diff options
Diffstat (limited to 'extensions/compiler/xpj/flexExtD3D.xpj')
| -rw-r--r-- | extensions/compiler/xpj/flexExtD3D.xpj | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/extensions/compiler/xpj/flexExtD3D.xpj b/extensions/compiler/xpj/flexExtD3D.xpj deleted file mode 100644 index ff30566..0000000 --- a/extensions/compiler/xpj/flexExtD3D.xpj +++ /dev/null @@ -1,177 +0,0 @@ -<?xml version="1.0" encoding="utf-8" ?> - -<XPJ version="4"> - - <Project name="flexExtD3D"> - - <!-- depends on flex solver project --> - <Conditional value="${config}" match="internal"> - <Import file="../../../src/compiler/xpj/flexD3D.xpj" /> - </Conditional> - - <Export platforms="Win32 Win64">../${xpj:TOOL}${xpj:PLATFORM}</Export> - - <Target name="flexExtD3D"> - - <Var name="ProjectRoot" value="../../.." /> - - <!-- Windows --> - - <Config name="default" type="dll" platforms="Win32 Win64"> - - <OutDir platform="Win32">../../../bin/win32/</OutDir> - <OutDir platform="Win64">../../../bin/win64/</OutDir> - - <Preprocessor type="define"> - _CONSOLE - WIN32 - </Preprocessor> - - <WarningLevel>3</WarningLevel> - <GenerateDebugInformation>true</GenerateDebugInformation> - <CharacterSet>MultiByte</CharacterSet> - - <SearchPaths type="header"> - ..\..\..\..\.. - </SearchPaths> - - <Libraries> - kernel32.lib - user32.lib - gdi32.lib - winspool.lib - comdlg32.lib - advapi32.lib - shell32.lib - ole32.lib - oleaut32.lib - uuid.lib - odbc32.lib - odbccp32.lib - delayimp.lib - </Libraries> - - <LFlags>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll</LFlags> - - - </Config> - - <Config name="debug" type="dll" platforms="Win32 Win64"> - - <OutFile platform="Win32">NvFlexExtDebugD3D_x86.dll</OutFile> - <OutFile platform="Win64">NvFlexExtDebugD3D_x64.dll</OutFile> - - <IntDir>./build/${xpj:PLATFORM}/DX/debug/</IntDir> - - <Preprocessor type="define"> - _DEBUG - </Preprocessor> - <Preprocessor type="define"> - _ITERATOR_DEBUG_LEVEL=0 - </Preprocessor> - <RuntimeLibrary>MTd</RuntimeLibrary> - <GenerateDebugInformation>true</GenerateDebugInformation> - <FloatingPointModel>Precise</FloatingPointModel> - <ExportLibrary platform="Win32">..\..\..\lib\win32\NvFlexExtDebugD3D_x86.lib</ExportLibrary> - <ExportLibrary platform="Win64">..\..\..\lib\win64\NvFlexExtDebugD3D_x64.lib</ExportLibrary> - - <Libraries platforms="Win32"> - ${user:ProjectRoot}/lib/win32/NvFlexDebugD3D_x86.lib - </Libraries> - - <Libraries platforms="Win64"> - ${user:ProjectRoot}/lib/win64/NvFlexDebugD3D_x64.lib - </Libraries> - - </Config> - - <Config name="release" type="dll" platforms="Win32 Win64"> - - <OutFile platform="Win32">NvFlexExtReleaseD3D_x86.dll</OutFile> - <OutFile platform="Win64">NvFlexExtReleaseD3D_x64.dll</OutFile> - - <IntDir>./build/${xpj:PLATFORM}/DX/release/</IntDir> - - <Preprocessor type="define"> - NDEBUG - </Preprocessor> - <RuntimeLibrary>MT</RuntimeLibrary> - <WholeProgramOptimization>1</WholeProgramOptimization> - <Optimization>3</Optimization> - <EnableIntrinsicFunctions>true</EnableIntrinsicFunctions> - <BufferSecurityCheck>false</BufferSecurityCheck> - <EnableFunctionLevelLinking>true</EnableFunctionLevelLinking> - <FloatingPointModel>Fast</FloatingPointModel> - - <ExportLibrary platform="Win32">..\..\..\lib\win32\NvFlexExtReleaseD3D_x86.lib</ExportLibrary> - <ExportLibrary platform="Win64">..\..\..\lib\win64\NvFlexExtReleaseD3D_x64.lib</ExportLibrary> - - <Libraries platforms="Win32"> - ${user:ProjectRoot}/lib/win32/NvFlexReleaseD3D_x86.lib - </Libraries> - - <Libraries platforms="Win64"> - ${user:ProjectRoot}/lib/win64/NvFlexReleaseD3D_x64.lib - </Libraries> - - </Config> - - - <SearchPaths type="header"> - ..\..\..\ - ..\..\..\external\D3D11\include - ..\..\..\external\D3D12\include - </SearchPaths> - - <SearchPaths type="lib" platform="Win32"> - ..\..\..\external\D3D11\libs\x86 - ..\..\..\external\D3D12\libs\x86 - ..\..\..\lib\win32 - </SearchPaths> - - <SearchPaths type="lib" platform="Win64"> - ..\..\..\external\D3D11\libs\x64 - ..\..\..\external\D3D12\libs\x64 - ..\..\..\lib\win64 - </SearchPaths> - - <!-- Source --> - - <Files name="Core" type="source" root="${user:ProjectRoot}/core"> - sdf.cpp - voxelize.cpp - maths.cpp - aabbtree.cpp - </Files> - - <Files name="src" type="source" root="${user:ProjectRoot}/extensions/dx"> - flexExt.cpp - flexExt.hlsl - flexExt_dx_common.h - </Files> - - <Files name="src" type="source" root="${user:ProjectRoot}/include"> - flexExt.h - </Files> - - <Files name="src" type="source" root="${user:ProjectRoot}/extensions"> - flexExtCloth.cpp - flexExtRigid.cpp - flexExtSoft.cpp - flexExtMovingFrame.cpp - flexExtContainer.cpp - </Files> - - <HLSL Configurations="release" DisableOptim="No" Debug="No" ShaderModel="5.0" Platforms="Win32 Win64" ObjectFileOutput=" " WarningAsErrors="false" OutputHeaderFileName="${user:ProjectRoot}/extensions/dx/shaders/%(Filename).h"> - <File ShaderType="Compute" EntryPoint="UpdateForceFields::execute" OutputHeaderVarName="g_flexExt_UpdateForceFields"> "${user:ProjectRoot}/extensions/dx/shaders/flexExt.UpdateForceFields.hlsl" </File> - </HLSL> - - <Conditional value="${config}" match="internal"> - <Dependencies> - flexD3D - </Dependencies> - </Conditional> - - </Target> - </Project> -</XPJ>
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