1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
|
/******************************************************************************
* Copyright (c) 2011, Duane Merrill. All rights reserved.
* Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the NVIDIA CORPORATION nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
******************************************************************************/
/**
* \file
* cub::BlockRangeHistogram implements a stateful abstraction of CUDA thread blocks for participating in device-wide selection across a range of tiles.
*/
#pragma once
#include <iterator>
#include "specializations/block_range_histo_gatomic.cuh"
#include "specializations/block_range_histo_satomic.cuh"
#include "specializations/block_range_histo_sort.cuh"
#include "../util_type.cuh"
#include "../grid/grid_mapping.cuh"
#include "../grid/grid_even_share.cuh"
#include "../grid/grid_queue.cuh"
#include "../util_namespace.cuh"
/// Optional outer namespace(s)
CUB_NS_PREFIX
/// CUB namespace
namespace cub {
/******************************************************************************
* Algorithmic variants
******************************************************************************/
/**
* \brief DeviceHistogramAlgorithm enumerates alternative algorithms for BlockRangeHistogram.
*/
enum DeviceHistogramAlgorithm
{
/**
* \par Overview
* A two-kernel approach in which:
* -# Thread blocks in the first kernel aggregate their own privatized
* histograms using block-wide sorting (see BlockHistogramAlgorithm::BLOCK_HISTO_SORT).
* -# A single thread block in the second kernel reduces them into the output histogram(s).
*
* \par Performance Considerations
* Delivers consistent throughput regardless of sample bin distribution.
*
* However, because histograms are privatized in shared memory, a large
* number of bins (e.g., thousands) may adversely affect occupancy and
* performance (or even the ability to launch).
*/
DEVICE_HISTO_SORT,
/**
* \par Overview
* A two-kernel approach in which:
* -# Thread blocks in the first kernel aggregate their own privatized
* histograms using shared-memory \p atomicAdd().
* -# A single thread block in the second kernel reduces them into the
* output histogram(s).
*
* \par Performance Considerations
* Performance is strongly tied to the hardware implementation of atomic
* addition, and may be significantly degraded for non uniformly-random
* input distributions where many concurrent updates are likely to be
* made to the same bin counter.
*
* However, because histograms are privatized in shared memory, a large
* number of bins (e.g., thousands) may adversely affect occupancy and
* performance (or even the ability to launch).
*/
DEVICE_HISTO_SHARED_ATOMIC,
/**
* \par Overview
* A single-kernel approach in which thread blocks update the output histogram(s) directly
* using global-memory \p atomicAdd().
*
* \par Performance Considerations
* Performance is strongly tied to the hardware implementation of atomic
* addition, and may be significantly degraded for non uniformly-random
* input distributions where many concurrent updates are likely to be
* made to the same bin counter.
*
* Performance is not significantly impacted when computing histograms having large
* numbers of bins (e.g., thousands).
*/
DEVICE_HISTO_GLOBAL_ATOMIC,
};
/******************************************************************************
* Tuning policy
******************************************************************************/
/**
* Parameterizable tuning policy type for BlockRangeHistogram
*/
template <
int _BLOCK_THREADS, ///< Threads per thread block
int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input)
DeviceHistogramAlgorithm _HISTO_ALGORITHM, ///< Cooperative histogram algorithm to use
GridMappingStrategy _GRID_MAPPING> ///< How to map tiles of input onto thread blocks
struct BlockRangeHistogramPolicy
{
enum
{
BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block
ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input)
};
static const DeviceHistogramAlgorithm HISTO_ALGORITHM = _HISTO_ALGORITHM; ///< Cooperative histogram algorithm to use
static const GridMappingStrategy GRID_MAPPING = _GRID_MAPPING; ///< How to map tiles of input onto thread blocks
};
/******************************************************************************
* Thread block abstractions
******************************************************************************/
/**
* \brief BlockRangeHistogram implements a stateful abstraction of CUDA thread blocks for participating in device-wide selection across a range of tiles.
*/
template <
typename BlockRangeHistogramPolicy, ///< Parameterized BlockRangeHistogramPolicy tuning policy type
int BINS, ///< Number of histogram bins per channel
int CHANNELS, ///< Number of channels interleaved in the input data (may be greater than the number of active channels being histogrammed)
int ACTIVE_CHANNELS, ///< Number of channels actively being histogrammed
typename InputIterator, ///< Random-access input iterator type for reading samples. Must have an an InputIterator::value_type that, when cast as an integer, falls in the range [0..BINS-1]
typename HistoCounter, ///< Integer type for counting sample occurrences per histogram bin
typename Offset> ///< Signed integer type for global offsets
struct BlockRangeHistogram
{
//---------------------------------------------------------------------
// Types and constants
//---------------------------------------------------------------------
// Histogram grid algorithm
static const DeviceHistogramAlgorithm HISTO_ALGORITHM = BlockRangeHistogramPolicy::HISTO_ALGORITHM;
// Alternative internal implementation types
typedef BlockRangeHistogramSort< BlockRangeHistogramPolicy, BINS, CHANNELS, ACTIVE_CHANNELS, InputIterator, HistoCounter, Offset> BlockRangeHistogramSortT;
typedef BlockRangeHistogramSharedAtomic< BlockRangeHistogramPolicy, BINS, CHANNELS, ACTIVE_CHANNELS, InputIterator, HistoCounter, Offset> BlockRangeHistogramSharedAtomicT;
typedef BlockRangeHistogramGlobalAtomic< BlockRangeHistogramPolicy, BINS, CHANNELS, ACTIVE_CHANNELS, InputIterator, HistoCounter, Offset> BlockRangeHistogramGlobalAtomicT;
// Internal block sweep histogram type
typedef typename If<(HISTO_ALGORITHM == DEVICE_HISTO_SORT),
BlockRangeHistogramSortT,
typename If<(HISTO_ALGORITHM == DEVICE_HISTO_SHARED_ATOMIC),
BlockRangeHistogramSharedAtomicT,
BlockRangeHistogramGlobalAtomicT>::Type>::Type InternalBlockDelegate;
enum
{
TILE_ITEMS = InternalBlockDelegate::TILE_ITEMS,
};
// Temporary storage type
typedef typename InternalBlockDelegate::TempStorage TempStorage;
//---------------------------------------------------------------------
// Per-thread fields
//---------------------------------------------------------------------
// Internal block delegate
InternalBlockDelegate internal_delegate;
//---------------------------------------------------------------------
// Interface
//---------------------------------------------------------------------
/**
* Constructor
*/
__device__ __forceinline__ BlockRangeHistogram(
TempStorage &temp_storage, ///< Reference to temp_storage
InputIterator d_in, ///< Input data to reduce
HistoCounter* (&d_out_histograms)[ACTIVE_CHANNELS]) ///< Reference to output histograms
:
internal_delegate(temp_storage, d_in, d_out_histograms)
{}
/**
* \brief Reduce a consecutive segment of input tiles
*/
__device__ __forceinline__ void ConsumeRange(
Offset block_offset, ///< [in] Threadblock begin offset (inclusive)
Offset block_end) ///< [in] Threadblock end offset (exclusive)
{
// Consume subsequent full tiles of input
while (block_offset + TILE_ITEMS <= block_end)
{
internal_delegate.ConsumeTile<true>(block_offset);
block_offset += TILE_ITEMS;
}
// Consume a partially-full tile
if (block_offset < block_end)
{
int valid_items = block_end - block_offset;
internal_delegate.ConsumeTile<false>(block_offset, valid_items);
}
// Aggregate output
internal_delegate.AggregateOutput();
}
/**
* Reduce a consecutive segment of input tiles
*/
__device__ __forceinline__ void ConsumeRange(
Offset num_items, ///< [in] Total number of global input items
GridEvenShare<Offset> &even_share, ///< [in] GridEvenShare descriptor
GridQueue<Offset> &queue, ///< [in,out] GridQueue descriptor
Int2Type<GRID_MAPPING_EVEN_SHARE> is_even_share) ///< [in] Marker type indicating this is an even-share mapping
{
even_share.BlockInit();
ConsumeRange(even_share.block_offset, even_share.block_end);
}
/**
* Dequeue and reduce tiles of items as part of a inter-block scan
*/
__device__ __forceinline__ void ConsumeRange(
int num_items, ///< Total number of input items
GridQueue<Offset> queue) ///< Queue descriptor for assigning tiles of work to thread blocks
{
// Shared block offset
__shared__ Offset shared_block_offset;
// We give each thread block at least one tile of input.
Offset block_offset = blockIdx.x * TILE_ITEMS;
Offset even_share_base = gridDim.x * TILE_ITEMS;
// Process full tiles of input
while (block_offset + TILE_ITEMS <= num_items)
{
internal_delegate.ConsumeTile<true>(block_offset);
// Dequeue up to TILE_ITEMS
if (threadIdx.x == 0)
shared_block_offset = queue.Drain(TILE_ITEMS) + even_share_base;
__syncthreads();
block_offset = shared_block_offset;
__syncthreads();
}
// Consume a partially-full tile
if (block_offset < num_items)
{
int valid_items = num_items - block_offset;
internal_delegate.ConsumeTile<false>(block_offset, valid_items);
}
// Aggregate output
internal_delegate.AggregateOutput();
}
/**
* Dequeue and reduce tiles of items as part of a inter-block scan
*/
__device__ __forceinline__ void ConsumeRange(
Offset num_items, ///< [in] Total number of global input items
GridEvenShare<Offset> &even_share, ///< [in] GridEvenShare descriptor
GridQueue<Offset> &queue, ///< [in,out] GridQueue descriptor
Int2Type<GRID_MAPPING_DYNAMIC> is_dynamic) ///< [in] Marker type indicating this is a dynamic mapping
{
ConsumeRange(num_items, queue);
}
};
} // CUB namespace
CUB_NS_POSTFIX // Optional outer namespace(s)
|