernet[NVAPI_MAX_RJ45_PER_GSYNC]; //!< Connected to ethernet hub? [ERRONEOUSLY CONNECTED!]
NvU32 houseSyncIncoming; //!< Incoming house sync frequency in Hz
NvU32 bHouseSync; //!< Is house sync connected?
} NV_GSYNC_STATUS_PARAMS;
//! \ingroup gsyncapi
//! Macro for constructing the version field of NV_GSYNC_STATUS_PARAMS
#define NV_GSYNC_STATUS_PARAMS_VER MAKE_NVAPI_VERSION(NV_GSYNC_STATUS_PARAMS,1)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GSync_GetStatusParameters
//
//! DESCRIPTION: This API queries for sync status parameters as defined in NV_GSYNC_STATUS_PARAMS.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 313
//!
//! \param [in] hNvGSyncDevice The caller provides the handle of the GSync device for which to get parameters
//! \param [out] *pStatusParams The caller provides the storage space. NvAPI_GSync_GetStatusParameters populates *pStatusParams with
//! values.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval ::NVAPI_INVALID_ARGUMENT hNvGSyncDevice is NULL / pStatusParams is NULL.
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND The queried Graphics system does not have any GSync Device.
//!
//! \ingroup gsyncapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_GSync_GetStatusParameters(NvGSyncDeviceHandle hNvGSyncDevice, NV_GSYNC_STATUS_PARAMS *pStatusParams);
//! @}
#if defined(_D3D9_H_)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D9_RegisterResource
//
//! DESCRIPTION: This API binds a resource (surface/texture) so that it can be retrieved
//! internally by NVAPI.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//! \param [in] pResource surface/texture
//!
//! \return ::NVAPI_OK, ::NVAPI_ERROR
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D9_RegisterResource(IDirect3DResource9* pResource);
#endif //defined(_D3D9_H_)
#if defined(_D3D9_H_)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D9_UnregisterResource
//
//! DESCRIPTION: This API unbinds a resource (surface/texture) after use.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] pResource surface/texture
//!
//! \return ::NVAPI_OK, ::NVAPI_ERROR
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D9_UnregisterResource(IDirect3DResource9* pResource);
#endif //defined(_D3D9_H_)
#if defined(_D3D9_H_)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D9_AliasSurfaceAsTexture
//
//! \fn NvAPI_D3D9_AliasSurfaceAsTexture(IDirect3DDevice9* pDev,
//! IDirect3DSurface9* pSurface,
//! IDirect3DTexture9 **ppTexture,
//! DWORD dwFlag);
//! DESCRIPTION: Create a texture that is an alias of a surface registered with NvAPI. The
//! new texture can be bound with IDirect3DDevice9::SetTexture(). Note that the texture must
//! be unbound before drawing to the surface again.
//! Unless the USE_SUPER flag is passed, MSAA surfaces will be resolved before
//! being used as a texture. MSAA depth buffers are resolved with a point filter,
//! and non-depth MSAA surfaces are resolved with a linear filter.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] pDev The D3D device that owns the objects
//! \param [in] pSurface Pointer to a surface that has been registered with NvAPI
//! to which a texture alias is to be provided
//! \param [out] ppTexture Fill with the texture created
//! \param [in] dwFlag NVAPI_ALIAS_SURFACE_FLAG to describe how to handle the texture
//!
//! \retval ::NVAPI_OK completed request
//! \retval ::NVAPI_INVALID_POINTER A null pointer was passed as an argument
//! \retval ::NVAPI_INVALID_ARGUMENT One of the arguments was invalid, probably dwFlag.
//! \retval ::NVAPI_UNREGISTERED_RESOURCE pSurface has not been registered with NvAPI
//! \retval ::NVAPI_ERROR error occurred
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dx
//! See NvAPI_D3D9_AliasSurfaceAsTexture().
typedef enum {
NVAPI_ALIAS_SURFACE_FLAG_NONE = 0x00000000,
NVAPI_ALIAS_SURFACE_FLAG_USE_SUPER = 0x00000001, //!< Use the surface's msaa buffer directly as a texture, rather than resolving. (This is much slower, but potentially has higher quality.)
NVAPI_ALIAS_SURFACE_FLAG_MASK = 0x00000001
} NVAPI_ALIAS_SURFACE_FLAG;
//! \ingroup dx
NVAPI_INTERFACE NvAPI_D3D9_AliasSurfaceAsTexture(IDirect3DDevice9* pDev,
IDirect3DSurface9* pSurface,
IDirect3DTexture9 **ppTexture,
DWORD dwFlag);
#endif //defined(_D3D9_H_)
#if defined(_D3D9_H_)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D9_StretchRectEx
//
//! DESCRIPTION: This API copies the contents of the source resource to the destination
//! resource. This function can convert
//! between a wider range of surfaces than
//! IDirect3DDevice9::StretchRect. For example, it can copy
//! from a depth/stencil surface to a texture.
//!
//! The source and destination resources *must* be registered
//! with NvAPI before being used with NvAPI_D3D9_StretchRectEx().
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] pDevice The D3D device that owns the objects.
//! \param [in] pSourceResource Pointer to the source resource.
//! \param [in] pSrcRect Defines the rectangle on the source to copy from. If NULL, copy from the entire resource.
//! \param [in] pDestResource Pointer to the destination resource.
//! \param [in] pDstRect Defines the rectangle on the destination to copy to. If NULL, copy to the entire resource.
//! \param [in] Filter Choose a filtering method: D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_LINEAR.
//!
//! \retval ::NVAPI_OK completed request
//! \retval ::NVAPI_INVALID_POINTER An invalid pointer was passed as an argument (probably NULL)
//! \retval ::NVAPI_INVALID_ARGUMENT One of the arguments was invalid
//! \retval ::NVAPI_UNREGISTERED_RESOURCE a resource was passed in without being registered
//! \retval ::NVAPI_ERROR error occurred
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D9_StretchRectEx(IDirect3DDevice9 * pDevice,
IDirect3DResource9 * pSourceResource,
CONST RECT * pSourceRect,
IDirect3DResource9 * pDestResource,
CONST RECT * pDestRect,
D3DTEXTUREFILTERTYPE Filter);
#endif //defined(_D3D9_H_)
#if defined(_D3D9_H_)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D9_ClearRT
//
//! DESCRIPTION: This API Clears the currently bound render target(s) with the
//! given color
//!
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] pDevice The D3D device that owns the objects.
//! \param [in] dwNumRects The no of rectangles to clear. If 0, clear the entire surface (clipped to viewport)
//! \param [in] pRects Defines the rectangles to clear. Should be NULL if dwNumRects == 0
//! \param [in] r red component of the clear color
//! \param [in] g green component of the clear color
//! \param [in] b blue component of the clear color
//! \param [in] a alpha component of the clear color
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D9_ClearRT(IDirect3DDevice9 * pDevice,
NvU32 dwNumRects,
CONST RECT * pRects,
float r, float g, float b, float a);
#endif //if defined(_D3D9_H_)
#if defined(_D3D9_H_) && defined(__cplusplus)
//! SUPPORTED OS: Windows XP and higher
//!
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D9_GetSurfaceHandle
//
//! This function gets the handle of a given surface. This handle uniquely
//! identifies the surface through all NvAPI entries.
//!
//!
//! \since Release: 313
//!
//! \param [in] pSurface Surface to be identified
//! \param [out] pHandle Will be filled by the return handle
//!
//! \return An int which could be an NvAPI status or DX HRESULT code
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D9_GetSurfaceHandle(IDirect3DSurface9 *pSurface,
NVDX_ObjectHandle *pHandle);
#endif //defined(_D3D9_H_) && defined(__cplusplus)
#if defined(_D3D9_H_) && defined(__cplusplus)
//! SUPPORTED OS: Windows Vista and higher
//!
//! \addtogroup dxvidcontrol
//! @{
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION_NAME: NvAPI_D3D9_VideoSetStereoInfo
//
//! \fn NvAPI_D3D9_VideoSetStereoInfo(IDirect3DDevice9 *pDev,
//! NV_DX_VIDEO_STEREO_INFO *pStereoInfo);
//! \code
//! DESCRIPTION: This api specifies the stereo format of a surface, so that the
//! surface could be used for stereo video processing or compositing.
//! In particular, this api could be used to link the left and right
//! views of a decoded picture.
//!
//! \since Release: 313
//!
//! INPUT: pDev - The device on which the stereo surface will be used
//! pStereoInfo - The stereo format of the surface
//!
//! RETURN STATUS: an int which could be an NvAPI status or DX HRESULT code
//! \endcode
///////////////////////////////////////////////////////////////////////////////
#ifndef NV_STEREO_VIDEO_FORMAT_DEFINE
#define NV_STEREO_VIDEO_FORMAT_DEFINE
typedef enum _NV_STEREO_VIDEO_FORMAT
{
NV_STEREO_VIDEO_FORMAT_NOT_STEREO = 0,
NV_STEREO_VIDEO_FORMAT_SIDE_BY_SIDE_LR = 1,
NV_STEREO_VIDEO_FORMAT_SIDE_BY_SIDE_RL = 2,
NV_STEREO_VIDEO_FORMAT_TOP_BOTTOM_LR = 3,
NV_STEREO_VIDEO_FORMAT_TOP_BOTTOM_RL = 4,
NV_STEREO_VIDEO_FORMAT_ROW_INTERLEAVE_LR = 5,
NV_STEREO_VIDEO_FORMAT_ROW_INTERLEAVE_RL = 6,
NV_STEREO_VIDEO_FORMAT_TWO_FRAMES_LR = 7,
NV_STEREO_VIDEO_FORMAT_MONO_PLUS_OFFSET = 8,
NV_STEREO_VIDEO_FORMAT_LAST = 9,
} NV_STEREO_VIDEO_FORMAT;
#endif // NV_STEREO_VIDEO_FORMAT_DEFINE
typedef struct _NV_DX_VIDEO_STEREO_INFO {
NvU32 dwVersion; //!< Must be NV_DX_VIDEO_STEREO_INFO_VER
NVDX_ObjectHandle hSurface; //!< The surface whose stereo format is to be set
NVDX_ObjectHandle hLinkedSurface; //!< The linked surface (must be valid when eFormat==NV_STEREO_VIDEO_FORMAT_TWO_FRAMES_LR)
NV_STEREO_VIDEO_FORMAT eFormat; //!< Stereo format of the surface
NvS32 sViewOffset; //!< Signed offset of each view (positive offset indicating left view is shifted left)
BOOL bStereoEnable; //!< Whether stereo rendering should be enabled (if FALSE, only left view will be used)
} NV_DX_VIDEO_STEREO_INFO;
//! Macro for constructing the version field of ::NV_DX_VIDEO_STEREO_INFO
#define NV_DX_VIDEO_STEREO_INFO_VER MAKE_NVAPI_VERSION(NV_DX_VIDEO_STEREO_INFO,1)
NVAPI_INTERFACE NvAPI_D3D9_VideoSetStereoInfo(IDirect3DDevice9 *pDev,
NV_DX_VIDEO_STEREO_INFO *pStereoInfo);
//! @}
#endif //defined(_D3D9_H_) && defined(__cplusplus)
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_IsNvShaderExtnOpCodeSupported
//
//! DESCRIPTION: This function checks if a nv HLSL shader extension opcode is
//! supported on current hardware. List of opcodes is in nvShaderExtnEnums.h
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
//! in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes.
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] pDev The device on which to query for support,
//! should be a ID3D11Device+ device
//! \param [in] opCode the opcode to check
//! \param [out] pSupported true if supported, false otherwise
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval :: NVAPI_OK if the call succeeded
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_IsNvShaderExtnOpCodeSupported(__in IUnknown *pDev,
__in NvU32 opCode,
__out bool *pSupported);
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_SetNvShaderExtnSlot
//
//! DESCRIPTION: This function sets the fake UAV slot that is used by Nvidia HLSL
//! shader extensions. All createShader calls made to the driver after
//! setting this slot would treat writes/reads to this UAV in a
//! different way. Applications are expected to bind null UAV to this slot.
//! The same slot is used for all shader stages.
//! To disable shader extensions the app may set this uav slot
//! to some value that is bigger than the max allowed slot index
//! e.g, 128 or 0xFFFFFFFF.
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
//! in the hlsl shader code. See nvHLSLExtns.h for more details.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] pDev The device for which to set the extension slot
//! should be a ID3D11Device+ device
//! \param [in] uavSlot the uav slot to use
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//! \retval :: NVAPI_OK : success, the uavSlot was set sucessfully
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlot(__in IUnknown *pDev,
__in NvU32 uavSlot);
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_BeginUAVOverlapEx
//
//! DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs.
//! Applications must use this with caution otherwise this might cause data hazards when
//! multiple draw calls/compute shader launches are accessing same memory locations
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
//! \param [in] insertWFIFlags bit fields to indicate which WFI would be inserted (gfx / compute / both).
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
typedef enum _NVAPI_D3D11_INSERTWFI_FLAG
{
NVAPI_D3D_BEGIN_UAV_OVERLAP_NO_WFI = 0x00000000, //!< no WFI
NVAPI_D3D_BEGIN_UAV_OVERLAP_GFX_WFI = 0x00000001, //!< (bit 0) force graphics WFI
NVAPI_D3D_BEGIN_UAV_OVERLAP_COMP_WFI = 0x00000002, //!< (bit 1) force compute WFI
} NVAPI_D3D11_INSERTWFI_FLAG;
NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlapEx(__in IUnknown *pDeviceOrContext, __in NvU32 insertWFIFlags);
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_BeginUAVOverlap
//
//! DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs.
//! Applications must use this with caution otherwise this might cause data hazards when
//! multiple draw calls/compute shader launches are accessing same memory locations
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlap(__in IUnknown *pDeviceOrContext);
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_EndUAVOverlap
//
//! DESCRIPTION: Re-enables driver synchronization between calls that access same UAVs
//! See NvAPI_D3D_BeginUAVOverlap for more details.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] *pDeviceOrContext pointer to D3D11 device, or D3D11 device context
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_EndUAVOverlap(__in IUnknown *pDeviceOrContext);
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_SetFPSIndicatorState
//
//! DESCRIPTION: Display an overlay that tracks the number of times the app presents per second, or,
//! the number of frames-per-second (FPS)
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] bool Whether or not to enable the fps indicator.
//!
//! \return ::NVAPI_OK,
//! ::NVAPI_ERROR
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_SetFPSIndicatorState(IUnknown *pDev, NvU8 doEnable);
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__))
enum NVAPI_QUAD_FILLMODE
{
NVAPI_QUAD_FILLMODE_DISABLED = 0,
NVAPI_QUAD_FILLMODE_BBOX = 1,
NVAPI_QUAD_FILLMODE_FULL_VIEWPORT = 2,
};
#endif //defined(__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__) || defined(__d3d12_h__))
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
typedef struct NvAPI_D3D11_RASTERIZER_DESC_EX
{
// D3D11_RASTERIZER_DESC member variables
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
// NvAPI_D3D11_RASTERIZER_DESC_EX specific member variables
NvU32 ForcedSampleCount; //<! Added DX 11.1, part of _DESC1 version of this struct.
bool ProgrammableSamplePositionsEnable; //<! enable Programmable Samples feature
bool InterleavedSamplingEnable; //<! when jitter is enabled, an app need to fill the whole arrays below, otherwise only as much entries as samples
NvU8 SampleCount; //<! number of samples. In TIR N->1 it needs to match N, in non-TIR it needs to match RT sample count. Ignored if ForcePerSampleInterlock is set
NvU8 SamplePositionsX[16]; //<! x positions in API sample order
NvU8 SamplePositionsY[16]; //<! y positions in API sample order
bool ConservativeRasterEnable; //<! rasterize all pixels a primitive touches in any way instead of just those with the centroid covered.
NVAPI_QUAD_FILLMODE QuadFillMode; //<! Fill a triangle outside its bounds as a screen-aligned quad, matching the tri's bounding-box or filling the full viewport.
bool PostZCoverageEnable; //<! Enable pixel-shader input SV_COVERAGE to account for z-test in early-z mode.
bool CoverageToColorEnable; //<! Enable output of coverage to a color render-target.
NvU8 CoverageToColorRTIndex; //<! Index of RT for coverage-to-color.
NvU32 reserved[16]; //<! reserved for expansion, set to zero.
} NvAPI_D3D11_RASTERIZER_DESC_EX;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateRasterizerState
//
//! \code
//! DESCRIPTION: This function is an extension of ID3D11Device::CreateRasterizerState with additional raster states
//!
//! \param [in] pDevice current d3d device
//! \param [in] pRasterizerDesc Rasterizer state description of type NVAPI_D3D11_RASTERIZER_DESC_EX
//! \param [out] ppRasterizerState ID3D11RasterizerState
//!
//!
//! \return ::NVAPI_OK if the call succeeds.
//! \endcode
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateRasterizerState(__in ID3D11Device *pDevice,
__in const NvAPI_D3D11_RASTERIZER_DESC_EX *pRasterizerDesc,
__out ID3D11RasterizerState **ppRasterizerState);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_ConfigureAnsel
//
//! \code
//! DESCRIPTION: This function configure the setting of AnselShim, including hotkey.
//!
//! \param [in] pDevice current d3d device (should be either ID3D11Device or ID3D10Device)
//! \param [in] pAnselConfig configuration of Ansel to be set, including hotkey setting
//!
//!
//! \return ::NVAPI_OK if the call succeeds.
//! \endcode
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
typedef enum _NVAPI_ANSEL_FEATURE
{
NVAPI_ANSEL_FEATURE_UNKNOWN = 0,
NVAPI_ANSEL_FEATURE_BLACK_AND_WHITE = 1,
NVAPI_ANSEL_FEATURE_HUDLESS = 2
} NVAPI_ANSEL_FEATURE;
typedef enum _NVAPI_ANSEL_FEATURE_STATE
{
NVAPI_ANSEL_FEATURE_STATE_UNKNOWN = 0,
NVAPI_ANSEL_FEATURE_STATE_ENABLE = 1, //!< Toggle feature on
NVAPI_ANSEL_FEATURE_STATE_DISABLE = 2 //!< Toggle feature off
} NVAPI_ANSEL_FEATURE_STATE;
typedef enum _NVAPI_ANSEL_HOTKEY_MODIFIER
{
NVAPI_ANSEL_HOTKEY_MODIFIER_UNKNOWN = 0,
NVAPI_ANSEL_HOTKEY_MODIFIER_CTRL = 1, //!< Use control in the hotkey combination
NVAPI_ANSEL_HOTKEY_MODIFIER_SHIFT = 2, //!< Use shift in the hotkey combination
NVAPI_ANSEL_HOTKEY_MODIFIER_ALT = 3 //!< Use alternate in the hotkey combination
} NVAPI_ANSEL_HOTKEY_MODIFIER;
typedef struct NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT {
NVAPI_ANSEL_FEATURE featureId; //!< Id of the feature
NVAPI_ANSEL_FEATURE_STATE featureState; //!< Whether the feature is enabled or not
UINT hotkey; //!< An optional virtual key associated with this feature
} NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT;
typedef struct NVAPI_ANSEL_CONFIGURATION_STRUCT_V1 {
NvU32 version; //!< Structure version
NVAPI_ANSEL_HOTKEY_MODIFIER hotkeyModifier; //!< Modifier key to use in hotkey combination
UINT keyEnable; //!< VKEY to enable/disable Ansel
UINT numAnselFeatures; //!< Number of features in pAnselFeatures
NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT * pAnselFeatures; //!< Array of features configurations
} NVAPI_ANSEL_CONFIGURATION_STRUCT_V1;
typedef NVAPI_ANSEL_CONFIGURATION_STRUCT_V1 NVAPI_ANSEL_CONFIGURATION_STRUCT;
#define NVAPI_ANSEL_CONFIGURATION_STRUCT_VER1 MAKE_NVAPI_VERSION(NVAPI_ANSEL_CONFIGURATION_STRUCT_V1,1)
#define NVAPI_ANSEL_CONFIGURATION_STRUCT_VER NVAPI_ANSEL_CONFIGURATION_STRUCT_VER1
NVAPI_INTERFACE NvAPI_D3D_ConfigureAnsel(__in IUnknown *pDevice,
__in NVAPI_ANSEL_CONFIGURATION_STRUCT *pNLSConfig);
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA
//
//! \code
//! DESCRIPTION: This function allows creating (aliasing) a non-MSAA Texture2D object using the same memory as the given multi-sampled
//! texture (pInputTex). The surface created would be bloated in width and height but it will have SampleCount = 1
//! For 2X MSAA: OutTex.Width = InputTex.Width * 2, outTex.Height = InputTex.Height
//! For 4X MSAA: OutTex.Width = InputTex.Width * 2, outTex.Height = InputTex.Height * 2
//! For 8X MSAA: OutTex.Width = InputTex.Width * 4, outTex.Height = InputTex.Height * 2
//! Only textures SampleQuality = 0 can be aliased as Non MSAA
//! The app should ensure that original texture is released only after the aliased copy is released.
//!
//! \param [in] pDevice current d3d device
//! \param [in] pInputTex The MultiSampled Texture2D resource that is being aliased
//! \param [out] ppOutTex The aliased non AA copy MultiSampled Texture2D resource
//!
//!
//! \return :: NVAPI_OK if the call succeeds.
//! \endcode
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA(__in ID3D11Device *pDevice,
__in ID3D11Texture2D *pInputTex,
__out ID3D11Texture2D **ppOutTex);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
typedef UINT NvAPI_D3D11_SWIZZLE_MODE;
typedef enum _NV_SWIZZLE_MODE
{
NV_SWIZZLE_POS_X = 0,
NV_SWIZZLE_NEG_X = 1,
NV_SWIZZLE_POS_Y = 2,
NV_SWIZZLE_NEG_Y = 3,
NV_SWIZZLE_POS_Z = 4,
NV_SWIZZLE_NEG_Z = 5,
NV_SWIZZLE_POS_W = 6,
NV_SWIZZLE_NEG_W = 7
}NV_SWIZZLE_MODE;
typedef enum _NV_SWIZZLE_OFFSET
{
NV_SWIZZLE_OFFSET_X = 0,
NV_SWIZZLE_OFFSET_Y = 4,
NV_SWIZZLE_OFFSET_Z = 8,
NV_SWIZZLE_OFFSET_W = 12
}NV_SWIZZLE_OFFSET;
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d12_h__)) && (!defined(CINTERFACE))
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
typedef enum NV_CUSTOM_SEMANTIC_TYPE
{
NV_NONE_SEMANTIC = 0,
NV_X_RIGHT_SEMANTIC = 1,
NV_VIEWPORT_MASK_SEMANTIC = 2,
NV_CUSTOM_SEMANTIC_MAX = 8,
} NV_CUSTOM_SEMANTIC_TYPE;
typedef struct _NV_CUSTOM_SEMANTIC
{
UINT version; // NV_CUSTOM_SEMANTIC_VERSION
NV_CUSTOM_SEMANTIC_TYPE NVCustomSemanticType; // type of custom semantic (NV_CUSTOM_SEMANTIC_TYPE)
NvAPI_LongString NVCustomSemanticNameString; // name of custom semantic e.g. "NV_X_RIGHT", "NV_VIEWPORT_MASK"
BOOL RegisterSpecified; // (optional) set to TRUE to explicitly provide register number and mask as below
NvU32 RegisterNum; // (optional) output register which has the custom semantic.
NvU32 RegisterMask; // (optional) output register component mask which has the custom semantic (X:1, Y:2, Z:4)
NvU32 Reserved; // reserved
} NV_CUSTOM_SEMANTIC;
#define NV_CUSTOM_SEMANTIC_VERSION MAKE_NVAPI_VERSION(NV_CUSTOM_SEMANTIC, 1)
typedef struct NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
{
UINT version;
BOOL UseViewportMask;
BOOL OffsetRtIndexByVpIndex;
BOOL ForceFastGS;
BOOL DontUseViewportOrder;
BOOL UseAttributeSkipMask;
BOOL UseCoordinateSwizzle;
NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
BOOL ConvertToFastGS; // reserved
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
} NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5;
typedef NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5 NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX;
#define NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VER_5 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5, 5)
#define NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VERSION NVAPI_D3D11_CREATEGEOMETRYSHADEREX_2_VER_5
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateGeometryShaderEx
//
//! \fn NvAPI_D3D11_CreateGeometryShaderEx
//!
//! DESCRIPTION: This function allows us to extend the creation of geometry shaders with extra bits
//! of functionality.
//!
//! The first parameters are identical to ID3D11Device::CreateGeometryShader()
//! so please refer to its documentation for their usage.
//!
//! The new parameter is UseViewportMask which is to tell the driver to create a shader
//! that outputs a viewport mask instead when a viewport index is indicated.
//! Outputting a viewport mask allows a single primitive to land on many different viewports
//! as specified by the bits set in the mask, rather than to rely on a single number that tells it
//! which unique viewport it would be drawn on.
//! This can be used for example in conjunction with the setting of coordinates swizzling (see XXX_NVAPI function)
//! to generates multiple adjacent views of the same primitive in a more efficient fashion
//! (outputting the primitive only once).
//! ! Warning these functions are NOT free-threaded create compatible.
//! So Don't call them from a different thread than the one calling immediate device setstate functions
//! And make sure no other thread is calling into another (even unrelated) free threaded function !
//!
//! \since Release:
//!
//! \param [in] pDevice The device pointer
//! \param [in] pShaderBytecode A pointer to the compiled shader.
//! \param [in] BytecodeLength Size of the compiled geometry shader.
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
//! \param [in] UseViewportMask Set to FALSE for custom semantic shaders. Tell the driver to create a shader that outputs the viewport mask in lieu of the viewport index. See above description.
//! \param [in] OffsetRtIndexByVpIndex Set to FALSE for custom semantic shaders. The Rendertarget index is offset by the viewport index
//! \param [in] ForceFastGS If TRUE, GS must be written with maxvertexcount(1) and must pass-through input vertex 0 to the output without modification
//! \param [in] DontUseViewportOrder Default FALSE for Primitives batched per viewport to improve performance. Set TRUE for API order (slow).
//! \param [in] UseAttributeSkipMask reserved
//! \param [in] UseCoordinateSwizzle reserved
//! \param [in] pCoordinateSwizzling reserved
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
//! \param [in] ConvertToFastGS reserved
//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
//!
//! \return This API can return any of the error codes enumerated in
//! #NvAPI_Status. If there are return error codes with specific
//! meaning for this API, they are listed below.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateGeometryShaderEx_2(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
__in const NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX *pCreateGeometryShaderExArgs,
__out ID3D11GeometryShader **ppGeometryShader);
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1
{
UINT version;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1;
typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2
{
UINT version;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
BOOL UseWithFastGS; // reserved
} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2;
typedef struct NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3
{
UINT version;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
BOOL UseWithFastGS; // reserved
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
} NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3;
typedef NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3 NvAPI_D3D11_CREATE_VERTEX_SHADER_EX;
#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1, 1)
#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2, 2)
#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_3 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2, 3)
#define NVAPI_D3D11_CREATEVERTEXSHADEREX_VERSION NVAPI_D3D11_CREATEVERTEXSHADEREX_VER_3
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateVertexShaderEx
//
//! \fn NvAPI_D3D11_CreateVertexShaderEx
//!
//! DESCRIPTION: This function allows us to extend the creation of vertex shaders with extra bits
//! of functionality.
//!
//! The first parameters are identical to ID3D11Device::CreateVertexShader()
//! so please refer to its documentation for their usage.
//!
//! The new parameter are custom semantics which allow setting of custom semantic variables
//! in the shader
//! ! Warning these functions are NOT free-threaded create compatible.
//! So Don't call them from a different thread than the one calling immediate device setstate functions
//! And make sure no other thread is calling into another (even unrelated) free threaded function !
//!
//! \since Release:
//!
//! \param [in] pDevice The device pointer
//! \param [in] pShaderBytecode A pointer to the compiled shader.
//! \param [in] BytecodeLength Size of the compiled vertex shader.
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
//! \param [in] UseWithFastGS reserved
//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
//! \param [out] ppVertexShader Address of a pointer to a ID3D11VertexShader interface.
//!
//! \return This API can return any of the error codes enumerated in
//! #NvAPI_Status. If there are return error codes with specific
//! meaning for this API, they are listed below.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateVertexShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
__in const NvAPI_D3D11_CREATE_VERTEX_SHADER_EX *pCreateVertexShaderExArgs,
__out ID3D11VertexShader **ppVertexShader);
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
typedef struct NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1
{
UINT version;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
BOOL UseWithFastGS; // reserved
} NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1;
typedef struct NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2
{
UINT version;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
BOOL UseWithFastGS; // reserved
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
} NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2;
typedef NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2 NvAPI_D3D11_CREATE_HULL_SHADER_EX;
#define NVAPI_D3D11_CREATEHULLSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1, 1)
#define NVAPI_D3D11_CREATEHULLSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1, 2)
#define NVAPI_D3D11_CREATEHULLSHADEREX_VERSION NVAPI_D3D11_CREATEHULLSHADEREX_VER_2
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateHullShaderEx
//
//! \fn NvAPI_D3D11_CreateHullShaderEx
//!
//! DESCRIPTION: This function allows us to extend the creation of hull shaders with extra bits
//! of functionality.
//!
//! The first parameters are identical to ID3D11Device::CreateHullShader()
//! so please refer to its documentation for their usage.
//!
//! The new parameter are custom semantics which allow setting of custom semantic variables
//! in the shader
//! ! Warning these functions are NOT free-threaded create compatible.
//! So Don't call them from a different thread than the one calling immediate device setstate functions
//! And make sure no other thread is calling into another (even unrelated) free threaded function !
//!
//! \since Release:
//!
//! \param [in] pDevice The device pointer
//! \param [in] pShaderBytecode A pointer to the compiled shader.
//! \param [in] BytecodeLength Size of the compiled hull shader.
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
//! \param [in] UseWithFastGS reserved
//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
//! \param [out] ppHullShader Address of a pointer to a ID3D11HullShader interface.
//!
//! \return This API can return any of the error codes enumerated in
//! #NvAPI_Status. If there are return error codes with specific
//! meaning for this API, they are listed below.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateHullShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
__in const NvAPI_D3D11_CREATE_HULL_SHADER_EX *pCreateHullShaderExArgs,
__out ID3D11HullShader **ppHullShader);
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1
{
UINT version;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1;
typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2
{
UINT version;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
BOOL UseWithFastGS; // reserved
} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2;
typedef struct NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3
{
UINT version;
NvU32 NumCustomSemantics; // Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
NV_CUSTOM_SEMANTIC *pCustomSemantics; // pointer to array of NV_CUSTOM_SEMANTIC
BOOL UseWithFastGS; // reserved
BOOL UseSpecificShaderExt; // TRUE if creating minimal specific shaders with nvapi shader extensions
} NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3;
typedef NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3 NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX;
#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1, 1)
#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_2 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2, 2)
#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_3 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3, 3)
#define NVAPI_D3D11_CREATEDOMAINSHADEREX_VERSION NVAPI_D3D11_CREATEDOMAINSHADEREX_VER_3
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateDomainShaderEx
//
//! \fn NvAPI_D3D11_CreateDomainShaderEx
//!
//! DESCRIPTION: This function allows us to extend the creation of domain shaders with extra bits
//! of functionality.
//!
//! The first parameters are identical to ID3D11Device::CreateDomainShader()
//! so please refer to its documentation for their usage.
//!
//! The new parameter are custom semantics which allow setting of custom semantic variables
//! in the shader
//! ! Warning these functions are NOT free-threaded create compatible.
//! So Don't call them from a different thread than the one calling immediate device setstate functions
//! And make sure no other thread is calling into another (even unrelated) free threaded function !
//!
//! \since Release:
//!
//! \param [in] pDevice The device pointer
//! \param [in] pShaderBytecode A pointer to the compiled shader.
//! \param [in] BytecodeLength Size of the compiled domain shader.
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
//! \param [in] NumCustomSemantics Number of custom semantics elements (upto NV_CUSTOM_SEMANTIC_MAX) provided in array pointer pCustomSemantics
//! \param [in] pCustomSemantics pointer to array of NV_CUSTOM_SEMANTIC
//! \param [in] UseWithFastGS reserved
//! \param [in] UseSpecificShaderExt TRUE if creating minimal specific shaders with nvapi shader extensions
//! \param [out] ppDomainShader Address of a pointer to a ID3D11DomainShader interface.
//!
//! \return This API can return any of the error codes enumerated in
//! #NvAPI_Status. If there are return error codes with specific
//! meaning for this API, they are listed below.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateDomainShaderEx(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
__in const NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX *pCreateDomainShaderExArgs,
__out ID3D11DomainShader **ppDomainShader);
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
typedef enum _NV_FASTGS_FLAGS
{
NV_FASTGS_USE_VIEWPORT_MASK = 0x01, // Causes SV_ViewportArrayIndex value to be interpreted as a bitmask of viewports to broadcast to.
NV_FASTGS_OFFSET_RT_INDEX_BY_VP_INDEX = 0x02, // Causes SV_RenderTargetArrayIndex value to be offset by the viewport index when broadcasting.
NV_FASTGS_STRICT_API_ORDER = 0x04, // Causes broadcast primitives to be rendered strictly in API order (slow).
// By default, primitives may be batched per viewport to improve performance.
} NV_FASTGS_FLAGS;
struct NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1
{
NvU32 version; // ALWAYS == NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER
NvU32 flags; // A combination of flags from NV_FASTGS_FLAGS
NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling; // [optional] Array of 16 coordinate swizzle modes, one per viewport. NULL if not used.
// The output x, y, z, and w coordinates of all vertices can be set to any of the coordinates or their
// negated versions i.e. {x, y, z, w, -x, -y, -z, -w}. Coordinates are swizzled before any viewport
// operation occurs i.e. before frustum clipping, scaling, and viewport clipping. And after
// last of vertex/tesselation/geometry shader stage, stream-out and viewport broadcast expansion (see NV_FASTGS_USE_VIEWPORT_MASK)
// pCoordinateSwizzling[i] sets the swizzle-mode of each component for viewport i.
// See NV_SWIZZLE_MODE for values of allowed swizzle modes.
// See NV_SWIZZLE_OFFSET for bit offset from where NV_SWIZZLE_MODE to be set for each component.
// For example :
// 1. To set swizzle for viewport 0 such that - w and z are unchanged and values of x and y are swapped :
// pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
// (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
// (NV_SWIZZLE_POS_X << NV_SWIZZLE_OFFSET_Y) |
// (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_X);
// 2. To set swizzle for viewport 0 such that - w, z and y are unchanged and value of x is negated :
// pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
// (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
// (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_Y) |
// (NV_SWIZZLE_NEG_X << NV_SWIZZLE_OFFSET_X);
// Need to set some valid combination of swizzle-modes for all viewports, irrespective of whether that viewport is set.
// Invalid swizzle-mode for any viewport (even if that viewport is not set) may result in removal of device.
};
#define NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER1 MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1, 1)
#define NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER1
typedef NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1 NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC;
////////////////////////////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateFastGeometryShaderExplicit
//
//! \fn NvAPI_D3D11_CreateFastGeometryShaderExplicit
//!
//! DESCRIPTION: This function will create a fast geometry shader written using an "explicit"
//! coding style, rather than converting a standard GS. For the explicit coding
//! style, the GS must be written with maxvertexcount(1), and must pass-through
//! input vertex 0 to the output without modification.
//!
//! Additional per-primitive outputs may also be computed and written to the single
//! output vertex. If these outputs are read by the pixel shader, they must be
//! declared with the "nointerpolation" attribute in the PS input signature;
//! otherwise, visual corruption may occur. Also, unlike D3D API, there is no guarantee
//! that pixel shader will get the default value of an attribute if that attribute is not written
//! by the earlier shader stage in the pipeline.
//!
//! The first four parameters are identical to ID3D11Device::CreateGeometryShader(),
//! so please refer to its documentation for their usage.
//!
//! \since Release:
//!
//! \param [in] pDevice The device pointer
//! \param [in] pShaderBytecode A pointer to the compiled shader.
//! \param [in] BytecodeLength Size of the compiled geometry shader.
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
//! \param [in] pCreateFastGSArgs A pointer to a NvAPI_D3D11_CREATE_FASTGS_EXPLICIT struct.
//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
//!
//! \return This API can return any of the error codes enumerated in
//! #NvAPI_Status. If there are return error codes with specific
//! meaning for this API, they are listed below.
//
////////////////////////////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShaderExplicit(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
__in const NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC *pCreateFastGSArgs,
__out ID3D11GeometryShader **ppGeometryShader);
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE) )
////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateFastGeometryShader
//
//! \fn NvAPI_D3D11_CreateFastGeometryShader
//!
//! DESCRIPTION: This function will convert a regular geometry shader into a fast GS variant if possible.
//! It will not do any validation regarding the compatibility of the resulting fast GS with any
//! Pixel shader. The validation has to be done by the application manually.
//!
//! The parameters are identical to ID3D11Device::CreateGeometryShader()
//! so please refer to its documentation for their usage.
//!
//! If the shader is too complex or is not in adequate form to be converted to fast GS
//! this function will simply fail. You should then call ID3D11Device::CreateGeometryShader()
//! to create the regular geometry shader.
//!
//! \since Release:
//!
//! \param [in] pDevice The device pointer
//! \param [in] pShaderBytecode A pointer to the compiled shader.
//! \param [in] BytecodeLength Size of the compiled geometry shader.
//! \param [in] pClassLinkage A pointer to a class linkage interface. Can be NULL.
//! \param [out] ppGeometryShader Address of a pointer to a ID3D11GeometryShader interface.
//!
//! \return This API can return any of the error codes enumerated in
//! #NvAPI_Status. If there are return error codes with specific
//! meaning for this API, they are listed below.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShader(__in ID3D11Device *pDevice, __in const void *pShaderBytecode,
__in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage,
__out ID3D11GeometryShader **ppGeometryShader);
#endif //defined(__cplusplus) && defined(__d3d11_h__) && (!defined(CINTERFACE))
#if defined (__cplusplus) && defined(__d3d12_h__)
//! Enum for CreatePSO extensions.
//! \ingroup dx
typedef enum _NV_PSO_EXTENSION
{
NV_PSO_RASTER_EXTENSION = 0,
NV_PSO_REQUEST_FASTGS_EXTENSION = 1,
NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION = 3,
NV_PSO_EXPLICIT_FASTGS_EXTENSION = 4,
NV_PSO_SET_SHADER_EXTNENSION_SLOT_AND_SPACE = 5,
}NV_PSO_EXTENSION;
struct NVAPI_D3D12_PSO_EXTENSION_DESC_V1
{
NvU32 baseVersion; //<! Always use NV_PSO_EXTENSION_DESC_VER
NV_PSO_EXTENSION psoExtension;
};
#define NV_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_EXTENSION_DESC_V1, 1)
#define NV_PSO_EXTENSION_DESC_VER NV_PSO_EXTENSION_DESC_VER_1
typedef NVAPI_D3D12_PSO_EXTENSION_DESC_V1 NVAPI_D3D12_PSO_EXTENSION_DESC;
struct NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
{
NvU32 version; //<! Always use NV_RASTERIZER_PSO_EXTENSION_DESC_VER
// These are additional parameters on the top of D3D12_RASTERIZER_DESC
bool ProgrammableSamplePositionsEnable; //<! enable Programmable Samples feature
bool InterleavedSamplingEnable; //<! when jitter is enabled, an app need to fill the whole arrays below, otherwise only as much entries as samples
NvU8 SampleCount; //<! number of samples. In TIR N->1 it needs to match N, in non-TIR it needs to match RT sample count. Ignored if ForcePerSampleInterlock is set
NvU8 SamplePositionsX[16]; //<! x positions in API sample order
NvU8 SamplePositionsY[16]; //<! y positions in API sample order
NVAPI_QUAD_FILLMODE QuadFillMode; //<! Fill a triangle outside its bounds as a screen-aligned quad, matching the tri's bounding-box or filling the full viewport.
bool PostZCoverageEnable; //<! Enable pixel-shader input SV_COVERAGE to account for z-test in early-z mode.
bool CoverageToColorEnable; //<! Enable output of coverage to a color render-target.
NvU8 CoverageToColorRTIndex; //<! Index of RT for coverage-to-color.
NvU32 reserved[16]; //<! reserved for expansion, set to zero.
};
#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1, 1)
#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER NV_RASTERIZER_PSO_EXTENSION_DESC_VER_1
typedef NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1 NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC;
struct NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
{
NvU32 version; // ALWAYS == NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER
NvU32 flags; // A combination of flags from NV_FASTGS_FLAGS
NvAPI_D3D11_SWIZZLE_MODE *pCoordinateSwizzling; // [optional] Array of 16 coordinate swizzle modes, one per viewport. NULL if not used.
// The output x, y, z, and w coordinates of all vertices can be set to any of the coordinates or their
// negated versions i.e. {x, y, z, w, -x, -y, -z, -w}. Coordinates are swizzled before any viewport
// operation occurs i.e. before frustum clipping, scaling, and viewport clipping. And after
// last of vertex/tesselation/geometry shader stage, stream-out and viewport broadcast expansion (see NV_FASTGS_USE_VIEWPORT_MASK)
// pCoordinateSwizzling[i] sets the swizzle-mode of each component for viewport i.
// See NV_SWIZZLE_MODE for values of allowed swizzle modes.
// See NV_SWIZZLE_OFFSET for bit offset from where NV_SWIZZLE_MODE to be set for each component.
// For example :
// 1. To set swizzle for viewport 0 such that - w and z are unchanged and values of x and y are swapped :
// pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
// (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
// (NV_SWIZZLE_POS_X << NV_SWIZZLE_OFFSET_Y) |
// (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_X);
// 2. To set swizzle for viewport 0 such that - w, z and y are unchanged and value of x is negated :
// pCoordinateSwizzling[0] = (NV_SWIZZLE_POS_W << NV_SWIZZLE_OFFSET_W) |
// (NV_SWIZZLE_POS_Z << NV_SWIZZLE_OFFSET_Z) |
// (NV_SWIZZLE_POS_Y << NV_SWIZZLE_OFFSET_Y) |
// (NV_SWIZZLE_NEG_X << NV_SWIZZLE_OFFSET_X);
// Need to set some valid combination of swizzle-modes for all viewports, irrespective of whether that viewport is set.
// Invalid swizzle-mode for any viewport (even if that viewport is not set) may result in removal of device.
};
#define NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1, 1)
#define NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER_1
typedef NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1 NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC;
struct NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
{
NvU32 version; //<! Always use NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER
};
#define NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1, 1)
#define NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER_1
typedef NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1 NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC;
struct NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
{
NvU32 version; //<! Always use NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER
bool EnableDBT;
};
#define NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1, 1)
#define NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER_1
typedef NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1 NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC;
struct NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 : public NVAPI_D3D12_PSO_EXTENSION_DESC
{
NvU32 version; //<! Always use NV_SET_SHADER_EXTENSION_SLOT_DESC_VER
NvU32 uavSlot;
NvU32 registerSpace;
};
#define NV_SET_SHADER_EXTENSION_SLOT_DESC_VER_1 MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1, 1)
#define NV_SET_SHADER_EXTENSION_SLOT_DESC_VER NV_SET_SHADER_EXTENSION_SLOT_DESC_VER_1
typedef NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC;
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D12_CreateGraphicsPipelineState
//
//! \code
//! DESCRIPTION: This function will create PSO with provided extensions
//!
//! \param [in] pDevice Current d3d device
//! \param [in] pPSODesc PSO description of type D3D12_GRAPHICS_PIPELINE_STATE_DESC
//! \param [in] numExtensions Number of extensions
//! \param [in] ppExtensions Array of PSO extensions (see NV_PSO_EXTENSION for possible extensions)
//! \param [out] ppPSO Output PSO object of type ID3D12PipelineState
//!
//! SUPPORTED OS: Windows 10
//!
//! \return ::NVAPI_OK if the call succeeds.
//! \endcode
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D12_CreateGraphicsPipelineState(__in ID3D12Device *pDevice,
__in const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pPSODesc,
NvU32 numExtensions,
__in const NVAPI_D3D12_PSO_EXTENSION_DESC** ppExtensions,
__out ID3D12PipelineState **ppPSO);
#endif //defined(__cplusplus) && defined(__d3d12_h__)
#if defined (__cplusplus) && defined(__d3d12_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D12_CreateComputePipelineState
//
//! \code
//! DESCRIPTION: This function will create PSO with provided extensions
//!
//! \param [in] pDevice Current d3d device
//! \param [in] pPSODesc PSO description of type D3D12_COMPUTE_PIPELINE_STATE_DESC
//! \param [in] numExtensions Number of extensions
//! \param [in] ppExtensions Array of PSO extensions (see NV_PSO_EXTENSION for possible extensions)
//! \param [out] ppPSO Output PSO object of type ID3D12PipelineState
//!
//! \since Release: 364
//!
//! SUPPORTED OS: Windows 10
//!
//! \return ::NVAPI_OK if the call succeeds.
//! \endcode
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D12_CreateComputePipelineState(__in ID3D12Device *pDevice,
__in const D3D12_COMPUTE_PIPELINE_STATE_DESC *pPSODesc,
NvU32 numExtensions,
__in const NVAPI_D3D12_PSO_EXTENSION_DESC** ppExtensions,
__out ID3D12PipelineState **ppPSO);
#endif //defined(__cplusplus) && defined(__d3d12_h__)
#if defined (__cplusplus) && defined(__d3d12_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D12_SetDepthBoundsTestValues
//
//! \code
//! DESCRIPTION: This function will set the minDepth and maxDepth values for depth bounds test
//! To enable/ disable depth bounds test use PSO extension NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION
//! in the nvapi NvAPI_D3D12_CreateGraphicsPipelineState
//!
//! \param [in] pCommandList Command List to set depth bounds test
//! \param [in] minDepth min value for depth bound test
//! \param [in] maxDepth max value for depth bound test
//!
//! The valid values for minDepth and maxDepth are such that 0 <= minDepth <= maxDepth <= 1
//!
//! SUPPORTED OS: Windows 10
//!
//! \return ::NVAPI_OK if the call succeeds.
//! \endcode
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D12_SetDepthBoundsTestValues(__in ID3D12GraphicsCommandList *pCommandList,
__in const float minDepth,
__in const float maxDepth);
#endif //defined(__cplusplus) && defined(__d3d12_h__)
#if defined (__cplusplus) && defined(__d3d12_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D12_IsNvShaderExtnOpCodeSupported
//
//! DESCRIPTION: This function checks if a nv HLSL shader extension opcode is
//! supported on current hardware. List of opcodes is in nvShaderExtnEnums.h
//! To use Nvidia HLSL extensions the application must include nvHLSLExtns.h
//! in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes.
//!
//! \since Release: 364
//!
//! SUPPORTED OS: Windows 10
//!
//!
//! \param [in] pDev The device on which to query for support
//! \param [in] opCode the opcode to check
//! \param [out] pSupported true if supported, false otherwise
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! \retval :: NVAPI_OK if the call succeeded
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D12_IsNvShaderExtnOpCodeSupported(__in ID3D12Device *pDevice,
__in NvU32 opCode,
__out bool *pSupported);
#endif //defined (__cplusplus) && defined(__d3d12_h__)
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//!
//! FUNCTION NAME: NvAPI_D3D_IsGSyncCapable
//! DESCRIPTION: This API gets G-Sync capability for the given device context.
//! This is only reliable after the first present call has completed.
//! \param [in] pDeviceOrContext The D3D9, D3D10, D3D11 device, or D3D11 device context
//! \param [in] NVDX_ObjectHandle The handle of primary surface
//! \param [out] pIsGsyncCapable if G-Sync can be enabled, *pIsGsyncCapable is true.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_IsGSyncCapable(__in IUnknown *pDeviceOrContext, __in NVDX_ObjectHandle primarySurface, __out BOOL *pIsGsyncCapable);
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
#if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//!
//! FUNCTION NAME: NvAPI_D3D_IsGSyncActive
//! DESCRIPTION: This API get the G-Sync state for the given device context.
//! This is only reliable after the first present call has completed.
//! As it is a bit time consuming, It should not be called per frame.
//! \param [in] pDeviceOrContext The D3D9, D3D10, D3D11 device, or D3D11 device context
//! \param [in] NVDX_ObjectHandle The handle of primary surface
//! \param [out] pIsGsyncActive if G-Sync is active, *pisGsyncActive is true.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_IsGSyncActive(__in IUnknown *pDeviceOrContext, __in NVDX_ObjectHandle primarySurface, __out BOOL *pIsGsyncActive);
#endif //if defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d11_h__)
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && ( defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D1x_DisableShaderDiskCache
//
//! DESCRIPTION: Disables driver managed caching of shader compilations to disk
//!
//! \param [in] pDevice Device to disabled the shader disk cache on
//!
//!
//! \retval ::NVAPI_OK Shader disk cache was disabled
//! \retval ::NVAPI_ERROR The operation failed.
//! \retval ::NVAPI_INVALID_ARGUMENT Argument passed in is invalid.
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D1x_DisableShaderDiskCache(IUnknown *pDevice);
#endif //defined(__cplusplus) && ( defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_MultiGPU_GetCaps
//
//! DESCRIPTION: Request to get multi GPU extension caps.
//!
//! \param [out] pMultiGPUCaps Pointer to a structure returning multi GPU caps
//! \retval ::NVAPI_OK Call succeeded.
//! \retval ::NVAPI_ERROR Call failed.
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dx
typedef struct
{
NvU32 multiGPUVersion;
NvU32 reserved;
NvU32 nTotalGPUs;
NvU32 nSLIGPUs;
NvU32 videoBridgePresent;
} NV_MULTIGPU_CAPS, *PNV_MULTIGPU_CAPS;
//! \ingroup dx
NVAPI_INTERFACE NvAPI_D3D11_MultiGPU_GetCaps(__out PNV_MULTIGPU_CAPS pMultiGPUCaps);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_MultiGPU_Init
//
//! DESCRIPTION: Request to enable/disable multi GPU extension. Also if enabled automatically disables auto stereo.
//!
//! \param [in] bEnable if true enables the extension for all subsequently created devices. Otherwise disables it
//! \retval ::NVAPI_OK Call succeeded.
//! \retval ::NVAPI_ERROR Call failed.
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_MultiGPU_Init(__in bool bEnable);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
//! SUPPORTED OS: Windows Vista and higher
//!
#if defined (__cplusplus) && defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_CreateMultiGPUDevice
//! \code
//! DESCRIPTION: This function returns ID3D11MultiGPUDevice used for multi GPU VR support
//!
//! \param [in] pDevice current d3d device
//! \param [in] version version of requested ID3D11MultiGPUDevice.
//! \param [out] currentVersion pointer to returned current version of ID3D11MultiGPUDevice.
//! \param [out] ppD3D11MultiGPUDevice pointer to returned ID3D11MultiGPUDevice.
//! \param [in] maxGpus max number of gpus this ID3D11MultiGPUDevice is allowed to use
//!
//!
//! \return ::NVAPI_OK if the call succeeds.
//! NVAPI_INVALID_ARGUMENT if NvAPI_D3D11_MultiGPU_Init() was not enabled prior to the creation of the D3D11 device,
//! or if maxGpus is greater than the number of GPUs in the SLI group.
//! NVAPI_NO_ACTIVE_SLI_TOPOLOGY on single-GPU systems, or
//! if SLI has not been enabled in the NVIDIA control panel.
//! NVAPI_INVALID_CALL if there is already an ID3D11MultiGPUDevice created for the specified ID3D11Device.
//! NVAPI_INCOMPATIBLE_STRUCT_VERSION if requested interface version is greater than the one that is supported by installed.
//! driver. In this case currentVersion will contain version supported by installed driver.
//! \endcode
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dx
#define NVAPI_COPY_ASYNCHRONOUSLY 1
#define NVAPI_CPU_RESOURCE 0xffffffff
DECLARE_INTERFACE(ID3D11MultiGPUDevice_V1)
{
////////////////////////////// VER1 methods //////////////////////////////////////////
STDMETHOD_(void,Destroy)(THIS) PURE;
STDMETHOD_(UINT,SetGPUMask)(THIS_ __in UINT GPUMask) PURE;
STDMETHOD_(NvAPI_Status,CopySubresourceRegion)(THIS_ __in ID3D11DeviceContext *pContext, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
__in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
__in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
__in const D3D11_BOX *pSrcBox, __in UINT ExtendedFlags = 0) PURE;
#if defined(__d3d11_1_h__)
STDMETHOD_(NvAPI_Status,CopySubresourceRegion1)(THIS_ __in ID3D11DeviceContext1 *pContext1, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
__in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
__in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
__in const D3D11_BOX *pSrcBox, __in UINT CopyFlags, __in UINT ExtendedFlags = 0 ) PURE;
#else
STDMETHOD_(NvAPI_Status,CopySubresourceRegion1)(THIS_ __in void *pContext1, __in ID3D11Resource *pDstResource, __in UINT DstSubresource,
__in UINT DstGPUIndex, __in UINT DstX, __in UINT DstY, __in UINT DstZ,
__in ID3D11Resource *pSrcResource, __in UINT SrcSubresource, __in UINT SrcGPUIndex,
__in const D3D11_BOX *pSrcBox, __in UINT CopyFlags, __in UINT ExtendedFlags = 0 ) PURE;
#endif
STDMETHOD_(NvAPI_Status,UpdateSubresource)(THIS_ __in ID3D11DeviceContext *pContext,__in ID3D11Resource *pDstResource, __in UINT DstSubresource, __in UINT DstGPUIndex,
__in const D3D11_BOX *pDstBox, __in const void *pSrcData, __in UINT SrcRowPitch, __in UINT SrcDepthPitch) PURE;
STDMETHOD_(NvAPI_Status,VSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
STDMETHOD_(NvAPI_Status,PSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
STDMETHOD_(NvAPI_Status,GSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
STDMETHOD_(NvAPI_Status,DSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
STDMETHOD_(NvAPI_Status,HSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
STDMETHOD_(NvAPI_Status,CSSetConstantBuffers)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT StartSlot,
__in UINT NumBuffers, __in ID3D11Buffer *const *ppConstantBuffers,
__in UINT *const pFirstConstant = NULL, __in UINT *const pNumConstants = NULL) PURE;
STDMETHOD_(NvAPI_Status,SetViewports)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT NumViewports,
__in const D3D11_VIEWPORT *pViewports) PURE;
STDMETHOD_(NvAPI_Status,SetScissorRects)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask, __in UINT NumRects,
__in const D3D11_RECT *pRects) PURE;
STDMETHOD_(HRESULT,GetData)(THIS_ __in ID3D11DeviceContext *pContext, __in ID3D11Asynchronous *pAsync, __in UINT GPUIndex,
__out void *pData, __in UINT DataSize, __in UINT GetDataFlags) PURE;
#if defined(__d3d11_2_h__)
STDMETHOD_(NvAPI_Status,UpdateTiles)(THIS_ __in ID3D11DeviceContext2 *pContext2, __in ID3D11Resource *pDestTiledResource,
__in UINT GPUMask, __in const D3D11_TILED_RESOURCE_COORDINATE *pDestTileRegionStartCoordinate,
__in const D3D11_TILE_REGION_SIZE *pDestTileRegionSize, __in const void *pSourceTileData,
__in UINT Flags) PURE;
#else
STDMETHOD_(NvAPI_Status,UpdateTiles)(THIS_ __in void *pContext2, __in ID3D11Resource *pDestTiledResource,
__in UINT GPUMask, __in const void *pDestTileRegionStartCoordinate,
__in const void *pDestTileRegionSize, __in const void *pSourceTileData,
__in UINT Flags) PURE;
#endif
STDMETHOD_(NvAPI_Status,CreateFences)(THIS_ __in UINT count, __out void **ppFences) PURE;
STDMETHOD_(NvAPI_Status,SetFence)(THIS_ __in UINT GPUIndex, __in void *hFence, __in UINT64 value) PURE;
STDMETHOD_(NvAPI_Status,WaitForFence)(THIS_ __in UINT GPUIMask, __in void *hFence, __in UINT64 value) PURE;
STDMETHOD_(NvAPI_Status,FreeFences)(THIS_ __in UINT count, __in void **ppFences) PURE;
STDMETHOD_(NvAPI_Status,PresentCompositingConfig )(THIS_ __in IUnknown *pSwapChain, __in UINT GPUMask,
__in const D3D11_RECT *pRects, __in UINT flags) PURE;
////////////////////////////// end of VER1 methods //////////////////////////////////////////
////////////////////////////// Methods added in VER2 //////////////////////////////////////////
STDMETHOD_(NvAPI_Status,SetContextGPUMask)(THIS_ __in ID3D11DeviceContext *pContext, __in UINT GPUMask) PURE;
STDMETHOD_(NvAPI_Status,GetVideoBridgeStatus)(THIS_ __in IUnknown *pSwapChain, __in UINT* pVideoBridgeStatus) PURE;
////////////////////////////// end of VER2 methods //////////////////////////////////////////
};
//! Synchronization macros based on fences.
#define FENCE_SYNCHRONIZATION_START(pMultiGPUDevice, hFence, Value, srcGpu, dstGpu) \
pMultiGPUDevice->SetFence(dstGpu, hFence, Value); \
pMultiGPUDevice->WaitForFence(1 << (srcGpu), hFence, Value); \
Value++;
#define FENCE_SYNCHRONIZATION_END(pMultiGPUDevice, hFence, Value, srcGpu, dstGpu) \
pMultiGPUDevice->SetFence(srcGpu, hFence, Value); \
pMultiGPUDevice->WaitForFence(1 << (dstGpu), hFence, Value); \
Value++;
//! PresentCompositingConfig method flags.
#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_USE_VIDEO_BRIDGE 0x01
#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_CLEAR_OUTBANDS 0x02
#define NVAPI_PRESENT_COMPOSITING_CONFIG_FLAG_GET_VIDEO_BRIDGE_STATUS 0x80000000
#define NVAPI_VIDEO_BRIDGE_STATUS_AVAILABLE 0
#define NVAPI_VIDEO_BRIDGE_STATUS_NOT_AVAILABLE 1
#define NVAPI_VIDEO_BRIDGE_STATUS_FAILED_ACCESS 2
#define NVAPI_VIDEO_BRIDGE_STATUS_UNKNOWN 3
#define NVAPI_ALL_GPUS 0
typedef ID3D11MultiGPUDevice_V1 ID3D11MultiGPUDevice;
#define ID3D11MultiGPUDevice_VER1 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 1)
#define ID3D11MultiGPUDevice_VER2 MAKE_NVAPI_VERSION(ID3D11MultiGPUDevice_V1, 2)
#define ID3D11MultiGPUDevice_VER ID3D11MultiGPUDevice_VER2
#define ALL_GPUS 0
//! \ingroup dx
NVAPI_INTERFACE NvAPI_D3D11_CreateMultiGPUDevice(__in ID3D11Device *pDevice, __in ULONG version, __out ULONG *currentVersion, __out ID3D11MultiGPUDevice **ppD3D11MultiGPUDevice, __in UINT maxGpus=ALL_GPUS);
#endif //defined(__cplusplus) && defined(__d3d11_h__)
//! SUPPORTED OS: Windows 7 and higher
//!
//! Used to query the support of Single Pass Stereo HW feature
//! \ingroup dx
typedef struct _NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS
{
NvU32 version; // parameter struct version
NvU32 bSinglePassStereoSupported; // Single Pass Stereo supported
} NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1;
typedef NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1 NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS;
#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1, 1)
#define NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_VER1
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_QuerySinglePassStereoSupport
//
//! DESCRIPTION: Queries the support of Single Pass Stereo feature on current setup and returns appropriate boolean value.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] pDevice The ID3D11Device to use.
//! \param [inout] pSinglePassStereoSupportedParams Stores value of whether Single Pass Stereo is supported on current setup or not.
//!
//! \retval NVAPI_OK Call succeeded.
//! \retval NVAPI_ERROR Call failed.
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_QuerySinglePassStereoSupport(__in IUnknown *pDevice,
__inout NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS *pQuerySinglePassStereoSupportedParams);
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
#if defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_SetSinglePassStereoMode
//
//! DESCRIPTION: Set the Single Pass Stereo state
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use.
//! \param [in] numViews Number of views to render.
//! \param [in] renderTargetIndexOffset Offset between render targets of the different views.
//! \param [in] independentViewportMaskEnable Is the independent viewport mask enabled.
//!
//! \retval NVAPI_OK Call succeeded.
//! \retval NVAPI_ERROR Call failed.
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_SetSinglePassStereoMode(__in IUnknown *pDevOrContext, __in NvU32 numViews, __in NvU32 renderTargetIndexOffset, __in NvU8 independentViewportMaskEnable);
#endif //defined(__cplusplus) && defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
//! SUPPORTED OS: Windows 7 and higher
//!
//! Used to query the support of Lens Matched Shading HW feature
//! \ingroup dx
typedef struct _NV_QUERY_MODIFIED_W_SUPPORT_PARAMS
{
NvU32 version; // parameter struct version
NvU32 bModifiedWSupported; // Modified W supported
} NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1;
typedef NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1 NV_QUERY_MODIFIED_W_SUPPORT_PARAMS;
#define NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1, 1)
#define NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_VER1
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_QueryModifiedWSupport
//
//! DESCRIPTION: Queries the support of Modified W feature on current setup and returns appropriate boolean value.
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] pDevice The ID3D11Device to use.
//! \param [inout] pQueryModifiedWSupportedParams Stores value of whether Modified W is supported on current setup or not.
//!
//! \retval NVAPI_OK Call succeeded.
//! \retval NVAPI_ERROR Call failed.
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_QueryModifiedWSupport(__in IUnknown *pDev,
__inout NV_QUERY_MODIFIED_W_SUPPORT_PARAMS *pQueryModifiedWSupportedParams);
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
//! SUPPORTED OS: Windows 7 and higher
//!
#define NV_MODIFIED_W_MAX_VIEWPORTS 16
typedef struct _NV_MODIFIED_W_COEFFICIENTS
{
float fA; // A coefficient in w' = w + Ax + By
float fB; // B coefficient in w' = w + Ax + By
float fAReserved; // reserved
float fBReserved; // reserved
float fReserved[2]; // reserved
} NV_MODIFIED_W_COEFFICIENTS;
typedef struct _NV_MODIFIED_W_PARAMS
{
NvU32 version; // parameter struct version
NvU32 numEntries; // number of valid NV_MODIFIED_W_COEFFICIENTS structs in array
NV_MODIFIED_W_COEFFICIENTS modifiedWCoefficients[NV_MODIFIED_W_MAX_VIEWPORTS]; // coefficients
NvU32 id; // reserved
NvU32 reserved[NV_MODIFIED_W_MAX_VIEWPORTS]; // reserved
} NV_MODIFIED_W_PARAMS_V1;
typedef NV_MODIFIED_W_PARAMS_V1 NV_MODIFIED_W_PARAMS;
#define NV_MODIFIED_W_PARAMS_VER1 MAKE_NVAPI_VERSION(NV_MODIFIED_W_PARAMS_V1, 1)
#define NV_MODIFIED_W_PARAMS_VER NV_MODIFIED_W_PARAMS_VER1
#if defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_SetModifiedWMode
//
//! DESCRIPTION: Set the Modified W state and A,B coefficients for HW support
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] pDevOrContext The ID3D11Device or ID3D11DeviceContext to use.
//! \param [in] psModifiedWParams Modified W parameters.
//!
//! \retval NVAPI_OK Call succeeded.
//! \retval NVAPI_ERROR Call failed.
//! \retval NVAPI_INVALID_ARGUMENT One or more arguments are invalid.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_SetModifiedWMode(__in IUnknown *pDevOrContext, __in NV_MODIFIED_W_PARAMS *psModifiedWParams);
#endif //defined(__cplusplus) && (defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
#if defined (__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_RegisterDevice
//
//! DESCRIPTION: Tells NvAPI about a D3D device. This must be called prior to using any DX1x
//! deferred-context calls.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] pDev The ID3D10Device or ID3D11Device to use.
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D_RegisterDevice(__in IUnknown *pDev);
#endif //if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_MultiDrawInstancedIndirect
//
//! DESCRIPTION: Extension of DrawInstancedIndirect that takes a draw count in. The effect of this function is to loop over
//! that draw count and perform the DrawInstancedIndirect operation each time, incrementing the buffer offset
//! by the supplied stride each time.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] *pDevContext11 Pointer to D3D11 device context (IC or DC)
//! \param [in] drawCount Do DrawInstancedIndirect operation this many times
//! \param [in] *pBuffer ID3D11Buffer that contains the command parameters
//! \param [in] alignedByteOffsetForArgs Start in pBuffer of the command parameters
//! \param [in] alignedByteStrideForArgs Stride of the command parameters - must be >= 4 * sizeof(NvU32)
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \retval NVAPI_D3D_DEVICE_NOT_REGISTERED When MultiDraw is called on a deferred context, and the device has not yet
//! been registered (NvAPI_D3D_RegisterDevice), this error is returned.
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_MultiDrawInstancedIndirect(__in ID3D11DeviceContext *pDevContext11,
__in NvU32 drawCount,
__in ID3D11Buffer *pBuffer,
__in NvU32 alignedByteOffsetForArgs,
__in NvU32 alignedByteStrideForArgs);
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
#if defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D11_MultiDrawIndexedInstancedIndirect
//
//! DESCRIPTION: Extension of DrawIndexedInstancedIndirect that takes a draw count in. The effect of this function is to loop over
//! that draw count and perform the DrawIndexedInstancedIndirect operation each time, incrementing the buffer offset
//! by the supplied stride each time.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \param [in] *pDevContext11 Pointer to D3D11 device context (IC or DC)
//! \param [in] drawCount Do DrawIndexedInstancedIndirect operation this many times
//! \param [in] *pBuffer ID3D11Buffer that contains the command parameters
//! \param [in] alignedByteOffsetForArgs Start in pBuffer of the command parameters
//! \param [in] alignedByteStrideForArgs Stride of the command parameters - must be >= 5 * sizeof(NvU32)
//!
//! RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API, they are listed below.
//!
//! \retval NVAPI_D3D_DEVICE_NOT_REGISTERED When MultiDraw is called on a deferred context, and the device has not yet
//! been registered (NvAPI_D3D_RegisterDevice), this error is returned.
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D11_MultiDrawIndexedInstancedIndirect(__in ID3D11DeviceContext *pDevContext11,
__in NvU32 drawCount,
__in ID3D11Buffer *pBuffer,
__in NvU32 alignedByteOffsetForArgs,
__in NvU32 alignedByteStrideForArgs);
#endif //defined (__cplusplus) && (defined(__d3d11_h__) || defined(__d3d11_1_h__))
//! SUPPORTED OS: Windows 7 and higher
//!
#if defined (__cplusplus) && ( defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D_ImplicitSLIControl
//
//! This function enables/disables the SLI rendering mode. It has to be called prior to D3D device creation. Once this function is called with DISABLE_IMPLICIT_SLI
//! parameter all subsequently created devices will be forced to run in a single gpu mode until the same function is called with ENABLE_IMPLICIT_SLI parameter. The enable
//! call will force all subsequently created devices to run in default implicit SLI mode being determined by an application profile or a global control panel SLI setting.
//! This NvAPI call is supported in all DX10+ versions of the driver. It is supported on all Windows versions.
//!
//! \retval NVAPI_OK Completed request
//! \retval NVAPI_ERROR Error occurred
//! \ingroup dx
///////////////////////////////////////////////////////////////////////////////
//! \ingroup dx
typedef enum _IMPLICIT_SLI_CONTROL
{
DISABLE_IMPLICIT_SLI = 0,
ENABLE_IMPLICIT_SLI = 1,
} IMPLICIT_SLI_CONTROL;
//! \ingroup dx
NVAPI_INTERFACE NvAPI_D3D_ImplicitSLIControl(__in IMPLICIT_SLI_CONTROL implicitSLIControl);
#endif //defined (__cplusplus) && ( defined(_D3D9_H_) || defined(__d3d10_h__) || defined(__d3d10_1_h__) ||defined(__d3d11_h__) )
//! \ingroup vidio
//! Unique identifier for VIO owner (process identifier or NVVIOOWNERID_NONE)
typedef NvU32 NVVIOOWNERID;
//! \addtogroup vidio
//! @{
#define NVVIOOWNERID_NONE 0 //!< Unregistered ownerId
//! Owner type for device
typedef enum _NVVIOOWNERTYPE
{
NVVIOOWNERTYPE_NONE , //!< No owner for the device
NVVIOOWNERTYPE_APPLICATION , //!< Application owns the device
NVVIOOWNERTYPE_DESKTOP , //!< Desktop transparent mode owns the device (not applicable for video input)
}NVVIOOWNERTYPE;
// Access rights for NvAPI_VIO_Open()
//! Read access (not applicable for video output)
#define NVVIO_O_READ 0x00000000
//! Write exclusive access (not applicable for video input)
#define NVVIO_O_WRITE_EXCLUSIVE 0x00010001
//!
#define NVVIO_VALID_ACCESSRIGHTS (NVVIO_O_READ | \
NVVIO_O_WRITE_EXCLUSIVE )
//! VIO_DATA.ulOwnerID high-bit is set only if device has been initialized by VIOAPI
//! examined at NvAPI_GetCapabilities|NvAPI_VIO_Open to determine if settings need to be applied from registry or POR state read
#define NVVIO_OWNERID_INITIALIZED 0x80000000
//! VIO_DATA.ulOwnerID next-bit is set only if device is currently in exclusive write access mode from NvAPI_VIO_Open()
#define NVVIO_OWNERID_EXCLUSIVE 0x40000000
//! VIO_DATA.ulOwnerID lower bits are:
//! NVGVOOWNERTYPE_xxx enumerations indicating use context
#define NVVIO_OWNERID_TYPEMASK 0x0FFFFFFF //!< mask for NVVIOOWNERTYPE_xxx
//! @}
//---------------------------------------------------------------------
// Enumerations
//---------------------------------------------------------------------
//! \addtogroup vidio
//! @{
//! Video signal format and resolution
typedef enum _NVVIOSIGNALFORMAT
{
NVVIOSIGNALFORMAT_NONE, //!< Invalid signal format
NVVIOSIGNALFORMAT_487I_59_94_SMPTE259_NTSC, //!< 01 487i 59.94Hz (SMPTE259) NTSC
NVVIOSIGNALFORMAT_576I_50_00_SMPTE259_PAL, //!< 02 576i 50.00Hz (SMPTE259) PAL
NVVIOSIGNALFORMAT_1035I_60_00_SMPTE260, //!< 03 1035i 60.00Hz (SMPTE260)
NVVIOSIGNALFORMAT_1035I_59_94_SMPTE260, //!< 04 1035i 59.94Hz (SMPTE260)
NVVIOSIGNALFORMAT_1080I_50_00_SMPTE295, //!< 05 1080i 50.00Hz (SMPTE295)
NVVIOSIGNALFORMAT_1080I_60_00_SMPTE274, //!< 06 1080i 60.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080I_59_94_SMPTE274, //!< 07 1080i 59.94Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080I_50_00_SMPTE274, //!< 08 1080i 50.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080P_30_00_SMPTE274, //!< 09 1080p 30.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080P_29_97_SMPTE274, //!< 10 1080p 29.97Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080P_25_00_SMPTE274, //!< 11 1080p 25.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080P_24_00_SMPTE274, //!< 12 1080p 24.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080P_23_976_SMPTE274, //!< 13 1080p 23.976Hz (SMPTE274)
NVVIOSIGNALFORMAT_720P_60_00_SMPTE296, //!< 14 720p 60.00Hz (SMPTE296)
NVVIOSIGNALFORMAT_720P_59_94_SMPTE296, //!< 15 720p 59.94Hz (SMPTE296)
NVVIOSIGNALFORMAT_720P_50_00_SMPTE296, //!< 16 720p 50.00Hz (SMPTE296)
NVVIOSIGNALFORMAT_1080I_48_00_SMPTE274, //!< 17 1080I 48.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080I_47_96_SMPTE274, //!< 18 1080I 47.96Hz (SMPTE274)
NVVIOSIGNALFORMAT_720P_30_00_SMPTE296, //!< 19 720p 30.00Hz (SMPTE296)
NVVIOSIGNALFORMAT_720P_29_97_SMPTE296, //!< 20 720p 29.97Hz (SMPTE296)
NVVIOSIGNALFORMAT_720P_25_00_SMPTE296, //!< 21 720p 25.00Hz (SMPTE296)
NVVIOSIGNALFORMAT_720P_24_00_SMPTE296, //!< 22 720p 24.00Hz (SMPTE296)
NVVIOSIGNALFORMAT_720P_23_98_SMPTE296, //!< 23 720p 23.98Hz (SMPTE296)
NVVIOSIGNALFORMAT_2048P_30_00_SMPTE372, //!< 24 2048p 30.00Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048P_29_97_SMPTE372, //!< 25 2048p 29.97Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048I_60_00_SMPTE372, //!< 26 2048i 60.00Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048I_59_94_SMPTE372, //!< 27 2048i 59.94Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048P_25_00_SMPTE372, //!< 28 2048p 25.00Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048I_50_00_SMPTE372, //!< 29 2048i 50.00Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048P_24_00_SMPTE372, //!< 30 2048p 24.00Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048P_23_98_SMPTE372, //!< 31 2048p 23.98Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048I_48_00_SMPTE372, //!< 32 2048i 48.00Hz (SMPTE372)
NVVIOSIGNALFORMAT_2048I_47_96_SMPTE372, //!< 33 2048i 47.96Hz (SMPTE372)
NVVIOSIGNALFORMAT_1080PSF_25_00_SMPTE274, //!< 34 1080PsF 25.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080PSF_29_97_SMPTE274, //!< 35 1080PsF 29.97Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080PSF_30_00_SMPTE274, //!< 36 1080PsF 30.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080PSF_24_00_SMPTE274, //!< 37 1080PsF 24.00Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080PSF_23_98_SMPTE274, //!< 38 1080PsF 23.98Hz (SMPTE274)
NVVIOSIGNALFORMAT_1080P_50_00_SMPTE274_3G_LEVEL_A, //!< 39 1080P 50.00Hz (SMPTE274) 3G Level A
NVVIOSIGNALFORMAT_1080P_59_94_SMPTE274_3G_LEVEL_A, //!< 40 1080P 59.94Hz (SMPTE274) 3G Level A
NVVIOSIGNALFORMAT_1080P_60_00_SMPTE274_3G_LEVEL_A, //!< 41 1080P 60.00Hz (SMPTE274) 3G Level A
NVVIOSIGNALFORMAT_1080P_60_00_SMPTE274_3G_LEVEL_B, //!< 42 1080p 60.00Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_1080I_60_00_SMPTE274_3G_LEVEL_B, //!< 43 1080i 60.00Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048I_60_00_SMPTE372_3G_LEVEL_B, //!< 44 2048i 60.00Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080P_50_00_SMPTE274_3G_LEVEL_B, //!< 45 1080p 50.00Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_1080I_50_00_SMPTE274_3G_LEVEL_B, //!< 46 1080i 50.00Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048I_50_00_SMPTE372_3G_LEVEL_B, //!< 47 2048i 50.00Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080P_30_00_SMPTE274_3G_LEVEL_B, //!< 48 1080p 30.00Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048P_30_00_SMPTE372_3G_LEVEL_B, //!< 49 2048p 30.00Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080P_25_00_SMPTE274_3G_LEVEL_B, //!< 50 1080p 25.00Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048P_25_00_SMPTE372_3G_LEVEL_B, //!< 51 2048p 25.00Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080P_24_00_SMPTE274_3G_LEVEL_B, //!< 52 1080p 24.00Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048P_24_00_SMPTE372_3G_LEVEL_B, //!< 53 2048p 24.00Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080I_48_00_SMPTE274_3G_LEVEL_B, //!< 54 1080i 48.00Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048I_48_00_SMPTE372_3G_LEVEL_B, //!< 55 2048i 48.00Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080P_59_94_SMPTE274_3G_LEVEL_B, //!< 56 1080p 59.94Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_1080I_59_94_SMPTE274_3G_LEVEL_B, //!< 57 1080i 59.94Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048I_59_94_SMPTE372_3G_LEVEL_B, //!< 58 2048i 59.94Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080P_29_97_SMPTE274_3G_LEVEL_B, //!< 59 1080p 29.97Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048P_29_97_SMPTE372_3G_LEVEL_B, //!< 60 2048p 29.97Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080P_23_98_SMPTE274_3G_LEVEL_B, //!< 61 1080p 29.98Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048P_23_98_SMPTE372_3G_LEVEL_B, //!< 62 2048p 29.98Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_1080I_47_96_SMPTE274_3G_LEVEL_B, //!< 63 1080i 47.96Hz (SMPTE274) 3G Level B
NVVIOSIGNALFORMAT_2048I_47_96_SMPTE372_3G_LEVEL_B, //!< 64 2048i 47.96Hz (SMPTE372) 3G Level B
NVVIOSIGNALFORMAT_END //!< 65 To indicate end of signal format list
}NVVIOSIGNALFORMAT;
//! SMPTE standards format
typedef enum _NVVIOVIDEOSTANDARD
{
NVVIOVIDEOSTANDARD_SMPTE259 , //!< SMPTE259
NVVIOVIDEOSTANDARD_SMPTE260 , //!< SMPTE260
NVVIOVIDEOSTANDARD_SMPTE274 , //!< SMPTE274
NVVIOVIDEOSTANDARD_SMPTE295 , //!< SMPTE295
NVVIOVIDEOSTANDARD_SMPTE296 , //!< SMPTE296
NVVIOVIDEOSTANDARD_SMPTE372 , //!< SMPTE372
}NVVIOVIDEOSTANDARD;
//! HD or SD video type
typedef enum _NVVIOVIDEOTYPE
{
NVVIOVIDEOTYPE_SD , //!< Standard-definition (SD)
NVVIOVIDEOTYPE_HD , //!< High-definition (HD)
}NVVIOVIDEOTYPE;
//! Interlace mode
typedef enum _NVVIOINTERLACEMODE
{
NVVIOINTERLACEMODE_PROGRESSIVE , //!< Progressive (p)
NVVIOINTERLACEMODE_INTERLACE , //!< Interlace (i)
NVVIOINTERLACEMODE_PSF , //!< Progressive Segment Frame (psf)
}NVVIOINTERLACEMODE;
//! Video data format
typedef enum _NVVIODATAFORMAT
{
NVVIODATAFORMAT_UNKNOWN = -1 , //!< Invalid DataFormat
NVVIODATAFORMAT_R8G8B8_TO_YCRCB444 , //!< R8:G8:B8 => YCrCb (4:4:4)
NVVIODATAFORMAT_R8G8B8A8_TO_YCRCBA4444 , //!< R8:G8:B8:A8 => YCrCbA (4:4:4:4)
NVVIODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4444 , //!< R8:G8:B8:Z10 => YCrCbZ (4:4:4:4)
NVVIODATAFORMAT_R8G8B8_TO_YCRCB422 , //!< R8:G8:B8 => YCrCb (4:2:2)
NVVIODATAFORMAT_R8G8B8A8_TO_YCRCBA4224 , //!< R8:G8:B8:A8 => YCrCbA (4:2:2:4)
NVVIODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4224 , //!< R8:G8:B8:Z10 => YCrCbZ (4:2:2:4)
NVVIODATAFORMAT_X8X8X8_444_PASSTHRU , //!< R8:G8:B8 => RGB (4:4:4)
NVVIODATAFORMAT_X8X8X8A8_4444_PASSTHRU , //!< R8:G8:B8:A8 => RGBA (4:4:4:4)
NVVIODATAFORMAT_X8X8X8Z10_4444_PASSTHRU , //!< R8:G8:B8:Z10 => RGBZ (4:4:4:4)
NVVIODATAFORMAT_X10X10X10_444_PASSTHRU , //!< Y10:CR10:CB10 => YCrCb (4:4:4)
NVVIODATAFORMAT_X10X8X8_444_PASSTHRU , //!< Y10:CR8:CB8 => YCrCb (4:4:4)
NVVIODATAFORMAT_X10X8X8A10_4444_PASSTHRU , //!< Y10:CR8:CB8:A10 => YCrCbA (4:4:4:4)
NVVIODATAFORMAT_X10X8X8Z10_4444_PASSTHRU , //!< Y10:CR8:CB8:Z10 => YCrCbZ (4:4:4:4)
NVVIODATAFORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422 , //!< R8:G8:B8 + R8:G8:B8 => YCrCb (4:2:2 + 4:2:2)
NVVIODATAFORMAT_DUAL_X8X8X8_TO_DUAL_422_PASSTHRU , //!< Y8:CR8:CB8 + Y8:CR8:CB8 => YCrCb (4:2:2 + 4:2:2)
NVVIODATAFORMAT_R10G10B10_TO_YCRCB422 , //!< R10:G10:B10 => YCrCb (4:2:2)
NVVIODATAFORMAT_R10G10B10_TO_YCRCB444 , //!< R10:G10:B10 => YCrCb (4:4:4)
NVVIODATAFORMAT_X12X12X12_444_PASSTHRU , //!< X12:X12:X12 => XXX (4:4:4)
NVVIODATAFORMAT_X12X12X12_422_PASSTHRU , //!< X12:X12:X12 => XXX (4:2:2)
NVVIODATAFORMAT_Y10CR10CB10_TO_YCRCB422 , //!< Y10:CR10:CB10 => YCrCb (4:2:2)
NVVIODATAFORMAT_Y8CR8CB8_TO_YCRCB422 , //!< Y8:CR8:CB8 => YCrCb (4:2:2)
NVVIODATAFORMAT_Y10CR8CB8A10_TO_YCRCBA4224 , //!< Y10:CR8:CB8:A10 => YCrCbA (4:2:2:4)
NVVIODATAFORMAT_R10G10B10_TO_RGB444 , //!< R10:G10:B10 => RGB (4:4:4)
NVVIODATAFORMAT_R12G12B12_TO_YCRCB444 , //!< R12:G12:B12 => YCrCb (4:4:4)
NVVIODATAFORMAT_R12G12B12_TO_YCRCB422 , //!< R12:G12:B12 => YCrCb (4:2:2)
}NVVIODATAFORMAT;
//! Video output area
typedef enum _NVVIOOUTPUTAREA
{
NVVIOOUTPUTAREA_FULLSIZE , //!< Output to entire video resolution (full size)
NVVIOOUTPUTAREA_SAFEACTION , //!< Output to centered 90% of video resolution (safe action)
NVVIOOUTPUTAREA_SAFETITLE , //!< Output to centered 80% of video resolution (safe title)
}NVVIOOUTPUTAREA;
//! Synchronization source
typedef enum _NVVIOSYNCSOURCE
{
NVVIOSYNCSOURCE_SDISYNC , //!< SDI Sync (Digital input)
NVVIOSYNCSOURCE_COMPSYNC , //!< COMP Sync (Composite input)
}NVVIOSYNCSOURCE;
//! Composite synchronization type
typedef enum _NVVIOCOMPSYNCTYPE
{
NVVIOCOMPSYNCTYPE_AUTO , //!< Auto-detect
NVVIOCOMPSYNCTYPE_BILEVEL , //!< Bi-level signal
NVVIOCOMPSYNCTYPE_TRILEVEL , //!< Tri-level signal
}NVVIOCOMPSYNCTYPE;
//! Video input output status
typedef enum _NVVIOINPUTOUTPUTSTATUS
{
NVINPUTOUTPUTSTATUS_OFF , //!< Not in use
NVINPUTOUTPUTSTATUS_ERROR , //!< Error detected
NVINPUTOUTPUTSTATUS_SDI_SD , //!< SDI (standard-definition)
NVINPUTOUTPUTSTATUS_SDI_HD , //!< SDI (high-definition)
}NVVIOINPUTOUTPUTSTATUS;
//! Synchronization input status
typedef enum _NVVIOSYNCSTATUS
{
NVVIOSYNCSTATUS_OFF , //!< Sync not detected
NVVIOSYNCSTATUS_ERROR , //!< Error detected
NVVIOSYNCSTATUS_SYNCLOSS , //!< Genlock in use, format mismatch with output
NVVIOSYNCSTATUS_COMPOSITE , //!< Composite sync
NVVIOSYNCSTATUS_SDI_SD , //!< SDI sync (standard-definition)
NVVIOSYNCSTATUS_SDI_HD , //!< SDI sync (high-definition)
}NVVIOSYNCSTATUS;
//! Video Capture Status
typedef enum _NVVIOCAPTURESTATUS
{
NVVIOSTATUS_STOPPED , //!< Sync not detected
NVVIOSTATUS_RUNNING , //!< Error detected
NVVIOSTATUS_ERROR , //!< Genlock in use, format mismatch with output
}NVVIOCAPTURESTATUS;
//! Video Capture Status
typedef enum _NVVIOSTATUSTYPE
{
NVVIOSTATUSTYPE_IN , //!< Input Status
NVVIOSTATUSTYPE_OUT , //!< Output Status
}NVVIOSTATUSTYPE;
//! Assumption, maximum 4 SDI input and 4 SDI output cards supported on a system
#define NVAPI_MAX_VIO_DEVICES 8
//! 4 physical jacks supported on each SDI input card.
#define NVAPI_MAX_VIO_JACKS 4
//! Each physical jack an on SDI input card can have
//! two "channels" in the case of "3G" VideoFormats, as specified
//! by SMPTE 425; for non-3G VideoFormats, only the first channel within
//! a physical jack is valid.
#define NVAPI_MAX_VIO_CHANNELS_PER_JACK 2
//! 4 Streams, 1 per physical jack
#define NVAPI_MAX_VIO_STREAMS 4
#define NVAPI_MIN_VIO_STREAMS 1
//! SDI input supports a max of 2 links per stream
#define NVAPI_MAX_VIO_LINKS_PER_STREAM 2
#define NVAPI_MAX_FRAMELOCK_MAPPING_MODES 20
//! Min number of capture images
#define NVAPI_GVI_MIN_RAW_CAPTURE_IMAGES 1
//! Max number of capture images
#define NVAPI_GVI_MAX_RAW_CAPTURE_IMAGES 32
//! Default number of capture images
#define NVAPI_GVI_DEFAULT_RAW_CAPTURE_IMAGES 5
// Data Signal notification events. These need a event handler in RM.
// Register/Unregister and PopEvent NVAPI's are already available.
//! Device configuration
typedef enum _NVVIOCONFIGTYPE
{
NVVIOCONFIGTYPE_IN , //!< Input Status
NVVIOCONFIGTYPE_OUT , //!< Output Status
}NVVIOCONFIGTYPE;
typedef enum _NVVIOCOLORSPACE
{
NVVIOCOLORSPACE_UNKNOWN,
NVVIOCOLORSPACE_YCBCR,
NVVIOCOLORSPACE_YCBCRA,
NVVIOCOLORSPACE_YCBCRD,
NVVIOCOLORSPACE_GBR,
NVVIOCOLORSPACE_GBRA,
NVVIOCOLORSPACE_GBRD,
} NVVIOCOLORSPACE;
//! Component sampling
typedef enum _NVVIOCOMPONENTSAMPLING
{
NVVIOCOMPONENTSAMPLING_UNKNOWN,
NVVIOCOMPONENTSAMPLING_4444,
NVVIOCOMPONENTSAMPLING_4224,
NVVIOCOMPONENTSAMPLING_444,
NVVIOCOMPONENTSAMPLING_422
} NVVIOCOMPONENTSAMPLING;
typedef enum _NVVIOBITSPERCOMPONENT
{
NVVIOBITSPERCOMPONENT_UNKNOWN,
NVVIOBITSPERCOMPONENT_8,
NVVIOBITSPERCOMPONENT_10,
NVVIOBITSPERCOMPONENT_12,
} NVVIOBITSPERCOMPONENT;
typedef enum _NVVIOLINKID
{
NVVIOLINKID_UNKNOWN,
NVVIOLINKID_A,
NVVIOLINKID_B,
NVVIOLINKID_C,
NVVIOLINKID_D
} NVVIOLINKID;
typedef enum _NVVIOANCPARITYCOMPUTATION
{
NVVIOANCPARITYCOMPUTATION_AUTO,
NVVIOANCPARITYCOMPUTATION_ON,
NVVIOANCPARITYCOMPUTATION_OFF
} NVVIOANCPARITYCOMPUTATION;
//! @}
//---------------------------------------------------------------------
// Structures
//---------------------------------------------------------------------
//! \addtogroup vidio
//! @{
//! Supports Serial Digital Interface (SDI) output
#define NVVIOCAPS_VIDOUT_SDI 0x00000001
//! Supports Internal timing source
#define NVVIOCAPS_SYNC_INTERNAL 0x00000100
//! Supports Genlock timing source
#define NVVIOCAPS_SYNC_GENLOCK 0x00000200
//! Supports Serial Digital Interface (SDI) synchronization input
#define NVVIOCAPS_SYNCSRC_SDI 0x00001000
//! Supports Composite synchronization input
#define NVVIOCAPS_SYNCSRC_COMP 0x00002000
//! Supports Desktop transparent mode
#define NVVIOCAPS_OUTPUTMODE_DESKTOP 0x00010000
//! Supports OpenGL application mode
#define NVVIOCAPS_OUTPUTMODE_OPENGL 0x00020000
//! Supports Serial Digital Interface (SDI) input
#define NVVIOCAPS_VIDIN_SDI 0x00100000
//! Supports Packed ANC
#define NVVIOCAPS_PACKED_ANC_SUPPORTED 0x00200000
//! Supports ANC audio blanking
#define NVVIOCAPS_AUDIO_BLANKING_SUPPORTED 0x00400000
//! SDI-class interface: SDI output with two genlock inputs
#define NVVIOCLASS_SDI 0x00000001
//! Device capabilities
typedef struct _NVVIOCAPS
{
NvU32 version; //!< Structure version
NvAPI_String adapterName; //!< Graphics adapter name
NvU32 adapterClass; //!< Graphics adapter classes (NVVIOCLASS_SDI mask)
NvU32 adapterCaps; //!< Graphics adapter capabilities (NVVIOCAPS_* mask)
NvU32 dipSwitch; //!< On-board DIP switch settings bits
NvU32 dipSwitchReserved; //!< On-board DIP switch settings reserved bits
NvU32 boardID; //!< Board ID
//! Driver version
struct //
{
NvU32 majorVersion; //!< Major version. For GVI, majorVersion contains MajorVersion(HIWORD) And MinorVersion(LOWORD)
NvU32 minorVersion; //!< Minor version. For GVI, minorVersion contains Revison(HIWORD) And Build(LOWORD)
} driver; //
//! Firmware version
struct
{
NvU32 majorVersion; //!< Major version. In version 2, for both GVI and GVO, majorVersion contains MajorVersion(HIWORD) And MinorVersion(LOWORD)
NvU32 minorVersion; //!< Minor version. In version 2, for both GVI and GVO, minorVersion contains Revison(HIWORD) And Build(LOWORD)
} firmWare; //
NVVIOOWNERID ownerId; //!< Unique identifier for owner of video output (NVVIOOWNERID_INVALID if free running)
NVVIOOWNERTYPE ownerType; //!< Owner type (OpenGL application or Desktop mode)
} NVVIOCAPS;
//! Macro for constructing the version field of NVVIOCAPS
#define NVVIOCAPS_VER1 MAKE_NVAPI_VERSION(NVVIOCAPS,1)
#define NVVIOCAPS_VER2 MAKE_NVAPI_VERSION(NVVIOCAPS,2)
#define NVVIOCAPS_VER NVVIOCAPS_VER2
//! Input channel status
typedef struct _NVVIOCHANNELSTATUS
{
NvU32 smpte352; //!< 4-byte SMPTE 352 video payload identifier
NVVIOSIGNALFORMAT signalFormat; //!< Signal format
NVVIOBITSPERCOMPONENT bitsPerComponent; //!< Bits per component
NVVIOCOMPONENTSAMPLING samplingFormat; //!< Sampling format
NVVIOCOLORSPACE colorSpace; //!< Color space
NVVIOLINKID linkID; //!< Link ID
} NVVIOCHANNELSTATUS;
//! Input device status
typedef struct _NVVIOINPUTSTATUS
{
NVVIOCHANNELSTATUS vidIn[NVAPI_MAX_VIO_JACKS][NVAPI_MAX_VIO_CHANNELS_PER_JACK]; //!< Video input status per channel within a jack
NVVIOCAPTURESTATUS captureStatus; //!< status of video capture
} NVVIOINPUTSTATUS;
//! Output device status
typedef struct _NVVIOOUTPUTSTATUS
{
NVVIOINPUTOUTPUTSTATUS vid1Out; //!< Video 1 output status
NVVIOINPUTOUTPUTSTATUS vid2Out; //!< Video 2 output status
NVVIOSYNCSTATUS sdiSyncIn; //!< SDI sync input status
NVVIOSYNCSTATUS compSyncIn; //!< Composite sync input status
NvU32 syncEnable; //!< Sync enable (TRUE if using syncSource)
NVVIOSYNCSOURCE syncSource; //!< Sync source
NVVIOSIGNALFORMAT syncFormat; //!< Sync format
NvU32 frameLockEnable; //!< Framelock enable flag
NvU32 outputVideoLocked; //!< Output locked status
NvU32 dataIntegrityCheckErrorCount; //!< Data integrity check error count
NvU32 dataIntegrityCheckEnabled; //!< Data integrity check status enabled
NvU32 dataIntegrityCheckFailed; //!< Data integrity check status failed
NvU32 uSyncSourceLocked; //!< genlocked to framelocked to ref signal
NvU32 uPowerOn; //!< TRUE: indicates there is sufficient power
} NVVIOOUTPUTSTATUS;
//! Video device status.
typedef struct _NVVIOSTATUS
{
NvU32 version; //!< Structure version
NVVIOSTATUSTYPE nvvioStatusType; //!< Input or Output status
union
{
NVVIOINPUTSTATUS inStatus; //!< Input device status
NVVIOOUTPUTSTATUS outStatus; //!< Output device status
}vioStatus;
} NVVIOSTATUS;
//! Macro for constructingthe version field of NVVIOSTATUS
#define NVVIOSTATUS_VER MAKE_NVAPI_VERSION(NVVIOSTATUS,1)
//! Output region
typedef struct _NVVIOOUTPUTREGION
{
NvU32 x; //!< Horizontal origin in pixels
NvU32 y; //!< Vertical origin in pixels
NvU32 width; //!< Width of region in pixels
NvU32 height; //!< Height of region in pixels
} NVVIOOUTPUTREGION;
//! Gamma ramp (8-bit index)
typedef struct _NVVIOGAMMARAMP8
{
NvU16 uRed[256]; //!< Red channel gamma ramp (8-bit index, 16-bit values)
NvU16 uGreen[256]; //!< Green channel gamma ramp (8-bit index, 16-bit values)
NvU16 uBlue[256]; //!< Blue channel gamma ramp (8-bit index, 16-bit values)
} NVVIOGAMMARAMP8;
//! Gamma ramp (10-bit index)
typedef struct _NVVIOGAMMARAMP10
{
NvU16 uRed[1024]; //!< Red channel gamma ramp (10-bit index, 16-bit values)
NvU16 uGreen[1024]; //!< Green channel gamma ramp (10-bit index, 16-bit values)
NvU16 uBlue[1024]; //!< Blue channel gamma ramp (10-bit index, 16-bit values)
} NVVIOGAMMARAMP10;
//! Sync delay
typedef struct _NVVIOSYNCDELAY
{
NvU32 version; //!< Structure version
NvU32 horizontalDelay; //!< Horizontal delay in pixels
NvU32 verticalDelay; //!< Vertical delay in lines
} NVVIOSYNCDELAY;
//! Macro for constructing the version field of NVVIOSYNCDELAY
#define NVVIOSYNCDELAY_VER MAKE_NVAPI_VERSION(NVVIOSYNCDELAY,1)
//! Video mode information
typedef struct _NVVIOVIDEOMODE
{
NvU32 horizontalPixels; //!< Horizontal resolution (in pixels)
NvU32 verticalLines; //!< Vertical resolution for frame (in lines)
float fFrameRate; //!< Frame rate
NVVIOINTERLACEMODE interlaceMode; //!< Interlace mode
NVVIOVIDEOSTANDARD videoStandard; //!< SMPTE standards format
NVVIOVIDEOTYPE videoType; //!< HD or SD signal classification
} NVVIOVIDEOMODE;
//! Signal format details
typedef struct _NVVIOSIGNALFORMATDETAIL
{
NVVIOSIGNALFORMAT signalFormat; //!< Signal format enumerated value
NVVIOVIDEOMODE videoMode; //!< Video mode for signal format
}NVVIOSIGNALFORMATDETAIL;
//! R8:G8:B8
#define NVVIOBUFFERFORMAT_R8G8B8 0x00000001
//! R8:G8:B8:Z24
#define NVVIOBUFFERFORMAT_R8G8B8Z24 0x00000002
//! R8:G8:B8:A8
#define NVVIOBUFFERFORMAT_R8G8B8A8 0x00000004
//! R8:G8:B8:A8:Z24
#define NVVIOBUFFERFORMAT_R8G8B8A8Z24 0x00000008
//! R16FP:G16FP:B16FP
#define NVVIOBUFFERFORMAT_R16FPG16FPB16FP 0x00000010
//! R16FP:G16FP:B16FP:Z24
#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPZ24 0x00000020
//! R16FP:G16FP:B16FP:A16FP
#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPA16FP 0x00000040
//! R16FP:G16FP:B16FP:A16FP:Z24
#define NVVIOBUFFERFORMAT_R16FPG16FPB16FPA16FPZ24 0x00000080
//! Data format details
typedef struct _NVVIODATAFORMATDETAIL
{
NVVIODATAFORMAT dataFormat; //!< Data format enumerated value
NvU32 vioCaps; //!< Data format capabilities (NVVIOCAPS_* mask)
}NVVIODATAFORMATDETAIL;
//! Colorspace conversion
typedef struct _NVVIOCOLORCONVERSION
{
NvU32 version; //!< Structure version
float colorMatrix[3][3]; //!< Output[n] =
float colorOffset[3]; //!< Input[0] * colorMatrix[n][0] +
float colorScale[3]; //!< Input[1] * colorMatrix[n][1] +
//!< Input[2] * colorMatrix[n][2] +
//!< OutputRange * colorOffset[n]
//!< where OutputRange is the standard magnitude of
//!< Output[n][n] and colorMatrix and colorOffset
//!< values are within the range -1.0 to +1.0
NvU32 compositeSafe; //!< compositeSafe constrains luminance range when using composite output
} NVVIOCOLORCONVERSION;
//! macro for constructing the version field of _NVVIOCOLORCONVERSION.
#define NVVIOCOLORCONVERSION_VER MAKE_NVAPI_VERSION(NVVIOCOLORCONVERSION,1)
//! Gamma correction
typedef struct _NVVIOGAMMACORRECTION
{
NvU32 version; //!< Structure version
NvU32 vioGammaCorrectionType; //!< Gamma correction type (8-bit or 10-bit)
//! Gamma correction:
union
{
NVVIOGAMMARAMP8 gammaRamp8; //!< Gamma ramp (8-bit index, 16-bit values)
NVVIOGAMMARAMP10 gammaRamp10; //!< Gamma ramp (10-bit index, 16-bit values)
}gammaRamp;
float fGammaValueR; //!< Red Gamma value within gamma ranges. 0.5 - 6.0
float fGammaValueG; //!< Green Gamma value within gamma ranges. 0.5 - 6.0
float fGammaValueB; //!< Blue Gamma value within gamma ranges. 0.5 - 6.0
} NVVIOGAMMACORRECTION;
//! Macro for constructing thevesion field of _NVVIOGAMMACORRECTION
#define NVVIOGAMMACORRECTION_VER MAKE_NVAPI_VERSION(NVVIOGAMMACORRECTION,1)
//! Maximum number of ranges per channel
#define MAX_NUM_COMPOSITE_RANGE 2
typedef struct _NVVIOCOMPOSITERANGE
{
NvU32 uRange;
NvU32 uEnabled;
NvU32 uMin;
NvU32 uMax;
} NVVIOCOMPOSITERANGE;
// Device configuration (fields masks indicating NVVIOCONFIG fields to use for NvAPI_VIO_GetConfig/NvAPI_VIO_SetConfig() )
//
#define NVVIOCONFIG_SIGNALFORMAT 0x00000001 //!< fields: signalFormat
#define NVVIOCONFIG_DATAFORMAT 0x00000002 //!< fields: dataFormat
#define NVVIOCONFIG_OUTPUTREGION 0x00000004 //!< fields: outputRegion
#define NVVIOCONFIG_OUTPUTAREA 0x00000008 //!< fields: outputArea
#define NVVIOCONFIG_COLORCONVERSION 0x00000010 //!< fields: colorConversion
#define NVVIOCONFIG_GAMMACORRECTION 0x00000020 //!< fields: gammaCorrection
#define NVVIOCONFIG_SYNCSOURCEENABLE 0x00000040 //!< fields: syncSource and syncEnable
#define NVVIOCONFIG_SYNCDELAY 0x00000080 //!< fields: syncDelay
#define NVVIOCONFIG_COMPOSITESYNCTYPE 0x00000100 //!< fields: compositeSyncType
#define NVVIOCONFIG_FRAMELOCKENABLE 0x00000200 //!< fields: EnableFramelock
#define NVVIOCONFIG_422FILTER 0x00000400 //!< fields: bEnable422Filter
#define NVVIOCONFIG_COMPOSITETERMINATE 0x00000800 //!< fields: bCompositeTerminate (Not supported on Quadro FX 4000 SDI)
#define NVVIOCONFIG_DATAINTEGRITYCHECK 0x00001000 //!< fields: bEnableDataIntegrityCheck (Not supported on Quadro FX 4000 SDI)
#define NVVIOCONFIG_CSCOVERRIDE 0x00002000 //!< fields: colorConversion override
#define NVVIOCONFIG_FLIPQUEUELENGTH 0x00004000 //!< fields: flipqueuelength control
#define NVVIOCONFIG_ANCTIMECODEGENERATION 0x00008000 //!< fields: bEnableANCTimeCodeGeneration
#define NVVIOCONFIG_COMPOSITE 0x00010000 //!< fields: bEnableComposite
#define NVVIOCONFIG_ALPHAKEYCOMPOSITE 0x00020000 //!< fields: bEnableAlphaKeyComposite
#define NVVIOCONFIG_COMPOSITE_Y 0x00040000 //!< fields: compRange
#define NVVIOCONFIG_COMPOSITE_CR 0x00080000 //!< fields: compRange
#define NVVIOCONFIG_COMPOSITE_CB 0x00100000 //!< fields: compRange
#define NVVIOCONFIG_FULL_COLOR_RANGE 0x00200000 //!< fields: bEnableFullColorRange
#define NVVIOCONFIG_RGB_DATA 0x00400000 //!< fields: bEnableRGBData
#define NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE 0x00800000 //!< fields: bEnableSDIOutput
#define NVVIOCONFIG_STREAMS 0x01000000 //!< fields: streams
#define NVVIOCONFIG_ANC_PARITY_COMPUTATION 0x02000000 //!< fields: ancParityComputation
#define NVVIOCONFIG_ANC_AUDIO_REPEAT 0x04000000 //!< fields: enableAudioBlanking
// Don't forget to update NVVIOCONFIG_VALIDFIELDS in nvapi.spec when NVVIOCONFIG_ALLFIELDS changes.
#define NVVIOCONFIG_ALLFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
NVVIOCONFIG_DATAFORMAT | \
NVVIOCONFIG_OUTPUTREGION | \
NVVIOCONFIG_OUTPUTAREA | \
NVVIOCONFIG_COLORCONVERSION | \
NVVIOCONFIG_GAMMACORRECTION | \
NVVIOCONFIG_SYNCSOURCEENABLE | \
NVVIOCONFIG_SYNCDELAY | \
NVVIOCONFIG_COMPOSITESYNCTYPE | \
NVVIOCONFIG_FRAMELOCKENABLE | \
NVVIOCONFIG_422FILTER | \
NVVIOCONFIG_COMPOSITETERMINATE | \
NVVIOCONFIG_DATAINTEGRITYCHECK | \
NVVIOCONFIG_CSCOVERRIDE | \
NVVIOCONFIG_FLIPQUEUELENGTH | \
NVVIOCONFIG_ANCTIMECODEGENERATION | \
NVVIOCONFIG_COMPOSITE | \
NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
NVVIOCONFIG_COMPOSITE_Y | \
NVVIOCONFIG_COMPOSITE_CR | \
NVVIOCONFIG_COMPOSITE_CB | \
NVVIOCONFIG_FULL_COLOR_RANGE | \
NVVIOCONFIG_RGB_DATA | \
NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
NVVIOCONFIG_STREAMS | \
NVVIOCONFIG_ANC_PARITY_COMPUTATION | \
NVVIOCONFIG_ANC_AUDIO_REPEAT )
#define NVVIOCONFIG_VALIDFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
NVVIOCONFIG_DATAFORMAT | \
NVVIOCONFIG_OUTPUTREGION | \
NVVIOCONFIG_OUTPUTAREA | \
NVVIOCONFIG_COLORCONVERSION | \
NVVIOCONFIG_GAMMACORRECTION | \
NVVIOCONFIG_SYNCSOURCEENABLE | \
NVVIOCONFIG_SYNCDELAY | \
NVVIOCONFIG_COMPOSITESYNCTYPE | \
NVVIOCONFIG_FRAMELOCKENABLE | \
NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
NVVIOCONFIG_422FILTER | \
NVVIOCONFIG_COMPOSITETERMINATE | \
NVVIOCONFIG_DATAINTEGRITYCHECK | \
NVVIOCONFIG_CSCOVERRIDE | \
NVVIOCONFIG_FLIPQUEUELENGTH | \
NVVIOCONFIG_ANCTIMECODEGENERATION | \
NVVIOCONFIG_COMPOSITE | \
NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
NVVIOCONFIG_COMPOSITE_Y | \
NVVIOCONFIG_COMPOSITE_CR | \
NVVIOCONFIG_COMPOSITE_CB | \
NVVIOCONFIG_FULL_COLOR_RANGE | \
NVVIOCONFIG_RGB_DATA | \
NVVIOCONFIG_RESERVED_SDIOUTPUTENABLE | \
NVVIOCONFIG_STREAMS | \
NVVIOCONFIG_ANC_PARITY_COMPUTATION | \
NVVIOCONFIG_ANC_AUDIO_REPEAT)
#define NVVIOCONFIG_DRIVERFIELDS ( NVVIOCONFIG_OUTPUTREGION | \
NVVIOCONFIG_OUTPUTAREA | \
NVVIOCONFIG_COLORCONVERSION | \
NVVIOCONFIG_FLIPQUEUELENGTH)
#define NVVIOCONFIG_GAMMAFIELDS ( NVVIOCONFIG_GAMMACORRECTION )
#define NVVIOCONFIG_RMCTRLFIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
NVVIOCONFIG_DATAFORMAT | \
NVVIOCONFIG_SYNCSOURCEENABLE | \
NVVIOCONFIG_COMPOSITESYNCTYPE | \
NVVIOCONFIG_FRAMELOCKENABLE | \
NVVIOCONFIG_422FILTER | \
NVVIOCONFIG_COMPOSITETERMINATE | \
NVVIOCONFIG_DATAINTEGRITYCHECK | \
NVVIOCONFIG_COMPOSITE | \
NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
NVVIOCONFIG_COMPOSITE_Y | \
NVVIOCONFIG_COMPOSITE_CR | \
NVVIOCONFIG_COMPOSITE_CB)
#define NVVIOCONFIG_RMSKEWFIELDS ( NVVIOCONFIG_SYNCDELAY )
#define NVVIOCONFIG_ALLOWSDIRUNNING_FIELDS ( NVVIOCONFIG_DATAINTEGRITYCHECK | \
NVVIOCONFIG_SYNCDELAY | \
NVVIOCONFIG_CSCOVERRIDE | \
NVVIOCONFIG_ANCTIMECODEGENERATION | \
NVVIOCONFIG_COMPOSITE | \
NVVIOCONFIG_ALPHAKEYCOMPOSITE | \
NVVIOCONFIG_COMPOSITE_Y | \
NVVIOCONFIG_COMPOSITE_CR | \
NVVIOCONFIG_COMPOSITE_CB | \
NVVIOCONFIG_ANC_PARITY_COMPUTATION)
#define NVVIOCONFIG_RMMODESET_FIELDS ( NVVIOCONFIG_SIGNALFORMAT | \
NVVIOCONFIG_DATAFORMAT | \
NVVIOCONFIG_SYNCSOURCEENABLE | \
NVVIOCONFIG_FRAMELOCKENABLE | \
NVVIOCONFIG_COMPOSITESYNCTYPE | \
NVVIOCONFIG_ANC_AUDIO_REPEAT)
//! Output device configuration
// No members can be deleted from below structure. Only add new members at the
// end of the structure.
typedef struct _NVVIOOUTPUTCONFIG_V1
{
NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
NVVIODATAFORMAT dataFormat; //!< Data format for video output
NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
NVVIOGAMMACORRECTION gammaCorrection;
NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
NVVIOSYNCSOURCE syncSource; //!< Sync source
NVVIOSYNCDELAY syncDelay; //!< Sync delay
NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
NvU32 compositeTerminate; //!< Composite termination
NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
NvU32 flipQueueLength; //!< Number of buffers used for the internal flipqueue
NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
NvU32 enableComposite; //!< Enable composite
NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
NvU8 reservedData[256]; //!< Inicates last stored SDI output state TRUE-ON / FALSE-OFF
NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
NvU32 enableRGBData; //!< Indicates data is in RGB format
} NVVIOOUTPUTCONFIG_V1;
typedef struct _NVVIOOUTPUTCONFIG_V2
{
NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
NVVIODATAFORMAT dataFormat; //!< Data format for video output
NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
NVVIOGAMMACORRECTION gammaCorrection;
NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
NVVIOSYNCSOURCE syncSource; //!< Sync source
NVVIOSYNCDELAY syncDelay; //!< Sync delay
NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
NvU32 compositeTerminate; //!< Composite termination
NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
NvU32 flipQueueLength; //!< Number of buffers used for the internal flip queue
NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
NvU32 enableComposite; //!< Enable composite
NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
NvU8 reservedData[256]; //!< Indicates last stored SDI output state TRUE-ON / FALSE-OFF
NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
NvU32 enableRGBData; //!< Indicates data is in RGB format
NVVIOANCPARITYCOMPUTATION ancParityComputation; //!< Enable HW ANC parity bit computation (auto/on/off)
} NVVIOOUTPUTCONFIG_V2;
typedef struct _NVVIOOUTPUTCONFIG_V3
{
NVVIOSIGNALFORMAT signalFormat; //!< Signal format for video output
NVVIODATAFORMAT dataFormat; //!< Data format for video output
NVVIOOUTPUTREGION outputRegion; //!< Region for video output (Desktop mode)
NVVIOOUTPUTAREA outputArea; //!< Usable resolution for video output (safe area)
NVVIOCOLORCONVERSION colorConversion; //!< Color conversion.
NVVIOGAMMACORRECTION gammaCorrection;
NvU32 syncEnable; //!< Sync enable (TRUE to use syncSource)
NVVIOSYNCSOURCE syncSource; //!< Sync source
NVVIOSYNCDELAY syncDelay; //!< Sync delay
NVVIOCOMPSYNCTYPE compositeSyncType; //!< Composite sync type
NvU32 frameLockEnable; //!< Flag indicating whether framelock was on/off
NvU32 psfSignalFormat; //!< Indicates whether contained format is PSF Signal format
NvU32 enable422Filter; //!< Enables/Disables 4:2:2 filter
NvU32 compositeTerminate; //!< Composite termination
NvU32 enableDataIntegrityCheck; //!< Enable data integrity check: true - enable, false - disable
NvU32 cscOverride; //!< Use provided CSC color matrix to overwrite
NvU32 flipQueueLength; //!< Number of buffers used for the internal flip queue
NvU32 enableANCTimeCodeGeneration; //!< Enable SDI ANC time code generation
NvU32 enableComposite; //!< Enable composite
NvU32 enableAlphaKeyComposite; //!< Enable Alpha key composite
NVVIOCOMPOSITERANGE compRange; //!< Composite ranges
NvU8 reservedData[256]; //!< Indicates last stored SDI output state TRUE-ON / FALSE-OFF
NvU32 enableFullColorRange; //!< Flag indicating Full Color Range
NvU32 enableRGBData; //!< Indicates data is in RGB format
NVVIOANCPARITYCOMPUTATION ancParityComputation; //!< Enable HW ANC parity bit computation (auto/on/off)
NvU32 enableAudioBlanking; //!< Enable HANC audio blanking on repeat frames
} NVVIOOUTPUTCONFIG_V3;
//! Stream configuration
typedef struct _NVVIOSTREAM
{
NvU32 bitsPerComponent; //!< Bits per component
NVVIOCOMPONENTSAMPLING sampling; //!< Sampling
NvU32 expansionEnable; //!< Enable/disable 4:2:2->4:4:4 expansion
NvU32 numLinks; //!< Number of active links
struct
{
NvU32 jack; //!< This stream's link[i] will use the specified (0-based) channel within the
NvU32 channel; //!< specified (0-based) jack
} links[NVAPI_MAX_VIO_LINKS_PER_STREAM];
} NVVIOSTREAM;
//! Input device configuration
typedef struct _NVVIOINPUTCONFIG
{
NvU32 numRawCaptureImages; //!< numRawCaptureImages is the number of frames to keep in the capture queue.
//!< must be between NVAPI_GVI_MIN_RAW_CAPTURE_IMAGES and NVAPI_GVI_MAX_RAW_CAPTURE_IMAGES,
NVVIOSIGNALFORMAT signalFormat; //!< Signal format.
//!< Please note that both numRawCaptureImages and signalFormat should be set together.
NvU32 numStreams; //!< Number of active streams.
NVVIOSTREAM streams[NVAPI_MAX_VIO_STREAMS]; //!< Stream configurations
NvU32 bTestMode; //!< This attribute controls the GVI test mode.
//!< Possible values 0/1. When testmode enabled, the
//!< GVI device will generate fake data as quickly as possible.
} NVVIOINPUTCONFIG;
typedef struct _NVVIOCONFIG_V1
{
NvU32 version; //!< Structure version
NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
union
{
NVVIOINPUTCONFIG inConfig; //!< Input device configuration
NVVIOOUTPUTCONFIG_V1 outConfig; //!< Output device configuration
}vioConfig;
} NVVIOCONFIG_V1;
typedef struct _NVVIOCONFIG_V2
{
NvU32 version; //!< Structure version
NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
union
{
NVVIOINPUTCONFIG inConfig; //!< Input device configuration
NVVIOOUTPUTCONFIG_V2 outConfig; //!< Output device configuration
}vioConfig;
} NVVIOCONFIG_V2;
typedef struct _NVVIOCONFIG_V3
{
NvU32 version; //!< Structure version
NvU32 fields; //!< Caller sets to NVVIOCONFIG_* mask for fields to use
NVVIOCONFIGTYPE nvvioConfigType; //!< Input or Output configuration
union
{
NVVIOINPUTCONFIG inConfig; //!< Input device configuration
NVVIOOUTPUTCONFIG_V3 outConfig; //!< Output device configuration
}vioConfig;
} NVVIOCONFIG_V3;
typedef NVVIOOUTPUTCONFIG_V3 NVVIOOUTPUTCONFIG;
typedef NVVIOCONFIG_V3 NVVIOCONFIG;
#define NVVIOCONFIG_VER1 MAKE_NVAPI_VERSION(NVVIOCONFIG_V1,1)
#define NVVIOCONFIG_VER2 MAKE_NVAPI_VERSION(NVVIOCONFIG_V2,2)
#define NVVIOCONFIG_VER3 MAKE_NVAPI_VERSION(NVVIOCONFIG_V3,3)
#define NVVIOCONFIG_VER NVVIOCONFIG_VER3
typedef struct
{
NvPhysicalGpuHandle hPhysicalGpu; //!< Handle to Physical GPU (This could be NULL for GVI device if its not binded)
NvVioHandle hVioHandle; //!<handle to SDI Input/Output device
NvU32 vioId; //!<device Id of SDI Input/Output device
NvU32 outputId; //!<deviceMask of the SDI display connected to GVO device.
//!<outputId will be 0 for GVI device.
} NVVIOTOPOLOGYTARGET;
typedef struct _NV_VIO_TOPOLOGY
{
NvU32 version;
NvU32 vioTotalDeviceCount; //!<How many video I/O targets are valid
NVVIOTOPOLOGYTARGET vioTarget[NVAPI_MAX_VIO_DEVICES]; //!<Array of video I/O targets
}NV_VIO_TOPOLOGY, NVVIOTOPOLOGY;
//! Macro for constructing the version field of NV_VIO_TOPOLOGY
#define NV_VIO_TOPOLOGY_VER MAKE_NVAPI_VERSION(NV_VIO_TOPOLOGY,1)
//! Macro for constructing the version field of NVVIOTOPOLOGY
#define NVVIOTOPOLOGY_VER MAKE_NVAPI_VERSION(NVVIOTOPOLOGY,1)
//! @}
//! \addtogroup vidio
//! @{
///////////////////////////////////////////////////////////////////////////////
//!
//! Function: NvAPI_VIO_GetCapabilities
//!
//! Description: This API determine the graphics adapter video I/O capabilities.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [out] pAdapterCaps Pointer to receive capabilities
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION NVVIOCAPS struct version used by the app is not compatible
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_GetCapabilities(NvVioHandle hVioHandle,
NVVIOCAPS *pAdapterCaps);
////////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_Open
//!
//! Description: This API opens the graphics adapter for video I/O operations
//! using the OpenGL application interface. Read operations
//! are permitted in this mode by multiple clients, but Write
//! operations are application exclusive.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI output device handle as input.
//! \param [in] vioClass Class interface (NVVIOCLASS_* value)
//! \param [in] ownerType Specify NVVIOOWNERTYPE_APPLICATION or NVVIOOWNERTYPE_DESKTOP.
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_Open(NvVioHandle hVioHandle,
NvU32 vioClass,
NVVIOOWNERTYPE ownerType);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_Close
//!
//! Description: This API closes the graphics adapter for graphics-to-video operations
//! using the OpenGL application interface. Closing an
//! OpenGL handle releases the device.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI output device handle as input.
//! \param [in] bRelease boolean value to either keep or release ownership
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_Close(NvVioHandle hVioHandle,
NvU32 bRelease);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_Status
//!
//! Description: This API gets the Video I/O LED status.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [out] pStatus Return pointer to NVVIOSTATUS
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Invalid structure version
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_Status(NvVioHandle hVioHandle,
NVVIOSTATUS *pStatus);
////////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_SyncFormatDetect
//!
//! Description: This API detects the Video I/O incoming sync video format.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [out] pWait Pointer to receive how many milliseconds will lapse
//! before VIOStatus returns the detected syncFormat.
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_SyncFormatDetect(NvVioHandle hVioHandle,
NvU32 *pWait);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_GetConfig
//!
//! Description: This API gets the graphics-to-video configuration.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [out] pConfig Pointer to the graphics-to-video configuration
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Invalid structure version
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_GetConfig(NvVioHandle hVioHandle,
NVVIOCONFIG *pConfig);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_SetConfig
//!
//! Description: This API sets the graphics-to-video configuration.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [in] pConfig Pointer to Graphics-to-Video configuration
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_SetConfig(NvVioHandle hVioHandle,
const NVVIOCONFIG *pConfig);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_SetCSC
//!
//! Description: This API sets the colorspace conversion parameters.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [in] pCSC Pointer to CSC parameters
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
////////////////////////////////////////////////////////////////////////////////----
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
NVAPI_INTERFACE NvAPI_VIO_SetCSC(NvVioHandle hVioHandle,
NVVIOCOLORCONVERSION *pCSC);
////////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_GetCSC
//!
//! Description: This API gets the colorspace conversion parameters.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [out] pCSC Pointer to CSC parameters
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
////////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
NVAPI_INTERFACE NvAPI_VIO_GetCSC(NvVioHandle hVioHandle,
NVVIOCOLORCONVERSION *pCSC);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_SetGamma
//!
//! Description: This API sets the gamma conversion parameters.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [in] pGamma Pointer to gamma parameters
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
NVAPI_INTERFACE NvAPI_VIO_SetGamma(NvVioHandle hVioHandle,
NVVIOGAMMACORRECTION *pGamma);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_GetGamma
//!
//! Description: This API gets the gamma conversion parameters.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [out] pGamma Pointer to gamma parameters
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
NVAPI_INTERFACE NvAPI_VIO_GetGamma(NvVioHandle hVioHandle,
NVVIOGAMMACORRECTION* pGamma);
////////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_SetSyncDelay
//!
//! Description: This API sets the sync delay parameters.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [in] pSyncDelay Pointer to sync delay parameters
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_SetConfig.")
NVAPI_INTERFACE NvAPI_VIO_SetSyncDelay(NvVioHandle hVioHandle,
const NVVIOSYNCDELAY *pSyncDelay);
////////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_GetSyncDelay
//!
//! Description: This API gets the sync delay parameters.
//!
//! \deprecated Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [out] pSyncDelay Pointer to sync delay parameters
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Stucture version invalid
//! \retval ::NVAPI_ERROR NVAPI Random errors
///////////////////////////////////////////////////////////////////////////////
__nvapi_deprecated_function("Do not use this function - it is deprecated in release 290. Instead, use NvAPI_VIO_GetConfig.")
NVAPI_INTERFACE NvAPI_VIO_GetSyncDelay(NvVioHandle hVioHandle,
NVVIOSYNCDELAY *pSyncDelay);
typedef enum _NVVIOPCILINKRATE
{
NVVIOPCILINKRATE_UNKNOWN = 0,
NVVIOPCILINKRATE_GEN1 = 1, //<! 2.5 Gbps.
NVVIOPCILINKRATE_GEN2 = 2, //<! 5 Gbps.
NVVIOPCILINKRATE_GEN3 = 3, //<! 8 Gbps.
}NVVIOPCILINKRATE;
typedef enum _NVVIOPCILINKWIDTH
{
NVVIOPCILINKWIDTH_UNKNOWN = 0,
NVVIOPCILINKWIDTH_x1 = 1,
NVVIOPCILINKWIDTH_x2 = 2,
NVVIOPCILINKWIDTH_x4 = 4,
NVVIOPCILINKWIDTH_x8 = 8,
NVVIOPCILINKWIDTH_x16 = 16,
}NVVIOPCILINKWIDTH;
typedef struct _NVVIOPCIINFO
{
NvU32 version; //!< Structure version
NvU32 pciDeviceId; //!< specifies the internal PCI device identifier for the GVI.
NvU32 pciSubSystemId; //!< specifies the internal PCI subsystem identifier for the GVI.
NvU32 pciRevisionId; //!< specifies the internal PCI device-specific revision identifier for the GVI.
NvU32 pciDomain; //!< specifies the PCI domain of the GVI device.
NvU32 pciBus; //!< specifies the PCI bus number of the GVI device.
NvU32 pciSlot; //!< specifies the PCI slot number of the GVI device.
NVVIOPCILINKWIDTH pciLinkWidth; //!< specifies the the negotiated PCIE link width.
NVVIOPCILINKRATE pciLinkRate; //!< specifies the the negotiated PCIE link rate.
} NVVIOPCIINFO_V1;
typedef NVVIOPCIINFO_V1 NVVIOPCIINFO;
#define NVVIOPCIINFO_VER1 MAKE_NVAPI_VERSION(NVVIOPCIINFO_V1,1)
#define NVVIOPCIINFO_VER NVVIOPCIINFO_VER1
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_VIO_GetPCIInfo()
//
// DESCRIPTION: This API gets PCI information of the attached SDI(input) capture card.
//
// PARAMETERS: hVioHandle (IN) - Handle to SDI capture card.
// pVioPCIInfo (OUT) - PCI information of the attached SDI capture card.
//
//! SUPPORTED OS: Windows XP and higher
//!
//
// RETURN STATUS: This API can return any of the error codes enumerated in #NvAPI_Status. If there are return error codes with
// specific meaning for this API, they are listed below.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_GetPCIInfo(__in NvVioHandle hVioHandle,
__inout NVVIOPCIINFO* pVioPCIInfo);
////////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_IsRunning
//!
//! Description: This API determines if Video I/O is running.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
//!
//! \retval ::NVAPI_DRIVER_RUNNING Video I/O running
//! \retval ::NVAPI_DRIVER_NOTRUNNING Video I/O not running
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_IsRunning(NvVioHandle hVioHandle);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_Start
//!
//! Description: This API starts Video I/O.
//! This API should be called for NVVIOOWNERTYPE_DESKTOP only and will not work for OGL applications.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_Start(NvVioHandle hVioHandle);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_Stop
//!
//! Description: This API stops Video I/O.
//! This API should be called for NVVIOOWNERTYPE_DESKTOP only and will not work for OGL applications.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle[IN] The caller provides the SDI device handle as input.
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_DEVICE_BUSY Access denied for requested access
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_Stop(NvVioHandle hVioHandle);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_IsFrameLockModeCompatible
//!
//! Description: This API checks whether modes are compatible in frame lock mode.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [in] srcEnumIndex Source Enumeration index
//! \param [in] destEnumIndex Destination Enumeration index
//! \param [out] pbCompatible Pointer to receive compatibility
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_NOT_SUPPORTED Video I/O not supported
//! \retval ::NVAPI_ERROR NVAPI Random errors
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_IsFrameLockModeCompatible(NvVioHandle hVioHandle,
NvU32 srcEnumIndex,
NvU32 destEnumIndex,
NvU32* pbCompatible);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_EnumDevices
//!
//! Description: This API enumerate all VIO devices connected to the system.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [out] NvVioHandle User passes the pointer of NvVioHandle[] array to get handles to
//! all the connected video I/O devices.
//! \param [out] vioDeviceCount User gets total number of VIO devices connected to the system.
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_ERROR NVAPI Random errors
//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND No SDI Device found
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_EnumDevices(NvVioHandle hVioHandle[NVAPI_MAX_VIO_DEVICES],
NvU32 *vioDeviceCount);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_QueryTopology
//!
//! Description: This API queries the valid SDI topologies.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [out] pNvVIOTopology User passes the pointer to NVVIOTOPOLOGY to fetch all valid SDI topologies.
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI Not Initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Arguments passed to API are not valid
//! \retval ::NVAPI_INCOMPATIBLE_STRUCT_VERSION Invalid structure version
//! \retval ::NVAPI_ERROR NVAPI Random errors
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_QueryTopology(NV_VIO_TOPOLOGY *pNvVIOTopology);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_EnumSignalFormats
//!
//! Description: This API enumerates signal formats supported by Video I/O.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [in] enumIndex Enumeration index
//! \param [out] pSignalFormatDetail Pointer to receive detail or NULL
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid argument passed
//! \retval ::NVAPI_END_ENUMERATION No more signal formats to enumerate
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_EnumSignalFormats(NvVioHandle hVioHandle,
NvU32 enumIndex,
NVVIOSIGNALFORMATDETAIL *pSignalFormatDetail);
///////////////////////////////////////////////////////////////////////////////
//! Function: NvAPI_VIO_EnumDataFormats
//!
//! Description: This API enumerates data formats supported by Video I/O.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 190
//!
//! \param [in] NvVioHandle The caller provides the SDI device handle as input.
//! \param [in] enumIndex Enumeration index
//! \param [out] pDataFormatDetail Pointer to receive detail or NULL
//!
//! \retval ::NVAPI_OK Success
//! \retval ::NVAPI_END_ENUMERATION No more data formats to enumerate
//! \retval ::NVAPI_NOT_SUPPORTED Unsupported NVVIODATAFORMAT_ enumeration
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_VIO_EnumDataFormats(NvVioHandle hVioHandle,
NvU32 enumIndex,
NVVIODATAFORMATDETAIL *pDataFormatDetail);
//! @}
///////////////////////////////////////////////////////////////////////////////////
// CAMERA TEST API
// These APIs allows test apps to perform low level camera tests
//! \addtogroup vidio
//! @{
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_CreateConfigurationProfileRegistryKey
//
//! \fn NvAPI_Stereo_CreateConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType)
//!
//! DESCRIPTION: Creates new configuration registry key for current application.
//!
//! If there is no configuration profile prior to the function call,
//! this API tries to create a new configuration profile registry key
//! for a given application and fill it with the default values.
//! If an application already has a configuration profile registry key, the API does nothing.
//! The name of the key is automatically set to the name of the executable that calls this function.
//! Because of this, the executable should have a distinct and unique name.
//! If the application is using only one version of DirectX, then the default profile type will be appropriate.
//! If the application is using more than one version of DirectX from the same executable,
//! it should use the appropriate profile type for each configuration profile.
//!
//! HOW TO USE: When there is a need for an application to have default stereo parameter values,
//! use this function to create a key to store the values.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] registryProfileType Type of profile the application wants to create. It should be one of the symbolic constants defined in
//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing and return
//! ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
//!
//! \retval ::NVAPI_OK Key exists in the registry.
//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
///////////////////////////////////////////////////////////////////////////////
//! \ingroup stereoapi
//! Used in NvAPI_Stereo_CreateConfigurationProfileRegistryKey()
typedef enum _NV_StereoRegistryProfileType
{
NVAPI_STEREO_DEFAULT_REGISTRY_PROFILE, //!< Default registry configuration profile.
NVAPI_STEREO_DX9_REGISTRY_PROFILE, //!< Separate registry configuration profile for a DirectX 9 executable.
NVAPI_STEREO_DX10_REGISTRY_PROFILE //!< Separate registry configuration profile for a DirectX 10 executable.
} NV_STEREO_REGISTRY_PROFILE_TYPE;
//! \ingroup stereoapi
NVAPI_INTERFACE NvAPI_Stereo_CreateConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileRegistryKey
//
//! DESCRIPTION: Removes configuration registry key for current application.
//!
//! If an application already has a configuration profile prior to this function call,
//! the function attempts to remove the application's configuration profile registry key from the registry.
//! If there is no configuration profile registry key prior to the function call,
//! the function does nothing and does not report an error.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] registryProfileType Type of profile that the application wants to delete. This should be one of the symbolic
//! constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause the function
//! to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
//!
//! \retval ::NVAPI_OK Key does not exist in the registry any more.
//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI is not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI is not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_DeleteConfigurationProfileRegistryKey(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetConfigurationProfileValue
//
//! \fn NvAPI_Stereo_SetConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID, void *pValue)
//!
//! DESCRIPTION: This API sets the given parameter value under the application's registry key.
//!
//! If the value does not exist under the application's registry key,
//! the value will be created under the key.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] registryProfileType The type of profile the application wants to access. It should be one of the
//! symbolic constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value
//! will cause function to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
//! \param [in] valueRegistryID ID of the value that is being set. It should be one of the symbolic constants defined in
//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing
//! and return ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
//! \param [in] pValue Address of the value that is being set. It should be either address of a DWORD or of a float,
//! dependent on the type of the stereo parameter whose value is being set. The API will then cast that
//! address to DWORD* and write whatever is in those 4 bytes as a DWORD to the registry.
//!
//! \retval ::NVAPI_OK Value is written to registry.
//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
//! \retval ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED This value is not supported.
//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI is not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI is not initialized.
//! \retval ::NVAPI_ERROR Something is wrong (generic error).
//
///////////////////////////////////////////////////////////////////////////////
//! \ingroup stereoapi
//! Used in NvAPI_Stereo_SetConfigurationProfileValue()
typedef enum _NV_StereoRegistryID
{
NVAPI_CONVERGENCE_ID, //!< Symbolic constant for convergence registry ID.
NVAPI_FRUSTUM_ADJUST_MODE_ID, //!< Symbolic constant for frustum adjust mode registry ID.
} NV_STEREO_REGISTRY_ID;
//! \ingroup stereoapi
NVAPI_INTERFACE NvAPI_Stereo_SetConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID, void *pValue);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DeleteConfigurationProfileValue
//
//! DESCRIPTION: This API removes the given value from the application's configuration profile registry key.
//! If there is no such value, the function does nothing and does not report an error.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] registryProfileType The type of profile the application wants to access. It should be one of the
//! symbolic constants defined in ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will
//! cause function to do nothing and return ::NV_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED.
//! \param [in] valueRegistryID ID of the value that is being deleted. It should be one of the symbolic constants defined in
//! ::NV_STEREO_REGISTRY_PROFILE_TYPE. Any other value will cause function to do nothing and return
//! ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED.
//!
//! \retval ::NVAPI_OK Value does not exist in registry any more.
//! \retval ::NVAPI_STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED This profile type is not supported.
//! \retval ::NVAPI_STEREO_REGISTRY_VALUE_NOT_SUPPORTED This value is not supported.
//! \retval ::NVAPI_STEREO_REGISTRY_ACCESS_FAILED Access to registry failed.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_DeleteConfigurationProfileValue(NV_STEREO_REGISTRY_PROFILE_TYPE registryProfileType, NV_STEREO_REGISTRY_ID valueRegistryID);
//! \addtogroup stereoapi
//! @{
typedef struct _NVAPI_STEREO_CAPS
{
NvU32 version;
NvU32 supportsWindowedModeOff : 1;
NvU32 supportsWindowedModeAutomatic : 1;
NvU32 supportsWindowedModePersistent : 1;
NvU32 reserved : 29; // must be 0
NvU32 reserved2[3]; // must be 0
} NVAPI_STEREO_CAPS_V1;
#define NVAPI_STEREO_CAPS_VER1 MAKE_NVAPI_VERSION(NVAPI_STEREO_CAPS,1)
#define NVAPI_STEREO_CAPS_VER NVAPI_STEREO_CAPS_VER1
typedef NVAPI_STEREO_CAPS_V1 NVAPI_STEREO_CAPS;
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetStereoSupport
//
//! DESCRIPTION: This API checks what kind of stereo support is currently supported on a particular display.
//! If the the display is prohibited from showing stereo (e.g. secondary in a multi-mon setup), we will
//! return 0 for all stereo modes (full screen exclusive, automatic windowed, persistent windowed).
//! Otherwise, we will check which stereo mode is supported. On 120Hz display, this will be what
//! the user chooses in control panel. On HDMI 1.4 display, persistent windowed mode is always assumed to be
//! supported. Note that this function does not check if the CURRENT RESOLUTION/REFRESH RATE can support
//! stereo. For HDMI 1.4, it is the app's responsibility to change the resolution/refresh rate to one that is
//! 3D compatible. For 120Hz, the driver will ALWAYS force 120Hz anyway.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 304
//!
//! \param [in] hMonitor handle to monitor that app is going to run on
//! \param [out] pCaps Address where the result of the inquiry will be placed.
//! *pCaps is defined in NVAPI_STEREO_CAPS.
//! \return This API can return any of the following error codes enumerated in #NvAPI_Status
//! \retval ::NVAPI_OK
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_GetStereoSupport(__in NvMonitorHandle hMonitor, __out NVAPI_STEREO_CAPS *pCaps);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DecreaseSeparation
//
//! DESCRIPTION: This API decreases separation for the given device interface (just like the Ctrl+F3 hotkey).
//!
//! WHEN TO USE: After the stereo handle for device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//!
//! \retval ::NVAPI_OK - Decrease of separation percentage was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_DecreaseSeparation(StereoHandle stereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_IncreaseSeparation
//
//! DESCRIPTION: This API increases separation for the given device interface (just like the Ctrl+F4 hotkey).
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//!
//! \retval ::NVAPI_OK Increase of separation percentage was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR Something is wrong (generic error).
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_IncreaseSeparation(StereoHandle stereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_DecreaseConvergence
//
//! DESCRIPTION: This API decreases convergence for the given device interface (just like the Ctrl+F5 hotkey).
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//!
//! \retval ::NVAPI_OK - Decrease of convergence was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_DecreaseConvergence(StereoHandle stereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_IncreaseConvergence
//
//! DESCRIPTION: This API increases convergence for given the device interface (just like the Ctrl+F5 hotkey).
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//!
//! \retval ::NVAPI_OK Increase of convergence was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_IncreaseConvergence(StereoHandle stereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_GetFrustumAdjustMode
//
//! \fn NvAPI_Stereo_GetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE *pFrustumAdjustMode)
//! DESCRIPTION: This API gets the current frustum adjust mode value.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [out] pFrustumAdjustMode Address of the NV_FRUSTUM_ADJUST_MODE type variable to store current frustum value in.
//!
//! \retval ::NVAPI_OK - Retrieval of frustum adjust mode was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE - Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR - Something is wrong (generic error).
//!
///////////////////////////////////////////////////////////////////////////////
//! \ingroup stereoapi
//! Used in NvAPI_Stereo_GetFrustumAdjustMode().
typedef enum _NV_FrustumAdjustMode
{
NVAPI_NO_FRUSTUM_ADJUST, //!< Do not adjust frustum.
NVAPI_FRUSTUM_STRETCH, //!< Stretch images in X.
NVAPI_FRUSTUM_CLEAR_EDGES //!< Clear corresponding edges for each eye.
} NV_FRUSTUM_ADJUST_MODE;
//! \ingroup stereoapi
NVAPI_INTERFACE NvAPI_Stereo_GetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE *pFrustumAdjustMode);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetFrustumAdjustMode
//
//! DESCRIPTION: This API sets the current frustum adjust mode value.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [in] newFrustumAdjustModeValue New value for frustum adjust mode. It should be one of the symbolic constants defined in
//! ::NV_FRUSTUM_ADJUST_MODE. Any other value will cause function to do nothing and return
//! ::NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED.
//!
//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED Given frustum adjust mode is not supported.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_SetFrustumAdjustMode(StereoHandle stereoHandle, NV_FRUSTUM_ADJUST_MODE newFrustumAdjustModeValue);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_CaptureJpegImage
//
//! DESCRIPTION: This API captures the current stereo image in JPEG stereo format with the given quality.
//! Only the last capture call per flip will be effective.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//! \param [in] quality Quality of the JPEG image to be captured. Integer value betweeen 0 and 100.
//!
//! \retval ::NVAPI_OK Image captured.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED
//! \retval ::NVAPI_STEREO_PARAMETER_OUT_OF_RANGE Given quality is out of [0..100] range.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_CaptureJpegImage(StereoHandle stereoHandle, NvU32 quality);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_InitActivation
//
//! DESCRIPTION: This API allows an application to enable stereo viewing, without the need of a GUID/Key pair
//! This API cannot be used to enable stereo viewing on 3DTV.
//!
//! HOW TO USE: Call this function immediately after device creation, then follow with a reset. \n
//! Very generically:
//! Create Device->Create Stereo Handle->InitActivation->Reset Device
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//! \since Release: 302
//!
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
//! \param [in] bDelayed Use delayed activation
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API,
//! they are listed below.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
//! \addtogroup stereoapi
//! @{
//! InitActivation Flags
typedef enum _NVAPI_STEREO_INIT_ACTIVATION_FLAGS
{
NVAPI_STEREO_INIT_ACTIVATION_IMMEDIATE = 0X00,
NVAPI_STEREO_INIT_ACTIVATION_DELAYED = 0x01,
} NVAPI_STEREO_INIT_ACTIVATION_FLAGS;
NVAPI_INTERFACE NvAPI_Stereo_InitActivation(__in StereoHandle hStereoHandle, __in NVAPI_STEREO_INIT_ACTIVATION_FLAGS flags);
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_Trigger_Activation
//
//! DESCRIPTION: This API allows an application to trigger creation of a stereo desktop,
//! in case the creation was stopped on application launch.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//! \since Release: 302
//!
//! \param [in] stereoHandle Stereo handle that corresponds to the device interface.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API,
//! they are listed below.
//! \retval ::NVAPI_STEREO_INIT_ACTIVATION_NOT_DONE - Stereo InitActivation not called.
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED - Stereo part of NVAPI not initialized.
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_Trigger_Activation(__in StereoHandle hStereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_CapturePngImage
//
//! DESCRIPTION: This API captures the current stereo image in PNG stereo format.
//! Only the last capture call per flip will be effective.
//!
//! WHEN TO USE: After the stereo handle for the device interface is created via successfull call to the appropriate NvAPI_Stereo_CreateHandleFrom() function.
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
//!
//! \retval ::NVAPI_OK Image captured.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_CapturePngImage(StereoHandle stereoHandle);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_ReverseStereoBlitControl
//
//! DESCRIPTION: This API turns on/off reverse stereo blit.
//!
//! HOW TO USE: Use after the stereo handle for the device interface is created via successfull call to the appropriate
//! NvAPI_Stereo_CreateHandleFrom() function.
//! After reversed stereo blit control is turned on, blits from the stereo surface will
//! produce the right-eye image in the left side of the destination surface and the left-eye
//! image in the right side of the destination surface.
//!
//! In DirectX 9, the destination surface must be created as the render target, and StretchRect must be used.
//! Conditions:
//! - DstWidth == 2*SrcWidth
//! - DstHeight == SrcHeight
//! - Src surface is the stereo surface.
//! - SrcRect must be {0,0,SrcWidth,SrcHeight}
//! - DstRect must be {0,0,DstWidth,DstHeight}
//!
//! In DirectX 10, ResourceCopyRegion must be used.
//! Conditions:
//! - DstWidth == 2*SrcWidth
//! - DstHeight == SrcHeight
//! - dstX == 0,
//! - dstY == 0,
//! - dstZ == 0,
//! - SrcBox: left=top=front==0; right==SrcWidth; bottom==SrcHeight; back==1;
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 185
//!
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
//! \param [in] TurnOn != 0 : Turns on \n
//! == 0 : Turns off
//!
//!
//! \retval ::NVAPI_OK Retrieval of frustum adjust mode was successfull.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_ReverseStereoBlitControl(StereoHandle hStereoHandle, NvU8 TurnOn);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_Stereo_SetNotificationMessage
//
//! DESCRIPTION: This API is a Setup notification message that the stereo driver uses to notify the application
//! when the user changes the stereo driver state.
//!
//! When the user changes the stereo state (Activated or Deactivated, separation or conversion)
//! the stereo driver posts a defined message with the following parameters:
//!
//! lParam is the current conversion. (Actual conversion is *(float*)&lParam )
//!
//! wParam == MAKEWPARAM(l, h) where
//! - l == 0 if stereo is deactivated
//! - l == 1 if stereo is deactivated
//! - h is the current separation. (Actual separation is float(h*100.f/0xFFFF)
//!
//! Call this API with NULL hWnd to prohibit notification.
//!
//! WHEN TO USE: Use after the stereo handle for device interface is created via successful call to appropriate
//! NvAPI_Stereo_CreateHandleFrom() function.
//!
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! \since Release: 180
//!
//!
//! \param [in] stereoHandle Stereo handle corresponding to the device interface.
//! \param [in] hWnd Window HWND that will be notified when the user changes the stereo driver state.
//! Actual HWND must be cast to an NvU64.
//! \param [in] messageID MessageID of the message that will be posted to hWnd
//!
//! \retval ::NVAPI_OK Notification set.
//! \retval ::NVAPI_STEREO_INVALID_DEVICE_INTERFACE Device interface is not valid. Create again, then attach again.
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_STEREO_NOT_INITIALIZED Stereo part of NVAPI not initialized.
//! \retval ::NVAPI_ERROR
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_Stereo_SetNotificationMessage(StereoHandle hStereoHandle, NvU64 hWnd,NvU64 messageID);
//! \ingroup stereoapi
#define NVAPI_STEREO_QUADBUFFERED_API_VERSION 0x2
//! \ingroup stereoapi
typedef enum _NV_StereoSwapChainMode
{
NVAPI_STEREO_SWAPCHAIN_DEFAULT = 0,
NVAPI_STEREO_SWAPCHAIN_STEREO = 1,
NVAPI_STEREO_SWAPCHAIN_MONO = 2,
} NV_STEREO_SWAPCHAIN_MODE;
#if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D1x_CreateSwapChain
//
//! DESCRIPTION: This API allows the user to create a mono or a stereo swap chain.
//!
//! NOTE: NvAPI_D3D1x_CreateSwapChain is a wrapper of the method IDXGIFactory::CreateSwapChain which
//! additionally notifies the D3D driver of the mode in which stereo mode the swap chain is to be
//! created.
//!
//! \since Release: 285
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
//! A pointer to the device that will write 2D images to the swap chain.
//! \param [in] pDesc A pointer to the swap-chain description (DXGI_SWAP_CHAIN_DESC). This parameter cannot be NULL.
//! \param [out] ppSwapChain A pointer to the swap chain created.
//! \param [in] mode The stereo mode fot the swap chain.
//! NVAPI_STEREO_SWAPCHAIN_DEFAULT
//! NVAPI_STEREO_SWAPCHAIN_STEREO
//! NVAPI_STEREO_SWAPCHAIN_MONO
//!
//! \retval ::NVAPI_OK The swap chain was created successfully.
//! \retval ::NVAPI_ERROR The operation failed.
//!
//! \ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D1x_CreateSwapChain(StereoHandle hStereoHandle,
DXGI_SWAP_CHAIN_DESC* pDesc,
IDXGISwapChain** ppSwapChain,
NV_STEREO_SWAPCHAIN_MODE mode);
#endif //if defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)
#if defined(_D3D9_H_) //NvAPI_D3D9_CreateSwapChain
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_D3D9_CreateSwapChain
//
//! DESCRIPTION: This API allows the user to create a mono or a stereo swap chain.
//!
//! NOTE: NvAPI_D3D9_CreateSwapChain is a wrapper of the method IDirect3DDevice9::CreateAdditionalSwapChain which
//! additionally notifies the D3D driver if the swap chain creation mode must be stereo or mono.
//!
//!
//! \since Release: 285
//!
//! SUPPORTED OS: Windows 7 and higher
//!
//!
//! \param [in] hStereoHandle Stereo handle that corresponds to the device interface.
//! \param [in, out] pPresentationParameters A pointer to the swap-chain description (DXGI). This parameter cannot be NULL.
//! \param [out] ppSwapChain A pointer to the swap chain created.
//! \param [in] mode The stereo mode for the swap chain.
//! NVAPI_STEREO_SWAPCHAIN_DEFAULT
//! NVAPI_STEREO_SWAPCHAIN_STEREO
//! NVAPI_STEREO_SWAPCHAIN_MONO
//!
//! \retval ::NVAPI_OK The swap chain creation was successful
//! \retval ::NVAPI_ERROR The operation failed.
//!
//!\ingroup stereoapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_D3D9_CreateSwapChain(StereoHandle hStereoHandle,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3DSwapChain9 **ppSwapChain,
NV_STEREO_SWAPCHAIN_MODE mode);
#endif //if defined(_D3D9_H_) //NvAPI_D3D9_CreateSwapChain
//! \addtogroup drsapi
//! @{
// GPU Profile APIs
NV_DECLARE_HANDLE(NvDRSSessionHandle);
NV_DECLARE_HANDLE(NvDRSProfileHandle);
#define NVAPI_DRS_GLOBAL_PROFILE ((NvDRSProfileHandle) -1)
#define NVAPI_SETTING_MAX_VALUES 100
typedef enum _NVDRS_SETTING_TYPE
{
NVDRS_DWORD_TYPE,
NVDRS_BINARY_TYPE,
NVDRS_STRING_TYPE,
NVDRS_WSTRING_TYPE
} NVDRS_SETTING_TYPE;
typedef enum _NVDRS_SETTING_LOCATION
{
NVDRS_CURRENT_PROFILE_LOCATION,
NVDRS_GLOBAL_PROFILE_LOCATION,
NVDRS_BASE_PROFILE_LOCATION,
NVDRS_DEFAULT_PROFILE_LOCATION
} NVDRS_SETTING_LOCATION;
typedef struct _NVDRS_GPU_SUPPORT
{
NvU32 geforce : 1;
NvU32 quadro : 1;
NvU32 nvs : 1;
NvU32 reserved4 : 1;
NvU32 reserved5 : 1;
NvU32 reserved6 : 1;
NvU32 reserved7 : 1;
NvU32 reserved8 : 1;
NvU32 reserved9 : 1;
NvU32 reserved10 : 1;
NvU32 reserved11 : 1;
NvU32 reserved12 : 1;
NvU32 reserved13 : 1;
NvU32 reserved14 : 1;
NvU32 reserved15 : 1;
NvU32 reserved16 : 1;
NvU32 reserved17 : 1;
NvU32 reserved18 : 1;
NvU32 reserved19 : 1;
NvU32 reserved20 : 1;
NvU32 reserved21 : 1;
NvU32 reserved22 : 1;
NvU32 reserved23 : 1;
NvU32 reserved24 : 1;
NvU32 reserved25 : 1;
NvU32 reserved26 : 1;
NvU32 reserved27 : 1;
NvU32 reserved28 : 1;
NvU32 reserved29 : 1;
NvU32 reserved30 : 1;
NvU32 reserved31 : 1;
NvU32 reserved32 : 1;
} NVDRS_GPU_SUPPORT;
//! Enum to decide on the datatype of setting value.
typedef struct _NVDRS_BINARY_SETTING
{
NvU32 valueLength; //!< valueLength should always be in number of bytes.
NvU8 valueData[NVAPI_BINARY_DATA_MAX];
} NVDRS_BINARY_SETTING;
typedef struct _NVDRS_SETTING_VALUES
{
NvU32 version; //!< Structure Version
NvU32 numSettingValues; //!< Total number of values available in a setting.
NVDRS_SETTING_TYPE settingType; //!< Type of setting value.
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
{
NvU32 u32DefaultValue; //!< Accessing default DWORD value of this setting.
NVDRS_BINARY_SETTING binaryDefaultValue; //!< Accessing default Binary value of this setting.
//!< Must be allocated by caller with valueLength specifying buffer size, or only valueLength will be filled in.
NvAPI_UnicodeString wszDefaultValue; //!< Accessing default unicode string value of this setting.
};
union //!< Setting values can be of either DWORD, Binary values or String type,
{ //!< NOT mixed types.
NvU32 u32Value; //!< All possible DWORD values for a setting
NVDRS_BINARY_SETTING binaryValue; //!< All possible Binary values for a setting
NvAPI_UnicodeString wszValue; //!< Accessing current unicode string value of this setting.
}settingValues[NVAPI_SETTING_MAX_VALUES];
} NVDRS_SETTING_VALUES;
//! Macro for constructing the version field of ::_NVDRS_SETTING_VALUES
#define NVDRS_SETTING_VALUES_VER MAKE_NVAPI_VERSION(NVDRS_SETTING_VALUES,1)
typedef struct _NVDRS_SETTING_V1
{
NvU32 version; //!< Structure Version
NvAPI_UnicodeString settingName; //!< String name of setting
NvU32 settingId; //!< 32 bit setting Id
NVDRS_SETTING_TYPE settingType; //!< Type of setting value.
NVDRS_SETTING_LOCATION settingLocation; //!< Describes where the value in CurrentValue comes from.
NvU32 isCurrentPredefined; //!< It is different than 0 if the currentValue is a predefined Value,
//!< 0 if the currentValue is a user value.
NvU32 isPredefinedValid; //!< It is different than 0 if the PredefinedValue union contains a valid value.
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
{
NvU32 u32PredefinedValue; //!< Accessing default DWORD value of this setting.
NVDRS_BINARY_SETTING binaryPredefinedValue; //!< Accessing default Binary value of this setting.
//!< Must be allocated by caller with valueLength specifying buffer size,
//!< or only valueLength will be filled in.
NvAPI_UnicodeString wszPredefinedValue; //!< Accessing default unicode string value of this setting.
};
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
{
NvU32 u32CurrentValue; //!< Accessing current DWORD value of this setting.
NVDRS_BINARY_SETTING binaryCurrentValue; //!< Accessing current Binary value of this setting.
//!< Must be allocated by caller with valueLength specifying buffer size,
//!< or only valueLength will be filled in.
NvAPI_UnicodeString wszCurrentValue; //!< Accessing current unicode string value of this setting.
};
} NVDRS_SETTING_V1;
//! Macro for constructing the version field of ::_NVDRS_SETTING
#define NVDRS_SETTING_VER1 MAKE_NVAPI_VERSION(NVDRS_SETTING_V1, 1)
typedef NVDRS_SETTING_V1 NVDRS_SETTING;
#define NVDRS_SETTING_VER NVDRS_SETTING_VER1
typedef struct _NVDRS_APPLICATION_V1
{
NvU32 version; //!< Structure Version
NvU32 isPredefined; //!< Is the application userdefined/predefined
NvAPI_UnicodeString appName; //!< String name of the Application
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the application
} NVDRS_APPLICATION_V1;
typedef struct _NVDRS_APPLICATION_V2
{
NvU32 version; //!< Structure Version
NvU32 isPredefined; //!< Is the application userdefined/predefined
NvAPI_UnicodeString appName; //!< String name of the Application
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
//!< When specifying multiple files, separate them using the ':' character.
} NVDRS_APPLICATION_V2;
typedef struct _NVDRS_APPLICATION_V3
{
NvU32 version; //!< Structure Version
NvU32 isPredefined; //!< Is the application userdefined/predefined
NvAPI_UnicodeString appName; //!< String name of the Application
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
//!< When specifying multiple files, separate them using the ':' character.
NvU32 isMetro:1; //!< Windows 8 style app
NvU32 isCommandLine:1; //!< Command line parsing for the application name
NvU32 reserved:30; //!< Reserved. Should be 0.
} NVDRS_APPLICATION_V3;
typedef struct _NVDRS_APPLICATION_V4
{
NvU32 version; //!< Structure Version
NvU32 isPredefined; //!< Is the application userdefined/predefined
NvAPI_UnicodeString appName; //!< String name of the Application
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
//!< When specifying multiple files, separate them using the ':' character.
NvU32 isMetro:1; //!< Windows 8 style app
NvU32 isCommandLine:1; //!< Command line parsing for the application name
NvU32 reserved:30; //!< Reserved. Should be 0.
NvAPI_UnicodeString commandLine; //!< If isCommandLine is set to 0 this must be an empty. If isCommandLine is set to 1
//!< this contains application's command line as if it was returned by GetCommandLineW.
} NVDRS_APPLICATION_V4;
#define NVDRS_APPLICATION_VER_V1 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V1,1)
#define NVDRS_APPLICATION_VER_V2 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V2,2)
#define NVDRS_APPLICATION_VER_V3 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V3,3)
#define NVDRS_APPLICATION_VER_V4 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V4,4)
typedef NVDRS_APPLICATION_V4 NVDRS_APPLICATION;
#define NVDRS_APPLICATION_VER NVDRS_APPLICATION_VER_V4
typedef struct _NVDRS_PROFILE_V1
{
NvU32 version; //!< Structure Version
NvAPI_UnicodeString profileName; //!< String name of the Profile
NVDRS_GPU_SUPPORT gpuSupport; //!< This read-only flag indicates the profile support on either
//!< Quadro, or Geforce, or both.
NvU32 isPredefined; //!< Is the Profile user-defined, or predefined
NvU32 numOfApps; //!< Total number of applications that belong to this profile. Read-only
NvU32 numOfSettings; //!< Total number of settings applied for this Profile. Read-only
} NVDRS_PROFILE_V1;
typedef NVDRS_PROFILE_V1 NVDRS_PROFILE;
//! Macro for constructing the version field of ::NVDRS_PROFILE
#define NVDRS_PROFILE_VER1 MAKE_NVAPI_VERSION(NVDRS_PROFILE_V1,1)
#define NVDRS_PROFILE_VER NVDRS_PROFILE_VER1
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_CreateSession
//
//! DESCRIPTION: This API allocates memory and initializes the session.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [out] *phSession Return pointer to the session handle.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR: For miscellaneous errors.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_CreateSession(NvDRSSessionHandle *phSession);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_DestroySession
//
//! DESCRIPTION: This API frees the allocation: cleanup of NvDrsSession.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_DestroySession(NvDRSSessionHandle hSession);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_LoadSettings
//
//! DESCRIPTION: This API loads and parses the settings data.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_LoadSettings(NvDRSSessionHandle hSession);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_SaveSettings
//
//! DESCRIPTION: This API saves the settings data to the system.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_SaveSettings(NvDRSSessionHandle hSession);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_LoadSettingsFromFile
//
//! DESCRIPTION: This API loads settings from the given file path.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle
//! \param [in] fileName Binary File Name/Path
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_LoadSettingsFromFile(NvDRSSessionHandle hSession, NvAPI_UnicodeString fileName);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_SaveSettingsToFile
//
//! DESCRIPTION: This API saves settings to the given file path.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] fileName Binary File Name/Path
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_SaveSettingsToFile(NvDRSSessionHandle hSession, NvAPI_UnicodeString fileName);
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_CreateProfile
//
//! DESCRIPTION: This API creates an empty profile.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] *pProfileInfo Input pointer to NVDRS_PROFILE.
//! \param [in] *phProfile Returns pointer to profile handle.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_CreateProfile(NvDRSSessionHandle hSession, NVDRS_PROFILE *pProfileInfo, NvDRSProfileHandle *phProfile);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_DeleteProfile
//
//! DESCRIPTION: This API deletes a profile or sets it back to a predefined value.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_DeleteProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_SetCurrentGlobalProfile
//
//! DESCRIPTION: This API sets the current global profile in the driver.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] wszGlobalProfileName Input current Global profile name.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_SetCurrentGlobalProfile(NvDRSSessionHandle hSession, NvAPI_UnicodeString wszGlobalProfileName);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_GetCurrentGlobalProfile
//
//! DESCRIPTION: This API returns the handle to the current global profile.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [out] *phProfile Returns current Global profile handle.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_GetCurrentGlobalProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_GetProfileInfo
//
//! DESCRIPTION: This API gets information about the given profile. User needs to specify the name of the Profile.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [out] *pProfileInfo Return the profile info.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_GetProfileInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_PROFILE *pProfileInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_SetProfileInfo
//
//! DESCRIPTION: Specifies flags for a given profile. Currently only the NVDRS_GPU_SUPPORT is
//! used to update the profile. Neither the name, number of settings or applications
//! or other profile information can be changed with this function.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] *pProfileInfo Input the new profile info.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_SetProfileInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_PROFILE *pProfileInfo);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_FindProfileByName
//
//! DESCRIPTION: This API finds a profile in the current session.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] profileName Input profileName.
//! \param [out] phProfile Input profile handle.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_FindProfileByName(NvDRSSessionHandle hSession, NvAPI_UnicodeString profileName, NvDRSProfileHandle* phProfile);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_EnumProfiles
//
//! DESCRIPTION: This API enumerates through all the profiles in the session.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] index Input the index for enumeration.
//! \param [out] *phProfile Returns profile handle.
//!
//! RETURN STATUS: NVAPI_OK: SUCCESS if the profile is found
//! NVAPI_ERROR: For miscellaneous errors.
//! NVAPI_END_ENUMERATION: index exceeds the total number of available Profiles in DB.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_EnumProfiles(NvDRSSessionHandle hSession, NvU32 index, NvDRSProfileHandle *phProfile);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_GetNumProfiles
//
//! DESCRIPTION: This API obtains the number of profiles in the current session object.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param out] *numProfiles Returns count of profiles in the current hSession.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_API_NOT_INTIALIZED Failed to initialize.
//! \retval ::NVAPI_INVALID_ARGUMENT Invalid Arguments.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_GetNumProfiles(NvDRSSessionHandle hSession, NvU32 *numProfiles);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_CreateApplication
//
//! DESCRIPTION: This API adds an executable name to a profile.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] *pApplication Input NVDRS_APPLICATION struct with the executable name to be added.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_CreateApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApplication);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_DeleteApplicationEx
//
//! DESCRIPTION: This API removes an executable from a profile.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession - Input to the session handle.
//! \param [in] hProfile - Input profile handle.
//! \param [in] *pApp - Input all the information about the application to be removed.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the path provided could refer to two different executables,
//! this error will be returned.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_DeleteApplicationEx(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_APPLICATION *pApp);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_DeleteApplication
//
//! DESCRIPTION: This API removes an executable name from a profile.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSessionPARAMETERS Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] appName Input the executable name to be removed.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the path provided could refer to two different executables,
//! this error will be returned
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_DeleteApplication(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_GetApplicationInfo
//
//! DESCRIPTION: This API gets information about the given application. The input application name
//! must match exactly what the Profile has stored for the application.
//! This function is better used to retrieve application information from a previous
//! enumeration.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] appName Input application name.
//! \param [out] *pApplication Returns NVDRS_APPLICATION struct with all the attributes.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API,
//! they are listed below.
//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS The application name could not
// single out only one executable.
//! \retval ::NVAPI_EXECUTABLE_NOT_FOUND No application with that name is found on the profile.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_GetApplicationInfo(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvAPI_UnicodeString appName, NVDRS_APPLICATION *pApplication);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_EnumApplications
//
//! DESCRIPTION: This API enumerates all the applications in a given profile from the starting index to the maximum length.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] startIndex Indicates starting index for enumeration.
//! \param [in,out] *appCount Input maximum length of the passed in arrays. Returns the actual length.
//! \param [out] *pApplication Returns NVDRS_APPLICATION struct with all the attributes.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//! \retval ::NVAPI_END_ENUMERATION startIndex exceeds the total appCount.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_EnumApplications(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 startIndex, NvU32 *appCount, NVDRS_APPLICATION *pApplication);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_FindApplicationByName
//
//! DESCRIPTION: This API searches the application and the associated profile for the given application name.
//! If a fully qualified path is provided, this function will always return the profile
//! the driver will apply upon running the application (on the path provided).
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the hSession handle
//! \param [in] appName Input appName. For best results, provide a fully qualified path of the type
//! c:/Folder1/Folder2/App.exe
//! \param [out] *phProfile Returns profile handle.
//! \param [in,out] *pApplication Returns NVDRS_APPLICATION struct pointer.
//!
//! \return This API can return any of the error codes enumerated in #NvAPI_Status.
//! If there are return error codes with specific meaning for this API,
//! they are listed below:
//! \retval ::NVAPI_APPLICATION_NOT_FOUND If App not found
//! \retval ::NVAPI_EXECUTABLE_PATH_IS_AMBIGUOUS If the input appName was not fully qualified, this error might return in the case of multiple matches
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_FindApplicationByName(__in NvDRSSessionHandle hSession, __in NvAPI_UnicodeString appName, __out NvDRSProfileHandle *phProfile, __inout NVDRS_APPLICATION *pApplication);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_SetSetting
//
//! DESCRIPTION: This API adds/modifies a setting to a profile.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] *pSetting Input NVDRS_SETTING struct pointer.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_SetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NVDRS_SETTING *pSetting);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_GetSetting
//
//! DESCRIPTION: This API gets information about the given setting.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] settingId Input settingId.
//! \param [out] *pSetting Returns all the setting info
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_GetSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId, NVDRS_SETTING *pSetting);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_EnumSettings
//
//! DESCRIPTION: This API enumerates all the settings of a given profile from startIndex to the maximum length.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] startIndex Indicates starting index for enumeration.
//! \param [in,out] *settingsCount Input max length of the passed in arrays, Returns the actual length.
//! \param [out] *pSetting Returns all the settings info.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//! \retval ::NVAPI_END_ENUMERATION startIndex exceeds the total appCount.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_EnumSettings(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 startIndex, NvU32 *settingsCount, NVDRS_SETTING *pSetting);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_EnumAvailableSettingIds
//
//! DESCRIPTION: This API enumerates all the Ids of all the settings recognized by NVAPI.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [out] pSettingIds User-provided array of length *pMaxCount that NVAPI will fill with IDs.
//! \param [in,out] pMaxCount Input max length of the passed in array, Returns the actual length.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//! NVAPI_END_ENUMERATION: the provided pMaxCount is not enough to hold all settingIds.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_EnumAvailableSettingIds(NvU32 *pSettingIds, NvU32 *pMaxCount);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_EnumAvailableSettingValues
//
//! DESCRIPTION: This API enumerates all available setting values for a given setting.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] settingId Input settingId.
//! \param [in,out] maxNumCount Input max length of the passed in arrays, Returns the actual length.
//! \param [out] *pSettingValues Returns all available setting values and its count.
//!
//! \retval ::NVAPI_OK SUCCESS
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_EnumAvailableSettingValues(NvU32 settingId, NvU32 *pMaxNumValues, NVDRS_SETTING_VALUES *pSettingValues);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_GetSettingIdFromName
//
//! DESCRIPTION: This API gets the binary ID of a setting given the setting name.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] settingName Input Unicode settingName.
//! \param [out] *pSettingId Returns corresponding settingId.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
//! \retval ::NVAPI_SETTING_NOT_FOUND if setting is not found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_GetSettingIdFromName(NvAPI_UnicodeString settingName, NvU32 *pSettingId);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_GetSettingNameFromId
//
//! DESCRIPTION: This API gets the setting name given the binary ID.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] settingId Input settingId.
//! \param [in] *pSettingName Returns corresponding Unicode settingName.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_PROFILE_NOT_FOUND if profile is not found
//! \retval ::NVAPI_SETTING_NOT_FOUND if setting is not found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_GetSettingNameFromId(NvU32 settingId, NvAPI_UnicodeString *pSettingName);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_DeleteProfileSetting
//
//! DESCRIPTION: This API deletes a setting or sets it back to predefined value.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] settingId Input settingId to be deleted.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_DeleteProfileSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_RestoreAllDefaults
//
//! DESCRIPTION: This API restores the whole system to predefined(default) values.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_RestoreAllDefaults(NvDRSSessionHandle hSession);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_RestoreProfileDefault
//
//! DESCRIPTION: This API restores the given profile to predefined(default) values.
//! Any and all user specified modifications will be removed.
//! If the whole profile was set by the user, the profile will be removed.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//! \retval ::NVAPI_PROFILE_REMOVED SUCCESS, and the hProfile is no longer valid.
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_RestoreProfileDefault(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_RestoreProfileDefaultSetting
//
//! DESCRIPTION: This API restores the given profile setting to predefined(default) values.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] hProfile Input profile handle.
//! \param [in] settingId Input settingId.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_RestoreProfileDefaultSetting(NvDRSSessionHandle hSession, NvDRSProfileHandle hProfile, NvU32 settingId);
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_DRS_GetBaseProfile
//
//! DESCRIPTION: Returns the handle to the current global profile.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hSession Input to the session handle.
//! \param [in] *phProfile Returns Base profile handle.
//!
//! \retval ::NVAPI_OK SUCCESS if the profile is found
//! \retval ::NVAPI_ERROR For miscellaneous errors.
//!
//! \ingroup drsapi
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_DRS_GetBaseProfile(NvDRSSessionHandle hSession, NvDRSProfileHandle *phProfile);
//! \addtogroup sysgeneral
//! @{
typedef struct
{
NvU32 version; //!< structure version
NvU32 vendorId; //!< Chipset vendor identification
NvU32 deviceId; //!< Chipset device identification
NvAPI_ShortString szVendorName; //!< Chipset vendor Name
NvAPI_ShortString szChipsetName; //!< Chipset device Name
NvU32 flags; //!< Chipset info flags - obsolete
NvU32 subSysVendorId; //!< Chipset subsystem vendor identification
NvU32 subSysDeviceId; //!< Chipset subsystem device identification
NvAPI_ShortString szSubSysVendorName; //!< subsystem vendor Name
NvU32 HBvendorId; //!< Host bridge vendor identification
NvU32 HBdeviceId; //!< Host bridge device identification
NvU32 HBsubSysVendorId; //!< Host bridge subsystem vendor identification
NvU32 HBsubSysDeviceId; //!< Host bridge subsystem device identification
} NV_CHIPSET_INFO_v4;
typedef struct
{
NvU32 version; //!< structure version
NvU32 vendorId; //!< vendor ID
NvU32 deviceId; //!< device ID
NvAPI_ShortString szVendorName; //!< vendor Name
NvAPI_ShortString szChipsetName; //!< device Name
NvU32 flags; //!< Chipset info flags - obsolete
NvU32 subSysVendorId; //!< subsystem vendor ID
NvU32 subSysDeviceId; //!< subsystem device ID
NvAPI_ShortString szSubSysVendorName; //!< subsystem vendor Name
} NV_CHIPSET_INFO_v3;
typedef enum
{
NV_CHIPSET_INFO_HYBRID = 0x00000001,
} NV_CHIPSET_INFO_FLAGS;
typedef struct
{
NvU32 version; //!< structure version
NvU32 vendorId; //!< vendor ID
NvU32 deviceId; //!< device ID
NvAPI_ShortString szVendorName; //!< vendor Name
NvAPI_ShortString szChipsetName; //!< device Name
NvU32 flags; //!< Chipset info flags
} NV_CHIPSET_INFO_v2;
typedef struct
{
NvU32 version; //structure version
NvU32 vendorId; //vendor ID
NvU32 deviceId; //device ID
NvAPI_ShortString szVendorName; //vendor Name
NvAPI_ShortString szChipsetName; //device Name
} NV_CHIPSET_INFO_v1;
#define NV_CHIPSET_INFO_VER_1 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v1,1)
#define NV_CHIPSET_INFO_VER_2 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v2,2)
#define NV_CHIPSET_INFO_VER_3 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v3,3)
#define NV_CHIPSET_INFO_VER_4 MAKE_NVAPI_VERSION(NV_CHIPSET_INFO_v4,4)
#define NV_CHIPSET_INFO NV_CHIPSET_INFO_v4
#define NV_CHIPSET_INFO_VER NV_CHIPSET_INFO_VER_4
//! @}
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_SYS_GetChipSetInfo
//
//! This function returns information about the system's chipset.
//!
//! SUPPORTED OS: Windows XP and higher, Mac OS X
//!
//!
//! \since Release: 95
//!
//! \retval NVAPI_INVALID_ARGUMENT pChipSetInfo is NULL.
//! \retval NVAPI_OK *pChipSetInfo is now set.
//! \retval NVAPI_INCOMPATIBLE_STRUCT_VERSION NV_CHIPSET_INFO version not compatible with driver.
//! \ingroup sysgeneral
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_SYS_GetChipSetInfo(NV_CHIPSET_INFO *pChipSetInfo);
//! \ingroup sysgeneral
//! Lid and dock information - used in NvAPI_GetLidDockInfo()
typedef struct
{
NvU32 version; //! Structure version, constructed from the macro #NV_LID_DOCK_PARAMS_VER
NvU32 currentLidState;
NvU32 currentDockState;
NvU32 currentLidPolicy;
NvU32 currentDockPolicy;
NvU32 forcedLidMechanismPresent;
NvU32 forcedDockMechanismPresent;
}NV_LID_DOCK_PARAMS;
//! ingroup sysgeneral
#define NV_LID_DOCK_PARAMS_VER MAKE_NVAPI_VERSION(NV_LID_DOCK_PARAMS,1)
///////////////////////////////////////////////////////////////////////////////
//
// FUNCTION NAME: NvAPI_GetLidDockInfo
//
//! DESCRIPTION: This function returns the current lid and dock information.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \since Release: 177
//!
//! \retval ::NVAPI_OK
//! \retval ::NVAPI_ERROR
//! \retval ::NVAPI_NOT_SUPPORTED
//! \retval ::NVAPI_HANDLE_INVALIDATED
//! \retval ::NVAPI_API_NOT_INTIALIZED
//!
//! \ingroup sysgeneral
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_SYS_GetLidAndDockInfo(NV_LID_DOCK_PARAMS *pLidAndDock);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SYS_GetDisplayIdFromGpuAndOutputId
//
//! DESCRIPTION: This API converts a Physical GPU handle and output ID to a
//! display ID.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] hPhysicalGpu Handle to the physical GPU
//! \param [in] outputId Connected display output ID on the
//! target GPU - must only have one bit set
//! \param [out] displayId Pointer to an NvU32 which contains
//! the display ID
//!
//! \retval ::NVAPI_OK - completed request
//! \retval ::NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
//! \retval ::NVAPI_ERROR - miscellaneous error occurred
//! \retval ::NVAPI_INVALID_ARGUMENT - Invalid input parameter.
//!
//! \ingroup sysgeneral
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_SYS_GetDisplayIdFromGpuAndOutputId(NvPhysicalGpuHandle hPhysicalGpu, NvU32 outputId, NvU32* displayId);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SYS_GetGpuAndOutputIdFromDisplayId
//
//! DESCRIPTION: This API converts a display ID to a Physical GPU handle and output ID.
//!
//! SUPPORTED OS: Windows XP and higher
//!
//!
//! \param [in] displayId Display ID of display to retrieve
//! GPU and outputId for
//! \param [out] hPhysicalGpu Handle to the physical GPU
//! \param [out] outputId ) Connected display output ID on the
//! target GPU will only have one bit set.
//!
//! \retval ::NVAPI_OK
//! \retval ::NVAPI_API_NOT_INTIALIZED
//! \retval ::NVAPI_ID_OUT_OF_RANGE The DisplayId corresponds to a
//! display which is not within the
//! normal outputId range.
//! \retval ::NVAPI_ERROR
//! \retval ::NVAPI_INVALID_ARGUMENT
//!
//! \ingroup sysgeneral
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_SYS_GetGpuAndOutputIdFromDisplayId(NvU32 displayId, NvPhysicalGpuHandle *hPhysicalGpu, NvU32 *outputId);
///////////////////////////////////////////////////////////////////////////////
// FUNCTION NAME: NvAPI_SYS_GetPhysicalGpuFromDisplayId
//
//! \code
//! DESCRIPTION: This API retrieves the Physical GPU handle of the connected display
//!
//! \since Release: 313
//!
//! SUPPORTED OS: Windows Vista and higher
//!
//!
//! PARAMETERS: displayId(IN) - Display ID of display to retrieve
//! GPU handle
//! hPhysicalGpu(OUT) - Handle to the physical GPU
//!
//! RETURN STATUS:
//! NVAPI_OK - completed request
//! NVAPI_API_NOT_INTIALIZED - NVAPI not initialized
//! NVAPI_ERROR - miscellaneous error occurred
//! NVAPI_INVALID_ARGUMENT - Invalid input parameter.
//! \endcode
//! \ingroup sysgeneral
///////////////////////////////////////////////////////////////////////////////
NVAPI_INTERFACE NvAPI_SYS_GetPhysicalGpuFromDisplayId(NvU32 displayId, NvPhysicalGpuHandle *hPhysicalGpu);
#ifdef __cplusplus
}; //extern "C" {
#endif
#pragma pack(pop)
#endif // _NVAPI_H
#include"nvapi_lite_salend.h"
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