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Diffstat (limited to 'demo/d3d11/shaders/imguiPS.hlsl')
-rw-r--r--demo/d3d11/shaders/imguiPS.hlsl22
1 files changed, 0 insertions, 22 deletions
diff --git a/demo/d3d11/shaders/imguiPS.hlsl b/demo/d3d11/shaders/imguiPS.hlsl
deleted file mode 100644
index f51a21b..0000000
--- a/demo/d3d11/shaders/imguiPS.hlsl
+++ /dev/null
@@ -1,22 +0,0 @@
-
-struct Input
-{
- float4 position : SV_POSITION;
- float2 texCoord : TEXCOORD;
- float4 color : COLOR;
-};
-
-Texture2D<float> tex : register(t0);
-SamplerState texSampler : register(s0);
-
-float4 imguiPS(Input input) : SV_TARGET
-{
- float4 color = input.color;
-
- if (input.texCoord.x >= 0.f)
- {
- color.a *= tex.SampleLevel(texSampler, input.texCoord, 0.f);
- }
-
- return color;
-} \ No newline at end of file