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class NonConvex : public Scene
{
public:
NonConvex(const char* name) : Scene(name)
{
}
virtual void Initialize()
{
float radius = 0.15f;
int group = 0;
for (int i = 0; i < 1; ++i)
CreateParticleShape(GetFilePathByPlatform("../../data/bowl.obj").c_str(), Vec3(0.0f, 1.0f + 0.5f*i + radius*0.5f, 0.0f), Vec3(1.5f), 0.0f, radius*0.8f, Vec3(0.0f), 1.0f, true, 1.0f, NvFlexMakePhase(group++, 0), true, 0.0f, Vec3(0.0f));
for (int i = 0; i < 50; ++i)
CreateParticleShape(GetFilePathByPlatform("../../data/banana.obj").c_str(), Vec3(0.4f, 2.5f + i*0.25f, 0.25f) + RandomUnitVector()*radius*0.25f, Vec3(1), 0.0f, radius, Vec3(0.0f), 1.0f, true, 0.5f, NvFlexMakePhase(group++, 0), true, radius*0.1f, 0.0f, 0.0f, 1.25f*Vec4(0.875f, 0.782f, 0.051f, 1.0f));
AddBox();
g_numSubsteps = 3;
g_params.numIterations = 3;
g_params.radius *= 1.0f;
g_params.dynamicFriction = 0.35f;
g_params.dissipation = 0.0f;
g_params.particleCollisionMargin = g_params.radius*0.05f;
g_params.sleepThreshold = g_params.radius*0.2f;
g_params.shockPropagation = 3.0f;
g_params.gravity[1] *= 1.0f;
g_params.restitution = 0.01f;
g_params.damping = 0.25f;
// draw options
g_drawPoints = false;
g_emitters[0].mEnabled = true;
g_emitters[0].mSpeed = (g_params.radius*2.0f / g_dt);
}
virtual void Update()
{
}
};
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