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/******************************************************************************
* Copyright (c) 2011, Duane Merrill. All rights reserved.
* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the NVIDIA CORPORATION nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
******************************************************************************/
/**
* \file
* cub::BlockRangeReduceByKey implements a stateful abstraction of CUDA thread blocks for participating in device-wide reduce-value-by-key.
*/
#pragma once
#include <iterator>
#include "block_scan_prefix_operators.cuh"
#include "../block/block_load.cuh"
#include "../block/block_store.cuh"
#include "../block/block_scan.cuh"
#include "../block/block_exchange.cuh"
#include "../block/block_discontinuity.cuh"
#include "../grid/grid_queue.cuh"
#include "../iterator/cache_modified_input_iterator.cuh"
#include "../iterator/constant_input_iterator.cuh"
#include "../util_namespace.cuh"
/// Optional outer namespace(s)
CUB_NS_PREFIX
/// CUB namespace
namespace cub {
/******************************************************************************
* Tuning policy types
******************************************************************************/
/**
* Parameterizable tuning policy type for BlockRangeReduceByKey
*/
template <
int _BLOCK_THREADS, ///< Threads per thread block
int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input)
BlockLoadAlgorithm _LOAD_ALGORITHM, ///< The BlockLoad algorithm to use
CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements
bool _TWO_PHASE_SCATTER, ///< Whether or not to coalesce output values in shared memory before scattering them to global
BlockScanAlgorithm _SCAN_ALGORITHM> ///< The BlockScan algorithm to use
struct BlockRangeReduceByKeyPolicy
{
enum
{
BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block
ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input)
TWO_PHASE_SCATTER = _TWO_PHASE_SCATTER, ///< Whether or not to coalesce output values in shared memory before scattering them to global
};
static const BlockLoadAlgorithm LOAD_ALGORITHM = _LOAD_ALGORITHM; ///< The BlockLoad algorithm to use
static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements
static const BlockScanAlgorithm SCAN_ALGORITHM = _SCAN_ALGORITHM; ///< The BlockScan algorithm to use
};
/******************************************************************************
* Tile status interface types
******************************************************************************/
/**
* Tile status interface for reduction by key.
*
*/
template <
typename Value,
typename Offset,
bool SINGLE_WORD = (Traits<Value>::PRIMITIVE) && (sizeof(Value) + sizeof(Offset) < 16)>
struct ReduceByKeyScanTileState;
/**
* Tile status interface for reduction by key, specialized for scan status and value types that
* cannot be combined into one machine word.
*/
template <
typename Value,
typename Offset>
struct ReduceByKeyScanTileState<Value, Offset, false> :
ScanTileState<ItemOffsetPair<Value, Offset> >
{
typedef ScanTileState<ItemOffsetPair<Value, Offset> > SuperClass;
/// Constructor
__host__ __device__ __forceinline__
ReduceByKeyScanTileState() : SuperClass() {}
};
/**
* Tile status interface for reduction by key, specialized for scan status and value types that
* can be combined into one machine word that can be read/written coherently in a single access.
*/
template <
typename Value,
typename Offset>
struct ReduceByKeyScanTileState<Value, Offset, true>
{
typedef ItemOffsetPair<Value, Offset> ItemOffsetPair;
// Constants
enum
{
PAIR_SIZE = sizeof(Value) + sizeof(Offset),
TXN_WORD_SIZE = 1 << Log2<PAIR_SIZE + 1>::VALUE,
STATUS_WORD_SIZE = TXN_WORD_SIZE - PAIR_SIZE,
TILE_STATUS_PADDING = CUB_PTX_WARP_THREADS,
};
// Status word type
typedef typename If<(STATUS_WORD_SIZE == 8),
long long,
typename If<(STATUS_WORD_SIZE == 4),
int,
typename If<(STATUS_WORD_SIZE == 2),
short,
char>::Type>::Type>::Type StatusWord;
// Status word type
typedef typename If<(TXN_WORD_SIZE == 16),
longlong2,
typename If<(TXN_WORD_SIZE == 8),
long long,
int>::Type>::Type TxnWord;
// Device word type (for when sizeof(Value) == sizeof(Offset))
struct TileDescriptorBigStatus
{
Offset offset;
Value value;
StatusWord status;
};
// Device word type (for when sizeof(Value) != sizeof(Offset))
struct TileDescriptorLittleStatus
{
Value value;
StatusWord status;
Offset offset;
};
// Device word type
typedef typename If<
(sizeof(Value) == sizeof(Offset)),
TileDescriptorBigStatus,
TileDescriptorLittleStatus>::Type
TileDescriptor;
// Device storage
TileDescriptor *d_tile_status;
/// Constructor
__host__ __device__ __forceinline__
ReduceByKeyScanTileState()
:
d_tile_status(NULL)
{}
/// Initializer
__host__ __device__ __forceinline__
cudaError_t Init(
int num_tiles, ///< [in] Number of tiles
void *d_temp_storage, ///< [in] %Device allocation of temporary storage. When NULL, the required allocation size is written to \p temp_storage_bytes and no work is done.
size_t temp_storage_bytes) ///< [in] Size in bytes of \t d_temp_storage allocation
{
d_tile_status = reinterpret_cast<TileDescriptor*>(d_temp_storage);
return cudaSuccess;
}
/**
* Compute device memory needed for tile status
*/
__host__ __device__ __forceinline__
static cudaError_t AllocationSize(
int num_tiles, ///< [in] Number of tiles
size_t &temp_storage_bytes) ///< [out] Size in bytes of \t d_temp_storage allocation
{
temp_storage_bytes = (num_tiles + TILE_STATUS_PADDING) * sizeof(TileDescriptor); // bytes needed for tile status descriptors
return cudaSuccess;
}
/**
* Initialize (from device)
*/
__device__ __forceinline__ void InitializeStatus(int num_tiles)
{
int tile_idx = (blockIdx.x * blockDim.x) + threadIdx.x;
if (tile_idx < num_tiles)
{
// Not-yet-set
d_tile_status[TILE_STATUS_PADDING + tile_idx].status = StatusWord(SCAN_TILE_INVALID);
}
if ((blockIdx.x == 0) && (threadIdx.x < TILE_STATUS_PADDING))
{
// Padding
d_tile_status[threadIdx.x].status = StatusWord(SCAN_TILE_OOB);
}
}
/**
* Update the specified tile's inclusive value and corresponding status
*/
__device__ __forceinline__ void SetInclusive(int tile_idx, ItemOffsetPair tile_inclusive)
{
TileDescriptor tile_descriptor;
tile_descriptor.status = SCAN_TILE_INCLUSIVE;
tile_descriptor.value = tile_inclusive.value;
tile_descriptor.offset = tile_inclusive.offset;
TxnWord alias;
*reinterpret_cast<TileDescriptor*>(&alias) = tile_descriptor;
ThreadStore<STORE_CG>(reinterpret_cast<TxnWord*>(d_tile_status + TILE_STATUS_PADDING + tile_idx), alias);
}
/**
* Update the specified tile's partial value and corresponding status
*/
__device__ __forceinline__ void SetPartial(int tile_idx, ItemOffsetPair tile_partial)
{
TileDescriptor tile_descriptor;
tile_descriptor.status = SCAN_TILE_PARTIAL;
tile_descriptor.value = tile_partial.value;
tile_descriptor.offset = tile_partial.offset;
TxnWord alias;
*reinterpret_cast<TileDescriptor*>(&alias) = tile_descriptor;
ThreadStore<STORE_CG>(reinterpret_cast<TxnWord*>(d_tile_status + TILE_STATUS_PADDING + tile_idx), alias);
}
/**
* Wait for the corresponding tile to become non-invalid
*/
__device__ __forceinline__ void WaitForValid(
int tile_idx,
StatusWord &status,
ItemOffsetPair &value)
{
// Use warp-any to determine when all threads have valid status
TxnWord alias = ThreadLoad<LOAD_CG>(reinterpret_cast<TxnWord*>(d_tile_status + TILE_STATUS_PADDING + tile_idx));
TileDescriptor tile_descriptor = reinterpret_cast<TileDescriptor&>(alias);
while ((tile_descriptor.status == SCAN_TILE_INVALID))
{
alias = ThreadLoad<LOAD_CG>(reinterpret_cast<TxnWord*>(d_tile_status + TILE_STATUS_PADDING + tile_idx));
tile_descriptor = reinterpret_cast<TileDescriptor&>(alias);
}
status = tile_descriptor.status;
value.value = tile_descriptor.value;
value.offset = tile_descriptor.offset;
}
};
/******************************************************************************
* Thread block abstractions
******************************************************************************/
/**
* \brief BlockRangeReduceByKey implements a stateful abstraction of CUDA thread blocks for participating in device-wide reduce-value-by-key across a range of tiles
*/
template <
typename BlockRangeReduceByKeyPolicy, ///< Parameterized BlockRangeReduceByKeyPolicy tuning policy type
typename KeyInputIterator, ///< Random-access input iterator type for keys
typename KeyOutputIterator, ///< Random-access output iterator type for keys
typename ValueInputIterator, ///< Random-access input iterator type for values
typename ValueOutputIterator, ///< Random-access output iterator type for values
typename EqualityOp, ///< Key equality operator type
typename ReductionOp, ///< Value reduction operator type
typename Offset> ///< Signed integer type for global offsets
struct BlockRangeReduceByKey
{
//---------------------------------------------------------------------
// Types and constants
//---------------------------------------------------------------------
// Data type of key iterator
typedef typename std::iterator_traits<KeyInputIterator>::value_type Key;
// Data type of value iterator
typedef typename std::iterator_traits<ValueInputIterator>::value_type Value;
// Tile status descriptor interface type
typedef ReduceByKeyScanTileState<Value, Offset> ScanTileState;
// Constants
enum
{
BLOCK_THREADS = BlockRangeReduceByKeyPolicy::BLOCK_THREADS,
WARPS = BLOCK_THREADS / CUB_PTX_WARP_THREADS,
ITEMS_PER_THREAD = BlockRangeReduceByKeyPolicy::ITEMS_PER_THREAD,
TWO_PHASE_SCATTER = (BlockRangeReduceByKeyPolicy::TWO_PHASE_SCATTER) && (ITEMS_PER_THREAD > 1),
TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD,
// Whether or not the scan operation has a zero-valued identity value (true if we're performing addition on a primitive type)
HAS_IDENTITY_ZERO = (Equals<ReductionOp, cub::Sum>::VALUE) && (Traits<Value>::PRIMITIVE),
// Whether or not to sync after loading data
SYNC_AFTER_LOAD = (BlockRangeReduceByKeyPolicy::LOAD_ALGORITHM != BLOCK_LOAD_DIRECT),
// Whether or not this is run-length-encoding with a constant iterator as values
IS_RUN_LENGTH_ENCODE = (Equals<ValueInputIterator, ConstantInputIterator<Value, size_t> >::VALUE) || (Equals<ValueInputIterator, ConstantInputIterator<Value, int> >::VALUE) || (Equals<ValueInputIterator, ConstantInputIterator<Value, unsigned int> >::VALUE),
};
// Cache-modified input iterator wrapper type for keys
typedef typename If<IsPointer<KeyInputIterator>::VALUE,
CacheModifiedInputIterator<BlockRangeReduceByKeyPolicy::LOAD_MODIFIER, Key, Offset>, // Wrap the native input pointer with CacheModifiedValueInputIterator
KeyInputIterator>::Type // Directly use the supplied input iterator type
WrappedKeyInputIterator;
// Cache-modified input iterator wrapper type for values
typedef typename If<IsPointer<ValueInputIterator>::VALUE,
CacheModifiedInputIterator<BlockRangeReduceByKeyPolicy::LOAD_MODIFIER, Value, Offset>, // Wrap the native input pointer with CacheModifiedValueInputIterator
ValueInputIterator>::Type // Directly use the supplied input iterator type
WrappedValueInputIterator;
// Value-offset tuple type for scanning (maps accumulated values to segment index)
typedef ItemOffsetPair<Value, Offset> ValueOffsetPair;
// Reduce-value-by-segment scan operator
struct ReduceByKeyOp
{
ReductionOp op; ///< Wrapped reduction operator
/// Constructor
__device__ __forceinline__ ReduceByKeyOp(ReductionOp op) : op(op) {}
/// Scan operator (specialized for sum on primitive types)
__device__ __forceinline__ ValueOffsetPair operator()(
const ValueOffsetPair &first, ///< First partial reduction
const ValueOffsetPair &second, ///< Second partial reduction
Int2Type<true> has_identity_zero) ///< Whether the operation has a zero-valued identity
{
Value select = (second.offset) ? 0 : first.value;
ValueOffsetPair retval;
retval.offset = first.offset + second.offset;
retval.value = op(select, second.value);
return retval;
}
/// Scan operator (specialized for reductions without zero-valued identity)
__device__ __forceinline__ ValueOffsetPair operator()(
const ValueOffsetPair &first, ///< First partial reduction
const ValueOffsetPair &second, ///< Second partial reduction
Int2Type<false> has_identity_zero) ///< Whether the operation has a zero-valued identity
{
#if (__CUDA_ARCH__ > 130)
// This expression uses less registers and is faster when compiled with nvvm
ValueOffsetPair retval;
retval.offset = first.offset + second.offset;
if (second.offset)
{
retval.value = second.value;
return retval;
}
else
{
retval.value = op(first.value, second.value);
return retval;
}
#else
// This expression uses less registers and is faster when compiled with Open64
ValueOffsetPair retval;
retval.offset = first.offset + second.offset;
retval.value = (second.offset) ?
second.value : // The second partial reduction spans a segment reset, so it's value aggregate becomes the running aggregate
op(first.value, second.value); // The second partial reduction does not span a reset, so accumulate both into the running aggregate
return retval;
#endif
}
/// Scan operator
__device__ __forceinline__ ValueOffsetPair operator()(
const ValueOffsetPair &first, ///< First partial reduction
const ValueOffsetPair &second) ///< Second partial reduction
{
return (*this)(first, second, Int2Type<HAS_IDENTITY_ZERO>());
}
};
// Parameterized BlockLoad type for keys
typedef BlockLoad<
WrappedKeyInputIterator,
BlockRangeReduceByKeyPolicy::BLOCK_THREADS,
BlockRangeReduceByKeyPolicy::ITEMS_PER_THREAD,
BlockRangeReduceByKeyPolicy::LOAD_ALGORITHM>
BlockLoadKeys;
// Parameterized BlockLoad type for values
typedef BlockLoad<
WrappedValueInputIterator,
BlockRangeReduceByKeyPolicy::BLOCK_THREADS,
BlockRangeReduceByKeyPolicy::ITEMS_PER_THREAD,
(IS_RUN_LENGTH_ENCODE) ?
BLOCK_LOAD_DIRECT :
(BlockLoadAlgorithm) BlockRangeReduceByKeyPolicy::LOAD_ALGORITHM>
BlockLoadValues;
// Parameterized BlockExchange type for locally compacting items as part of a two-phase scatter
typedef BlockExchange<
Key,
BLOCK_THREADS,
ITEMS_PER_THREAD>
BlockExchangeKeys;
// Parameterized BlockExchange type for locally compacting items as part of a two-phase scatter
typedef BlockExchange<
Value,
BLOCK_THREADS,
ITEMS_PER_THREAD>
BlockExchangeValues;
// Parameterized BlockDiscontinuity type for keys
typedef BlockDiscontinuity<Key, BLOCK_THREADS> BlockDiscontinuityKeys;
// Parameterized BlockScan type
typedef BlockScan<
ValueOffsetPair,
BlockRangeReduceByKeyPolicy::BLOCK_THREADS,
BlockRangeReduceByKeyPolicy::SCAN_ALGORITHM>
BlockScanAllocations;
// Callback type for obtaining tile prefix during block scan
typedef BlockScanLookbackPrefixOp<
ValueOffsetPair,
ReduceByKeyOp,
ScanTileState>
LookbackPrefixCallbackOp;
// Shared memory type for this threadblock
struct _TempStorage
{
union
{
struct
{
typename BlockScanAllocations::TempStorage scan; // Smem needed for tile scanning
typename LookbackPrefixCallbackOp::TempStorage prefix; // Smem needed for cooperative prefix callback
typename BlockDiscontinuityKeys::TempStorage discontinuity; // Smem needed for discontinuity detection
typename BlockLoadKeys::TempStorage load_keys; // Smem needed for loading keys
Offset tile_idx; // Shared tile index
Offset tile_num_flags_prefix; // Exclusive tile prefix
};
// Smem needed for loading values
typename BlockLoadValues::TempStorage load_values;
// Smem needed for compacting values
typename BlockExchangeValues::TempStorage exchange_values;
// Smem needed for compacting keys
typename BlockExchangeKeys::TempStorage exchange_keys;
};
};
// Alias wrapper allowing storage to be unioned
struct TempStorage : Uninitialized<_TempStorage> {};
//---------------------------------------------------------------------
// Per-thread fields
//---------------------------------------------------------------------
_TempStorage &temp_storage; ///< Reference to temp_storage
WrappedKeyInputIterator d_keys_in; ///< Input keys
KeyOutputIterator d_keys_out; ///< Output keys
WrappedValueInputIterator d_values_in; ///< Input values
ValueOutputIterator d_values_out; ///< Output values
InequalityWrapper<EqualityOp> inequality_op; ///< Key inequality operator
ReduceByKeyOp scan_op; ///< Reduce-value-by flag scan operator
Offset num_items; ///< Total number of input items
//---------------------------------------------------------------------
// Constructor
//---------------------------------------------------------------------
// Constructor
__device__ __forceinline__
BlockRangeReduceByKey(
TempStorage &temp_storage, ///< Reference to temp_storage
KeyInputIterator d_keys_in, ///< Input keys
KeyOutputIterator d_keys_out, ///< Output keys
ValueInputIterator d_values_in, ///< Input values
ValueOutputIterator d_values_out, ///< Output values
EqualityOp equality_op, ///< Key equality operator
ReductionOp reduction_op, ///< Value reduction operator
Offset num_items) ///< Total number of input items
:
temp_storage(temp_storage.Alias()),
d_keys_in(d_keys_in),
d_keys_out(d_keys_out),
d_values_in(d_values_in),
d_values_out(d_values_out),
inequality_op(equality_op),
scan_op(reduction_op),
num_items(num_items)
{}
//---------------------------------------------------------------------
// Block scan utility methods
//---------------------------------------------------------------------
/**
* Scan with identity (first tile)
*/
__device__ __forceinline__
void ScanBlock(
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD],
ValueOffsetPair &block_aggregate,
Int2Type<true> has_identity)
{
ValueOffsetPair identity;
identity.value = 0;
identity.offset = 0;
BlockScanAllocations(temp_storage.scan).ExclusiveScan(values_and_segments, values_and_segments, identity, scan_op, block_aggregate);
}
/**
* Scan without identity (first tile). Without an identity, the first output item is undefined.
*
*/
__device__ __forceinline__
void ScanBlock(
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD],
ValueOffsetPair &block_aggregate,
Int2Type<false> has_identity)
{
BlockScanAllocations(temp_storage.scan).ExclusiveScan(values_and_segments, values_and_segments, scan_op, block_aggregate);
}
/**
* Scan with identity (subsequent tile)
*/
__device__ __forceinline__
void ScanBlock(
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD],
ValueOffsetPair &block_aggregate,
LookbackPrefixCallbackOp &prefix_op,
Int2Type<true> has_identity)
{
ValueOffsetPair identity;
identity.value = 0;
identity.offset = 0;
BlockScanAllocations(temp_storage.scan).ExclusiveScan(values_and_segments, values_and_segments, identity, scan_op, block_aggregate, prefix_op);
}
/**
* Scan without identity (subsequent tile). Without an identity, the first output item is undefined.
*/
__device__ __forceinline__
void ScanBlock(
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD],
ValueOffsetPair &block_aggregate,
LookbackPrefixCallbackOp &prefix_op,
Int2Type<false> has_identity)
{
BlockScanAllocations(temp_storage.scan).ExclusiveScan(values_and_segments, values_and_segments, scan_op, block_aggregate, prefix_op);
}
//---------------------------------------------------------------------
// Zip utility methods
//---------------------------------------------------------------------
template <bool LAST_TILE>
__device__ __forceinline__ void ZipValuesAndFlags(
Offset num_remaining,
Value (&values)[ITEMS_PER_THREAD],
Offset (&flags)[ITEMS_PER_THREAD],
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD])
{
// Zip values and flags
#pragma unroll
for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM)
{
// Unset flags for out-of-bounds keys
if ((LAST_TILE) && (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITEM >= num_remaining))
flags[ITEM] = 0;
values_and_segments[ITEM].value = values[ITEM];
values_and_segments[ITEM].offset = flags[ITEM];
}
}
//---------------------------------------------------------------------
// Scatter utility methods
//---------------------------------------------------------------------
/**
* Scatter flagged items to output offsets (specialized for direct scattering)
*
* The exclusive scan causes each head flag to be paired with the previous
* value aggregate. As such:
* - The scatter offsets must be decremented for value value aggregates
* - The first tile does not scatter the first flagged value (it is undefined from the exclusive scan)
* - If the tile is partially-full, we need to scatter the first out-of-bounds value (which aggregates all valid values in the last segment)
*
*/
template <bool LAST_TILE, bool FIRST_TILE, int ITEM>
__device__ __forceinline__ void ScatterDirect(
Offset num_remaining,
Key (&keys)[ITEMS_PER_THREAD],
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD],
Offset (&flags)[ITEMS_PER_THREAD],
Offset tile_num_flags,
Int2Type<ITEM> iteration)
{
// Scatter key
if (flags[ITEM])
{
d_keys_out[values_and_segments[ITEM].offset] = keys[ITEM];
}
bool is_first_flag = FIRST_TILE && (ITEM == 0) && (threadIdx.x == 0);
bool is_oob_value = (LAST_TILE) && (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITEM == num_remaining);
// Scatter value reduction
if (((flags[ITEM] || is_oob_value)) && (!is_first_flag))
{
d_values_out[values_and_segments[ITEM].offset - 1] = values_and_segments[ITEM].value;
}
ScatterDirect<LAST_TILE, FIRST_TILE>(num_remaining, keys, values_and_segments, flags, tile_num_flags, Int2Type<ITEM + 1>());
}
template <bool LAST_TILE, bool FIRST_TILE>
__device__ __forceinline__ void ScatterDirect(
Offset num_remaining,
Key (&keys)[ITEMS_PER_THREAD],
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD],
Offset (&flags)[ITEMS_PER_THREAD],
Offset tile_num_flags,
Int2Type<ITEMS_PER_THREAD> iteration)
{}
/**
* Scatter flagged items to output offsets (specialized for two-phase scattering)
*
* The exclusive scan causes each head flag to be paired with the previous
* value aggregate. As such:
* - The scatter offsets must be decremented for value value aggregates
* - The first tile does not scatter the first flagged value (it is undefined from the exclusive scan)
* - If the tile is partially-full, we need to scatter the first out-of-bounds value (which aggregates all valid values in the last segment)
*
*/
template <bool LAST_TILE, bool FIRST_TILE>
__device__ __forceinline__ void ScatterTwoPhase(
Offset num_remaining,
Key (&keys)[ITEMS_PER_THREAD],
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD],
Offset (&flags)[ITEMS_PER_THREAD],
Offset tile_num_flags,
Offset tile_num_flags_prefix)
{
int local_ranks[ITEMS_PER_THREAD];
Value values[ITEMS_PER_THREAD];
// Share exclusive tile prefix
if (threadIdx.x == 0)
{
temp_storage.tile_num_flags_prefix = tile_num_flags_prefix;
}
__syncthreads();
// Load exclusive tile prefix in all threads
tile_num_flags_prefix = temp_storage.tile_num_flags_prefix;
__syncthreads();
// Compute local scatter ranks
#pragma unroll
for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM)
{
local_ranks[ITEM] = values_and_segments[ITEM].offset - tile_num_flags_prefix;
}
// Compact keys in shared memory
BlockExchangeKeys(temp_storage.exchange_keys).ScatterToStriped(keys, local_ranks, flags);
// Scatter keys
StoreDirectStriped<BLOCK_THREADS>(threadIdx.x, d_keys_out + tile_num_flags_prefix, keys, tile_num_flags);
// Unzip values and set flag for first oob item in last tile
#pragma unroll
for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM)
{
values[ITEM] = values_and_segments[ITEM].value;
if (FIRST_TILE)
local_ranks[ITEM]--;
if (LAST_TILE && (Offset(threadIdx.x * ITEMS_PER_THREAD) + ITEM == num_remaining))
flags[ITEM] = 1;
}
// Unset first flag in first tile
if (FIRST_TILE && (threadIdx.x == 0))
flags[0] = 0;
__syncthreads();
// Compact values in shared memory
BlockExchangeValues(temp_storage.exchange_values).ScatterToStriped(values, local_ranks, flags);
// Number to output
Offset exchange_count = tile_num_flags;
if (LAST_TILE && (num_remaining < TILE_ITEMS))
exchange_count++;
if (FIRST_TILE)
{
exchange_count--;
}
else
{
tile_num_flags_prefix--;
}
// Scatter values
StoreDirectStriped<BLOCK_THREADS>(threadIdx.x, d_values_out + tile_num_flags_prefix, values, exchange_count);
__syncthreads();
}
/**
* Scatter flagged items
*/
template <bool LAST_TILE, bool FIRST_TILE>
__device__ __forceinline__ void Scatter(
Offset num_remaining,
Key (&keys)[ITEMS_PER_THREAD],
ValueOffsetPair (&values_and_segments)[ITEMS_PER_THREAD],
Offset (&flags)[ITEMS_PER_THREAD],
Offset tile_num_flags,
Offset tile_num_flags_prefix)
{
// Do a one-phase scatter if (a) two-phase is disabled or (b) the average number of selected items per thread is less than one
if ((TWO_PHASE_SCATTER) && ((tile_num_flags >> Log2<BLOCK_THREADS>::VALUE) > 0))
{
ScatterTwoPhase<LAST_TILE, FIRST_TILE>(
num_remaining,
keys,
values_and_segments,
flags,
tile_num_flags,
tile_num_flags_prefix);
}
else
{
ScatterDirect<LAST_TILE, FIRST_TILE>(
num_remaining,
keys,
values_and_segments,
flags,
tile_num_flags,
Int2Type<0>());
}
}
//---------------------------------------------------------------------
// Cooperatively scan a device-wide sequence of tiles with other CTAs
//---------------------------------------------------------------------
/**
* Process a tile of input (dynamic domino scan)
*/
template <
bool LAST_TILE>
__device__ __forceinline__ ValueOffsetPair ConsumeTile(
Offset num_items, ///< Total number of global input items
Offset num_remaining, ///< Number of global input items remaining (including this tile)
int tile_idx, ///< Tile index
Offset block_offset, ///< Tile offset
ScanTileState &tile_status) ///< Global list of tile status
{
Key keys[ITEMS_PER_THREAD]; // Tile keys
Value values[ITEMS_PER_THREAD]; // Tile values
Offset flags[ITEMS_PER_THREAD]; // Segment head flags
ValueOffsetPair values_and_segments[ITEMS_PER_THREAD]; // Zipped values and segment flags|indices
ValueOffsetPair running_total; // Running count of segments and current value aggregate (including this tile)
if (tile_idx == 0)
{
// First tile
// Load keys and values
if (LAST_TILE)
{
BlockLoadKeys(temp_storage.load_keys).Load(d_keys_in + block_offset, keys, num_remaining);
}
else
{
BlockLoadKeys(temp_storage.load_keys).Load(d_keys_in + block_offset, keys);
}
if (SYNC_AFTER_LOAD)
__syncthreads();
// Load values
if (LAST_TILE)
BlockLoadValues(temp_storage.load_values).Load(d_values_in + block_offset, values, num_remaining);
else
BlockLoadValues(temp_storage.load_values).Load(d_values_in + block_offset, values);
if (SYNC_AFTER_LOAD)
__syncthreads();
// Set head flags. First tile sets the first flag for the first item
BlockDiscontinuityKeys(temp_storage.discontinuity).FlagHeads(flags, keys, inequality_op);
// Zip values and flags
ZipValuesAndFlags<LAST_TILE>(num_remaining, values, flags, values_and_segments);
// Exclusive scan of values and flags
ValueOffsetPair block_aggregate;
ScanBlock(values_and_segments, block_aggregate, Int2Type<HAS_IDENTITY_ZERO>());
// Update tile status if this is not the last tile
if (!LAST_TILE && (threadIdx.x == 0))
tile_status.SetInclusive(0, block_aggregate);
// Set offset for first scan output
if (!HAS_IDENTITY_ZERO && (threadIdx.x == 0))
values_and_segments[0].offset = 0;
running_total = block_aggregate;
// Scatter flagged items
Scatter<LAST_TILE, true>(num_remaining, keys, values_and_segments, flags, block_aggregate.offset, 0);
}
else
{
// Not first tile
// Load keys and values
if (LAST_TILE)
{
BlockLoadKeys(temp_storage.load_keys).Load(d_keys_in + block_offset, keys, num_remaining);
}
else
{
BlockLoadKeys(temp_storage.load_keys).Load(d_keys_in + block_offset, keys);
}
if (SYNC_AFTER_LOAD)
__syncthreads();
// Load values
if (LAST_TILE)
BlockLoadValues(temp_storage.load_values).Load(d_values_in + block_offset, values, num_remaining);
else
BlockLoadValues(temp_storage.load_values).Load(d_values_in + block_offset, values);
if (SYNC_AFTER_LOAD)
__syncthreads();
// Obtain the last key in the previous tile to compare with
Key tile_predecessor_key = (threadIdx.x == 0) ?
d_keys_in[block_offset - 1] :
ZeroInitialize<Key>();
// Set head flags
BlockDiscontinuityKeys(temp_storage.discontinuity).FlagHeads(flags, keys, inequality_op, tile_predecessor_key);
// Zip values and flags
ZipValuesAndFlags<LAST_TILE>(num_remaining, values, flags, values_and_segments);
// Exclusive scan of values and flags
ValueOffsetPair block_aggregate;
LookbackPrefixCallbackOp prefix_op(tile_status, temp_storage.prefix, scan_op, tile_idx);
ScanBlock(values_and_segments, block_aggregate, prefix_op, Int2Type<HAS_IDENTITY_ZERO>());
running_total = prefix_op.inclusive_prefix;
// Scatter flagged items
Scatter<LAST_TILE, false>(num_remaining, keys, values_and_segments, flags, block_aggregate.offset, prefix_op.exclusive_prefix.offset);
}
return running_total;
}
/**
* Dequeue and scan tiles of items as part of a dynamic domino scan
*/
template <typename NumSegmentsIterator> ///< Output iterator type for recording number of items selected
__device__ __forceinline__ void ConsumeRange(
int num_tiles, ///< Total number of input tiles
GridQueue<int> queue, ///< Queue descriptor for assigning tiles of work to thread blocks
ScanTileState &tile_status, ///< Global list of tile status
NumSegmentsIterator d_num_segments) ///< Output pointer for total number of segments identified
{
#if (CUB_PTX_ARCH <= 130)
// Blocks are launched in increasing order, so just assign one tile per block
int tile_idx = (blockIdx.y * 32 * 1024) + blockIdx.x; // Current tile index
Offset block_offset = Offset(TILE_ITEMS) * tile_idx; // Global offset for the current tile
Offset num_remaining = num_items - block_offset; // Remaining items (including this tile)
if (num_remaining > TILE_ITEMS)
{
// Full tile
ConsumeTile<false>(num_items, num_remaining, tile_idx, block_offset, tile_status);
}
else if (num_remaining > 0)
{
// Last tile
ValueOffsetPair running_total = ConsumeTile<true>(num_items, num_remaining, tile_idx, block_offset, tile_status);
// Output the total number of items selected
if (threadIdx.x == 0)
{
*d_num_segments = running_total.offset;
// If the last tile is a whole tile, the inclusive prefix contains accumulated value reduction for the last segment
if (num_remaining == TILE_ITEMS)
{
d_values_out[running_total.offset - 1] = running_total.value;
}
}
}
#else
// Blocks may not be launched in increasing order, so work-steal tiles
// Get first tile index
if (threadIdx.x == 0)
temp_storage.tile_idx = queue.Drain(1);
__syncthreads();
int tile_idx = temp_storage.tile_idx;
Offset block_offset = Offset(TILE_ITEMS) * tile_idx; // Global offset for the current tile
Offset num_remaining = num_items - block_offset; // Remaining items (including this tile)
while (num_remaining > TILE_ITEMS)
{
if (SYNC_AFTER_LOAD)
__syncthreads();
// Consume full tile
ConsumeTile<false>(num_items, num_remaining, tile_idx, block_offset, tile_status);
// Get tile index
if (threadIdx.x == 0)
temp_storage.tile_idx = queue.Drain(1);
__syncthreads();
tile_idx = temp_storage.tile_idx;
block_offset = Offset(TILE_ITEMS) * tile_idx;
num_remaining = num_items - block_offset;
}
if (num_remaining > 0)
{
// Consume last tile (treat as partially-full)
ValueOffsetPair running_total = ConsumeTile<true>(num_items, num_remaining, tile_idx, block_offset, tile_status);
if ((threadIdx.x == 0))
{
// Output the total number of items selected
*d_num_segments = running_total.offset;
// If the last tile is a whole tile, the inclusive prefix contains accumulated value reduction for the last segment
if (num_remaining == TILE_ITEMS)
{
d_values_out[running_total.offset - 1] = running_total.value;
}
}
}
#endif
}
};
} // CUB namespace
CUB_NS_POSTFIX // Optional outer namespace(s)
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