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Diffstat (limited to 'demo/d3d11/diffuseRender.h')
| -rw-r--r-- | demo/d3d11/diffuseRender.h | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/demo/d3d11/diffuseRender.h b/demo/d3d11/diffuseRender.h deleted file mode 100644 index 69517b2..0000000 --- a/demo/d3d11/diffuseRender.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - -#pragma once - -#include <DirectXMath.h> - -#include "shadowMap.h" - - -typedef DirectX::XMFLOAT3 float3; -typedef DirectX::XMFLOAT4 float4; -typedef DirectX::XMFLOAT4X4 float4x4; - -struct DiffuseDrawParams -{ - DirectX::XMMATRIX projection; - DirectX::XMMATRIX view; - DirectX::XMMATRIX model; - - float diffuseRadius; // point size in world space - float diffuseScale; // scale to calculate size in pixels - float spotMin; - float spotMax; - float motionScale; - - DirectX::XMMATRIX lightTransform; - float3 lightPos; - float3 lightDir; - - float4 color; - - float4 shadowTaps[12]; - ShadowMap* shadowMap; - - int mode; -}; - - -struct DiffuseRenderer -{ - ID3D11Device* m_device = nullptr; - ID3D11DeviceContext* m_deviceContext = nullptr; - - ID3D11InputLayout* m_inputLayout = nullptr; - - ID3D11VertexShader* m_diffuseVS = nullptr; - ID3D11GeometryShader* m_diffuseGS = nullptr; - ID3D11PixelShader* m_diffusePS = nullptr; - - ID3D11Buffer* m_constantBuffer = nullptr; - ID3D11RasterizerState* m_rasterizerState = nullptr; - - ID3D11BlendState* m_blendState = nullptr; - ID3D11DepthStencilState* m_depthStencilState = nullptr; - - void Init(ID3D11Device* device, ID3D11DeviceContext* deviceContext); - void Destroy(); - - - void Draw(const DiffuseDrawParams* params, ID3D11Buffer* positions, ID3D11Buffer* velocities, ID3D11Buffer* indices, int numParticles); -}; |