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+/*
+* Copyright (c) 2008-2016, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef DIFFUSE_POINT_RENDER_PIPELINE_D3D12_H
+#define DIFFUSE_POINT_RENDER_PIPELINE_D3D12_H
+
+#include <DirectXMath.h>
+#include "../d3d/renderParamsD3D.h"
+#include "renderStateD3D12.h"
+#include "meshRenderer.h"
+
+#include <NvCoDx12RenderTarget.h>
+
+namespace FlexSample {
+using namespace nvidia;
+
+struct DiffusePointRenderPipelineD3D12: public RenderPipeline
+{
+ //NV_CO_DECLARE_POLYMORPHIC_CLASS(DiffusePointRenderPipelineD3D12, RenderPipeline);
+public:
+ typedef RenderPipeline Parent;
+
+ enum PipelineStateType
+ {
+ PIPELINE_STATE_LIGHT_SOLID,
+ PIPELINE_STATE_COUNT_OF,
+ };
+
+ DiffusePointRenderPipelineD3D12();
+
+ /// Initialize
+ int initialize(const RenderStateD3D12& state, const std::wstring& shadersDir, int shadowMapLinearSamplerIndex, NvCo::Dx12RenderTarget* shadowMap);
+ /// Do the binding
+ virtual int bind(const void* paramsIn, const void* platformState) override;
+ virtual int draw(const RenderAllocation& alloc, size_t sizeOfAlloc, const void* platformState) override;
+
+ protected:
+
+ int _initPipelineState(const RenderStateD3D12& state, NvCo::Dx12RenderTarget* shadowMap, PipelineStateType pipeType, ID3D12RootSignature* signiture, D3D12_GRAPHICS_PIPELINE_STATE_DESC& psoDesc);
+
+ int m_shadowMapLinearSamplerIndex; //< The index to the linear sampler in the m_samplerHeap
+ PipelineStateD3D12 m_states[PIPELINE_STATE_COUNT_OF];
+};
+
+} // namespace FlexSample
+
+#endif // DIFFUSE_POINT_RENDER_PIPELINE_D3D12_H \ No newline at end of file