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+/******************************************************************************
+ * Copyright (c) 2011, Duane Merrill. All rights reserved.
+ * Copyright (c) 2011-2014, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the NVIDIA CORPORATION nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ ******************************************************************************/
+
+/**
+ * \file
+ * cub::GridMappingStrategy enumerates alternative strategies for mapping constant-sized tiles of device-wide data onto a grid of CUDA thread blocks.
+ */
+
+#pragma once
+
+#include "../util_namespace.cuh"
+
+/// Optional outer namespace(s)
+CUB_NS_PREFIX
+
+/// CUB namespace
+namespace cub {
+
+
+/**
+ * \addtogroup GridModule
+ * @{
+ */
+
+
+/******************************************************************************
+ * Mapping policies
+ *****************************************************************************/
+
+
+/**
+ * \brief cub::GridMappingStrategy enumerates alternative strategies for mapping constant-sized tiles of device-wide data onto a grid of CUDA thread blocks.
+ */
+enum GridMappingStrategy
+{
+ /**
+ * \brief An "even-share" strategy for assigning input tiles to thread blocks.
+ *
+ * \par Overview
+ * The input is evenly partitioned into \p p segments, where \p p is
+ * constant and corresponds loosely to the number of thread blocks that may
+ * actively reside on the target device. Each segment is comprised of
+ * consecutive tiles, where a tile is a small, constant-sized unit of input
+ * to be processed to completion before the thread block terminates or
+ * obtains more work. The kernel invokes \p p thread blocks, each
+ * of which iteratively consumes a segment of <em>n</em>/<em>p</em> elements
+ * in tile-size increments.
+ */
+ GRID_MAPPING_EVEN_SHARE,
+
+ /**
+ * \brief A dynamic "queue-based" strategy for assigning input tiles to thread blocks.
+ *
+ * \par Overview
+ * The input is treated as a queue to be dynamically consumed by a grid of
+ * thread blocks. Work is atomically dequeued in tiles, where a tile is a
+ * unit of input to be processed to completion before the thread block
+ * terminates or obtains more work. The grid size \p p is constant,
+ * loosely corresponding to the number of thread blocks that may actively
+ * reside on the target device.
+ */
+ GRID_MAPPING_DYNAMIC,
+};
+
+
+/** @} */ // end group GridModule
+
+} // CUB namespace
+CUB_NS_POSTFIX // Optional outer namespace(s)
+