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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyz 0 NONE float xyz
// NORMAL 0 xyz 1 NONE float
// TEXCOORD 0 xy 2 NONE float xy
// COLOR 0 xyzw 3 NONE float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xyz
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
mov o0.xyz, v0.xyzx
mov o0.w, l(1.000000)
mov o1.xy, v2.xyxx
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_passThroughVS[] =
{
68, 88, 66, 67, 185, 168,
119, 184, 113, 66, 215, 46,
63, 211, 78, 140, 226, 35,
139, 164, 1, 0, 0, 0,
184, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
172, 0, 0, 0, 60, 1,
0, 0, 148, 1, 0, 0,
28, 2, 0, 0, 82, 68,
69, 70, 112, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
60, 0, 0, 0, 0, 5,
254, 255, 0, 1, 0, 0,
60, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 54,
46, 51, 46, 57, 54, 48,
48, 46, 49, 54, 51, 56,
52, 0, 171, 171, 73, 83,
71, 78, 136, 0, 0, 0,
4, 0, 0, 0, 8, 0,
0, 0, 104, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 7, 7,
0, 0, 113, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 7, 0,
0, 0, 120, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 3, 3,
0, 0, 129, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
3, 0, 0, 0, 15, 0,
0, 0, 80, 79, 83, 73,
84, 73, 79, 78, 0, 78,
79, 82, 77, 65, 76, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 67, 79, 76,
79, 82, 0, 171, 79, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 68, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 12,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 171,
171, 171, 83, 72, 69, 88,
128, 0, 0, 0, 80, 0,
1, 0, 32, 0, 0, 0,
106, 8, 0, 1, 95, 0,
0, 3, 114, 16, 16, 0,
0, 0, 0, 0, 95, 0,
0, 3, 50, 16, 16, 0,
2, 0, 0, 0, 103, 0,
0, 4, 242, 32, 16, 0,
0, 0, 0, 0, 1, 0,
0, 0, 101, 0, 0, 3,
50, 32, 16, 0, 1, 0,
0, 0, 54, 0, 0, 5,
114, 32, 16, 0, 0, 0,
0, 0, 70, 18, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 130, 32, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 0, 0, 128, 63,
54, 0, 0, 5, 50, 32,
16, 0, 1, 0, 0, 0,
70, 16, 16, 0, 2, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 148, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
|