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/*
* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef PIPELINE_UTIL_D3D12_H
#define PIPELINE_UTIL_D3D12_H
#define NOMINMAX
#include <dxgi.h>
#include <d3d12.h>
#include "meshRenderer.h"
#include <NvCoDx12RenderTarget.h>
namespace FlexSample {
using namespace nvidia;
struct PipelineUtilD3D
{
/// Default initializes rasterizer
static void initRasterizerDesc(FrontWindingType winding, D3D12_RASTERIZER_DESC& desc);
/// Initialize default blend desc for solid rendering
static void initSolidBlendDesc(D3D12_BLEND_DESC& desc);
/// Set on psoDesc the format/samples and set up other default state.
/// If renderTarget is NV_NULL then the format that's set on the Dx12RenderInterface/RenderContext is used
static void initTargetFormat(Common::Dx12RenderTarget* renderTarget, AppGraphCtxD3D12* renderContext, D3D12_GRAPHICS_PIPELINE_STATE_DESC& psoDesc);
};
} // namespace FlexSample
#endif
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