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/*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include <stdint.h>
#define IMGUI_GRAPH_API extern "C" __declspec(dllexport)
struct ImguiGraphDesc;
typedef bool (*imguiGraphInit_t)(const char* fontpath, const ImguiGraphDesc* desc);
typedef void (*imguiGraphUpdate_t)(const ImguiGraphDesc* desc);
bool imguiGraphInit(const char* fontpath, float defaultFontHeight, const ImguiGraphDesc* desc);
void imguiGraphUpdate(const ImguiGraphDesc* desc);
void imguiGraphDestroy();
void imguiGraphDraw();
// Below are the functions that must be implemented per graphics API
IMGUI_GRAPH_API void imguiGraphContextInit(const ImguiGraphDesc* desc);
IMGUI_GRAPH_API void imguiGraphContextUpdate(const ImguiGraphDesc* desc);
IMGUI_GRAPH_API void imguiGraphContextDestroy();
IMGUI_GRAPH_API void imguiGraphRecordBegin();
IMGUI_GRAPH_API void imguiGraphRecordEnd();
IMGUI_GRAPH_API void imguiGraphVertex2f(float x, float y);
IMGUI_GRAPH_API void imguiGraphVertex2fv(const float* v);
IMGUI_GRAPH_API void imguiGraphTexCoord2f(float u, float v);
IMGUI_GRAPH_API void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
IMGUI_GRAPH_API void imguiGraphColor4ubv(const uint8_t* v);
IMGUI_GRAPH_API void imguiGraphFontTextureEnable();
IMGUI_GRAPH_API void imguiGraphFontTextureDisable();
IMGUI_GRAPH_API void imguiGraphEnableScissor(int x, int y, int width, int height);
IMGUI_GRAPH_API void imguiGraphDisableScissor();
IMGUI_GRAPH_API void imguiGraphFontTextureInit(unsigned char* data);
IMGUI_GRAPH_API void imguiGraphFontTextureRelease();
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