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-rw-r--r--demo/d3d12/imguiGraphD3D12.h91
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diff --git a/demo/d3d12/imguiGraphD3D12.h b/demo/d3d12/imguiGraphD3D12.h
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+/*
+ * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#ifndef IMGUI_GRAPH_D3D12_H
+#define IMGUI_GRAPH_D3D12_H
+
+#include <stdint.h>
+
+#include "../d3d/imguiGraph.h"
+
+struct ImguiDescriptorReserveHandleD3D12
+{
+ ID3D12DescriptorHeap* heap;
+ UINT descriptorSize;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
+};
+
+struct ImguiDynamicDescriptorHeapD3D12
+{
+ void* userdata;
+ ImguiDescriptorReserveHandleD3D12(*reserveDescriptors)(void* userdata, UINT numDescriptors, UINT64 lastFenceCompleted, UINT64 nextFenceValue);
+};
+
+struct ImguiGraphDescD3D12
+{
+ ID3D12Device* device = nullptr;
+ ID3D12GraphicsCommandList* commandList = nullptr;
+ UINT64 lastFenceCompleted;
+ UINT64 nextFenceValue;
+ int winW;
+ int winH;
+ int numMSAASamples = 1;
+
+ uint32_t maxVertices = 64 * 4096u;
+
+ ImguiDynamicDescriptorHeapD3D12 dynamicHeapCbvSrvUav = {};
+
+ ImguiGraphDescD3D12() {}
+};
+
+inline const ImguiGraphDescD3D12* cast_to_imguiGraphDescD3D12(const ImguiGraphDesc* desc)
+{
+ return (const ImguiGraphDescD3D12*)(desc);
+}
+
+inline ImguiGraphDesc* cast_from_imguiGraphDescD3D12(ImguiGraphDescD3D12* desc)
+{
+ return (ImguiGraphDesc*)(desc);
+}
+
+IMGUI_GRAPH_API void imguiGraphContextInitD3D12(const ImguiGraphDesc* desc);
+
+IMGUI_GRAPH_API void imguiGraphContextUpdateD3D12(const ImguiGraphDesc* desc);
+
+IMGUI_GRAPH_API void imguiGraphContextDestroyD3D12();
+
+IMGUI_GRAPH_API void imguiGraphRecordBeginD3D12();
+
+IMGUI_GRAPH_API void imguiGraphRecordEndD3D12();
+
+IMGUI_GRAPH_API void imguiGraphVertex2fD3D12(float x, float y);
+
+IMGUI_GRAPH_API void imguiGraphVertex2fvD3D12(const float* v);
+
+IMGUI_GRAPH_API void imguiGraphTexCoord2fD3D12(float u, float v);
+
+IMGUI_GRAPH_API void imguiGraphColor4ubD3D12(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha);
+
+IMGUI_GRAPH_API void imguiGraphColor4ubvD3D12(const uint8_t* v);
+
+IMGUI_GRAPH_API void imguiGraphFontTextureEnableD3D12();
+
+IMGUI_GRAPH_API void imguiGraphFontTextureDisableD3D12();
+
+IMGUI_GRAPH_API void imguiGraphEnableScissorD3D12(int x, int y, int width, int height);
+
+IMGUI_GRAPH_API void imguiGraphDisableScissorD3D12();
+
+IMGUI_GRAPH_API void imguiGraphFontTextureInitD3D12(unsigned char* data);
+
+IMGUI_GRAPH_API void imguiGraphFontTextureReleaseD3D12();
+
+#endif \ No newline at end of file