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class Deformables : public Scene
{
public:
Deformables(const char* name) : Scene(name) {}
void Initialize()
{
g_params.dynamicFriction = 0.25f;
for (int i=0; i < 5; i++)
AddRandomConvex(10, Vec3(i*2.0f, 0.0f, Randf(0.0f, 2.0f)), 0.5f, 1.0f, Vec3(0.0f, 1.0f, 0.0f), Randf(0.0f, k2Pi));
if (0)
{
int group = 0;
float minSize = 0.2f;
float maxSize = 0.4f;
for (int z=0; z < 1; ++z)
for (int y=0; y < 1; ++y)
for (int x=0; x < 5; ++x)
CreateRandomBody(12, Vec3(2.0f*x, 2.0f + y, 1.0f + 1.0f*z), minSize, maxSize, RandomUnitVector(), Randf(0.0f, k2Pi), 1.0f, NvFlexMakePhase(group++, 0), 0.25f);
}
else
{
CreateTetMesh(GetFilePathByPlatform("../../data/tets/duck.tet").c_str(), Vec3(2.0f, 1.0f, 2.0f), 2.00000105f, 1.0f, 0);
CreateTetMesh(GetFilePathByPlatform("../../data/tets/duck.tet").c_str(), Vec3(2.0f, 3.0f, 2.0f), 2.00000105f, 1.0f, 1);
}
g_params.numIterations = 5;
g_params.relaxationFactor = 1.0f;
g_params.radius = 0.025f;
// draw options
g_drawPoints = true;
g_drawSprings = false;
}
};
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