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-rw-r--r--demo/scenes/googun.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/demo/scenes/googun.h b/demo/scenes/googun.h
new file mode 100644
index 0000000..79ff396
--- /dev/null
+++ b/demo/scenes/googun.h
@@ -0,0 +1,72 @@
+
+class GooGun : public Scene
+{
+public:
+
+ GooGun(const char* name, bool viscous) : Scene(name), mViscous(viscous) {}
+
+ virtual void Initialize()
+ {
+ float minSize = 0.5f;
+ float maxSize = 1.0f;
+
+ float radius = 0.1f;
+
+ for (int i = 0; i < 5; i++)
+ AddRandomConvex(10, Vec3(i*2.0f, 0.0f, Randf(0.0f, 2.0f)), minSize, maxSize, Vec3(0.0f, 1.0f, 0.0f), Randf(0.0f, k2Pi*10.0f));
+
+ g_params.radius = radius;
+
+ g_params.fluid = true;
+ g_params.numIterations = 3;
+ g_params.vorticityConfinement = 0.0f;
+ g_params.fluidRestDistance = g_params.radius*0.55f;
+ g_params.anisotropyScale = 2.0f / radius;
+ g_params.smoothing = 0.5f;
+ g_params.relaxationFactor = 1.f;
+ g_params.restitution = 0.0f;
+ g_params.collisionDistance = 0.01f;
+ g_params.shapeCollisionMargin = g_params.collisionDistance*0.25f;
+
+ if (mViscous)
+ {
+ g_fluidColor = Vec4(0.0f, 0.8f, 0.2f, 1.0f);
+
+ g_params.dynamicFriction = 1.0f;
+ g_params.viscosity = 50.0f;
+ g_params.adhesion = 0.5f;
+ g_params.cohesion = 0.3f;
+ g_params.surfaceTension = 0.0f;
+ }
+ else
+ {
+ g_params.dynamicFriction = 0.25f;
+ g_params.viscosity = 0.5f;
+ g_params.cohesion = 0.05f;
+ g_params.adhesion = 0.0f;
+ }
+
+ g_numExtraParticles = 64 * 1024;
+
+#if 1
+ NvFlexDistanceFieldId sdf = CreateSDF(GetFilePathByPlatform("../../data/armadillo.ply").c_str(), 128);
+ AddSDF(sdf, Vec3(2.0f, 0.0f, -1.0f), Quat(), 2.0f);
+#else
+ // Test multiple SDFs
+ NvFlexDistanceFieldId sdf = CreateSDF(GetFilePathByPlatform("../../data/armadillo.ply").c_str(), 128);
+ AddSDF(sdf, Vec3(2.0f, 0.0f, 0.0f), Quat(), 2.0f);
+
+ NvFlexDistanceFieldId sdf2 = CreateSDF(GetFilePathByPlatform("../../data/bunny.ply").c_str(), 128);
+ AddSDF(sdf2, Vec3(4.0f, 0.0f, 0.0f), Quat(), 2.0f);
+#endif
+
+ g_emitters[0].mEnabled = true;
+ g_emitters[0].mSpeed = (g_params.fluidRestDistance*2.f / g_dt);
+
+ // draw options
+ g_drawEllipsoids = true;
+ g_pause = false;
+ }
+
+ bool mViscous;
+};