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-rw-r--r--extensions/compiler/vc14win64/flexExtD3D.vcxproj167
1 files changed, 167 insertions, 0 deletions
diff --git a/extensions/compiler/vc14win64/flexExtD3D.vcxproj b/extensions/compiler/vc14win64/flexExtD3D.vcxproj
new file mode 100644
index 0000000..d43e287
--- /dev/null
+++ b/extensions/compiler/vc14win64/flexExtD3D.vcxproj
@@ -0,0 +1,167 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
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+ <Configuration>debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="release|x64">
+ <Configuration>release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{9B42889D-2F0D-0378-E87E-82C8D918DB4D}</ProjectGuid>
+ <RootNamespace>flexExtD3D</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
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+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <OutDir>./../../../bin/win64\</OutDir>
+ <IntDir>./build/win64/DX/debug\</IntDir>
+ <TargetExt>.dll</TargetExt>
+ <TargetName>NvFlexExtDebugD3D_x64</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ <SkipCopyingSymbolsToOutputDirectory>true</SkipCopyingSymbolsToOutputDirectory>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions> /d2Zi+</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>./../../../../..;./../../..;./../../../external/D3D11/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)NvFlexExtDebugD3D_x64.dll</OutputFile>
+ <AdditionalLibraryDirectories>./../../../external/D3D11/libs/x64;./../../../external/D3D12/libs/x64;./../../../lib/win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/NvFlexExtDebugD3D_x64.dll.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <ImportLibrary>./../../../lib/win64/NvFlexExtDebugD3D_x64.lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX64</TargetMachine>
+ </Link>
+ <ResourceCompile>
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+ <ProjectReference>
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+ </ItemDefinitionGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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+ <TargetName>NvFlexExtReleaseD3D_x64</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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+ <CodeAnalysisRuleAssemblies />
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
+ <ClCompile>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FloatingPointModel>Fast</FloatingPointModel>
+ <AdditionalOptions> /d2Zi+</AdditionalOptions>
+ <Optimization>Full</Optimization>
+ <AdditionalIncludeDirectories>./../../../../..;./../../..;./../../../external/D3D11/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll</AdditionalOptions>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)NvFlexExtReleaseD3D_x64.dll</OutputFile>
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+ <ProgramDatabaseFile>$(OutDir)/NvFlexExtReleaseD3D_x64.dll.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX64</TargetMachine>
+ </Link>
+ <ResourceCompile>
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+ <ProjectReference>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\core\sdf.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\voxelize.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\maths.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\aabbtree.cpp">
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+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\dx\flexExt.cpp">
+ </ClCompile>
+ <None Include="..\..\dx\flexExt.hlsl">
+ </None>
+ <ClInclude Include="..\..\dx\flexExt_dx_common.h">
+ </ClInclude>
+ <ClCompile Include="..\..\flexExtCloth.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtRigid.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtSoft.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtMovingFrame.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\flexExtContainer.cpp">
+ </ClCompile>
+ </ItemGroup>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../extensions/dx/shaders/%(Filename).h</HeaderFileOutput>
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+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../extensions/dx/shaders/%(Filename).h</HeaderFileOutput>
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+ </FxCompile>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets"></ImportGroup>
+</Project>