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-rw-r--r--demo/d3d11/imguiInteropD3D11.cpp51
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diff --git a/demo/d3d11/imguiInteropD3D11.cpp b/demo/d3d11/imguiInteropD3D11.cpp
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+/*
+* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+//direct3d headers
+#include <d3d11.h>
+
+#include "appD3D11Ctx.h"
+
+// include the Direct3D Library file
+#pragma comment (lib, "d3d11.lib")
+
+#include "appD3D11Ctx.h"
+#include "imguiGraphD3D11.h"
+
+IMGUI_GRAPH_API bool imguiInteropGraphInitD3D11(imguiGraphInit_t func, const char* fontpath, AppGraphCtx* appctx);
+
+IMGUI_GRAPH_API void imguiInteropGraphUpdateD3D11(imguiGraphUpdate_t func, AppGraphCtx* appctx);
+
+bool imguiInteropGraphInitD3D11(imguiGraphInit_t func, const char* fontpath, AppGraphCtx* appctxIn)
+{
+ ImguiGraphDescD3D11 desc;
+
+ AppGraphCtxD3D11* appctx = cast_to_AppGraphCtxD3D11(appctxIn);
+
+ desc.device = appctx->m_device;
+ desc.deviceContext = appctx->m_deviceContext;
+ desc.winW = appctx->m_winW;
+ desc.winH = appctx->m_winH;
+
+ return func(fontpath, cast_from_imguiGraphDescD3D11(&desc));
+}
+
+void imguiInteropGraphUpdateD3D11(imguiGraphUpdate_t func, AppGraphCtx* appctxIn)
+{
+ ImguiGraphDescD3D11 desc;
+ AppGraphCtxD3D11* appctx = cast_to_AppGraphCtxD3D11(appctxIn);
+
+ desc.device = appctx->m_device;
+ desc.deviceContext = appctx->m_deviceContext;
+ desc.winW = appctx->m_winW;
+ desc.winH = appctx->m_winH;
+
+ return func(cast_from_imguiGraphDescD3D11(&desc));
+} \ No newline at end of file