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-rw-r--r--demo/d3d11/pointRender.h88
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diff --git a/demo/d3d11/pointRender.h b/demo/d3d11/pointRender.h
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--- a/demo/d3d11/pointRender.h
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-/*
- * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
- *
- * NVIDIA CORPORATION and its licensors retain all intellectual property
- * and proprietary rights in and to this software, related documentation
- * and any modifications thereto. Any use, reproduction, disclosure or
- * distribution of this software and related documentation without an express
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
- */
-
-#pragma once
-
-#include <DirectXMath.h>
-
-#include "shadowMap.h"
-
-enum PointRenderMode
-{
- POINT_RENDER_WIREFRAME,
- POINT_RENDER_SOLID,
- NUM_POINT_RENDER_MODES
-};
-
-enum PointCullMode
-{
- POINT_CULL_NONE,
- POINT_CULL_FRONT,
- POINT_CULL_BACK,
- NUM_POINT_CULL_MODES
-};
-
-enum PointDrawStage
-{
- POINT_DRAW_NULL,
- POINT_DRAW_SHADOW,
- POINT_DRAW_REFLECTION,
- POINT_DRAW_LIGHT
-};
-
-typedef DirectX::XMFLOAT3 float3;
-typedef DirectX::XMFLOAT4 float4;
-typedef DirectX::XMFLOAT4X4 float4x4;
-
-struct PointDrawParams
-{
- PointRenderMode renderMode;
- PointCullMode cullMode;
- PointDrawStage renderStage;
-
- DirectX::XMMATRIX projection;
- DirectX::XMMATRIX view;
- DirectX::XMMATRIX model;
-
- float pointRadius; // point size in world space
- float pointScale; // scale to calculate size in pixels
- float spotMin;
- float spotMax;
-
- DirectX::XMMATRIX lightTransform;
- float3 lightPos;
- float3 lightDir;
-
- float4 colors[8];
-
- float4 shadowTaps[12];
- ShadowMap* shadowMap;
-
- int mode;
-};
-
-
-struct PointRenderer
-{
- ID3D11Device* m_device = nullptr;
- ID3D11DeviceContext* m_deviceContext = nullptr;
-
- ID3D11InputLayout* m_inputLayout = nullptr;
- ID3D11VertexShader* m_pointVS = nullptr;
- ID3D11GeometryShader* m_pointGS = nullptr;
- ID3D11PixelShader* m_pointPS = nullptr;
- ID3D11Buffer* m_constantBuffer = nullptr;
- ID3D11RasterizerState* m_rasterizerStateRH[NUM_POINT_RENDER_MODES][NUM_POINT_CULL_MODES];
-
- void Init(ID3D11Device* device, ID3D11DeviceContext* deviceContext);
- void Destroy();
-
- void Draw(const PointDrawParams* params, ID3D11Buffer* positions, ID3D11Buffer* colors, ID3D11Buffer* indices, int numParticles, int offset);
-};