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class RigidPile : public Scene
{
public:
RigidPile(const char* name, int brickHeight) : Scene(name), mHeight(brickHeight)
{
}
virtual void Initialize()
{
int sx = 2;
int sy = mHeight;
int sz = 2;
Vec3 lower(0.0f, 1.5f + g_params.radius*0.25f, 0.0f);
int dimx = 10;
int dimy = 10;
int dimz = 10;
float radius = g_params.radius;
if (1)
{
Mesh* mesh = ImportMesh(GetFilePathByPlatform("../../data/box.ply").c_str());
// create a basic grid
for (int y=0; y < dimy; ++y)
for (int z=0; z < dimz; ++z)
for (int x=0; x < dimx; ++x)
CreateParticleShape(
mesh,
(g_params.radius*0.905f)*Vec3(float(x*sx), float(y*sy), float(z*sz)) + (g_params.radius*0.1f)*Vec3(float(x),float(y),float(z)) + lower,
g_params.radius*0.9f*Vec3(float(sx), float(sy), float(sz)), 0.0f, g_params.radius*0.9f, Vec3(0.0f), 1.0f, true, 1.0f, NvFlexMakePhase(g_buffers->rigidOffsets.size()+1, 0), true, 0.002f);// 0.002f);
delete mesh;
AddPlinth();
}
else
{
// brick work
int wdimx = 10;
int wdimy = 10;
int bdimx = 4;
int bdimy = 2;
int bdimz = 2;
for (int y=0; y < wdimy; ++y)
{
for (int x=0; x < wdimx; ++x)
{
Vec3 lower = Vec3(x*bdimx*radius + 0.5f*radius, 0.93f*bdimy*y*radius, 0.0f);
if (y&1)
lower += Vec3(bdimx*0.25f*radius + 0.5f*radius, 0.0f, 0.0f);
//CreateParticleGrid(lower, bdimx, bdimy, bdimz, radius, Vec3(0.0f), 1.0f, true, g_buffers->rigidOffsets.size()+1, 0.0f);
CreateParticleShape(GetFilePathByPlatform("../../data/box.ply").c_str(), lower + RandomUnitVector()*Vec3(0.0f, 0.0f, 0.0f), Vec3(bdimx*radius, bdimy*radius, bdimz*radius), 0.0f, radius, Vec3(0.0f), 1.0f, true, 1.0f, NvFlexMakePhase(g_buffers->rigidOffsets.size()+1, 0), true, 0.0f, Vec3(0.0f, 0.0f, y*0.0001f));
}
}
if (0)
{
// create a basic grid
for (int y=0; y < dimy; ++y)
for (int z=0; z < 1; ++z)
for (int x=0; x < 1; ++x)
CreateParticleShape(
GetFilePathByPlatform("../../data/box.ply").c_str(),
0.99f*(g_params.radius)*Vec3(float(x*sx), float(y*sy), float(z*sz)),
g_params.radius*Vec3(float(sx), float(sy), float(sz)), 0.0f, g_params.radius, Vec3(0.0f), 1.0f, true, 1.0f, NvFlexMakePhase(g_buffers->rigidOffsets.size()+1, 0), true, 0.0f);
// create a basic grid
for (int y=0; y < dimy; ++y)
for (int z=0; z < 1; ++z)
for (int x=0; x < 1; ++x)
CreateParticleShape(
GetFilePathByPlatform("../../data/box.ply").c_str(),
0.99f*(g_params.radius)*Vec3(float(sx*2 + x*sx), float(y*sy), float(z*sz)),
g_params.radius*Vec3(float(sx), float(sy), float(sz)), 0.0f, g_params.radius, Vec3(0.0f), 1.0f, true, 1.0f, NvFlexMakePhase(g_buffers->rigidOffsets.size()+1, 0), true, 0.0f);
}
}
if (0)
{
float stretchStiffness = 1.0f;
float bendStiffness = 0.5f;
float shearStiffness = 0.7f;
int dimx = 40;
int dimy = 40;
CreateSpringGrid(Vec3(-1.0f, 1.0f + g_params.radius*0.5f, -1.0f), dimx, dimy, 1, g_params.radius*0.9f, NvFlexMakePhase(0, eNvFlexPhaseSelfCollide), stretchStiffness, bendStiffness, shearStiffness, Vec3(0.0f), 1.0f);
}
//g_numExtraParticles = 32*1024;
g_numSubsteps = 2;
g_params.numIterations = 8;
g_params.radius *= 1.0f;
g_params.dynamicFriction = 0.4f;
g_params.dissipation = 0.01f;
g_params.particleCollisionMargin = g_params.radius*0.05f;
g_params.sleepThreshold = g_params.radius*0.25f;
g_params.shockPropagation = 3.f;
g_windStrength = 0.0f;
// draw options
g_drawPoints = false;
g_emitters[0].mEnabled = true;
g_emitters[0].mSpeed = (g_params.radius*2.0f/g_dt);
}
virtual void Update()
{
}
int mHeight;
};
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