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<?xml version="1.0" encoding="utf-8" ?>

<XPJ version="4">

  <template filename="../../../common.xpjt"/>

  <Project name="flexDemoD3D">

    <Conditional value="${config}" match="internal">
      <Import file="../../../src/device/compiler/xpj/flexDevice.xpj" />     
      <Import file="../../../src/compiler/xpj/flexD3D.xpj" />
    </Conditional>

    <Import file="../../../extensions/compiler/xpj/flexExtD3D.xpj" />
 
    <Export platforms="Win32 Win64">../${xpj:TOOL}${xpj:PLATFORM}</Export>

    <Var name="ProjectRoot" value="../../.."/>

    <Target name="flexDemoD3D">

      <!-- Windows -->

      <Config name="default" type="console" platforms="Win32 Win64">

        <apply-template name="windows-common"/>

        <OutDir platform="Win32">${user:ProjectRoot}/bin/win32/</OutDir>
        <OutDir platform="Win64">${user:ProjectRoot}/bin/win64/</OutDir>
        <DebugWorkingDir>$(OutputPath)</DebugWorkingDir>

        <Preprocessor type="define">
          _CONSOLE
          WIN32
          _CRT_SECURE_NO_WARNINGS
          FLEX_DX
        </Preprocessor>

        <WarningLevel>3</WarningLevel>
        <GenerateDebugInformation>true</GenerateDebugInformation>

        <CharacterSet>MultiByte</CharacterSet>

        <SearchPaths type="header">
      		${user:ProjectRoot}
      		${user:ProjectRoot}\demo
      		${user:ProjectRoot}\demo\d3d11
      		${user:ProjectRoot}\external\SDL2-2.0.4\include
        </SearchPaths>

        <Libraries>
          kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
        </Libraries>
		
		<Libraries platforms="Win32">
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib
        </Libraries>
        <Libraries platforms="Win64">
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib
        </Libraries>

      </Config>

      <Config name="debug" type="console" platforms="Win32 Win64">
        <OutFile platform="Win32">NvFlexDemoDebugD3D_x86.exe</OutFile>
        <OutFile platform="Win64">NvFlexDemoDebugD3D_x64.exe</OutFile>

        <IntDir>./build/${xpj:PLATFORM}/DX/debug/</IntDir>

        <Preprocessor type="define" platforms="Win32">
          _DEBUG
          _ITERATOR_DEBUG_LEVEL=0
          FLEX_DIRECT_COMPUTE
        </Preprocessor>
        <Preprocessor type="define" platforms="Win64">
          _DEBUG
          _ITERATOR_DEBUG_LEVEL=0
        </Preprocessor>
        <RuntimeLibrary>MTd</RuntimeLibrary>
        <GenerateDebugInformation>true</GenerateDebugInformation>
        <FloatingPointModel>Precise</FloatingPointModel>

        <Libraries platforms="Win32">
          ${user:ProjectRoot}/lib/win32/NvFlexDebugD3D_x86.lib
          ${user:ProjectRoot}/lib/win32/NvFlexExtDebugD3D_x86.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib
          ${user:ProjectRoot}/external/glew/lib/win32/glew32.lib
        </Libraries>
        <Libraries platforms="Win64">
          ${user:ProjectRoot}/lib/win64/NvFlexDebugD3D_x64.lib
          ${user:ProjectRoot}/lib/win64/NvFlexExtDebugD3D_x64.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib
          ${user:ProjectRoot}/external/glew/lib/x64/glew32.lib
        </Libraries>

      </Config>

      <Config name="release" type="console" platforms="Win32 Win64">
        <OutFile platform="Win32">NvFlexDemoReleaseD3D_x86.exe</OutFile>
        <OutFile platform="Win64">NvFlexDemoReleaseD3D_x64.exe</OutFile>

        <IntDir>./build/${xpj:PLATFORM}/D3D/demo/release/</IntDir>

        <Preprocessor type="define"  platforms="Win32">
          NDEBUG
        </Preprocessor>
        <Preprocessor type="define"  platforms="Win64">
          NDEBUG
        </Preprocessor>
        <RuntimeLibrary>MT</RuntimeLibrary>
        <WholeProgramOptimization>1</WholeProgramOptimization>
        <Optimization>3</Optimization>
        <EnableIntrinsicFunctions>true</EnableIntrinsicFunctions>
        <BufferSecurityCheck>false</BufferSecurityCheck>
        <EnableFunctionLevelLinking>true</EnableFunctionLevelLinking>
        <FloatingPointModel>Fast</FloatingPointModel>

        <Libraries platforms="Win32">
          ${user:ProjectRoot}/lib/win32/NvFlexReleaseD3D_x86.lib
          ${user:ProjectRoot}/lib/win32/NvFlexExtReleaseD3D_x86.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib
          ${user:ProjectRoot}/external/glew/lib/win32/glew32.lib
        </Libraries>
        <Libraries platforms="Win64">
          ${user:ProjectRoot}/lib/win64/NvFlexReleaseD3D_x64.lib
          ${user:ProjectRoot}/lib/win64/NvFlexExtReleaseD3D_x64.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib
          ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib
          ${user:ProjectRoot}/external/glew/lib/x64/glew32.lib
        </Libraries>

      </Config>

      <!-- Common Source -->

      <Files name="demo" type="source" root="${user:ProjectRoot}/demo">
        *.cpp *.h
        scenes/*.h
      </Files>

      <Files name="include" type="source" root="${user:ProjectRoot}/include">
        *.h
      </Files> 

      <Files name="core" type="source" root="${user:ProjectRoot}/core">
        *.cpp *.h
      </Files>
      
      <Dependencies>
         flexD3D
         flexExtD3D
       </Dependencies>
	  
	  <Files name="d3d11" type="source" root="${user:ProjectRoot}/demo/d3d11">
        *.h
        *.cpp
      </Files>
	  
	  
	  <HLSL Configurations="release" DisableOptim="No" Debug="No" ShaderModel="5.0" Platforms="Win32 Win64" ObjectFileOutput=" " WarningAsErrors="false" OutputHeaderFileName="${user:ProjectRoot}/demo/d3d11/shaders/%(Filename).hlsl.h">

        <File  ShaderType="Vertex" EntryPoint="debugLineVS"> "${user:ProjectRoot}/demo/d3d11/shaders/debugLineVS.hlsl" </File>
        <File  ShaderType="Pixel" EntryPoint="debugLinePS"> "${user:ProjectRoot}/demo/d3d11/shaders/debugLinePS.hlsl" </File>      

        <File  ShaderType="Pixel" EntryPoint="imguiPS"> "${user:ProjectRoot}/demo/d3d11/shaders/imguiPS.hlsl" </File>
        <File  ShaderType="Vertex" EntryPoint="imguiVS"> "${user:ProjectRoot}/demo/d3d11/shaders/imguiVS.hlsl" </File>

        <File  ShaderType="Pixel" EntryPoint="meshPS"> "${user:ProjectRoot}/demo/d3d11/shaders/meshPS.hlsl" </File>
        <File  ShaderType="Pixel" EntryPoint="meshPS_Shadow"> "${user:ProjectRoot}/demo/d3d11/shaders/meshShadowPS.hlsl" </File>        
        <File  ShaderType="Vertex" EntryPoint="meshVS"> "${user:ProjectRoot}/demo/d3d11/shaders/meshVS.hlsl" </File>

        <File  ShaderType="Vertex" EntryPoint="pointVS"> "${user:ProjectRoot}/demo/d3d11/shaders/pointVS.hlsl" </File>
        <File  ShaderType="Geometry" EntryPoint="pointGS"> "${user:ProjectRoot}/demo/d3d11/shaders/pointGS.hlsl" </File>
        <File  ShaderType="Pixel" EntryPoint="pointPS"> "${user:ProjectRoot}/demo/d3d11/shaders/pointPS.hlsl" </File>

        <File  ShaderType="Vertex" EntryPoint="diffuseVS"> "${user:ProjectRoot}/demo/d3d11/shaders/diffuseVS.hlsl" </File>
        <File  ShaderType="Geometry" EntryPoint="diffuseGS"> "${user:ProjectRoot}/demo/d3d11/shaders/diffuseGS.hlsl" </File>
        <File  ShaderType="Pixel" EntryPoint="diffusePS"> "${user:ProjectRoot}/demo/d3d11/shaders/diffusePS.hlsl" </File>

        <File  ShaderType="Vertex" EntryPoint="ellipsoidDepthVS"> "${user:ProjectRoot}/demo/d3d11/shaders/ellipsoidDepthVS.hlsl" </File>
        <File  ShaderType="Geometry" EntryPoint="ellipsoidDepthGS"> "${user:ProjectRoot}/demo/d3d11/shaders/ellipsoidDepthGS.hlsl" </File>
        <File  ShaderType="Pixel" EntryPoint="ellipsoidDepthPS"> "${user:ProjectRoot}/demo/d3d11/shaders/ellipsoidDepthPS.hlsl" </File>

        <File  ShaderType="Vertex" EntryPoint="passThroughVS"> "${user:ProjectRoot}/demo/d3d11/shaders/passThroughVS.hlsl" </File>
        <File  ShaderType="Pixel" EntryPoint="blurDepthPS"> "${user:ProjectRoot}/demo/d3d11/shaders/blurDepthPS.hlsl" </File>
        <File  ShaderType="Pixel" EntryPoint="compositePS"> "${user:ProjectRoot}/demo/d3d11/shaders/compositePS.hlsl" </File>

      </HLSL>

      <Dependencies>
        flexExtD3D
      </Dependencies>

      <Conditional value="${config}" match="internal">
        <Dependencies>
          flexD3D
          flexDevice
        </Dependencies>
      </Conditional>

    </Target>
  </Project>
</XPJ>